Modeling My Dual Pistols Character


Canine

 

Posted

So, this character didn't actually start out as a CoX character, but fate made it so by having NCSoft start the DP beta around the same time I came up with her. The character was originally thought up to be the character for my Low Polygon Modeling class to go along with all the props I've been modeling (they're all steampunk and not exactly CoX related, so I shall refrain from posting them here). I'm two days into the project and feeling happy enough with my progress to share (even though there is still a lot to fix and a lot to add).

The character's bio (updated for CoX): Amelia van Diemen is the daughter of renowned industrialist and inventor, Claude van Diemen. As the only child of the brilliant mechanic, Amelia gets whatever new "toy" she wants, whether it is a steam-powered gatling gun or a pair of sparring gloves with embedded miniature Tesla coils. Thanks to her father's wealth and inventions, Amelia is free to spend her time however she pleases; this usually entails traveling the world in search of ancient secrets. Recently, she found herself transported through time and space thanks to one such uncovered secret, winding up in Paragon City. Making the most of her predicament as always, she has taken up crime-fighting as her latest hobby.

Her in-game version:



Her model sheet (including all the extra bits that I can't add in CoH) drawn by my good friend:



Day One of modeling:

Wasn't very happy with her at this stage, face looked nothing like the model sheet and some aspects just felt totally wrong.

Day Two of modeling:

Feeling much better about her at this stage, still a lot to do (like fix her hips, and her gloves, and her boots, and give her non-placeholder hair, and add all the little props) but I'm liking the direction it's going in now. Adding materials to her really helped to make her look right imo.

I'll be updating this thread as I continue to work on her. And if the thread hasn't been pruned by next quarter, I'll hopefully be throwing up some animations once I learn how to rig and such.

Comments are welcome, as are constructive suggestions. Thanks.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Nice. Disturbingly similar to my own costume/backstory for my DP/Dev blaster, but nice.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by DarkEther View Post
Looks neat!

Holsters would really be a cool belt option now...
Agreed.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

That looks cool


 

Posted

Quote:
Originally Posted by DarkEther View Post
Looks neat!

Holsters would really be a cool belt option now...
<minor rant>Get in line. Katana and Broadsword wielders have been waiting FAR longer for scabbards/saya And don't get me started on the idiocy of putting archery sets in game which sets to much store by the avatar creation tools without quivers being available as an option...</minor rant>

(back to the OP)

It's looking good so far.

Whenever I've tried something like this, I've found I tended to sink too much time and effort into trivialities like tweaking a button just *so*, and I've ended up getting burnt out on the whole project due to the slow pace of any noticeable progress if that happens.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Holster "argument" aside, thanks for the kind words, guys. Seven new images of her now, just click the picture to link to my facebook album. Hair is still placeholder, as are the eyebrows.



And Canine, it's for a school project, so I can't get burnt out or I won't get an A in the class (and I can't have that in a modeling class).


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Quote:
Originally Posted by Starflier View Post
Nice. Disturbingly similar to my own costume/backstory for my DP/Dev blaster, but nice.
And mine's a DP/Elec. Tesla-gloves ftw lol. I'm not sure if I'll actually be able to include them in the final low-poly model though. I have a tri limit of 7.5k and I'm actually 74 tris over as it is with the placeholder stuff. If I can make better hair and optimize her a bit, I should be able to, but I'm not sure yet. I hope I can since they're a big part of her "powers".


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Is that like an actual 3D model, or just a CGI model?
By actual, do you mean physical model? Then no. Not yet at least. Once I'm done with her and get her rigged and posed, I might get a 3D print made of her, but for now she exists solely in 3DS Max.

As for an update, the low poly version is "done" at 7,498 tris, two tris under the limit. The picture once again leads to my facebook album. And the link is to a short video render of her glove.



Video


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

I meant more "actual" as in an exportable model/prop.

I'm teaching myself to use Poser, so I'm interested in how props are made, because while there's a huge assortment of Poser props available, there are just some things in CoH that can't be found

Although, right now, I'm getting some help with COH prop creation for future renders


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I meant more "actual" as in an exportable model/prop.

I'm teaching myself to use Poser, so I'm interested in how props are made, because while there's a huge assortment of Poser props available, there are just some things in CoH that can't be found

Although, right now, I'm getting some help with COH prop creation for future renders
I know nothing of Poser. Once I'm completely done with the character though, she would be usable in a game engine, and I assume Poser.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Haven't posted a progress report in a few days. Newest stuff is on page 2 of my album now, click the headshot if you want to check it out. Did some more today, but didn't grab any renders of it since the computer started having a conniption when I started rigging her. She's almost done though, I have a little more work to do on some of the textures maps, but the geometry is pretty much final at this point. I also need to figure out why the shadows are doing what they're doing under her nose and eyebrows, looks kinda funky.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Well, if anyone cares, she's done, and actually rigged. The rig isn't exactly good, but it's my first go at it, so that's to be expected.

Click the pic to go to the album, the pic is my favorite of the three poses I put her in.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Quote:
Originally Posted by Kheldarn View Post
Nice job, Onu!!

Gonna model a Demon Summoner next? Or a Pepsi Summoner?
We'll see what I'm inspired by next quarter. It'll probably be around the time that Demon Summoning gets released that I'll be required to model another character, so maybe.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Quote:
Originally Posted by ChristopherRobin View Post
the end result looks nice to me.
Well, that's what counts. Thanks.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Nice work! Where are you going to school, if I may ask?