Kinetic Melee and Electric Control for GR


Azrhiaz

 

Posted

Quote:
Originally Posted by Catharctic View Post
It's a raiding system.

Think of the Zombie Apocalypse, Deadly Apocalypse, and Lord Winter's Realm as the dumbed-down, less strategic versions of them.
Really? Ugh... kinda liking GR less and less the more I hear this stuff


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
Really? Ugh... kinda liking GR less and less the more I hear this stuff
I can't figure out what you want to do for higher tier rewards. You implied in a previous post that you don't want boring content, but now you're saying that a strategic, team-based concept is unappealing.

Do you want higher tier character progression for standing around RPing in Atlas Park?


 

Posted

Quote:
Originally Posted by Catharctic View Post
I can't figure out what you want to do for higher tier rewards.
It's not hard to figure out where I was coming from...

Quote:
Originally Posted by Catharctic View Post
Think of the Zombie Apocalypse, Deadly Apocalypse, and Lord Winter's Realm as the dumbed-down, less strategic versions of them.
Been there, done those. I'd like to see something different. There are many ways to challenge and engage players beyond throwing trash mob after trash mob at them.

Give my toons an epic story arc to go on where it isn't "go here and defeat X" every single mission. How about story arcs with branching content that aren't the same every time you run it? If you run it a second time and make different choices, then your toon gets to experience a whole different branch of content. Arcs where I have to solve a riddle or some kind of puzzle and not just whomp on bad guys. I want missions where my Rikti Monkey is what saves the day. Develop enemies (like the long forgotten "Nemesis System") that will learn and adapt to what you do so the pattern you need to defeat them will never be the same thing twice.

To be honest, I really don't want to do Hami-Raid level stuff to get whatever this endgame stuff is either. That's becoming to WoWish to me and if I am going to have to rely on 40 other people to even experience this content, I can already see I won't bother with it.

Don't get me wrong, you are all great people and its a lot of fun every time we do Hami raids and TFs/SFs and such, so please don't take it that way. I would just like to see some variety in the content for a change.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post

Give my toons an epic story arc to go on where it isn't "go here and defeat X" every single mission. How about story arcs with branching content that aren't the same every time you run it? If you run it a second time and make different choices, then your toon gets to experience a whole different branch of content. Arcs where I have to solve a riddle or some kind of puzzle and not just whomp on bad guys. I want missions where my Rikti Monkey is what saves the day. Develop enemies (like the long forgotten "Nemesis System") that will learn and adapt to what you do so the pattern you need to defeat them will never be the same thing twice.
so you want to pvp. since that is effectively what you are describing. no encounter is the same, you enemy learns from you and for the most part, its a new and different challenge, and its much different from the normal content. i'm sorry to inform you however, that your rikti monkey will never, ever, be what saves the day.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
so you want to pvp. since that is effectively what you are describing.
No it's not. I've no interest in PvP whatsoever. What I described are just a few of the things various gaming outifits are trying to develop instead of falling back on the antiquated "WoW" model (minus the Monkey).


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
No it's not. I've no interest in PvP whatsoever. What I described are just a few of the things various gaming outifits are trying to develop instead of falling back on the antiquated "WoW" model (minus the Monkey).
you also described pvp (with broadcast chat turned off of course)


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Hey if you think so, more power to you. I'll add that drugs are not good for you too.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."