Tanker/Brute Inherent Power


Adeon Hawkwood

 

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You get the idea. Probably the best technique in all of superhero history. And it needs a place in CoX


 

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Originally Posted by Varkarrus View Post
You get the idea. Probably the best technique in all of superhero history. And it needs a place in CoX
Hurl Scrapper? I like it!


 

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Originally Posted by CapnGeist View Post
I don't know what SCR means...
Standard Code Rant, otherwise known as, "it would take some serious coding in order to do this." Depending on how they did this, it might not actually. At most, it would require combining recall friend with Shield Charge/Lightning Rod. You target your ally, click the power, pick the location you're throwing him/her to, and then you deal damage to everything nearby.

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Hurl scrapper would be the coolest power ever, but I'm not sure it would work with the game mechanics at all.
It could work. It would be kewl. The question is whether there is actually a need for it, honestly.


 

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At most, it would require combining recall friend with Shield Charge/Lightning Rod. You target your ally, click the power, pick the location you're throwing him/her to, and then you deal damage to everything nearby.
So, basically wormhole? But instead of targetting enemies you target friends, and instead of stunning the target after teleporting it summons a pseudopet at that location like shield charge and lightningrod do, which damages enemies at that location. Doesn't sound too ridiculously hard to me, just using existing mechanics in a slightly different way. Of course, not having seen the code myself it may in fact be far more difficult than that.


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Originally Posted by Umbral View Post
At most, it would require combining recall friend with Shield Charge/Lightning Rod. You target your ally, click the power, pick the location you're throwing him/her to, and then you deal damage to everything nearby.

I would absolutely LOVE this power. Make it part of a "Throwing" power pool.

-Throw Rock
-Throw Knife
-Hurl Boulder
-Throw Ally


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Originally Posted by Umbral View Post
It could work. It would be kewl. The question is whether there is actually a need for it, honestly.
Given that the purpose of any game is to provide fun, and this game does so by allowing us to perform AWESOME! superhuman feats, I'd say there is a need for as many possible AWESOME! superhuman feats as we can fit. While there is no specific call for [Hurl Scrapper], it clearly falls under the general category of Really Fun Things, and if the devs were going to add in more general fun (repeat, there can never be too much of this) I would be 100% delighted if this was what they added.


 

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Originally Posted by flashrains View Post
Given that the purpose of any game is to provide fun, and this game does so by allowing us to perform AWESOME! superhuman feats, I'd say there is a need for as many possible AWESOME! superhuman feats as we can fit. While there is no specific call for [Hurl Scrapper], it clearly falls under the general category of Really Fun Things, and if the devs were going to add in more general fun (repeat, there can never be too much of this) I would be 100% delighted if this was what they added.
The problem would be how to add it in a balanced manner while maintaining the enjoyability of the power. If they were going to add it, I think they would probably either add it as a temp power (whether craftable or as a reward for some TF/mish/whatever) or as an inherent power you get as part of a booster pack. Either is fine by me. The bigger problem is assigning the power numbers commensurate with the effect. If it did damage on par with Shield Charge, it would probably need to be on the same level of recharge as [Self Destruction]. Lower damage (maybe on par with Spin) would probably allow you to take the recharge down to 5-10 minutes.


 

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The main conceptual problem that immediately occurs to me is with this as an inherent that it implies that all Tankers/Brutes have the ability to do this. A Dual Blades Tanker or a Claws Brute shouldn't be able to toss a Scrapper around.

That said, and putting aside Standard Code Rant, I could see this being a fun and unique power in a new melee powerset, although I'm uncertain what powerset that could possibly me that wouldn't be derivative of Super Strength. Also, melee characters aren't exactly hurting for powersets these days.


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Originally Posted by Rebel_Scum View Post
So, basically wormhole? But instead of targetting enemies you target friends, and instead of stunning the target after teleporting it summons a pseudopet at that location like shield charge and lightningrod do, which damages enemies at that location. Doesn't sound too ridiculously hard to me, just using existing mechanics in a slightly different way. Of course, not having seen the code myself it may in fact be far more difficult than that.
They should make a Tanker Super Strength Ancillary set, and put that in it. It would be totally appropriate to tanks. I'm curious: what other powers would a set like that have?


 

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Other powers would include...

-Ranged attack, chance for disorient, throw a random object from Propel

-An effect where you stomp the ground and shatter it, creating an area on the floor of rubble that slows foes and reduces Knockback protection/resistance.


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Ah yes, certainly it should not be an inherent - but I'm liking the anciliary idea.


 

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Kewl idea. It means anyone with this power can grief lowbies and others by throwing them into a large mobs, or even GM's! "Hey Lusca, how about a nice DP blaster for lunch! "



Not saying I'd do it, but you know there would be lots of folks who would abuse this idea.


