ELEC/SD - Undecided on build direction!


Aaron Islander

 

Posted

The first build has alot of recharge, but the second seems a bit more well rounded and surviveable.

My goal is farming. I'm trying to find a balance of speed and defense. The faster they die the faster i can farm, but if i can't survive, the killing speed is pointless.

Any tips on these builds? Any modifications you guys would suggest? I'm not worried about the price nor pvp.

Any help would be greatly appreciated!




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Posted

I dislike both builds.

The first one with 5 slotted hasten and 1.7 end/sec usage is awful. You sacrificed way too much for just getting +recharge, and still didn't manage to max out +recharge. You also missed the opportunity to put the force feedback proc in thunderstrike.

The second one is pretty bad too. You're way over the cap in melee and range. If you have that many slots to spare, why not just max out DDR?

For as much as you're planning to spend, these two builds are disappointing. Sorry for being blunt, but I'd rather steer you clear of making billions of inf in investment and get such an awful return for it.

You can do *a lot* better.


 

Posted

Thanks for the reply!

Both of those builds are slightly modified versions of two builds from this thread: http://boards.cityofheroes.com/showthread.php?t=206450

The 5 slotted hasten build comes from

Quote:
Originally Posted by Mr_Enigma View Post
Here's my current live build. It's pretty ridiculous. It ain't cheap, but it has capped def and perma-hasten (technically it isn't perma, but since I can't autofire it anyway due to having Active Def on auto I figure it's close enough). Build Up, Shield Charge and lightning Rod are up every 26.6 seconds. I can farm Battle Maiden at +4 x8 with ease. I love, love, LOVE this build.
^^^That doesn't sound like too bad of a thing to me

Do you have some examples that would be better? I want to solo farm. i don't care about pvp, nor does teaming matter for this build.

Is the force feedback proc worth missing the 3.75% melee 1.88% smashing and 1.88% lethal defense (Considering how precious every percentage of defense can be in shield builds)?

I appreciate your honesty and would like to improve upon a elec/sd build. It just seems like most of the builds i see end up being built for well rounded pve team player experiences, that people farm with instead of specific farming builds.


 

Posted

Quote:
Originally Posted by Johnny_Rancid View Post
Thanks for the reply!

Both of those builds are slightly modified versions of two builds from this thread: http://boards.cityofheroes.com/showthread.php?t=206450

The 5 slotted hasten build comes from



^^^That doesn't sound like too bad of a thing to me
It's fine if that was effective but I can get more recharge into a build without doing something suboptimal like exceeding the ED cap of hasten. With hasten toggled your first build gets 157% recharge. I get 162.5% with mine with just 3 slotted hasten. There were some bad builds in that thread and unfortunately you didn't pick a great one to model after.

Quote:
Do you have some examples that would be better? I want to solo farm. i don't care about pvp, nor does teaming matter for this build.
Yes. Although I had to make them from scratch. Either of the two builds are better than what you have. Both are in the ridiculously expensive strata in terms of cost.

+92.5% global recharge w/o hasten
3.71 end/sec recovery
288% regen
soft capped all 3 positions

You could actually squeeze 10% more recharge out of that build by not taking physical perfection and instead taking Laser Beam Eyes, but I don't think the trade offs are worth it.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Expensive: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(23)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Rchg+(17), GA-3defTpProc(46)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(17), LkGmblr-Rchg+(43)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(42), Numna-Regen/Rcvry+(43)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(19), FrcFbk-Rechg%(27)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- RgnTis-Regen+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43), Amaze-ToHitDeb%(46)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), S'fstPrt-ResDam/Def+(46)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), HO:Cyto(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), P'Shift-EndMod(45), P'Shift-End%(45)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run

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2nd variant with blaze mastery
+102.5% recharge w/o hasten
3.01 end/sec recovery
266% regen
soft capped

This build is more 'concept' and designed to bring AoEs up as fast as possible. However, it's not so great on the end bar, so you will be using blues.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Expensive v2: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(23)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Rchg+(17), GA-3defTpProc(46)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(17), LkGmblr-Rchg+(43)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(29), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(42)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(19), FrcFbk-Rechg%(27)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- RgnTis-Regen+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), S'fstPrt-ResDam/Def+(46)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), HO:Cyto(39)
Level 41: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(43), UbrkCons-Dam%(50)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run

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Quote:
Is the force feedback proc worth missing the 3.75% melee 1.88% smashing and 1.88% lethal defense (Considering how precious every percentage of defense can be in shield builds)?
Yes, it's worth it. But considering you're slotting both the 3% def PvP IO (good luck getting one) and the Steadfast Res/Def, you should be able to be able to soft cap *and* get the proc in there.

