The last time I played, MA was actually used.
First: the subscribers weren't driven away Nox.
The actual charts from NCSoft's financial reports are floating around on the forums somewhere. In terms of consistent subscribers, nothing changed.
Second:
When I last played, MA was used to powerlevel. |
The same way that regular missions have been used to powerlevel since the game's beta. |
But for some reason it's different when everyone can do it. |
As I sit here on sunday evening, with lots of people sitting around the black market |
/b Me: Starting Newspaper Mish: shout if interested
/b Player: I'll join!
/b Player1: I'll join too!
me: /invite Player
me: /invite Player1
See? Not that hard.
I always see someone in there when I walk in to work on my missions on Freedom (on Cap, yes). And that's in the morning on a week day. By the time I log for bed at eleven to noon (night shift worker), the place usually has a good half dozen or more people in there.
And yeah, starting your own team isn't too hard. I hate having the star too (I don't multitask fast enough it appears), but it's better than not playing a team when you want one.
Here's a thought: is the flashback system in this game unique to this game? Do other games offer their player base the ability to retrieve any content they had missed along the way either through Orobobo(for the anal-retentive amongst us it's Ouroboros) or ex/mal?
I'd imagine at the very least 50% of the player base would cease power leveling if the ability to return to lower level content was removed. This is obviously a bad idea to implement now, since flashbacking, in whichever manner, has been a staple of what makes this game great since it's inception.
So where's the compromise? Should there be a compromise? Are the majority of the player base, as well as the devs, of the mindset that "it's my way or the highway" with respect to those of us who have played content from lvl 1 to 50 and back again for months if not years?
So how do we fix the PL problem in this game?
@Demobot
Also on Steam
Here's a thought: is the flashback system in this game unique to this game? Do other games offer their player base the ability to retrieve any content they had missed along the way either through Orobobo(for the anal-retentive amongst us it's Ouroboros) or ex/mal?
I'd imagine at the very least 50% of the player base would cease power leveling if the ability to return to lower level content was removed. This is obviously a bad idea to implement now, since flashbacking, in whichever manner, has been a staple of what makes this game great since it's inception. So where's the compromise? Should there be a compromise? Are the majority of the player base, as well as the devs, of the mindset that "it's my way or the highway" with respect to those of us who have played content from lvl 1 to 50 and back again for months if not years? So how do we fix the PL problem in this game? |
There was pling BEFORE flashback existed in game.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I wonder how much time and resources went into creating the MA. I imagine it was probably one of the biggest undertakings in the history of CoX.
Now it sits there, all but abandoned. Many servers are ghost towns, at least for characters trying to level via teaming.
When I last played, MA was used to powerlevel. The same way that regular missions have been used to powerlevel since the game's beta. But for some reason it's different when everyone can do it.
I could do without powerleveling, but one of this game's crucial features (for me) has always been team play. As I sit here on sunday evening, with lots of people sitting around the black market, unable to find a team to save my life, I wonder if wasting time and money on MA only to gut it and drive your subscribers away is really the best strategy.