ELEC/SD - Undecided on build direction!


Aaron Islander

 

Posted

Quote:
Originally Posted by Aaron Islander View Post
I am working on this build, and have him to 38 with just common enhances atm. When I get him to 50, I am going to respec him.

Before I get there, does anyone have any comments?

Also, I just can't get worked up about not hitting 45%. For me 40% is good enough. An extra 5% chance to hit me, come on, give them a chance, lol.
Before you decide to make do with not hitting the softcap you really should read this:

http://boards.cityofheroes.com/showthread.php?t=185167

Just so you know the real-world difference between 40% and 45% defense.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
Before you decide to make do with not hitting the softcap you really should read this:

http://boards.cityofheroes.com/showthread.php?t=185167

Just so you know the real-world difference between 40% and 45% defense.
For example, I took my shield scrapper to Cim for the first time. I *thought* I had a softcapped build, but when I got shredded by a large group of Cims (mission set to 8 people) I realized that somewhere along the line I'd slotted the steadfast KB protection IO and not the +3% defense IO as I'd thought.

That extra 3% defense is the difference between me jumping into a large group of Cims and sometimes faceplanting, and them hardly being able to scratch me period. Their -defense can be a killer.

Even at that, when I run the wall or an ITF they can sometimes drop my defense a bit. Having a cushion above 45% isn't necessarily a bad idea. ^_^

(Now working on my elec/shield scrapper, thanks for all of the builds to look at!)



my lil RWZ Challenge vid

 

Posted

The five percent is big, yes but as far as elec shields goes you can have maybe a 1-3% differentiation from he softcap depending on how much your global recharge is, because the more you can use SC and LR the more damage mitigation you have from knockdowns ( I also use fireball with a Ragnarok proc in it for even more knockdown) the more you can juggle your enemies the less they'll be hitting you anyways.


In the Grand scheme of things people don't know when to shut up.

Elprede- 50 Blaster Ice/elec
Flaron Llothren- 50 Tank Ice/SS
Technic Flame- 50 Controller Fire/kin
Lance Indalen- Brute 50 Em/elec
Heart widow- Widow 50

 

Posted

Just curious, does the 7.5% recharge gained from the Basilisk gaze set count as a 5th when combined with lotg recharges or can you slot 5 of them and still get the recharge from the Basilisk set? Just wondering if this is a same rule applied as gaining the 5% bonus from Obliteration sets and a melee set like crushing impact?


 

Posted

The rule of 5 does not just apply to the number, it applies to the entire description of the bonus.

So no, the Basilisk does not add to the rule of 5 for the LotG.

Basically the LotG is a stand alone for that bonus description.

As far as the Oblit and Crush Impact, they read the same, so they do count to the same rule of 5.


 

Posted

This thread is full of insight and examples. I'm also glad that someone pointed out the difference between 40% and 45% defense. I learned this when trying to build my Night Widow into a Rikti pylon soloer.

I do hope this discussion picks up again once Castle's alleged nerf of the Blessing of the Zephyr set kicks in. I'd like to see some non-purple alternatives for soft-capping Melee, Ranged and AoE defense without the use of purple sets or the two BotZ sets. Can it be done?

EDIT:

I have come across threads in the past that used no purple sets (although there were five LotG +recharges, a Miracle +recovery and the Numina unique) that were soft-capped on Melee, Range and AoE as well as having similar damage and recharge times. All I did was write down the defense, recharge and damage numbers but didn't save the data chunk. <sigh>


 

Posted

Well I planned an elec/shield/blaze build for farming with capped melee and ranged, lots of +HP and recovery, almost permahasten (95% rech), with no purples, PVP or BoTZs. Not very good to play below 50 (I'll surely not level him this way, haven't rolled the toon yet because I'm considering farming with bosses so a FM/SD might be better), you could make the build more team friendly by switching L. Clap with Chain Induction (and put Mako's on CI to keep the same range def) but you'd lose 6.25% recharge from Stupefy (a set with incredible bonuses). A good idea for general teaming might be slotting Tough but then you'd sacrifice another 7.5% rech from the Char slotting.

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Click this DataLink to open the build!

01 elec shield blaze rech: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(7)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9), LkGmblr-Rchg+(43)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(25), GSFC-Build%(25)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(42)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Stun/Rng(27), Stpfy-KB%(27), Stpfy-EndRdx/Stun(39), Stpfy-Acc/Stun/Rchg(39), Stpfy-Acc/EndRdx(42)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(39), RedFtn-EndRdx(46), LkGmblr-Rchg+(50)
Level 30: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:

  • 13,5% DamageBuff(Smashing)
  • 13,5% DamageBuff(Lethal)
  • 13,5% DamageBuff(Fire)
  • 13,5% DamageBuff(Cold)
  • 13,5% DamageBuff(Energy)
  • 13,5% DamageBuff(Negative)
  • 13,5% DamageBuff(Toxic)
  • 13,5% DamageBuff(Psionic)
  • 9,88% Defense(Smashing)
  • 9,88% Defense(Lethal)
  • 4,25% Defense(Fire)
  • 4,25% Defense(Cold)
  • 11,8% Defense(Energy)
  • 11,8% Defense(Negative)
  • 3% Defense(Psionic)
  • 16,8% Defense(Melee)
  • 16,8% Defense(Ranged)
  • 5,5% Defense(AoE)
  • 2,25% Max End
  • 52% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 95% Enhancement(RechargeTime)
  • 6% Enhancement(Stun)
  • 10% FlySpeed
  • 185,7 HP (13,9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3,3%
  • MezResist(Immobilize) 7,15%
  • MezResist(Stun) 6,6%
  • 14,5% (0,24 End/sec) Recovery
  • 32% (1,79 HP/sec) Regeneration
  • 2,84% Resistance(Fire)
  • 2,84% Resistance(Cold)
  • 10% RunSpeed