Catastrophic Defense Failure: thinking out loud


Adeon Hawkwood

 

Posted

Having played nearly every type of resistance toon and defense toon (blueside) as well as having heavily IOed them out I can attest to the fact that having defense without DDR is never completely worthless.

Most defense debuffing mobs do so at ranged with gun attacks, thus if you can move them to melee the -def usually goes away.

My tanks who don't have softcap defenses will generally manage to handle the alpha strike before defense is cascaded to nothing, then mobs move to range and the debuffs fade away. This leaves a round or two of attacks to get through, which means I'll be hitting my heal or mass knockdown power while waiting for defense to come back online. This is the most common scenario where defense debuffs effect my toons and rarely does the cascade failure last more than 6-12 seconds. Popping a purple before hand will usually put these toons close to 45% which means I'll hardly notice any defense debuffs before they close to melee.

The other case is against sword wielding mobs like warriors,various katana users or romans. These mobs will continue to debuff you in melee range. On toons with less than 40% melee/lethal defense they will likely be cascaded to negative defense in short order(1-2 rounds).Toons with 40-45% defense will typically last 1-4 rounds of attacks before failure occurs, depending on the mercy of the RNG.

In all cases you typically get 1-2 rounds of protection out of moderate defense buffs ( 20% or more) and those 10 seconds or so could mean living or dying. Therefor defense is never useless.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

I think this thread is lacking some perspective.

It's incredibly baffling to me that people are casually talking about soft-capping non-def sets as if it were a no-brainer or a trivial task. For all the IOing I do, I have never managed to soft-cap a res-based character. I suspect this is also the case for the vast majority of IO users, and I cringe at the thought of the level of sacrifice, not to mention investment, one would have to make to get there.

I think it's relevant to consider the effects of stacking -def on these builds as well.

I'll list some of my characters IOed for def and my experience with them below. Negligible def positions/types are omitted.

-SS/WP brute: 32 S/L/F/C 30 E/N, 17 DDR
Excellent survivability against most enemies, but fairly susceptible to stacking -def. Archnemesis: hard-hitters with ranged -def.

-WP/EM tanker: 39 S/L/F/C 40 E/N, 21.6 DDR
Despite superior layered defences, this character faces higher expectations as a tanker than the brute and falls a little short. Generally faces the same hurdle as the brute. Archnemesis: Arachnos.

-Dark/dark tanker: 25 S/L 26 F/C 29 E/N, 0 DDR
The def is meant to supplement the character's defences. It helps her reduce incoming damage to a more manageable level, but crumbles rapidly against any -def. Archnemesis: Cimerorans.

-Elec/elec tanker: 27 S/L 19 F/C 23.9 E/N, 0 DDR
Similar to the dark/dark. Archnemesis: Arachnos toxic spiders.

-Stone/stone brute: (non-granite) 29 S/L 26.7 E/N 35.2 psi, 41.5 DDR
She doesn't last long, -def or no -def.

-Stone/stone brute: (granite) 35.7 S/L 35 F/C 34.4 E/N, 48.4 DDR
Defence debuffs add up quickly, especially in the case of Cimerorans, Longbow, PPD/Nictus, and Bobcat's minions. She generally has enough mitigation tools to prevent a crisis, but it still happens. I nicknamed her secondary paper armour for that reason.

-Stone/stone tanker: (non-granite) 37.8 S/L 41.1 E/N 46 psi, 51.9 DDR
Performs remarkably well. I generally avoid using this mode to fight enemies known for stacking -def.

-Stone/stone tanker: (granite) 45.2 S/L 40.8 F/C 47.7 E/N, 60.6 DDR
Worst offender of stacking -def that threatens this character would be Recluse. Multiple groups of Cimerorans can also pose a moderate threat (e.g. ITF towers).

-DB/SR brute: soft-capped to positions, 95% DDR
Defence debuffs have no noticeable effect whatsoever, with the exception of unresistable debuffs. The character dies most often to successive streaks or one-shot attacks with DoT.