Quote:
I appreciate your honesty and would like to improve upon a elec/sd build. It just seems like most of the builds i see end up being built for well rounded pve team player experiences, that people farm with instead of specific farming builds.
I do not like niche builds, and that's a bias I have. If a build can *only* do farming I won't build it. I have much higher expectations of what my builds can do. If I were to pick a build, I'd much rather have the first build I posted. Recharge isn't everything.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
I dislike both builds.

The first one with 5 slotted hasten and 1.7 end/sec usage is awful. You sacrificed way too much for just getting +recharge, and still didn't manage to max out +recharge. You also missed the opportunity to put the force feedback proc in thunderstrike.

The second one is pretty bad too. You're way over the cap in melee and range. If you have that many slots to spare, why not just max out DDR?

For as much as you're planning to spend, these two builds are disappointing. Sorry for being blunt, but I'd rather steer you clear of making billions of inf in investment and get such an awful return for it.

You can do *a lot* better.
OK, I have to reply to this. I am the owner of the first build and it is most assuredly NOT awful.

First of all, the end usage isn't 1.71/sec. If you decide you want to run sprint and FA all the time it is, but why would you do that? The end usage in normal play is .97/sec, for a net recovery of 2.06/sec. I can fight all freakin' day long with that amount of recovery.

Second of all, you are spending about 2 billion more influence for a whopping 5% more recharge and 2 extra slots to play with. You have a 5-slot set of hecatomb and a 5-slot set of ragnarok, as well as 2 membranes and a numina's unique that I don't have. All to save you 1.1 second on the recharge (25.5 sec vs. 26.6 sec) of LR and SC and get you an unnecessary 0.73 end/sec. Oh, you'd also get energy torrent and an extra 8.4 hp/sec. And an extra 2.6 seconds of downtime on hasten.

I mean, if that's worth 1.9 billion extra inf (at lowest of last 5 recipe - not crafted - cost as of 10:45 am 3/13/10) then by all means feel free.

EDIT: Holy crap! I didn't even see the glad armor +def in your build! Yeah, that thing sells for 2 billion on the market, if you can even find one. Those things mostly sell off-market for WAY more than 2 billion these days. But I'll be generous and call it 2 billion. If the extra benefits of Fury's build are worth 3.9 billion more inf to you then be my guest. LOL.

EDITEDIT: Let me be clear: I am not claiming my build is anywhere near the end-all, be-all of elec/sd builds. I am sure someone could come up with a better, cheaper build. I AM sure, however, that my build isn't awful and was frankly insulted when you claimed it was, Fury. You may want to consider a little less arrogance and condescension in the future.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
OK, I have to reply to this. I am the owner of the first build and it is most assuredly NOT awful.

First of all, the end usage isn't 1.71/sec. If you decide you want to run sprint and FA all the time it is, but why would you do that? The end usage in normal play is .97/sec, for a net recovery of 2.06/sec. I can fight all freakin' day long with that amount of recovery.
Turning on sprint actually makes your end usage 2.07 end/sec. The 1.71 figure assumes that you have sprint off. If you turn off focused accuracy and super speed as well you're at 1.26 end/sec. I can only get to your .97 by turning off tough and grant cover as well too, which is essentially saying that they are mule sets. So to sum you have to turn off: focused accuracy, super speed, tough, grant cover. Turning off grant cover and tough obviously affects your DDR and your resistance.

Quote:
Second of all, you are spending about 2 billion more influence for a whopping 5% more recharge and 2 extra slots to play with. You have a 5-slot set of hecatomb and a 5-slot set of ragnarok, as well as 2 membranes and a numina's unique that I don't have. All to save you 1.1 second on the recharge (25.5 sec vs. 26.6 sec) of LR and SC and get you an unnecessary 0.73 end/sec. Oh, you'd also get energy torrent and an extra 8.4 hp/sec. And an extra 2.6 seconds of downtime on hasten.

I mean, if that's worth 1.9 billion extra inf (at lowest of last 5 recipe - not crafted - cost as of 10:45 am 3/13/10) then by all means feel free.

EDIT: Holy crap! I didn't even see the glad armor +def in your build! Yeah, that thing sells for 2 billion on the market, if you can even find one. Those things mostly sell off-market for WAY more than 2 billion these days. But I'll be generous and call it 2 billion. If the extra benefits of Fury's build are worth 3.9 billion more inf to you then be my guest. LOL.
The OP asked for a no inf limit build. I obliged.

