Shield/Fire build suggestions?


DarkInvado

 

Posted

This is a modified build of the Shield/War Mace guide from the guides section and applied to a Shield/Fire.

What do you think? workable?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Magma Magdelena 50 end build: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(15)
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-EndRdx/Rchg(3), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(46)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-Heal(25), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResKB(40)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Against All Odds -- EndRdx-I(A), EndRdx-I(39)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt(11), Zinger-Taunt/Rchg(11), Zinger-Taunt/Rng(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13), RechRdx-I(40)
Level 14: Super Speed -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(27), Winter-RunSpd/Jump/Fly/Rng(43)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(19), RgnTis-Regen+(45), Mrcl-Rcvry+(45), Mrcl-Heal(46)
Level 20: Phalanx Fighting -- DefBuff-I(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(46)
Level 24: Boxing -- Amaze-ToHitDeb%(A)
Level 26: Grant Cover -- EndRdx-I(A), EndRdx-I(40)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(37), RedFtn-EndRdx/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- Numna-Heal(A), Numna-Heal/Rchg(39)
Level 41: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 44: Conserve Power -- EndRdx-I(A), EndRdx-I(45)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(48), Numna-Heal(48), P'Shift-End%(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 25% Enhancement(RechargeTime)
  • 11% FlySpeed
  • 274.1 HP (14.6%) HitPoints
  • 11% JumpHeight
  • 11% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 7.7%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 6.5% (0.11 End/sec) Recovery
  • 98% (7.67 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 6.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 5% Resistance(Psionic)
  • 11% RunSpeed



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Posted

You've certainly achieved something.... I'm just not sure what you've got would be enjoyable to play. I apologize in advance, but I'm going to come across quite critical. Really, I'm just stunned/confused by this build as this isn't anywhere close to what I would find playable and/or a necessary direction to go in.

Yes, you've gotten to the soft cap and yes, you've got amazing regeneration going. But you don't have much in the way of attacks.

Scorch until you get boxing? (which is only there as a prerequisite for tough/weave) Finally at lvl 28 a second attack? This would drive me insane even with two or three vet attacks. Shield Charge at lvl 35? Why? It's your best AoE attack, get it earlier (like lvl 26 when it comes available) and enjoy it's greatness. A fourth slot in Hasten? Is that 3.2 sec recharge that important? Maneuvers on a tank? I suppose..... but that might be stretching it.

Can I say yikes?

Can I say it again?

I could go on, but I'm going to stop here.

Ok.

So question. What are you trying to achieve here? Be a big defensive bag taking all the aggro while your team defeats things, or an active member of the team helping fight? Right now you look like a big bag of hit points. Again, personally this build would have me smacking my head against the desk so I may not be the best help/judge.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Sorry if my first reaction was a bit harsh. It's the kind of reaction I'd have if I took a drink Guinness beer. I know folks who like them, but it's not for me.

First of all you need more attacks. To do so I'd recommend dropping Conserve Power, Physical Perfection and Maneuvers. It takes a touch more work, but it really isn't that hard to get a SD tank to the soft cap.

To help with the end recovery I would 4 slot GotA in Deflection, Battle agility and/or Weave. (I'd probably only two slot Weave with GotA Def and Def/End and add in a third slot for a LotG +7.5% recharge) A little bit of +recover and + end go along way.

I rarely put more then 4 slots in any defensive/resistance power as you hit the ED cap for your def/resist easily and you can still get can get plenty of endurance redux. An exception to the rule is Deflection, where I'd take two of the slots you've got in Weave and put them there. Slot them with either resist IO's, or if you want a tad bit more recovery, two Imperviums. (It's only .04 recovery if you go that route, but every little bit can add up.)

So what would I do with the three power choices that have opened up?

  • Combustion @ level 4 (5 slot with Scirocco's)
  • Build up @ whatever level you feel comfortable getting it at (6 slot with Gaussian's)
  • Incinerate @ Level 35 (6 slotted ToD)!
Of the 3.58% defense you lost by dropping Maneuvers, you gained 2.5% back from the Gaussian's set with the added bonus of better to hit and greater damage and the loss of an end draining toggle. Win/Win.

Get Shield Charge no later then lvl 26.

Scorch and Greater Fire Sword I'd 5 slotted with Crushing Impact for the +acc, +rech.

Active Defense doesn't need 3 recharge slots and hasten doesn't need 4 recharge slots. Use them elsewhere. Some folks recommend putting two Membrane Exposure HamiO's in AD to help with defense debuffs.

True Grit: Shields don't need any more kb protection so you can save yourself some cash and replace it with a heal IO.

Take some of the cash you saved from that -kb and help finance a LoTG recharge and throw it into Phalanx. Add a second slot with LoTG defense to get the 10% regen bonus if you want.

