Dual Pistols/cold and hover


Dot_Communist

 

Posted

Hi, I started my DP build and picked cold as a secondary. My plan was to take hover to add to mist for some extra defence. I would then reley on SS for travel. This has worked for me in the past but I like the diving moves of DP and think hover may spoil them.
If I don't take hover I'll be looking for alternative ways to toughen it up. should I add the jumping or fighting pool or what do you reckon? Alternativley I could just start again with another secondary and change the build? I do like cold?
So many questions-some outside advice would be much appreciated

Pill


 

Posted

Combat Jumping adds the same defense bonus as Hover, but is way cheaper endurance-wise, and more practical if you don't want a hovering toon.


 

Posted

Quote:
Originally Posted by Exxar View Post
Combat Jumping adds the same defense bonus as Hover, but is way cheaper endurance-wise, and more practical if you don't want a hovering toon.
However it doesn't provide KB protection, which hover does...so in some ways, hover is superior. I normally pick CJ...that all being said..but there is some value in hover.


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Posted

So you can get a Karma -KB IO and slot it in CJ.


 

Posted

Quote:
Originally Posted by Exxar View Post
So you can get a Karma -KB IO and slot it in CJ.
if you can afford it...sure..not everyone can..especially early on.


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Posted

I think it would depend on what your total defense would be, if you are just considering Hover for its defense. If you can't get at least +10% defense to any one area, then don't even bother trying to work for defense, since it's not going to matter a whole lot anyway.

I got a Fire/Cold, so I know how squishy the /Cold set is, all the while with Fire/ bringing all that aggro to me. I got positional defenses up to about +15% melee, and around +20-25% for ranged and AoE, with some decent S/L resists as well. However, the defenses were mostly accomplished with IO sets bonuses.

The "KB protection" in Hover really isn't but will "downgrade" a KB into more of a KD, as the flipping animation will still stall any actions but will not let you go flying back. Combat Jumping also have Immobile protection, which might be something to consider for your Dual Pistols. I use Hover on my /Cold mostly to get some aerial placement and good visuals on the battlefield to lay down my debuffs, in particular Sleet and Heat Loss, but CJ can work just as fine.

If you are looking to add up defense, here's what I did with mine:
(numbers are approximate and considered slotted but close enough for this example)
+2% - Hover or CJ
+5% - Arctic Fog
+6% - Weave

Total: ~13% (at least)

Add in Tough and a Patron Pool Shield, and you can get about 40-45% S/L resist, and possibly a smattering of other resists.

You won't be able to tank, but you will notice a difference in survivability. I switched from Leadership to Tough and never looked back. Now, I don't know if Dual Pistols will get the same kind of aggro that Fire/ does, but these are at least some options if you decide to go solo or happen to be on a glass team.


 

Posted

Quote:
Originally Posted by SpiderTeo_OC View Post
I think it would depend on what your total defense would be, if you are just considering Hover for its defense. If you can't get at least +10% defense to any one area, then don't even bother trying to work for defense, since it's not going to matter a whole lot anyway.

I got a Fire/Cold, so I know how squishy the /Cold set is, all the while with Fire/ bringing all that aggro to me. I got positional defenses up to about +15% melee, and around +20-25% for ranged and AoE, with some decent S/L resists as well. However, the defenses were mostly accomplished with IO sets bonuses.

The "KB protection" in Hover really isn't but will "downgrade" a KB into more of a KD, as the flipping animation will still stall any actions but will not let you go flying back. Combat Jumping also have Immobile protection, which might be something to consider for your Dual Pistols. I use Hover on my /Cold mostly to get some aerial placement and good visuals on the battlefield to lay down my debuffs, in particular Sleet and Heat Loss, but CJ can work just as fine.

If you are looking to add up defense, here's what I did with mine:
(numbers are approximate and considered slotted but close enough for this example)
+2% - Hover or CJ
+5% - Arctic Fog
+6% - Weave

Total: ~13% (at least)

Add in Tough and a Patron Pool Shield, and you can get about 40-45% S/L resist, and possibly a smattering of other resists.

You won't be able to tank, but you will notice a difference in survivability. I switched from Leadership to Tough and never looked back. Now, I don't know if Dual Pistols will get the same kind of aggro that Fire/ does, but these are at least some options if you decide to go solo or happen to be on a glass team.
Minor correction for ya ..that'd be S/L defense..not resist (I'm pretty sure that's whatcha meant anyways).