The other reasons why I disliked your build was the copious use of mules. The 5 slotted boxing I can let slide, but you're above ED caps in hasten and tough, and tough you never seem to toggle on. You also slot charged brawl with a sleep set. The only thing it seems to have going for it is that it leverages some of the cheaper purples for recharge and has mediocre recovery if you turn off most of your toggles, including grant cover.

Let's also be clear about one other thing. The builds I posted actually allows you to run all the toggles and still have an end/sec consumption cost lower than yours. They also have superior regen/recovery and recharge and avoids, for the most part, muling sets and suboptimal slotting. Is that worth the extra billions? (and I admit that it will be expensive) That's for the OP to decide.

Finally, the Glad Armor unique I thought was in bounds because it's in the second build the OP posted. I can post a build that doesn't use PvP IOs, HOs or for that matter purples that can perform very well. It would be cheaper than your build and would stand up very well. Please also note that your posted build is far from cheap since it leverages 3 purple sets (one expensive, two inexpensive) and 5 HOs.

Quote:
EDITEDIT: Let me be clear: I am not claiming my build is anywhere near the end-all, be-all of elec/sd builds. I am sure someone could come up with a better, cheaper build. I AM sure, however, that my build isn't awful and was frankly insulted when you claimed it was, Fury. You may want to consider a little less arrogance and condescension in the future.
Was I misunderstanding something that your's was a budget build? Am I misunderstanding the limits? If I see a build with purples, I assume that purple sets are fair game. If I see a build with HOs, I assume they are also fair game. I don't see anywhere in the OP where he's looking for a budget build.

What I see is a build that sacrifices many core powers with mule sets for recharge and is subpar or mediocre in many of the categories in which I judge an electric/shield build. That is my opinion. If you're happy with your build then my opinion can go jump in a lake as far as you're concerned.


 

Posted

Hmm, perhaps we are not on the same page here.

I am confused about your end numbers. I'm looking at the build right now and I have the following toggles running: deflection, battle agility, CJ, AAO, tough, weave, and grant cover. My end usage calculates to 0.97/sec. Add FA and it's 1.42/sec (sustainable for a reasonable span of time). Further adding super speed (which is really unnecessary, IMO) raises it to 1.78/sec. Add sprint in there and it's 2.07/sec, which is totally unsustainable. I don't get where your 1.7 figure comes from... I can tell you this, though: I run everything but sprint, SS and FA in combat and have exactly ZERO end woes. Occasionally I will turn on FA for hard targets, but that's not often since I have the Kismet: +Tohit. And looking at my in-game numbers (and my live build exemps to level 39, keep in mind) my end usage is 0.98/sec and gross recovery is 3.12/sec. Are we looking at the same build?

I will grant that your build is mostly better in terms of sheer raw numbers (although the extra downtime in hasten is questionable). You state that 5-slotting hasten for rech and "overslotting" tough (please note the def bonuses I am getting out of it at that slotting) is somehow wasted. I submit that getting 5% extra global recharge, some unneeded recovery and energy torrent for a mere 4 billion inf above the cost of mine is a poor return on investment. I realize the OP said money is no object, but come on...

Ultimately we are of differing opinions on this, which is totally fine. My defensiveness arises from your snarky implication that my build sucks. It objectively doesn't. I can farm the living snot out of Battle Maiden and Council Empire maps AND contribute mightily to teams. Please don't imply otherwise to folks.

Just sayin'...


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Thanks for your replys guys!

The reason why i want to make a "sky's the limit" build in mid's is so i can have something to work for. Farming influence to eventually get that super rare enhancement is a lot of fun to me.

Technically I modified Enigma's build a bit, the one that is posted is not exactly his because i wanted to see if i could modify a build i had no "real world" experience with and get feedback on it.

I appreciate the info you guys have provided and i think i have come to a suitable conclusion on what to do.


 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
Hmm, perhaps we are not on the same page here.

I am confused about your end numbers. I'm looking at the build right now and I have the following toggles running: deflection, battle agility, CJ, AAO, tough, weave, and grant cover. My end usage calculates to 0.97/sec. Add FA and it's 1.42/sec (sustainable for a reasonable span of time). Further adding super speed (which is really unnecessary, IMO) raises it to 1.78/sec. Add sprint in there and it's 2.07/sec, which is totally unsustainable. I don't get where your 1.7 figure comes from... I can tell you this, though: I run everything but sprint, SS and FA in combat and have exactly ZERO end woes. Occasionally I will turn on FA for hard targets, but that's not often since I have the Kismet: +Tohit. And looking at my in-game numbers (and my live build exemps to level 39, keep in mind) my end usage is 0.98/sec and gross recovery is 3.12/sec. Are we looking at the same build?

