Second Chance Salvage?
I'm going to say "meh". I don't think it's a bad idea just an unessecary one. The nice thing about the AE is that ii has really smoothed out the distribution of most types of salvage so I really don't see this as particuarly beneficial.
I'm going to say "meh". I don't think it's a bad idea just an unessecary one. The nice thing about the AE is that ii has really smoothed out the distribution of most types of salvage so I really don't see this as particuarly beneficial.
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[It would help take the emphasis off of Inf play without hindering those with Inf as their driving goal and in may even soften RMTer spam]
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Hence the 'meh'. I really don't see it as necessary given how easy and cheap salvage is from the other two methods but I can see some people might like it.
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'easy and cheap' as applied to either the market or AE is kind of misleading.
Market prices tend to be exaggerated to the point that people trying to keep up with it are turned into Inf farmers.
AE's been nerfed to the point that it would take the construction of ready-made ticket farms or/and inordinate amount of time (at the cost of reduced leveling speed) to get the items a player may want. It becomes a farming haven for high level toons that don't need the XP.
I agree that some people can find what they want cheaply and easily through those systems; but they (and their specific style of play) are probably not representative of the playerbase majority.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
'easy and cheap' as applied to either the market or AE is kind of misleading.
Market prices tend to be exaggerated to the point that people trying to keep up with it are turned into Inf farmers. AE's been nerfed to the point that it would take the construction of ready-made ticket farms or/and inordinate amount of time (at the cost of reduced leveling speed) to get the items a player may want. It becomes a farming haven for high level toons that don't need the XP. |
Running an AE mission or two with normal rewards gives you easily enough tickets for a piece of rare salvage.
On the market rare salvage can almost always be gotten for 2 million and most can be gotten for 1million to 1.5million if you're willing to leave a bid up for a short time (often less than an hour). Any level 50 can get a few million Inf pretty quickly just doing a few normal missions or running a task force.
I'm not trying to turn this into a market or AE debate but salvage has never been easier to get since it was introduced. Getting it through AE tickets is trivial and this fact has also stabilized the WW prices. Given that why would someone waste tiem trying to combine salvage to make what they need when they could just sell the salvage they have and use that to buy what they want?
Any level 50 can get a few million Inf pretty quickly just doing a few normal missions or running a task force. |
Markets always unpredictable... easy to get today may be hard to get tomorrow or impossible a week from today... having a constant in a sea of uncertainty couldn't hurt.
I've never done a lowbie AE arc (1-25); but I find it hard to imagine that it would give any kind of adequate ticket reward... even with standard mobs. Custom mobs; not happening.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
You surely meant C+C=Random C, yes?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Currently eight C's drop for every U and four U's for every R.
Your ratio would effectively make it 4:2:1.
I don't know if that's a Good Thing or a Bad Thing. There'd certainly be an interesting transition as 4,000 Kinetic Weapons rapidly turned into 1,000 rare salvage (for instance.)
Edit: I'm Wrong. I thought C+C = U and U+U = R, which was not the case.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Currently eight C's drop for every U and four U's for every R.
Your ratio would effectively make it 4:2:1. I don't know if that's a Good Thing or a Bad Thing. There'd certainly be an interesting transition as 4,000 Kinetic Weapons rapidly turned into 1,000 rare salvage (for instance.) Edit: I'm Wrong. I thought C+C = U and U+U = R, which was not the case. |
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Hmm... I'm kinda neutral on the merits or this idea, but the one thing that comes to mind is we'd either need a new interface (similar in function to combining inspirations), or it would be done through current crafting tech, which would likely mean that EVERY possible combination of two pieces of salvage would be it's own recipe.
... Personally, If anything like this were implemented, I'd like to see them re-use the brainstorm salvage in some way... Scrapping "x" commons yields "y" brainstorms...
On a side note; one thing I would LOVE is if the ticket vendor would sell SPECIFIC individual common salvage, I think the ability to spend a certain amount of time in the AE and being able to purchase a specific uncommon/rare piece has kept those prices in check on the market. But the same is not true of commons which you must still roll for.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
On a side note; one thing I would LOVE is if the ticket vendor would sell SPECIFIC individual common salvage, I think the ability to spend a certain amount of time in the AE and being able to purchase a specific uncommon/rare piece has kept those prices in check on the market. But the same is not true of commons which you must still roll for.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Curiously enough I started that very suggestion (Buying common salvage with tickets) this morning, and the usual suspects are being outright predictable in their opposition of it.