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Posted

Quote:
Originally Posted by _Krom_ View Post
Minor correction for ya ..that'd be S/L defense..not resist (I'm pretty sure that's whatcha meant anyways).
Nope, I mean S/L resistance. Tough and a Patron Shield will significantly buff that, but I don't know offhand of a Patron Shield that provides defense. If I knew how to get near the soft-cap in any one particular area, I would try to do that, but I don't think it's that possible with a /Cold without forsaking other important aspects of that set, such as recharge.


 

Posted

Quote:
Originally Posted by SpiderTeo_OC View Post
Nope, I mean S/L resistance. Tough and a Patron Shield will significantly buff that, but I don't know offhand of a Patron Shield that provides defense. If I knew how to get near the soft-cap in any one particular area, I would try to do that, but I don't think it's that possible with a /Cold without forsaking other important aspects of that set, such as recharge.
Leviathan Mastery:

Shark Skin: S/L/Cold Resistance

Soul Mastery:

Dark Embrace: S/L/Negative/Toxic Resistance

Mace Mastery:

Scorpion Shield: S/L/Energy/Toxic Defense

Mu Mastery:

[Can't recall this one" But its S/L/Energy resistance.

So yes, theres a defense Patron Shield for Corruptors.


 

Posted

Quote:
Originally Posted by SpiderTeo_OC View Post
Nope, I mean S/L resistance. Tough and a Patron Shield will significantly buff that, but I don't know offhand of a Patron Shield that provides defense.
Black Scorpion gives you 13% (enhanceable to about 20) S/L/E defense, plus some Toxic resist.


 

Posted

Quote:
Originally Posted by PillBug_EU View Post
Hi, I started my DP build and picked cold as a secondary. My plan was to take hover to add to mist for some extra defence. I would then reley on SS for travel. This has worked for me in the past but I like the diving moves of DP and think hover may spoil them.
If I don't take hover I'll be looking for alternative ways to toughen it up. should I add the jumping or fighting pool or what do you reckon? Alternativley I could just start again with another secondary and change the build? I do like cold?
So many questions-some outside advice would be much appreciated

Pill
Honestly, I suggest Combat Jumping, and Super Jump instead of either of the two. Its a more versatile travel power, if you happen to Super Speed off into a ditch, you sometimes can't get out without going around, or using the jump pack.


 

Posted

Quote:
Originally Posted by _Krom_ View Post
However it doesn't provide KB protection, which hover does...so in some ways, hover is superior. I normally pick CJ...that all being said..but there is some value in hover.
CJ offers large immobilize protection, and you can slot an IO kb protection of either type in it...


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Posted

You can also take Acrobatics if you don't want to buy a -KB IO. You don't really need KB protection early on (it's nice to have but easy to do without) and once you get Stamina and SOs you can afford the extra endurance for Acrobatics. You may also be able to afford a -KB IO by then... remember that you can slot a Steadfast -KB in Arctic Fog (if you take that power) if that's cheaper than a Karma, and you still get the -KB when the power is turned off. The -KB IOs aren't really that expensive if you are patient and avoid certain levels, you just have to be willing to wait a week or two to get it.


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Posted

im working on the same build i took hover so i can hover out of mele range an softcap ranged def. but with the short range an weak damage of dp im going to have to rethink my concept a little . ill mabey get the mako armor an buff up some resit also . I forsee myself hibernateing alot .


 

Posted

my Cold/Ice Defender has a silly amount of ranged defense before I even toggle anything on...

31% ranged defense from IO bonuses, AF, CJ and Hover make it 44%

Ice Shield and AF - 6 slotted with Red Fortunes
Ice Bolt, Ice Blast, Bitter Ice Blast - 6 slotted with Thunderstrikes
Freeze Ray, Bitter Freeze Ray, Dominate - 4 slotted w/ Basilisk Gaze
CJ, Hover, Fly - 2 slotted with Blessing of the Zephyr


 

Posted

Hi thanks, for all that advice I think for my particular build I'm gonna repec and use hover and SS despite its problems. I will be able to travel fast, be prackically invisible and can get out of most sticky situations. I will not be taking all the cold/DP sets so will be able to pick up the other powers I need to make a decent build. Thats what I wanted to do at the start-concept is a fururistic flying gunner.

Maybe see you in game

Thanks

Ed


 

Posted

Quote:
Originally Posted by Ishaila View Post
Mu Mastery:

[Can't recall this one" But its S/L/Energy resistance.

Charged Armor



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