I will grant that your build is mostly better in terms of sheer raw numbers (although the extra downtime in hasten is questionable). You state that 5-slotting hasten for rech and "overslotting" tough (please note the def bonuses I am getting out of it at that slotting) is somehow wasted. I submit that getting 5% extra global recharge, some unneeded recovery and energy torrent for a mere 4 billion inf above the cost of mine is a poor return on investment. I realize the OP said money is no object, but come on...

Ultimately we are of differing opinions on this, which is totally fine. My defensiveness arises from your snarky implication that my build sucks. It objectively doesn't. I can farm the living snot out of Battle Maiden and Council Empire maps AND contribute mightily to teams. Please don't imply otherwise to folks.

Just sayin'...
I'm not sure where Fury is getting that 1.78 either but I do agree that there is much that could be improved in that build that will make you a lot more efficient.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I'm not sure where Fury is getting that 1.78 either but I do agree that there is much that could be improved in that build that will make you a lot more efficient.
Excellent! I am always open to suggestions, albeit reasonably courteous ones. Please give me advice. Hopefully it won't run into the multiple billions, lol. I am by no means poor, but I am trying to put together several other builds on a few characters, so I am already looking at spending a metric crapton of inf.

The build in question was slightly modified from a strictly softcap def one, i.e. the recharge was tacked on in a minor respec as I was trying to re-use as many IO's as I could (I hate respeccing and accumulating all the parts necessary). But if you can show me some good changes that give a fairly reasonable return on investment then I am all ears!

Here's the current build again:

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...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Here are the immediate changes I'd make to your build without seriously changing anything.

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If I were to start from a clean slate, I'd sacrifice a bit of recharge and AoE in order to lower your endurance consumption, increase your regeneration and recovery as well as increase your ddr. You already have a ridiculous amount of AoE with TS, LR, SC so I swapped out Blaze for Body.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I usually keep my favourites builds to myself, but I'll make an exception for this one:

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Click this DataLink to open the build!

Fusebox: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(15)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13), S'fstPrt-ResDam/Def+(13)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal(21), Numna-Heal/EndRdx(21), Numna-Heal/EndRdx/Rchg(46)
Level 6: Swift -- Run-I(A)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(17), HO:Membr(19)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(31), Zephyr-Travel/EndRdx(34), LkGmblr-Rchg+(37), Winter-ResSlow(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(27), Zephyr-Travel/EndRdx(39)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29)
Level 22: Jacobs Ladder -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(23), Armgdn-Acc/Rchg(23), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Dmg/Rchg(25)
Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit(40), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43)
Level 26: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 30: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(50)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Chain Induction -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46)
Level 47: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



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Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
---------------------------
Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!

 

Posted

First, let me say that putting builds together hasn't been my specialty, and I don't often check these parts of the forums for alot of build info, and I don't look for fotm builds, either.

I recently started rolling an elec/regen, just to try something new. Got him to lvl 16, and started to see some real potential for a good farmer, so I rerolled as an elec/shield, and it's really doing some amazing things, so I decided to take a look at anything anyone has put up about this pairing.

I like alot of of the things everyone's put up as their optimal farming builds, but, I do have a question about everyone's builds here. Before I ask, remember, I'm new to SD, so my knowledge is VERY limited. One thing that was in alot of the builds listed were both phalanx fighting and grant cover. Now the OP was looking for a solo farm build, so why include these in a solo farm build if they offer no real help for a person soloing aside from grant cover's resist defense debuff? Am I missing something here, or is there a good reason to include these that I'm just not seeing?


Not quite a hero;Not yet a villain

 

Posted

Quote:
Originally Posted by Cremzen View Post
First, let me say that putting builds together hasn't been my specialty, and I don't often check these parts of the forums for alot of build info, and I don't look for fotm builds, either.

I recently started rolling an elec/regen, just to try something new. Got him to lvl 16, and started to see some real potential for a good farmer, so I rerolled as an elec/shield, and it's really doing some amazing things, so I decided to take a look at anything anyone has put up about this pairing.