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"My inner mind has become a reality-cracking overgod. He torments me! Help!"
Curiously enough I started that very suggestion (Buying common salvage with tickets) this morning, and the usual suspects are being outright predictable in their opposition of it.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Yes, let's keep this thread about the Idea of scrapping salvage for a chance at more desirable salvage. My fault for going on a bit of a tangent. Had I known about snows topic beforehand, I wouldn't have.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Just a quick factoid:
Many of the systems and other items that have been added to the game have not been 'essentials' or necessary. Some, in fact, have been labeled as 'optional' by the Devs themselves.
So forgive me if I shrug off idea debuffs based on the reasoning that it isn't necessary to the game; even if it comes from a wholly objective viewpoint.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Allowing players the additional option of obtaining random Salvage by combining salvage they already have:
C+C = random U [or C; whichever is more feasible] C+U = random U U+U = random U C+R = random R U+R = random R R+R = random R |
C+C = Random C
C+U = Random C, chance for U
C+R = Random any, about an even chance for C or U, small chance for R (say, 45/45/10)
U+U = Random U
U+R = Random U, chance for R
R+R = Random R
It'd clear out those streaks of salvage I never seem to need, that's for sure.
I think I'd fiddle with this a bit:
C+C = Random C C+U = Random C, chance for U C+R = Random any, about an even chance for C or U, small chance for R (say, 45/45/10) U+U = Random U U+R = Random U, chance for R R+R = Random R It'd clear out those streaks of salvage I never seem to need, that's for sure. |
But I do like having a small chance to get better than expected so:
C+C = random C; chance for U
C+U = random U
U+U = random U; chance for R
C+R = random R (maybe random U w/chance for R)
U+R = random R
R+R = random R; chance for 2Rs
[95]% for like rarity (ie. C+C, U+U or R+R)
75% for rarities of one rank difference (ie. C+U or U+R)
50% for rarities of more than one rank difference (ie. C+R)
T+T = Tech
M+M = Magic
M+T (of same rarity rank) = 50/50 chance of either Tech or Magic
M+T (of different rarity rank) = the salvage type of the higher ranked salvage component]
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I'm... not too keen on the idea of a chance (however low) to get a better rarity after sacrificing only two of a lower rarity, in this respect I prefer Memphis Bill's proposed model...
Also, since I feel it should be asked, does this suggestion lump all similar level tiers of the same rarity togeather, or would that be another level of complexity? If the latter, perhaps that would be a good place to work in some "upgrading" mechanic when scrapping two with the same rarity;
When dealing with C+U/C+R/U+R
T1+T1 = T1
T1+T2 = 50% T1, 50% T2
T1+T3 = 50% T1, 50% T3
T2+T2 = T2
T2+T3 = 50% T2, 50% T3
T3+T3 = T3
When dealing with C+C/U+U/R+R
T1+T1 = T1, 10% T2, 10% T3
T1+T2 = 45% T1, 45% T2, 10% T3
T1+T3 = 45% T1, 45% T3, 10% T2
T2+T2 = T2, 10% T1, 10% T3
T2+T3 = 45% T2, 45% T3, 10% T1
T3+T3 = T3, 10% T1, 10% T2
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
For the sake of simplicity, I would just lump the level groups together but mathing in tier is definitely an option. (I would hate to come up with the math that would go along with the Recipe version of this)
I think any chance of scoring a salvage of higher rarity than those used in its crafting components is offset by the chance of scoring a failed attempt. Especially being that there would be a 100% chance for failure checks (when speaking of possible rarity combos), whereas there would only be a 50% chance for bonus checks (when speaking of the same); bonus results would be heavily outweighed by both normal and failure results... even when not figuring unsame combinations; failure results would be just as likely.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Yogi, first off, let me apologize for the minor threadjack above. I was just point out to Grim that I had a suggestion that mirrored his comment.
Now, as to your suggestion. In a way I like it, but I think I'd prefer Grim's brainstorm conversion idea. It would be simpler to make for the developers, easier to understand by players, and people wouldn't have to worry about trying to figure out the failure checks.
Let's check the Brainstorm page on Paragonwiki:
http://paragonwiki.com/wiki/Brain_Storm_Idea_Salvage
So, taking the "All X Salvage" numbers gives us:
1 for a 'All Common Salvage' 5 for a 'All Uncommon Salvage' 20 for a 'All Rare Salvage' |
This would have several advantages:
- