Breakdown of ITF speed run


Ad Astra

 

Posted

So I was sorta playing with the idea of an attempt at new fastest run for the ITF. Does anyone know the current recorded (by screenshot) fastest time?

So I was thinking first off a sort of brainstorm on what the team makeup would be. I have done(26:50):

4 corrs- therm,rad,kin,cold
1 spines scrap
2 defs - rad, son
1 fire/psy blaster

I have heard of some teams doing(not sure on that time):

3 corrs - 2 cold, 1 kin
3 scrap
2 blaster

What sort of improvments team wise would there be?

Also maybe start a breakdown of what each person would be doing throughout the TF per mission.

Any comments and questions are more then welcome


 

Posted

Pick of 18 minute time. I was not a part of this in any way.

Once you get under 20 minutes lag plays a huge roll.

The final mission's defeat 300 romans has an interesting conundrum. The more a team spreads out the faster they can defeat Romans. The more a team spreads out the more lag occurs. A fine line must be walked.

Sadly, server also plays a roll. I play on a lot of servers. Even at non-peak times some servers have longer loads than others do in their peak times. I have a video of a 25 minute ITF time where each mission took over 60 seconds for the server to load each map. I do not mean personal map loading time. The server needs to create the map and then you need to load onto the map. The first step (server needs to create map) varies by what server you are on and when you do the run.


 

Posted

Any idea what types of corrs were used for that 18 min run?

A possible solution to the lag could be doing it on test server (testing would have to be done on this to see if it would even be worth doing it on test server), though with a closed beta looming ahead that could prove to be problematic.

On the final mission, is that server lag or client lag when the teams spread out?


 

Posted

Quote:
Originally Posted by Firi_ View Post
On the final mission, is that server lag or client lag when the teams spread out?
Most of the "ITF lag" is Serverside, and caused by many different factors. It's hard to purposely avoid, but it can be done.

I can tell you that one way to reduce lag on the last mission is to NOT kill any Generals, because each of their mobs causes multiple ambushes. If you take away the ambush factor, gameplay improves dramatically.

Another thing to do is avoid powerful AoEs in the large groups of Cimerorans.. but.. that defeats the purpose of trying to speed-run. lol


 

Posted

An ideal team would need no additional survivability. Corrs, unbuffed from outside sources, can survive hordes of Romans on their own merits when played intelligently. Lots of IOs and inspirations help too. See here for example. Resist and Defense buffs from Corruptors are irrelevant on a 100% ideal team.

I suspect that at least 1 Kinetics, probably 2, and maybe 3+ were involved. You want the whole team Fulcrum Shifted, all the time. If your team spreads out you can have Fulcrum Shifts in every direction. I suspect other Corrs brought debuffs. Radiation and Cold are the two I'd suspect most.


 

Posted

Don't speed runs ultimately hurt the Merit awards for any TF? I thought that was why KHTF is now only a few Merits, as is the Takikoss SF in Cap?

I can somewhat understand the bragging rights of having "the fastest time", but racing thru it too much would seem to hurt the rest of the crowd who can't do it that quickly.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

That argument is for another thread. This would be for the fun/challenge of doing it fast and efficiently. Bragging rights is a side effect. See this site for more examples: http://speeddemosarchive.com/


 

Posted

Only if it happens frequently enough that it brings the average run time down that the devs determine through data mining. So what I'm saying is yes, you have a point, but you're not necessarily right.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Well the thing is, not just any team can speed an ITF in 20-odd minutes. ANY team can do katie in under a half hour, provided they get past the first mission. Because after that is three small missions: Defeat a boss, defeat all (in a small map), and a hostage escort who can FLY. Besides which fact is, with 10 Avs in a row, a Katie TF is your best chance at getting a purple drop.. and sicne it's the first misison, you can just repeat it over and over.

Anyway, speed runs are an outlier. Now if EVRYONE were speed-running and getting things done in under 20 minutes, then the devs would have to re-evaluate the rewards. However, a team with only SOs and few debuffers will have a much harder time speed runing than an all IO'd out team with lots of buffs and debuffs. And since the game is balanced around SOs, the devs aren't going to "punish" playes who only use SOs by reducing the rewards for tasks that were demolished by those using IOs.