I like alot of of the things everyone's put up as their optimal farming builds, but, I do have a question about everyone's builds here. Before I ask, remember, I'm new to SD, so my knowledge is VERY limited. One thing that was in alot of the builds listed were both phalanx fighting and grant cover. Now the OP was looking for a solo farm build, so why include these in a solo farm build if they offer no real help for a person soloing aside from grant cover's resist defense debuff? Am I missing something here, or is there a good reason to include these that I'm just not seeing?
My build isn't a farm build. It's an allround, TF and teaming build that just happens to be able to farm.

The reason for grant cover is actually for Defense Debuff Resists alone. The fact that it adds defense to team mates is just a nice bonus. Phalanx Fighting does give your own sorry self abit defense even while no one is around.


Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
---------------------------
Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!

 

Posted

Quote:
Originally Posted by Cremzen View Post
First, let me say that putting builds together hasn't been my specialty, and I don't often check these parts of the forums for alot of build info, and I don't look for fotm builds, either.

I recently started rolling an elec/regen, just to try something new. Got him to lvl 16, and started to see some real potential for a good farmer, so I rerolled as an elec/shield, and it's really doing some amazing things, so I decided to take a look at anything anyone has put up about this pairing.

I like alot of of the things everyone's put up as their optimal farming builds, but, I do have a question about everyone's builds here. Before I ask, remember, I'm new to SD, so my knowledge is VERY limited. One thing that was in alot of the builds listed were both phalanx fighting and grant cover. Now the OP was looking for a solo farm build, so why include these in a solo farm build if they offer no real help for a person soloing aside from grant cover's resist defense debuff? Am I missing something here, or is there a good reason to include these that I'm just not seeing?
Grant Cover adds to your defense debuff resistance and if you're farming any enemy with -def you'll want that.

Phalanx Fighting adds 3.75% to all of your positions.

Both give you a place to add a luck of the gambler: defense/increased recharge.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I'm not sure where Fury is getting that 1.78 either but I do agree that there is much that could be improved in that build that will make you a lot more efficient.
I am betting that I am not the only one who occasionally gets questionable figures from importing what was in one persons version of Mids into mine. I'll wager 5 recharge in hasten as potentially less important as 2 slots elsewhere.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Here's my planned build for Sapphic Shock.
I am *NOT* a fan of relying on figthing pool for defense, and i reach softcap on ranged + aoe, while melee is at 44.1%, which i feel is more than okay.

Don't particularly care about maxing recharge, cause in the end it only accounts for a few seconds, and by the time you finished off the Bosses and the odd mobs missed in LR+SC, they have recharged.

Also don't much care for hasten cause i don't like the glowy hands. But easy enough to swap out super speed for hasten, super speed a set holder only really to get above 44% in aoe and ranged.

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Click this DataLink to open the build!

Sapphic Shock: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A)
Level 6: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(17), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Build Up -- RechRdx-I(A), AdjTgt-Rchg(40), AdjTgt-ToHit/Rchg(42)
Level 18: Chain Induction -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/Rchg(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Acc/Dmg(39)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(40)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29), LkGmblr-Rchg+(42)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Grant Cover -- HO:Cyto(A)
Level 41: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(45), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-Build%(50)
Level 47: One with the Shield -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(48), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam/Rchg(50)
Level 49: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

Quote:
Originally Posted by Santorican View Post
...If I were to start from a clean slate, I'd sacrifice a bit of recharge and AoE in order to lower your endurance consumption, increase your regeneration and recovery as well as increase your ddr. You already have a ridiculous amount of AoE with TS, LR, SC so I swapped out Blaze for Body.

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Santorican, looking at this build you seem to be 2.4% short of the softcap on ranged def...

Also, you've got 6 LotG +7.5% rech IOs, and your end consumption is higher (assuing Mr. Enigma's build leaves FA as a set mule, which he does)

And why no buildup?


 

Posted

Not sure what happened.

Nothing to see, please move along.


 

Posted

I am working on this build, and have him to 38 with just common enhances atm. When I get him to 50, I am going to respec him.

Before I get there, does anyone have any comments?

Also, I just can't get worked up about not hitting 45%. For me 40% is good enough. An extra 5% chance to hit me, come on, give them a chance, lol.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Aaron Thunder: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (7) Touch of Death - Damage/Endurance: Level 40
  • (13) Touch of Death - Damage/Recharge: Level 40
  • (15) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (36) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (48) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Deflection
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (3) Luck of the Gambler - Recharge Speed: Level 50
  • (3) Luck of the Gambler - Defense/Endurance: Level 50
  • (5) Luck of the Gambler - Defense: Level 50
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (5) Luck of the Gambler - Defense/Endurance: Level 50
  • (7) Luck of the Gambler - Defense: Level 50
Level 4: Jacobs Ladder
  • (A) Obliteration - Damage: Level 50
  • (19) Obliteration - Accuracy/Recharge: Level 50
  • (23) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
Level 6: Build Up
  • (A) Adjusted Targeting - Recharge: Level 50
  • (21) Adjusted Targeting - Endurance/Recharge: Level 50
  • (27) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 8: Thunder Strike
  • (A) Armageddon - Damage: Level 50
  • (9) Armageddon - Damage/Recharge: Level 50
  • (9) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (11) Armageddon - Accuracy/Recharge: Level 50
  • (11) Armageddon - Damage/Endurance: Level 50
Level 10: Active Defense
  • (A) HamiO:Membrane Exposure
  • (13) HamiO:Membrane Exposure
  • (46) HamiO:Membrane Exposure
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 14: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (19) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 16: True Grit
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (23) Numina's Convalescence - Heal: Level 50
  • (29) Numina's Convalescence - Heal/Endurance: Level 50
  • (29) Miracle - +Recovery: Level 40
  • (42) Miracle - Heal: Level 40
Level 18: Hurdle
  • (A) Jumping IO: Level 50
Level 20: Health
  • (A) Healing IO: Level 30
  • (31) Healing IO: Level 50
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (27) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (33) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (33) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (34) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 24: Phalanx Fighting
  • (A) Kismet - Accuracy +6%: Level 30
Level 26: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 32: Lightning Rod
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (40) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Shield Charge
  • (A) Obliteration - Damage: Level 50
  • (37) Obliteration - Accuracy/Recharge: Level 50
  • (37) Obliteration - Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Against All Odds
  • (A) Endurance Reduction IO: Level 50
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (43) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (43) Basilisk's Gaze - Recharge/Hold: Level 30
  • (46) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 44: Fire Blast
  • (A) Apocalypse - Damage: Level 50
  • (45) Apocalypse - Damage/Recharge: Level 50
  • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (45) Apocalypse - Accuracy/Recharge: Level 50
  • (48) Apocalypse - Damage/Endurance: Level 50
Level 47: Fire Ball
  • (A) Ragnarok - Damage: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (50) Ragnarok - Accuracy/Recharge: Level 50
  • (50) Ragnarok - Damage/Endurance: Level 50
Level 49: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by Ribic View Post
Santorican, looking at this build you seem to be 2.4% short of the softcap on ranged def...

Also, you've got 6 LotG +7.5% rech IOs, and your end consumption is higher (assuing Mr. Enigma's build leaves FA as a set mule, which he does)

And why no buildup?
I believe that there is still a bug with Phalanx Fighting that doesn't grant the 3.75% defense to ranged defense. Also I wasn't planning on using FA at all on that build.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I believe that there is still a bug with Phalanx Fighting that doesn't grant the 3.75% defense to ranged defense. Also I wasn't planning on using FA at all on that build.
If the bug still exists I don't know, I fixed it in my version, and if I turn off PF your ranged goes down to 38 and change.


 

Posted

Quote:
Originally Posted by Ribic View Post
If the bug still exists I don't know, I fixed it in my version, and if I turn off PF your ranged goes down to 38 and change.
The new Mid's fixes the PF bug. However, if you just installed over the top of your old installation and not uninstalled the previous / installed new version, you can occasionally get builds imported that looks at old database info, which can include the bug.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
The new Mid's fixes the PF bug. However, if you just installed over the top of your old installation and not uninstalled the previous / installed new version, you can occasionally get builds imported that looks at old database info, which can include the bug.
Which is why i verified by un-toggling PF and watched it drop from 42.6% ranged to 38.8% ranged. I also checked my db, and it's right.


 

Posted

Quote:
Originally Posted by Santorican View Post
I believe that there is still a bug with Phalanx Fighting that doesn't grant the 3.75% defense to ranged defense. Also I wasn't planning on using FA at all on that build.
Sanc, I never claimed you were using FA in your build, simply pointing out that the proposed build, which claimed lower end usage, actually has higher end usage than the previous one posted by Mr. Enigma. Unless of course you had toggled on FA in Mr. E's build, something he claims he doesn't do in game, completely invalidating the comparison. And the 6 LotG +7.5% Rech IOs is still an issue, since the 6th one doesn't do anything.