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Originally Posted by PapaSlade
Rangle's right....this is fun.

 

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Originally Posted by Rangle M. Down View Post
Kewl idea. It means anyone with this power can grief lowbies and others by throwing them into a large mobs, or even GM's! "Hey Lusca, how about a nice DP blaster for lunch! "

Not saying I'd do it, but you know there would be lots of folks who would abuse this idea.
At the very least it would require the teleport prompt. Best case would be providing its own prompt like the Mystic Fortune that informs you what is about to happen.

Honestly, this power would be way too gimmicky to be placed in a primary or even ancillary power set. The best place for it would probably be a booster pack power, a vet reward, or a temp power of some kind.


 

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Originally Posted by Umbral View Post
At the very least it would require the teleport prompt. Best case would be providing its own prompt like the Mystic Fortune that informs you what is about to happen.

Honestly, this power would be way too gimmicky to be placed in a primary or even ancillary power set. The best place for it would probably be a booster pack power, a vet reward, or a temp power of some kind.
If the players have turned on the teleport prompt then it wouldn't be as much of a problem, but I suspect there would still be abuse.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
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Originally Posted by PapaSlade
Rangle's right....this is fun.

 

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Originally Posted by Rangle M. Down View Post
If the players have turned on the teleport prompt then it wouldn't be as much of a problem, but I suspect there would still be abuse.
It'd be the same abuse as you currently get from Recall Ally, and nothing more. So long as you can only teleport teammates and it uses the teleport prompt I see no problem with it!

I kind of like the idea of a "Throwing" power pool, myself. It'd cover one of the biggest perceived "Holes" of the power pools and offer a really neat, if really niche, tactic.

I would, however, suggest that the hurl ally power be a melee ranged teleport (ally must be within seven feet) with moderate range (probably fireball range) and deal no damage. however on arrival the teleport could drop a knockdown pet (.67 KB) to represent the player landing in the area.

Have the "Wind Up" animation be 3 seconds (similar to a snipe power, just standing there, preparing to throw the ally) to allow for a very brief teleport prompt, if the ally has the prompt enabled. Making the animation would, doubtlessly, be difficult! However a very short lived power on the ally which utilizes the forced animation (I.E. Ninja-run override of animations, soon to be "Stances) protocol to have them follow the throwing animation of the power executor.

... Could be fun and -feasible-. Though it would also take months of balancing, to boot. Though the idea of a tiny (all sliders minimum) Controller hurling a Stone Tank into melee comes to mind as one of the silliest things ever.

-Rachel-


 

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Originally Posted by steampunkette View Post
... Could be fun and -feasible-. Though it would also take months of balancing, to boot. Though the idea of a tiny (all sliders minimum) controller hurling a stone tank into melee comes to mind as one of the silliest things ever.

-rachel-


...

FlGHTERDOKEN!


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Originally Posted by Sharker_Quint View Post
SCR applies....
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Originally Posted by Umbral View Post
Standard Code Rant, otherwise known as, "it would take some serious coding in order to do this."
I feel the need to rectify this misinformation: the Standard Code Rant (SCR) has nothing to do with the actual difficulty of a change; it is about making assumptions about the difficulty (Which the OP in no way did, thus it does not apply to the first post).

A flow chart has been provided to assist in these matters:


 

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Originally Posted by Krogoth View Post
I feel the need to rectify this misinformation: the Standard Code Rant (SCR) has nothing to do with the actual difficulty of a change; it is about making assumptions about the difficulty (Which the OP in no way did, thus it does not apply to the first post).

A flow chart has been provided to assist in these matters:
Wait, why would a non-code changing idea mean that you would say Hi to Sexy Jay before leaving unless Jay makes lots of code changing suggestions of his own?


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Originally Posted by Samuel_Tow View Post
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Originally Posted by AzureSkyCiel View Post
Wait, why would a non-code changing idea mean that you would say Hi to Sexy Jay before leaving unless Jay makes lots of code changing suggestions of his own?
A non-code changing idea would typically be a new costume piece which is the sexy one's territory.


 

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I think other people covered the practicalities (and lack thereof) of this but the idea of a Throw Teammate skill appeals to the Blood Bowl player in me.


 

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code wouldn't be too hard, just have a power which only allows scrappers to be targeted, similar to how you can't attack friendlies. then add mag 50 knockback to it.

that should just about do it =)

oh and for us scrappers, we should get a click which increases knockback res to 100 and then makes us to DoT to the one who tried to throw us untill they have 1hp left, just for a little revenge tactic =)


 

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FYI, this is used a lot in the marvel comic universe, mostly between Wolverine and Collosus, and it is called the fastball special. The picture I showed in the OP was right after Wolverine asked Collosus is being in prison has made him less strong. Collosus said "I have 2 words for you then", and then you see the next picture over 2 pages. (or something along those lines)