That said? The ITF is played WAY too often, probably because the playerbase intrinsically knows what the deal is, even if they don't want to admit it: It gives too many merits for the time it takes to complete compared to other tasks. However, if the devs dropped it by even one merit, people would stop playing it all together as it would no longer even be worth a single random roll.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by Ad Astra View Post
Don't speed runs ultimately hurt the Merit awards for any TF? I thought that was why KHTF is now only a few Merits, as is the Takikoss SF in Cap?

I can somewhat understand the bragging rights of having "the fastest time", but racing thru it too much would seem to hurt the rest of the crowd who can't do it that quickly.
KHTF and Tarikoss got lowered because people would run them fast AND run them many multiple times a day. This created an incredibly heavy weight on the fast end of the range, because the knowledge went viral and non speed runs became nonexistent for all intents and purposes.

Asking how to speed up your ITF times (a TF designed to avoid most of broken aspects that made KHTF and Cap incredibly fast), doesn't stand much chance of leading to an ITF Merit nerf. There are still plenty of teams on Master runs or "kill most" runs to get experience on leveling toons, that the results won't skew too terribly. Not to mention that diminshing returns means that most people only run one ITF a night, then go on to another TF for more merits.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Besides which fact is, with 10 Avs in a row, a Katie TF is your best chance at getting a purple drop.. and sicne it's the first misison, you can just repeat it over and over.
Disinformation is bad.

AVs don't drop purples any more than other mobs do, other than the fact they have a slighty higher chance to drop a recipe of ANY kind than other mobs.

KatieTF mobs can't drop purples at all.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Besides which fact is, with 10 Avs in a row, a Katie TF is your best chance at getting a purple drop.. and sicne it's the first misison, you can just repeat it over and over.
Mary Macomber will never drop a purple recipe.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Mary Macomber will never drop a purple recipe.
Dude, you've been scooped.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

It happens. We posted in the same minute, I'm not sweating it. Happened because I was busy writing my other reply when he posted the errors.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Asking how to speed up your ITF times (a TF designed to avoid most of broken aspects that made KHTF and Cap incredibly fast), doesn't stand much chance of leading to an ITF Merit nerf. There are still plenty of teams on Master runs or "kill most" runs to get experience on leveling toons, that the results won't skew too terribly. Not to mention that diminshing returns means that most people only run one ITF a night, then go on to another TF for more merits.

I already know how to do a fast ITF. I dont care about fast. I want as fast as humanly possible fast. Which requires planning. 8 Solid players. This is not something that would be pugged.


 

Posted

Quote:
Originally Posted by Firi_ View Post
I already know how to do a fast ITF. I dont care about fast. I want as fast as humanly possible fast. Which requires planning. 8 Solid players. This is not something that would be pugged.
I know that. That's why I wasn't replying to you, I was replying to the person trying to give you a hard time.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I know that. That's why I wasn't replying to you, I was replying to the person trying to give you a hard time.
I wasn't trying to give him a hard time. It's just that my perception is that fast ITFs are all that are being discussed here on the boards when the subject comes up - not levelling ITFs or ITFs for drops or whatever. That may very well have skewed my feeling that these superfast ITFs were predominant and possibly might affect the datamining.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

I'm still proudest of the ITF that took us two days to complete. And I do mean, we (a teammate held it for us) were on the last mission map for two consecutive days.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

The reason why that is talked about most on forums is because leveling ITFs and ITF drops dont really require much planning or coordination.


 

Posted

Quote:
Originally Posted by Ad Astra View Post
I wasn't trying to give him a hard time. It's just that my perception is that fast ITFs are all that are being discussed here on the boards when the subject comes up - not levelling ITFs or ITFs for drops or whatever. That may very well have skewed my feeling that these superfast ITFs were predominant and possibly might affect the datamining.
The boards are not the game, and the forumites are not the community. My assessment is based on the forums, the traffic in badge channels I watch, and personal experience. Most people I play with on a day to day basis, have no idea what's what on the forums.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill