Grav/TA - How does this look?


Antigonus

 

Posted

Quote:
Originally Posted by macskull View Post
Why would I waste a build on TP/Fly when SS/SJ is better for almost every possible situation?
Imposible. You have been limited to a fewer situations than I it seems. My sig is sigworthy too. Been there for years you should read it again and again and again.

Take the Build in question. (Here ya go X)

Almost every power in the Primary/ has inhernent -Fly attached whilie /TA is infamous for it's ability to disrupt SS/SJers (not TP'ers) by removing -jump and -fly.

Still with me. We can agree so far right?

This makes for some pretty good mitiagtion for jumpers and flyers, yet offers very little to stop a runner, even with all the slows. So, like other SS/SJers that try and control/mitigate a battlefield... they have to keep moving. Choose a set/set combo that keeps everyone else on the ground... and choose a travel combo that keeps you there with them? Watch out for web grenades! lol funny logic.

TP/Hover (not TP/Fly!!!) on the other hand, would offer a safer, more reliable, and better oppurtunity to CC/Mitigate others for the sake of team/kills. Hovering in one spot from above you're likely to be able to get the jump on several players from above and prevent them from doing anything about it so long as you have the +range to manage aggro. In a world of SS/SJ'ers and loljetpacks... a Grav/TA could spam attacks left an right to drop anyone who approahes them.

At best... is webnade which can be countered about 95% of the time with TP/Hover without phase or Hibernate when you have decent +range attached. Having phase IMO is a much better option because it leaves room for different epic options and because concealment with this playstyle is encouraged.

Now, if we go back to the sic range this build is capable of via +range bonuses, and consider also that TP would be affected by such bonuses as well as TP Foe, (if chosen)
we'd end up with a toon that could reduce peception, Hold, ground, placate 1 third of, (PG Arrow) wormhole, and Phase out not just one... but multiple people and npcs (heavies) in a zone while outranging them all and/or dropping them from the skies before they can do anything. As well as being able to gtfo of dodge when 16 people all decide to go after them at once.

You win Mac because TP/Hover couldn't survive alone in the arena when others are all SS/SJ.

You lose because SS/SJ is simply easier in a zone (and offers hasten and acro lol) but not better on all toons reagrdless. You assume that from the arena. Stop dripping your arena mentality into zone PvP. Lrn2z0ne perhaps. I can Use SS/SJ with the best of them Mac... Can you Combat TP?


Ask another question.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Dahjee View Post
You assume that from the arena. Stop dripping your arena mentality into zone PvP. Lrn2z0ne perhaps. I can Use SS/SJ with the best of them Mac... Can you Combat TP?
I'm sorry, I was under the impression that playing without the ridiculous zone handicaps (hello, TS and HD) made you a better player. Obviously I'm wrong. You continue to think that your Hover/TP build will work - meanwhile we'll just webnade you and suppress you over and over, which completely removes your means of travel. All that time I'll still have at least one usable travel power, no matter what you're doing.

lol @ telling me "learn to PvP."

"Combat teleport" would imply that you are using teleport while in combat. Given that your ability to teleport is completely disabled while you're in combat, it is impossible to "combat teleport." Even if that weren't the case (i.e. arena rules) you'd still have to be able to keep up with someone who isn't standing still - teleport, fire off maybe one or two attacks (if you TP to where the person was going), and teleport again. All this time you're burning endurance and there are periods where you're entirely stationary where I'm basically getting free shots. Good luck keeping up and being able to close to finish someone off.

If TP and Hover was such a wonderful viable tactic, I'd expect more people to be using it. As it stands, almost every Fly/TPer I come across dies repeatedly to players who know how to counter them (easy, just look up!), and the ones that don't spend more time TPing up to the zone ceiling or their base than they do actually attacking/getting kills. SS/SJ is easier to use and more effective in almost every situation than Fly/TP, not to mention it grants access to three useful powers (Hasten, CJ, Acro). Given the choice between "easy to use and effective 99% of the time" and "slightly harder to use but almost never effective," I'll take the former.

Guess I have to give you props for throwing off just about every thread you post in by giving bad advice and then defending yourself when everyone who knows better says you're wrong.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
I'm sorry, I was under the impression that playing without the ridiculous zone handicaps (hello, TS and HD) made you a better player.
Nah... that just makes you a winner! lol grats?

Quote:
Originally Posted by macskull View Post
"Combat teleport" would imply that you are using teleport while in combat.
You're right. It's not easy.

"Combat Teleport" involves using both the first and second recticle offered while teleporting as options when engaged in combat. It invloves getting to places quickly that allow you to attack while others can't attack you and getting out of places quickly when you can't attack... like countering a droner for example. Combat Mac, invovles both offense and defense ya know.


Quote:
Originally Posted by macskull View Post
Guess I have to give you props for throwing off just about every thread you post in by giving bad advice and then defending yourself when everyone who knows better says you're wrong.
I'm usually on topic until I speak of something not written down in the cookie book... or when responding to someone here who has a hard time setting the book down.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Entangling Arrow = No Superjump
Entangling Arrow = No Fly/Hover
Acid Arrow = No TP

Superspeed is the best travel power for PVP. Its +runspeed naturally syncs best with superjumps +jump & +jumpspeed.

