Grav/TA - How does this look?
Why no dimesnion shift?
The HP isn't bad but I'm torn over some power choices.
Terror pointed out a lack of Dim Shift. I like this power on mine, its fun to throw on people randomly, even in zones when it doesn't mean much. Its worthy enough to throw in your build I think, I would drop propel since thats a long animating power that just puts you at a bad place.
I would also try and get more Acc in Wormhole. I used a different set. But thats personal preference, I would just try for more Acc. I would go for more in Entangling as well.
I dont really get the point of EMP arrow in a PvP build, I went with Ice, I really use it more often than Grav Dis.
Again its all up to you in the end. Good luck.
The HP isn't bad but I'm torn over some power choices.
Terror pointed out a lack of Dim Shift. I like this power on mine, its fun to throw on people randomly, even in zones when it doesn't mean much. Its worthy enough to throw in your build I think, I would drop propel since thats a long animating power that just puts you at a bad place. I would also try and get more Acc in Wormhole. I used a different set. But thats personal preference, I would just try for more Acc. I would go for more in Entangling as well. I dont really get the point of EMP arrow in a PvP build, I went with Ice, its quick animating and I really use it more often than Grav Dis. Again its all up to you in the end. Good luck. |
Thanks for the advice though. Dimension Shift is definitely making it into version 2.0
A well timed EMP can mean the end for just about any toon
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Dahjee suggested you keep EMP arrow. That in itself should be enough to convince you how bad it is.
Just saying.
exactly what i was gonna say.
when sentry4, dahjee or zen shadow say do something: just don't. |
I didn't say do anything... I gave an explanation to help someone understand. I'm good for it.
If I was anywhere close to being bad at PvP in this game guys... you all wouldn't rage at me so much for doing things you can't lol.
lol, what's really sad is I got the same kinda crap years ago for talking about Grav/ in PvP o.O!
Glad to it's viable now in the cookie book. hfgl.
Um, He has both... Grav/Ta.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I didn't say he didn't. I said Id take it over the, what, maybe 4 second hold from EMP arrow.
I dont think he needs three holds. Especially if one stops your end recov. Seems like a waste. |
Some may find a use for a ranged AoE 4 sec hold that stops regen... some won't. I have toons that take it and some that don't. I feel my MM gets the best use out of the effect.
just sayin that the mez + -regen is kinda unique and is what can make this power have its place in PvP. (I thought you genuinely didn't know why. (I'm no troll, even though it seems that I make people erage hard)
Who are you? person that has ben temp banned and is using another account.
Who are you? to assume someone in PvP would spam Wormhole and EMP together so that one suppresses the other.
Who are you? without knowing anything of Grav/s with 3 singularities around them perma holding all those nearby.
It's funny you should mention mez suppression and Grav/ sucking before I13 in the same post. It offers insight into the possible fact that you PvP'ed just long enough to accept and listen to someone tell you what works and what doesn't and beleive them without actually knowing a damn thing yourself.
It also shine s a light on who you are....
(You know, just because I'm kinda arrogant on the boards and have really good comebacks, doesn't mean I'm bad or dumb or disrespectful... Please let the Hate go.)
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
just sayin that the mez + -regen is kinda unique and is what can make this power have its place in PvP. (I thought you genuinely didn't know why. (I'm no troll, even though it seems that I make people erage hard) |
A 4 second hold with -regen that has 300s base recharge and has a really bad crash.
No thanks
A 4 second hold with -regen that has 300s base recharge and has a really bad crash.
No thanks |
Glad Nets are pretty cheap too... a pretty interesting build considering it could have the abilty to easily add 40% range in PvP without even having to invest in Glad Strikes as well as around 10 more max end. I mean, beeing able to mitiagate many even mases of folks with heavies in tow (AoEs) from that far way can often reduce the need for many things including KB res. and more HPs. (Keep in mind that EMP Arrow's range is NOT enhancable except from range bonuses...for a reason just like flash arrow)
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Well you make it sound bad, but the recharge can be made decent and it doesn't crash a toon. Communicate to a team what's happening and I'm certain something can be made to happen in the 15 seconds without regen to follow.
Glad Nets are pretty cheap too... a pretty interesting build considering it could have the abilty to easily add 40% range in PvP without even having to invest in Glad Strikes as well as around 10 more max end. I mean, beeing able to mitiagate many even mases of folks with heavies in tow (AoEs) from that far way can often reduce the need for many things including KB res. and more HPs. (Keep in mind that EMP Arrow's range is NOT enhancable except from range bonuses...for a reason just like flash arrow) |
This thread got Dahjee'd. Awesome.
Thanks for the advice guys. I'm unsure about the following powers though:
Dimension shift. I just put two ACC & 2 Rech IOs.
Disruption arrow I just put one Rech IO in.
Glue Arrow - I can't justify slotting anything other than 3 range IOs in Glue arrow, as entanglement arrow has a recharge time of 1.5 seconds. Am I missing something about this power?
Like I said I'm new to these sets so i'm likely making rookie mistakes.
The slotting you have on d shift and disrupt arrow is dead on. Its worth having a couple recharges in glue, that power is total hate.
And you guys stop questioning rahji, dude offered to get his grav dom the other day to teach me how to pvp with. Because I have no experience playing grav in pvp.
I have simplfied mr reinvent the wheels pvp advice into a nutshell. Take all your aoes and hope you fight lots of retards.
Duel me.
I will work on my sig pic more when I have time.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
pew pew pew run hib pew pew run hib pew kill run run hib pew pew hib. = deh awsome pvPr
LotsoKills = all that is neded to be gud in zone PvP.
Run from PvE in PvP zone... EBs are scary, bad odds are scary, and dying can hurt ur fellings.
multiply the pew pew kill hib pew run run pew pew pew run hib approach by teaming with others who do the same just like you.