-Night Widow: soft-capped to positions, 26.6 DDR
Extremely susceptible to stacking -def. With mind link, her def goes into the 50's, but a couple of gunshots and all that def starts evaporating fast. This happens with alarming regularity despite the character's low health.

While defence debuffing does not necessarily make defence useless, it can well start to feel that way when any gun-toting thug can hit you once and instantly nullify several of your def bonuses. In the case of enemies that inflict -def with every attack, defence alone is flimsy protection.

Obligatory screenshot: http://euniana.kahlan.org/cox-lummy-vs-ppd.jpg


I18 Hamidon raiding guide

 

Posted

Quote:
Originally Posted by ROBOKiTTY View Post
I think this thread is lacking some perspective.

It's incredibly baffling to me that people are casually talking about soft-capping non-def sets as if it were a no-brainer or a trivial task. For all the IOing I do, I have never managed to soft-cap a res-based character. I suspect this is also the case for the vast majority of IO users, and I cringe at the thought of the level of sacrifice, not to mention investment, one would have to make to get there.
There is definitely a big sacrifice. However there is a pretty well grounded rationalization for it, the best way kill stuff is to stay alive yourself.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Quote:
Originally Posted by ROBOKiTTY View Post
I think this thread is lacking some perspective.

It's incredibly baffling to me that people are casually talking about soft-capping non-def sets as if it were a no-brainer or a trivial task. For all the IOing I do, I have never managed to soft-cap a res-based character. I suspect this is also the case for the vast majority of IO users, and I cringe at the thought of the level of sacrifice, not to mention investment, one would have to make to get there.
Normally when people talk about softcapping a non-defense set they are not talking about softcapping to all positions, but rather to Ranged, Melee, or Smashing / Lethal. Plus some resist sets like Invulnerability actually have good defense too... an Invulnerability Tanker can softcap all typed defenses except psi with only saturated Invincibility, Tough Hide, Weave, Combat Jumping, and a 3% defense IO. Add in two Kinetic Combat sets, two Aegis, and two Mako's and you are softcapped to all but Psionic with only five targets in melee range. Invulnerability Scrappers give up more to softcap, but a few Kinetic Combats can at least softcap Smashing /Lethal which is the big one.

Granted, softcapping sets with no defense at all like Regen is pretty hard unless you go Broad Sword or Katana and focus on Melee defense, but it's not impossible. Blasters can softcap Ranged (without Zephyrs), and Scrappers, Tanks and Brutes get more out of defense powers than Blasters do so they can softcap Melee if they really want to, or just get around 25-30% melee defense added to their normal mitigation and still have good recharge.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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Posted

Quote:
Originally Posted by Arcanaville View Post
I can think of all sorts of exotic things that just won't happen. One thing that could happen is Practiced Brawler could get a small slottable +health(small as in something like +10% health). That would add only a small amount of increased protection without increasing +DEF and add the ability to slot Heal sets in PB.
In my opinion, with the change to the zephyr set, secondaries are pretty balanced now. the sets that lack relative mitigating abilities, make up for it in +heal, +regen, endurance management, taunt auras, and/or +damage.

Which brings up the another point... if you gotta do something to tweak a secondary that's underperforming, you don't need to add more mitigation... or even more survival (as in +health/heals or active mitigation). I'd rather have +damage or +recharge anyway. I can avoid death pretty consistantly on all scrappers as it stands now.


Regarding Castastrophic Defense failure I have some anecdotal data... I've been playing my EM/Will brute a lot lately. I was soloing a lot of Arachnoid missions pre 45 just to explore some enemies and maps that don't exist blueside. I play on on +3x4 so aracnoids are a pretty significant challenge. They have HUGE Defense Debuffs and willpower has no DDR to my knowledge. I had around 30% defense to all types except psi at that level... That's about like starting with down 2 hits from soft capped. I had to retreat sometimes and occasionally I would pull partial spawns if there was a danger of agroing an extra spawn. But once I got understood what they did, I would still win efficiently and quickly without deaths.

I do monitor base defense in my Combat Attributes, so I know when I get hit with a debuff and how big it is immediately (That's the only time your base defense monitor is not 0%... it turns red and displays the negative amount of the debuff). If I didn't use the combat monitors, there are times when I wouldn't know that I was in trouble until it was too late to do anything about it.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by UberGuy View Post
Three ambushes of what size? Solo or a larger team?

Did they even reach you? As a DM/Sonic you have tools with which to slow foes and possibly keep them away.

It's not practical that they would not debuff you badly if they actually reached you and were able to actually beat on you. It seems more likely to me that you would have played keep-away and never given them that chance, which basically means they didn't get to apply their debuff.

If so, I think the story might be a tad different against ranged debuffers, like Praetorean Clockwork,
Full team...3 full size ambushes (that comes with the second mission of the ITF).

I spent my time hovering up at the top of the cave while I kept applying blasts, debuffs, Twilight Grasp.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
Regarding Castastrophic Defense failure I have some anecdotal data... I've been playing my EM/Will brute a lot lately. I was soloing a lot of Arachnoid missions pre 45 just to explore some enemies and maps that don't exist blueside. I play on on +3x4 so aracnoids are a pretty significant challenge. They have HUGE Defense Debuffs and willpower has no DDR to my knowledge. I had around 30% defense to all types except psi at that level... That's about like starting with down 2 hits from soft capped. I had to retreat sometimes and occasionally I would pull partial spawns if there was a danger of agroing an extra spawn. But once I got understood what they did, I would still win efficiently and quickly without deaths.
I've seen my spines / WP get down to the negative defense cap (boot?) (-100%?) against Romans and still walk away; it mostly comes down to have lots of layered mitigation (HPs, resistance, regen, and slows).

Also, the 45-50 snakes in Mercy can debuff defense quickly, especially if there's a bad pull in the final mission of the arc ... and you're suddenly facing a bunch of bosses

FWIW, I don't think squishies should /ever/ be able to soft cap defense; it does too much to trivialize melee sets (you don't need mez protection if the mez has a slim chance of hitting, for instance) and many of the tricks the devs use to make sure the game isn't a simple zerg to 50.


 

Posted

Quote:
Originally Posted by BurningChick View Post
FWIW, I don't think squishies should /ever/ be able to soft cap defense; it does too much to trivialize melee sets (you don't need mez protection if the mez has a slim chance of hitting, for instance) and many of the tricks the devs use to make sure the game isn't a simple zerg to 50.
This kinda takes the thread full circle back to the original topic of Defense without DDR.
And this point definitely got my attention.

No squishie has ANY DDR, nor personal Mezz protection(some exceptions) and about the only folks that could have a shot at SOFTCAP to ALL positions would be Forcefields and Traps (probably someone else I am forgetting too), but everyone else (the vast majority) can, at best, cap Ranged or S/L or go for generic moderate defense (20-30%) to all positions. You would deny the opportunity for lower damage, lower HP ATs with no toggle mezz protection the use of the same IOs that YOU feel certain ATs legitimately deserve to use in order to gain more defense.

Hmmm...

Please think about that some more. The question should be asked does ANYONE that is not playing a DEFENSE-based powerset deserve to reach the softcap? If you had said that, then I would reluctantly say you have a point.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by BrandX View Post
Full team...3 full size ambushes (that comes with the second mission of the ITF).

I spent my time hovering up at the top of the cave while I kept applying blasts, debuffs, Twilight Grasp.
Well, OK, but that means they never got to apply any -Defense to you, because they only do that in melee. With no DDR, Cims cause cascade failure in melee, and they are brought up a lot in cascade failure discussions because of it. But you weren't in melee. It doesn't invalidate what you said (that you did great vs. Cims) but saying that is a bit misleading in the context of the thread.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA