Other sources of resistance?


Biospark

 

Posted

What reliable sources of resistance are there besides brute/tank/scrapper/stalker powers and Toughness that a character can pick up to protect himself?

It seems like defense has it way easier than resist in terms of stacking. Weave, Manuevers, CJ, and Stealth all add +def(all), whereas Tough is the only +resist pool power, and that only for S/L. And is it just me, or is +resist almost non-existant among IO sets?


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
What reliable sources of resistance are there besides brute/tank/scrapper/stalker powers and Toughness that a character can pick up to protect himself?

It seems like defense has it way easier than resist in terms of stacking. Weave, Manuevers, CJ, and Stealth all add +def(all), whereas Tough is the only +resist pool power, and that only for S/L. And is it just me, or is +resist almost non-existant among IO sets?
There is a Story Arc that has a temp power called Wedding Band that is 30% to everything.
Its kind of expensive to run, and I usually only turn it on for difficult fights.

Its obtained from Stephanie Peebles (Striga Isle), I think the mission arc is called "recover the ring" or something. Has a 2 hour duration, can be re-done, as far as I remember.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

There are also resistance bonuses in the IO system. But they are rather rare and have less than half the value of the defense bonuses.

  • Sonics has resistance shields and an AoE resistance bubble.
  • Thermal Radiation has resistance shields.
  • Pain Domination has an AoE resistance buff.

The -damage debuff also functions like resistance to all, and can boost the value of you resistance. Brutes that run Darkest Night will effectively receive a resistance boost through this skill's -damage. There are also plenty of skills for Defenders/Corrs/MMs/Controllers that offer -damage as well.


 

Posted

And Blasters (and Defenders/Corruptors) can use -dmg from chemical rounds in the new Dual Pistol set that works as a resistance buff. I actually had a Dark/DP defender on test and she used only chem rounds. She didn't even need fluffy or Twilight Grasp because the enemies either never had a chance to hit (fear or held), missed (-ToHit) or just plain did piddly damage. Did extensive tests on +2 groups and +3 bosses too.


 

Posted

IO sets are pretty much useless for building up Resistances, so these are the only sources.
(oh yeah, and orange pills. Medium ones are pretty cheap at the market usually)

The devs had to choose between Defence and Resistance as a feasible thing to build up using IOs, because if you could do both you could end up with some very powerful characters.

They chose Defence because its the easier one for enemies to neutralise - Defence bonuses collapse in the face of +To Hit buffs and -Def debuffs, whereas Resistance just keeps on resisting damage, sicne unresistabel Resistance debuffs are pretty much non-existent.

At least, thats my best guess a sto why its this way.


 

Posted

Quote:
Originally Posted by Leo_G View Post
And Blasters (and Defenders/Corruptors) can use -dmg from chemical rounds in the new Dual Pistol set that works as a resistance buff. I actually had a Dark/DP defender on test and she used only chem rounds. She didn't even need fluffy or Twilight Grasp because the enemies either never had a chance to hit (fear or held), missed (-ToHit) or just plain did piddly damage. Did extensive tests on +2 groups and +3 bosses too.
In theory yes. But buffs >>>>>> debuffs, unless you can keep your debuffs 100% of the time on every ennemy ever attacking you, which won't happen unless you're playing solo with low lvl ennemies.

Resistance (as well as defense) is more useful for challenging encounters, the ones where debuffs typically lose their effectiveness either because there are too many mobs around to debuff all of them, mobs are too spread out, too high lvl to hit reliably, or just resist debuffs to make them less effective. And if you're fleeing/ambushed/mezzed/etc the resistance and buffs will still work while you won't be able to apply the debuffs. So it's not even an option imo to count on debuffs like that to make up for a lack of resistance/defense, they're an appreciable bonus but not a staple of your survivability.


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
There are also resistance bonuses in the IO system. But they are rather rare and have less than half the value of the defense bonuses.
  • Sonics has resistance shields and an AoE resistance bubble.
  • Thermal Radiation has resistance shields.
  • Pain Domination has an AoE resistance buff.

The -damage debuff also functions like resistance to all, and can boost the value of you resistance. Brutes that run Darkest Night will effectively receive a resistance boost through this skill's -damage. There are also plenty of skills for Defenders/Corrs/MMs/Controllers that offer -damage as well.
Steamy Mist, Darkest Night, Deflection Shield, and Increase Density also add resistances.

There are other powers that some sets have that also add resistances like:

Force of Nature, One With the Shield, Surge of Power, etc. These are not "reliable" though as they are only useable part of the time.

The Eye of the Magus accolade (which is available to all players) also gives a large amount of resistance and defense but only for a short amount of time on a very long recharge

PFF gives the user extra resistance while it's active.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Quote:
Originally Posted by Miladys_Knight View Post
Steamy Mist, Shadowfall, Deflection Shield, and Increase Density also add resistances.
Fixed.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Dante View Post
Fixed.
Indeed. I get the 2 names mixed up all the time.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Biospark View Post
There is a Story Arc that has a temp power called Wedding Band that is 30% to everything.
Its kind of expensive to run, and I usually only turn it on for difficult fights.

Its obtained from Stephanie Peebles (Striga Isle), I think the mission arc is called "recover the ring" or something. Has a 2 hour duration, can be re-done, as far as I remember.
You can reobtain it via flashback, however, it will be an echo version with a much lower duration. See the Temporary Powers page to see which powers can be reobtained by flashback.

Note that if you do the arc by flashback the first time, you get the full strength temp power; it only echoes after you have had it at least once. I cannot confirm this, but I believe the echo is granted if the arc has a star beside it in the flashback list, meaning that if you never do the "real" arc and then get the temp power then drop the flashback before completing it, you should get the full strength power every time.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
...if you never do the "real" arc and then get the temp power then drop the flashback before completing it, you should get the full strength power every time.
Not sure about that. IIRC the wedding band is awarded when you return to the contact the last time, so I don't think you can get the temp and then drop the flashback.


 

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Quote:
Originally Posted by MaxLongstreet View Post
[Steamy Mist, Shadow Fall] And Arctic Fog.
Note these Resistances are not Smashing/Lethal, but Fire/Cold/Energy, for Steamy Mist and Arctic Fog, and Energy/Negative Energy, for Dark Miasma. They can still be quite useful, but only against specific enemies. (CoT for Dark Miasma, for instance) They also protect against different status effects, Confuse, Fear and Slow respectively.