There. Now I've simplified advice given by everyone except me about zone PvP all the times. Copy/Paste. should be easy for the noobies here these days.
Remember Con, I'm just changing the tread too. Heads up people! Good players used to try to reinvent the wheel. They remained open minded at most times, found holes,weaknesses etc... died a lot trying new things, very seldom discredited good info because of the source, became experienced and good in the process. Good players didn't get good from copy/paste. The people they coached and/or taught became good from copy/paste, and because of it stayed stuck on the process long after those good players left the game and left these boards with watered down versions of the originals who've run out of new material.
The Good players of long ago didn't allow their subjects to try and do the same as them... it's how they kept them bad. <--- Profound. It's how noubs and vets of today are kept bad as well. Get out of the box people.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
pew pew pew run hib pew pew run hib pew kill run run hib pew pew hib. = deh awsome pvPr
LotsoKills = all that is neded to be gud in zone PvP. Run from PvE in PvP zone... EBs are scary, bad odds are scary, and dying can hurt ur fellings. multiply the pew pew kill hib pew run run pew pew pew run hib approach by teaming with others who do the same just like you. There. Now I've simplified advice given by everyone except me about zone PvP all the times. Copy/Paste. should be easy for the noobies here these days. Remember Con, I'm just changing the tread too. Heads up people! Good players used to try to reinvent the wheel. They remained open minded at most times, found holes,weaknesses etc... died a lot trying new things, very seldom discredited good info because of the source, became experienced and good in the process. Good players didn't get good from copy/paste. The people they coached and/or taught became good from copy/paste, and because of it stayed stuck on the process long after those good players left the game and left these boards with watered down versions of the originals who've run out of new material. The Good players of long ago didn't allow their subjects to try and do the same as them... it's how they kept them bad. <--- Profound. It's how noubs and vets of today are kept bad as well. Get out of the box people. |
going with con's short version: take all your aoes, wut wut.
multiply the pew pew kill hib pew run run pew pew pew run hib approach by teaming with others who do the same just like you. |
There. Now I've simplified advice given by you.
Remember Con, I'm just changing the tread too. Heads up people! Good players used to try to reinvent the wheel. They remained open minded at most times, found holes,weaknesses etc... died a lot trying new things, very seldom discredited good info because of the source, became experienced and good in the process. Good players didn't get good from copy/paste. The people they coached and/or taught became good from copy/paste, and because of it stayed stuck on the process long after those good players left the game and left these boards with watered down versions of the originals who've run out of new material. The Good players of long ago didn't allow their subjects to try and do the same as them... it's how they kept them bad. <--- Profound. It's how noubs and vets of today are kept bad as well. Get out of the box people. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Why would I waste a build on TP/Fly when SS/SJ is better for almost every possible situation?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Sorry I sleep when you guys are awake. Different Time zones.
Anyhow, X,
On Glue I threw in a temp read set. Its alright and doesn't add too much, but I liked a couple of the set bonuses.
I didn't take disruption for an arena build, but I could definately see its uses in zone and against certain enemies. Having said that I went with loliceblast.
Dim shift slotting sounds spot on for me.
Hope you have fun, its a very interesting mix.
I've never played either set before so need some feedback. I wanted the build mainly to dick around in zones & for the occasional arena match.
I went Leadership/Hibernate. I'm thinking Concealement/Powerboost might have been a better option. My logic was that while phase & the rest of the concealment pool is better for evasion in zone PVP, perception is very important to a disruption toon.
Here's the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
beard: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(3), Dev'n-Acc/Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Acc/Dmg(21), Decim-Dmg/Rchg(23)
Level 1: Entangling Arrow -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Acc/Rchg(11), TotHntr-Immob/Acc(11), TotHntr-Acc/EndRdx(13)
Level 2: Gravity Distortion -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(7), Decim-Acc/Dmg(7), Decim-Acc/Dmg/Rchg(23), Decim-Dmg/Rchg(25)
Level 4: Glue Arrow -- RechRdx-I(A), RechRdx-I(39)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Super Speed -- Zephyr-ResKB(A), Clrty-RunSpd(13), Clrty-Stlth(15), Clrty-EndRdx(19), EndRdx-I(27), Run-I(33)
Level 12: Lift -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Acc/Dmg/Rchg(17)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 16: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(17), LkGmblr-Rchg+(25)
Level 18: Super Jump -- Zephyr-ResKB(A), SprngFt-Jump(48), SprngFt-EndRdx(50), SprngFt-EndRdx/Jump(50)
Level 20: Acid Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34), Achilles-ResDeb%(37)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(37)
Level 26: Tactics -- Rec'dRet-Pcptn(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(46)
Level 28: Wormhole -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(29), KinCrsh-Rchg/KB(29), KinCrsh-Rechg/EndRdx(31), KinCrsh-Dmg/EndRdx/KB(31), KinCrsh-Acc/Dmg/KB(31)
Level 30: Disruption Arrow -- RechRdx-I(A), RechRdx-I(42)
Level 32: Singularity -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/Rchg(39), EdctM'r-Acc/Dmg/EndRdx(39), EdctM'r-Acc/EndRdx(43), EdctM'r-Dmg/EndRdx(43)
Level 35: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod(37)
Level 38: EMP Arrow -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(40), P'Shift-EndMod/Acc/Rchg(40), G'Wdw-Acc/Hold/Rchg(40), G'Wdw-Acc/Rchg(43), G'Wdw-Acc/EndRdx(46)
Level 41: Propel -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/Rchg(42)
Level 44: Hibernate -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/EndRdx(46)
Level 47: Frozen Armor -- S'fstPrt-ResKB(A), Krma-ResKB(48), LkGmblr-Rchg+(48)
Level 49: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment