Other sources of resistance?
What reliable sources of resistance are there besides brute/tank/scrapper/stalker powers and Toughness that a character can pick up to protect himself?
It seems like defense has it way easier than resist in terms of stacking. Weave, Manuevers, CJ, and Stealth all add +def(all), whereas Tough is the only +resist pool power, and that only for S/L. And is it just me, or is +resist almost non-existant among IO sets? |
Its kind of expensive to run, and I usually only turn it on for difficult fights.
Its obtained from Stephanie Peebles (Striga Isle), I think the mission arc is called "recover the ring" or something. Has a 2 hour duration, can be re-done, as far as I remember.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
There are also resistance bonuses in the IO system. But they are rather rare and have less than half the value of the defense bonuses.
- Sonics has resistance shields and an AoE resistance bubble.
- Thermal Radiation has resistance shields.
- Pain Domination has an AoE resistance buff.
The -damage debuff also functions like resistance to all, and can boost the value of you resistance. Brutes that run Darkest Night will effectively receive a resistance boost through this skill's -damage. There are also plenty of skills for Defenders/Corrs/MMs/Controllers that offer -damage as well.
And Blasters (and Defenders/Corruptors) can use -dmg from chemical rounds in the new Dual Pistol set that works as a resistance buff. I actually had a Dark/DP defender on test and she used only chem rounds. She didn't even need fluffy or Twilight Grasp because the enemies either never had a chance to hit (fear or held), missed (-ToHit) or just plain did piddly damage. Did extensive tests on +2 groups and +3 bosses too.

IO sets are pretty much useless for building up Resistances, so these are the only sources.
(oh yeah, and orange pills. Medium ones are pretty cheap at the market usually)
The devs had to choose between Defence and Resistance as a feasible thing to build up using IOs, because if you could do both you could end up with some very powerful characters.
They chose Defence because its the easier one for enemies to neutralise - Defence bonuses collapse in the face of +To Hit buffs and -Def debuffs, whereas Resistance just keeps on resisting damage, sicne unresistabel Resistance debuffs are pretty much non-existent.
At least, thats my best guess a sto why its this way.
And Blasters (and Defenders/Corruptors) can use -dmg from chemical rounds in the new Dual Pistol set that works as a resistance buff. I actually had a Dark/DP defender on test and she used only chem rounds. She didn't even need fluffy or Twilight Grasp because the enemies either never had a chance to hit (fear or held), missed (-ToHit) or just plain did piddly damage. Did extensive tests on +2 groups and +3 bosses too.
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Resistance (as well as defense) is more useful for challenging encounters, the ones where debuffs typically lose their effectiveness either because there are too many mobs around to debuff all of them, mobs are too spread out, too high lvl to hit reliably, or just resist debuffs to make them less effective. And if you're fleeing/ambushed/mezzed/etc the resistance and buffs will still work while you won't be able to apply the debuffs. So it's not even an option imo to count on debuffs like that to make up for a lack of resistance/defense, they're an appreciable bonus but not a staple of your survivability.
Dark armor lover.
The Claws/DA Scrapper guide.
There are also resistance bonuses in the IO system. But they are rather rare and have less than half the value of the defense bonuses.
The -damage debuff also functions like resistance to all, and can boost the value of you resistance. Brutes that run Darkest Night will effectively receive a resistance boost through this skill's -damage. There are also plenty of skills for Defenders/Corrs/MMs/Controllers that offer -damage as well. |
There are other powers that some sets have that also add resistances like:
Force of Nature, One With the Shield, Surge of Power, etc. These are not "reliable" though as they are only useable part of the time.
The Eye of the Magus accolade (which is available to all players) also gives a large amount of resistance and defense but only for a short amount of time on a very long recharge
PFF gives the user extra resistance while it's active.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Steamy Mist, Shadowfall, Deflection Shield, and Increase Density also add resistances.
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@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
There is a Story Arc that has a temp power called Wedding Band that is 30% to everything.
Its kind of expensive to run, and I usually only turn it on for difficult fights. Its obtained from Stephanie Peebles (Striga Isle), I think the mission arc is called "recover the ring" or something. Has a 2 hour duration, can be re-done, as far as I remember. |
Note that if you do the arc by flashback the first time, you get the full strength temp power; it only echoes after you have had it at least once. I cannot confirm this, but I believe the echo is granted if the arc has a star beside it in the flashback list, meaning that if you never do the "real" arc and then get the temp power then drop the flashback before completing it, you should get the full strength power every time.
@Roderick
And Arctic Fog.
What reliable sources of resistance are there besides brute/tank/scrapper/stalker powers and Toughness that a character can pick up to protect himself?
It seems like defense has it way easier than resist in terms of stacking. Weave, Manuevers, CJ, and Stealth all add +def(all), whereas Tough is the only +resist pool power, and that only for S/L. And is it just me, or is +resist almost non-existant among IO sets?