I wasn't really asking about Teleport in PVP as I have absolutely no intention of taking it. Thank you for trying to persuade me Dahjee, but i'm going to side with mac, barrier, Con, and everyone else on this one. Experience counts and theirs much outweighs yours.

You make a good point about concealment being better than hibernate with zone play. But as a disruption character I need as much perception as possible. Especially if i'm fighting from 80-120 yards away.


 

Posted

Quote:
Originally Posted by Xanatos View Post
Experience counts and theirs much outweighs yours.
HaHaHaHaHa

also Acid Arrow, does not stop TP... at all.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

HaHaHaHaHaHa.

It does, actually. Same two seconds as any other attack thrown your way. A better example, though, would've been "toggle debuff = no TP."

You really should at least understand how the wheel works before you try reinventing it.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
HaHaHaHaHaHa.

It does, actually. Same two seconds as any other attack thrown your way. A better example, though, would've been "toggle debuff = no TP."

You really should at least understand how the wheel works before you try reinventing it.
No, it doesn't. Unless someone allows it too.

A better example is a power that neither Grav/ nor /TA has Mac? Stop talking and go verify some ****.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Alright, so next time I get hit with an attack I just won't allow it to suppress me. Sounds great, can't wait to try it!

Again, unless it's one of those "it's bugged" things, Acid Arrow triggers the same 2-second suppression getting hit with any attack does. Pretend travel suppression doesn't exist all you'd like, but them's the facts.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Dahjee View Post
No, it doesn't. Unless someone allows it too.

A better example is a power that neither Grav/ nor /TA has Mac? Stop talking and go verify some ****.
20 * 0.31 Toxic damage over 20.00 seconds


 

Posted

Barrier would ever use an apostrophe.

Just who the hell are you?


 

Posted

Quote:
Originally Posted by Xanatos View Post
Barrier would ever use an apostrophe.

Just who the hell are you?
no, barrier would evade capitalization; because it's ugly.


 

Posted

Grav/TA is for bad kids.

I don't allow things to suppress me in zone.


 

Posted

travel suppression is a state of mind dudes... always remember it doesn't own you you can rise above it this one time in BB i was tp'ing all around and twenty eight villains tried to kill me i was all "MASS PLACATE!!" and tp'ed away with no travel suppression they all qq'ed in bc because i was on my traps defender and they shouldn't have placate but i rose above that too and when they tried to kill me again i had laid liek a thousand traps everywhere and they were all "OMG Caltrops!" and "WTF acid mortar to teh face??" but then... then they found my mine fields and i got twenty seven kills in two seconds as they all got blown to pieces one guy got away though or so he thought see he was travel suppressed so i placated him again and tped in front of him and i CHARGED UP MY RAD SNIPE and each tic travel suppressed him even slower because he was so scared from just watching twenty seven of his friends die it was too much damage though and he died too i tp'ed back to my base and screamed NO SURVIVORS!!!!! and none of them could respawn because they knew my traps could be anywhere so they logged out and i went to rv....thats when things got interesting.....


 

Posted

If you started a thread with that post I would make sure it lived as long the time has come. Amazing 5/5 would read again.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by MrLiberty View Post
travel suppression is a state of mind dudes... always remember it doesn't own you you can rise above it this one time in BB i was tp'ing all around and twenty eight villains tried to kill me i was all "MASS PLACATE!!" and tp'ed away with no travel suppression they all qq'ed in bc because i was on my traps defender and they shouldn't have placate but i rose above that too and when they tried to kill me again i had laid liek a thousand traps everywhere and they were all "OMG Caltrops!" and "WTF acid mortar to teh face??" but then... then they found my mine fields and i got twenty seven kills in two seconds as they all got blown to pieces one guy got away though or so he thought see he was travel suppressed so i placated him again and tped in front of him and i CHARGED UP MY RAD SNIPE and each tic travel suppressed him even slower because he was so scared from just watching twenty seven of his friends die it was too much damage though and he died too i tp'ed back to my base and screamed NO SURVIVORS!!!!! and none of them could respawn because they knew my traps could be anywhere so they logged out and i went to rv....thats when things got interesting.....
Dahjee > you


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

Quote:
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

Posted

Quote:
Originally Posted by OPTICAL_ILLUSION View Post
Dahjee > you
Dahjee > everyone. The dude can use ******** TP in combat. that's like...amazing skill. Using TP in combat gets you wins


 

Posted

Just another 2 cents on EMP arrow. Pre-I13 I played around with it in a couple of pvp builds (tried everything at least once... yay freespecs).

If you can powerboost/PBU it, using the end drain to crash someone's toggles can be a useful move but that's very situational, the timing is tricky and it often doesn't get the job done. Aside from that, nothing else it does was useful enough to justify clicking it. Overall it didn't make the cut.

I would suggest a couple alternatives:

You can add one slot to hibernate and go 3/3 in miracle, numina or perf. shifter sets to avoid losing the hp bonuses you currently get from the sets in EMP.

The EMP power and its remaining 5 slots could be replaced with poison gas arrow if you want a nice purple set mule and placate proc. Being that you're very, very light on global +acc already another 15% will be a substantial boost and the 10% recharge will put you at a net +5% recharge after losing the bonus from doctored wounds in hibernate.

Or replace EMP with dimension shift. Having this in your pocket when you come out of hib will get you out of some tight spots.