A Costuming request: Fluidity.
I can already hear BAB gnashing his teeth.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
actually, I once placed second a couple of years ago in a CC to a great costume for a character called "The Carbonated Man" The whole outfit made him look like he was made of carbonated water. It was impressive.
Well, the system can already handle this with ease, as seen on the plethora of animated textures we already have in-game. The easiest example I can think of in-game is Brimstone Armour, which has an animated, "flowing" texture to it. As of I16, we can even recolour it, and to the best of my knowledge it still remains animated. Hence, this is technically possible.
As I don't see a request to alter all existing textures to be animated, this really shouldn't fall into the "too much work" department, as it's a request for future additions. And for what it's worth, that WOULD be a very good idea to have. It doesn't have to be every texture, but a few here and there would be lovely.
I don't think the title is appropriate for this thread, though. In context, I can kind of deduce what it was intended to mean, but seeing this title in the thread list had me scratching my head. I'd suggest that the OP alter his title to something a bit more clear, like "Animated Textures." I'm still on the fence of invoking Jay's Costume Request thread, as this isn't just more costumes, but rather a core policy redesign.
Oh, while we're on the subject, can we get a few GLOWING textures, too?
As I don't see a request to alter all existing textures to be animated, this really shouldn't fall into the "too much work" department, as it's a request for future additions. And for what it's worth, that WOULD be a very good idea to have. It doesn't have to be every texture, but a few here and there would be lovely.
I don't think the title is appropriate for this thread, though. In context, I can kind of deduce what it was intended to mean, but seeing this title in the thread list had me scratching my head. I'd suggest that the OP alter his title to something a bit more clear, like "Animated Textures." I'm still on the fence of invoking Jay's Costume Request thread, as this isn't just more costumes, but rather a core policy redesign.
Oh, while we're on the subject, can we get a few GLOWING textures, too?
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
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Teach me ole great one. How in the world do you make a character of living fire!?
Okay, I've been pretty creative with the costume editor and power integration with my characters.
In addition to robots, knights and monsters, I have dudes made of living fire, sentient force fields and a voodoo master whose costume while invisible creates the spookiest spectral image I've ever seen. But it's time to move on and the next step on the agenda: Liquid characters. Now that you can animate tails, Would it be possible to animate other costume elements? Obviously this provides more possibilities than just liquids. Imagine circuitry that actually pulsate with energy. Or steampunk cybernetics with whirring gears. In short; The City of Heroes Costume Creator is the best in the business. Gimme more!!! ![]() |
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http://paragonwiki.com/wiki/Auras
Teach me ole great one. How in the world do you make a character of living fire!?
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
* cough * water aura defense powerset * cough cough *
Knock what off? Giving suggestions in the suggestions forum? Why don't you stop inciting hostility with me?
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Can we have some screen shots of your fire dude?
Okay, I've been pretty creative with the costume editor and power integration with my characters.
In addition to robots, knights and monsters, I have dudes made of living fire, sentient force fields and a voodoo master whose costume while invisible creates the spookiest spectral image I've ever seen. But it's time to move on and the next step on the agenda: Liquid characters. Now that you can animate tails, Would it be possible to animate other costume elements? Obviously this provides more possibilities than just liquids. Imagine circuitry that actually pulsate with energy. Or steampunk cybernetics with whirring gears. In short; The City of Heroes Costume Creator is the best in the business. Gimme more!!! ![]() |
Okay, I've been pretty creative with the costume editor and power integration with my characters.
In addition to robots, knights and monsters, I have dudes made of living fire, sentient force fields and a voodoo master whose costume while invisible creates the spookiest spectral image I've ever seen.
But it's time to move on and the next step on the agenda: Liquid characters. Now that you can animate tails, Would it be possible to animate other costume elements? Obviously this provides more possibilities than just liquids. Imagine circuitry that actually pulsate with energy. Or steampunk cybernetics with whirring gears.
In short; The City of Heroes Costume Creator is the best in the business. Gimme more!!!
I will not rest until we have in-game throwable pies!