AAO: One end redux IO, one taunt IO should be enough. The taunt will help keep them close adding fuel to the damage buff.

Grant Cover: you should be able to get away with the original slot. Keep the end redux IO, or throw in a Cytoskeleton Hami if you feel like it.

Make sure you get these four accolades: Portal Jockey, The Atlas Medallion, Task Force Commander and the Freedom Phalanx Reserve. Nice +hp and +end totals.

These certainly aren't perfect suggestions, but at least this may give you some ideas.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Seeing Maneuvers in this build was a red flag for me--there's no way that a Shield tank should have to resort to taking such a high-end, low-utility toggle for its defense bonus; it's far too easy to soft-cap without it, especially if you're taking Weave.

I'm going to echo what Rangle has said about your defense/resist powers, in general they need no more than four slots and around 40% end reduction. In Shields, Deflection and True Grit are the exception to that general rule, since they provide resistance as well as defense/health, so they should be six-slotted. I'd slot two resist commons in Deflection and replace the Steadfast KB with another.

And unless you're planning to stand around looking pretty, you need more attacks than you have. I'd recommend 2-3 more attacks and Build-Up, and one of the attacks should be Combustion; it's a must-have IMO. That means dropping Maneuvers (no big loss) and the epics, most likely.

With your defense powers fully slotted, the Steadfast +def, Weave, and Gaussian's 6-slotted in BU, you'll be within a few percentage points of soft-capping all positions. Just one or two set bonuses for each position will get you there. As Rangle mentioned, ToD is a good choice for melee defense, Mako's Bite and Blessing of the Zephyr for Ranged, and Scirocco's Dervish for AoE.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Here's mine. Ran plenty of ITFs back in the day.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Fyrewall: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7)
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), Zinger-Dam%(11)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal/Rchg(23), S'fstPrt-ResDam/Def+(25), RgnTis-Regen+(31)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(36)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27), Winter-ResSlow(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Mrcl-Rcvry+(31), Numna-Heal/EndRdx(34), Heal-I(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37), Ksmt-ToHit+(37)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-Build%(39), GSFC-ToHit/EndRdx(40)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 30: Boxing -- Empty(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 35: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 41: Char -- HO:Endo(A)
Level 44: Melt Armor -- RechRdx-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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Posted

Here is another build - one thing I would like to point out is, in contrast to a poster above, I love Physical Perfection. The build I will post below went from barely being able to solo AVs with insp to soloing many w/o a single insp. She is a pretty capable farmer as well. She might not have the most optimized attack chain but she clearly is getting the job done. Also clear is that is a level 50 respec. You would never take so few attacks while leveling up. Also the attacks she does have are PLENTY with her recharge being high enough to keep you normally supplied with options.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/Rchg(11), TtmC'tng-ResDam(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam(15), RgnTis-Regen+(17), Numna-Heal/EndRdx(17), Numna-Heal(19)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), LkGmblr-Rchg+(46), Zephyr-ResKB(48)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(48)
Level 16: Health -- Numna-Heal(A), Numna-Heal/Rchg(27)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), RechRdx-I(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 28: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(29), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(50), TtmC'tng-EndRdx(50)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(43)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 41: Focused Accuracy -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(43)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), Efficacy-EndMod(45), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc(48)
Level 47: Laser Beam Eyes -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 11.1% Defense(Smashing)
  • 11.1% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.4% Defense(Melee)
  • 19.3% Defense(Ranged)
  • 14.9% Defense(AoE)
  • 42.5% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 10% FlySpeed
  • 210.8 HP (15.7%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 12.1%
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 4.4%
  • 20% Perception
  • 6.5% (0.11 End/sec) Recovery
  • 76% (4.25 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 15% RunSpeed



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|-------------------------------------------------------------------|


 

Posted

Re the above alternative -

Should point out that my build was made before Physical Perfection was added to the power pools. And that I made my tank more for teaming -- hence he took a lot of AOEs (fireball, SC, FSC) and things to grab aggro like Combustion.

My attack chain is the relatively fast chain of incin-scorch-fs-scorch which does pretty decent single target dps w/o requiring a ton of recharge.

And I was determined to soft-cap w/o having to take Weave.

Didn't really try AV soloing.


 

Posted

Not a fan of everyone feeling the need to take hasten. Especially on a set where you'll have your mez protection on auto and will have to rememeber to actually click it. You don't need weave, and to whoever exclaimed about pickign up maneuvers, if your build is right, its more than worth it, especially when considering teaming and it stacking with your grant cover.

Were you looking for a farm build? if so i can give you one including fireball, i still try to avoid hasten for reasons above even on a farm build with shields.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server