Good combos for new PVPers?
MM */Poison
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Lots and lots of HP, so you don't die in half a second when you're out of BG range or you have your pets on the other team's Stalker.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Go with a Psi/EM blaster for now. It's a very powerful combo that also shows the importance of a lot of basic PvP skills. Try to avoid the melee sets (/regen and such) as they tend to develop into bad PvP'ers who run with the "stand and fight" mentality.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I haz close to 1300 HP on my Thug/Poison and it didn't cost a bill. -.-
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It's pretty easy to spend a billion....just sayin'.....
cold's are pretty inexpensive too.
they definitely teach you quite a bit about pvp.
Trollers:
mind/therm - semi easy to play as dam/debuff or support/debuff role
mind/cold - harder to play then therm because of lack of self heal
Blasters:
fire,psy,son,rad.arch/em,dev,elec,psy
Primaries:
- psy seems to hit hardest because of the delay on its damage
- fire fastest attack chain, best dps/end and overall dps
- son has -res stacking and heavy hitting when t3 blast hits on that
- rad no personal comment... havnt played enough, t3 can stun nicely
- arch fast attack chain and heavy hitting t3
Secondaries:
-em best all around sec, has boost range, conserve power for cheaper builds, nice KB attack and heavy hitter melee w/TF
-dev webnade, targeting drone, can give option to run tough over tactics
-elec some consider this a better dueling sec... some nice -recov powers as well as some soft/hard controls
-psy another set with soft/hard controls, has KB melee like EM, really annoying fear, DP
Def -- would not suggest for a starting pvp toon
Scrap/Tank - never start melee as starting pvp toon, way to many bad habits
Heats - WS are pretty worthless, PB need alot of cash to make work
Trollers:
mind/therm - semi easy to play as dam/debuff or support/debuff role mind/cold - harder to play then therm because of lack of self heal Blasters: fire,psy,son,rad.arch/em,dev,elec,psy Primaries: - psy seems to hit hardest because of the delay on its damage - fire fastest attack chain, best dps/end and overall dps - son has -res stacking and heavy hitting when t3 blast hits on that - rad no personal comment... havnt played enough, t3 can stun nicely - arch fast attack chain and heavy hitting t3 Secondaries: -em best all around sec, has boost range, conserve power for cheaper builds, nice KB attack and heavy hitter melee w/TF -dev webnade, targeting drone, can give option to run tough over tactics -elec some consider this a better dueling sec... some nice -recov powers as well as some soft/hard controls -psy another set with soft/hard controls, has KB melee like EM, really annoying fear, DP Def -- would not suggest for a starting pvp toon Scrap/Tank - never start melee as starting pvp toon, way to many bad habits Heats - WS are pretty worthless, PB need alot of cash to make work |
Psi blast - clarifying on that damage, what happens is there's a delay before the actual damage goes off and when the projectile actually hits the target on a few attacks, so when you fire one of those off and then fire a normal hitting move, it clumps all the damage and goes off all at once.
Rad blast - I'll comment on this. The tier 3 alone is a good enough reason for the set. While most other sets have some natural advantages on, this one can cripple a defense build. Your main attacks have a -def that go up in incriments of 7. -7, -14, and tier 3 -21.
Yes they self-stack. The tier 3's -21 defense lasts a good 12 seconds, and you can stack that sucker. It also stuns, so you can just use your regular attack chain to drop unfriendly toggles.
It's good damage, -defense every attack... and you can throw in the Achilles Heel Chance of -Resist in EVERY attack.
Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.
Go with a Psi/EM blaster for now. It's a very powerful combo that also shows the importance of a lot of basic PvP skills. Try to avoid the melee sets (/regen and such) as they tend to develop into bad PvP'ers who run with the "stand and fight" mentality.
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There are five lv 50 Fire/Regen scrappers in one of the SGs I'm a part of who spend half the day hammering away at each other. Their builds are nearly identical, and they manage to get killed far too often in Zone PvP because they refuse to team, gang up, or run away.
Yes. Ganging up is an acceptable strategy in the Mr. Grumbles "not an expert so feel free to ignore me" book of PvP.
That being said, a Fire/Regen Scrapper is scary when played right. It's just that playing a Scrapper properly is hard in PvP because they have to get right in the face of someone, stay there long enough to deal damage (knowing which combos deal the most damage in the shortest amount of time helps), and know how and when to escape once everything goes bad (this happens a lot unless you've got friends).
Too many alts to list.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I have to agree. Especially playing a /Regen scrapper is probably the easiest PvP of all. The high and fast damage output of e.g. claws gets you plenty of kills and a well built (and correctly played) /Regen makes it impossible for a lot of builds to kill you without bringing in two or three team mates.
Which is (among a lot of things not working anymore at all) the reason why you see hardly anything else in PvP anymore hero side, and the reason why you will NOT be loved for rolling yet another /Regen scrapper because it is so cool and lol overpowered.
And as mentioned, it makes you prone to misconceptions like, PvP is easy, everybody that falls to you must clearly have no skill, and that nobody needs to use inspirations in PvP because you dont have to.
Yes, ranged is always easier and cheesier to play if you can stay at the range, but a skilled melee-er and especially a mob of them will get their fists on a ranged character, and if you say that scrappers suck, go try a brute. And if you really want to cry, try a /Willpower one. Good suck.
All,
I have a friend who wants to PVP. I strictly PVE so I know nothing about it. I told him I'd research a few builds (as in primary/secondary) for him to try. He seems to like hero side (he is new to the game generally as well). I've been reading posts and figured out a few good sets that are supposedly good (tho I'm not always sure why). But, I was hoping you guys would chime in on what the good combos are hero side.
I was thinking of recommending to him:
Fire/Regen scrapper
Fire/SS tanker
???/Energy Melee blaster
What would be a good primary for a blaster? Psi? Rad? Sonic? Fire?
Are there any other obvious/good combos that I could lay in front of him to try out? I'm willing to hear villain opinions also but I think he will probably stay hero side for now.
Thanks,
Lewis
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