Johnny_Rancid

Apprentice
  • Posts

    7
  • Joined

  1. Quote:
    Originally Posted by PleaseRecycle View Post
    Or you guys could stop trying to shout him down for suggesting that having some team-required content is reasonable and fine in a MMORPG. I know what the likelihood of that is, though!

    Guess what, the devs side with him. You can snipe about it until your fingers turn blue, won't change a thing.

    Quote:
    Originally Posted by PleaseRecycle View Post
    Or perhaps the tone of his posts has something to do with the half dozen people dogpiling him with patronizing dreck like, "Man up, accept that you're wrong, and move on." Maybe you guys should try coming to terms with the fact that being an introvert, to quote the title of the thread, does not entitle you to be the King of Games, reigning monarch of the land of Paragon. Sometimes you have to just deal with the sadly imperfect realities of life. I wish you luck.
    Bravo. Thank you for this.
  2. Thanks for your replys guys!

    The reason why i want to make a "sky's the limit" build in mid's is so i can have something to work for. Farming influence to eventually get that super rare enhancement is a lot of fun to me.

    Technically I modified Enigma's build a bit, the one that is posted is not exactly his because i wanted to see if i could modify a build i had no "real world" experience with and get feedback on it.

    I appreciate the info you guys have provided and i think i have come to a suitable conclusion on what to do.
  3. Thanks for the reply!

    Both of those builds are slightly modified versions of two builds from this thread: http://boards.cityofheroes.com/showthread.php?t=206450

    The 5 slotted hasten build comes from

    Quote:
    Originally Posted by Mr_Enigma View Post
    Here's my current live build. It's pretty ridiculous. It ain't cheap, but it has capped def and perma-hasten (technically it isn't perma, but since I can't autofire it anyway due to having Active Def on auto I figure it's close enough). Build Up, Shield Charge and lightning Rod are up every 26.6 seconds. I can farm Battle Maiden at +4 x8 with ease. I love, love, LOVE this build.
    ^^^That doesn't sound like too bad of a thing to me

    Do you have some examples that would be better? I want to solo farm. i don't care about pvp, nor does teaming matter for this build.

    Is the force feedback proc worth missing the 3.75% melee 1.88% smashing and 1.88% lethal defense (Considering how precious every percentage of defense can be in shield builds)?

    I appreciate your honesty and would like to improve upon a elec/sd build. It just seems like most of the builds i see end up being built for well rounded pve team player experiences, that people farm with instead of specific farming builds.
  4. The first build has alot of recharge, but the second seems a bit more well rounded and surviveable.

    My goal is farming. I'm trying to find a balance of speed and defense. The faster they die the faster i can farm, but if i can't survive, the killing speed is pointless.

    Any tips on these builds? Any modifications you guys would suggest? I'm not worried about the price nor pvp.

    Any help would be greatly appreciated!




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    or

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  5. This is a modified build of the Shield/War Mace guide from the guides section and applied to a Shield/Fire.

    What do you think? workable?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Magma Magdelena 50 end build: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(15)
    Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(27)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-EndRdx/Rchg(3), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(46)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-Heal(25), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResKB(40)
    Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Against All Odds -- EndRdx-I(A), EndRdx-I(39)
    Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt(11), Zinger-Taunt/Rchg(11), Zinger-Taunt/Rng(34)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13), RechRdx-I(40)
    Level 14: Super Speed -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(27), Winter-RunSpd/Jump/Fly/Rng(43)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(19), RgnTis-Regen+(45), Mrcl-Rcvry+(45), Mrcl-Heal(46)
    Level 20: Phalanx Fighting -- DefBuff-I(A)
    Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(46)
    Level 24: Boxing -- Amaze-ToHitDeb%(A)
    Level 26: Grant Cover -- EndRdx-I(A), EndRdx-I(40)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(37), RedFtn-EndRdx/Rchg(39)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: One with the Shield -- Numna-Heal(A), Numna-Heal/Rchg(39)
    Level 41: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 44: Conserve Power -- EndRdx-I(A), EndRdx-I(45)
    Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(48), Numna-Heal(48), P'Shift-End%(48)
    Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 4.88% Defense(Smashing)
    • 4.88% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 6.13% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 59% Enhancement(Accuracy)
    • 25% Enhancement(RechargeTime)
    • 11% FlySpeed
    • 274.1 HP (14.6%) HitPoints
    • 11% JumpHeight
    • 11% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 7.7%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 6.5% (0.11 End/sec) Recovery
    • 98% (7.67 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 6.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 5% Resistance(Psionic)
    • 11% RunSpeed



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  6. for as many "Sexy Kitten"'s there are out there, i figured someone would speak up and give an opinion from the other end of the spectrum.

    [ QUOTE ]
    As long as they don't go overboard with it, I'm cool.

    [/ QUOTE ]

    what would you consider overboard?
  7. i've noticed that alot of the role playing going on has been more people rp'ing "Sexy Kitty" or "Lil Puppy" than "Captain Awesome" or "Ice Queen".

    How do you guys feel? what would you like to see more or less of? Why? let me hear what you think!