If You Had War Witch's Job and Unlimited Resources ..
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
A couple of small things:
The newspaper headlines and movie theatre marquees would change with every issue.
The Perez Park mazes would re-arrange themselves every issue.
"Trust me, it worked in the Simpsons." - Calash
Hmm... I'd do it the lazy way.
Leave the game exactly as it is, use the unlimited resources to take over the world, and then have anyone who didn't like the game taken away for 're-education'.
Always remember, we were Heroes.
Unlimited Resources..? Wow!!
1) Heavily Customisable and Sleeker-looking toons
2) Extremely interactive enviroment. Lots of things liftable, throwable, and Smashable! even building exteriors
3) More interactibility between characters. Wrestling, Grappling, Throwing... and while we're at it... even SIMS like interaction for people that want it. Hey, Unlimited Budget here...
4) Majorly editible Bases and Appts, in exotic locations, not just underground...or wherever current bases exists.
5) Vehicles and Mounts (alot of folks want them. I'm meh on it, but some of my toons would certainly ride motorcycles instead of run if it was available)
6) Make Knockback a MAJOR feature of the game. Clumping and Herding...? We're heroes not Shepherds! Make it so Knockback is welcome (it causes more damage to KBd foe; smashes the environment) but mostly make so we look SUPER.
7) Remove Recharge as an element in most Powers. Make Powerful abilities have corresponding long casting/animations...and make these interuptable. So, the reason you don't attempt Knockout Blow every time is not becaue you're waiting for a recharge, but because your Foe has to be a bit off-balance, or caught be surprise, or else he'll foil your slower attack before it's unleashed. This would certainly add an element of strategy in a fight.
8) More secondary effects of powers (stunning, etc.) to facilitate strategy using the above.
9) Active Defense: Block, Dodge, or Parry... to lessen incoming attacks potential and the expense of your own.
Dinosaurs and Apes to fight. Also, ape parts in the costume creators.
Reforge the Shadow Shard.
Remove all PvP from the MMO and update the PvP zones with story arcs and Tfs.
Develop a team based shooter based on the MMO.
It is better to ask forgiveness than permission.
Scout: Synapse/Captain Mako
Soldier: Statesman/Lord Recluse
Pyro: ???/Silver Mantis
Heavy: Back Alley Brawler/Wretch
Demoman: Citadel/Black Scorpion
Engineer: Positron/Arbiter Sands
Medic: Numina/Ghost Widow
Sniper: ???/???
Spy: Manticore/Shadow Spider
So a TF2 Mod?
Scout: Synapse/Captain Mako Soldier: Statesman/Lord Recluse Pyro: ???/Silver Mantis Heavy: Back Alley Brawler/Wretch Demoman: Citadel/Black Scorpion Engineer: Positron/Arbiter Sands Medic: Numina/Ghost Widow Sniper: ???/??? Spy: Manticore/Shadow Spider |
Keep as many ATs and powersets as can be reasonably balanced.
Levels would definitely go and I imagine enhancements would as well.
It is better to ask forgiveness than permission.
If I had her job and unlimited resources, I'd probably take the unlimited resources and retire.
Possibly by loading a hovercraft full of gold and fleeing in it with Positron, while making sure to silence any dogs currently working as devs.*
* This is a reference to a post that ought to have become a forum meme, since, unlike most of them I've seen, this one was actually funny. I encourage anyone interested to spread its use.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
(snip)
Significantly reduce the number of Defeat X missions. Specifically reduce the number of Defeat X missions in hazard zones, as they put soloists at significant risk of great bodily harm. These missions don't really move a plot line forward. They just kill time.
hire this guy!!!
For the Defeat missions, add a little variety by having a random roll with every defeat so that you might find the information you need before you get to the X one. I would put in a minimum (say about half of X) before rolling, but X should be the maximum.