Modeling My Dual Pistols Character
Nice. Disturbingly similar to my own costume/backstory for my DP/Dev blaster, but nice.
Looks neat!
Holsters would really be a cool belt option now...
My Deviant Art page link-link
CoH/V Fan Videos

Looks neat!
Holsters would really be a cool belt option now... |

(back to the OP)
It's looking good so far.
Whenever I've tried something like this, I've found I tended to sink too much time and effort into trivialities like tweaking a button just *so*, and I've ended up getting burnt out on the whole project due to the slow pace of any noticeable progress if that happens.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
Holster "argument" aside, thanks for the kind words, guys. Seven new images of her now, just click the picture to link to my facebook album. Hair is still placeholder, as are the eyebrows.
And Canine, it's for a school project, so I can't get burnt out or I won't get an A in the class (and I can't have that in a modeling class).
@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
Is that like an actual 3D model, or just a CGI model?
@Golden Girl
City of Heroes comics and artwork
As for an update, the low poly version is "done" at 7,498 tris, two tris under the limit. The picture once again leads to my facebook album. And the link is to a short video render of her glove.

Video
@Johnstone & @Johnstone 2
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I meant more "actual" as in an exportable model/prop.
I'm teaching myself to use Poser, so I'm interested in how props are made, because while there's a huge assortment of Poser props available, there are just some things in CoH that can't be found
Although, right now, I'm getting some help with COH prop creation for future renders
@Golden Girl
City of Heroes comics and artwork
I meant more "actual" as in an exportable model/prop.
I'm teaching myself to use Poser, so I'm interested in how props are made, because while there's a huge assortment of Poser props available, there are just some things in CoH that can't be found ![]() Although, right now, I'm getting some help with COH prop creation for future renders ![]() |
@Johnstone & @Johnstone 2
ediblePoly.com
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Haven't posted a progress report in a few days. Newest stuff is on page 2 of my album now, click the headshot if you want to check it out. Did some more today, but didn't grab any renders of it since the computer started having a conniption when I started rigging her. She's almost done though, I have a little more work to do on some of the textures maps, but the geometry is pretty much final at this point. I also need to figure out why the shadows are doing what they're doing under her nose and eyebrows, looks kinda funky.
@Johnstone & @Johnstone 2
ediblePoly.com
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Well, if anyone cares, she's done, and actually rigged. The rig isn't exactly good, but it's my first go at it, so that's to be expected.
Click the pic to go to the album, the pic is my favorite of the three poses I put her in.
@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
Nice job, Onu!!
Gonna model a Demon Summoner next? Or a Pepsi Summoner?

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Biggest Troll on the forums? I'll give you a hint:

@Johnstone & @Johnstone 2
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I know nothing about the 3-D work you are doing here so I can't give any kind of honest critique... I'll just say that the end result looks nice to me.
Needs moar bacon. And cookies. And pineapples!! o.o

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Biggest Troll on the forums? I'll give you a hint:

Nice work! Where are you going to school, if I may ask?
So, this character didn't actually start out as a CoX character, but fate made it so by having NCSoft start the DP beta around the same time I came up with her. The character was originally thought up to be the character for my Low Polygon Modeling class to go along with all the props I've been modeling (they're all steampunk and not exactly CoX related, so I shall refrain from posting them here). I'm two days into the project and feeling happy enough with my progress to share (even though there is still a lot to fix and a lot to add).




The character's bio (updated for CoX): Amelia van Diemen is the daughter of renowned industrialist and inventor, Claude van Diemen. As the only child of the brilliant mechanic, Amelia gets whatever new "toy" she wants, whether it is a steam-powered gatling gun or a pair of sparring gloves with embedded miniature Tesla coils. Thanks to her father's wealth and inventions, Amelia is free to spend her time however she pleases; this usually entails traveling the world in search of ancient secrets. Recently, she found herself transported through time and space thanks to one such uncovered secret, winding up in Paragon City. Making the most of her predicament as always, she has taken up crime-fighting as her latest hobby.
Her in-game version:
Her model sheet (including all the extra bits that I can't add in CoH) drawn by my good friend:
Day One of modeling:
Wasn't very happy with her at this stage, face looked nothing like the model sheet and some aspects just felt totally wrong.
Day Two of modeling:
Feeling much better about her at this stage, still a lot to do (like fix her hips, and her gloves, and her boots, and give her non-placeholder hair, and add all the little props) but I'm liking the direction it's going in now. Adding materials to her really helped to make her look right imo.
I'll be updating this thread as I continue to work on her. And if the thread hasn't been pruned by next quarter, I'll hopefully be throwing up some animations once I learn how to rig and such.
Comments are welcome, as are constructive suggestions. Thanks.
@Johnstone & @Johnstone 2
ediblePoly.com
All my characters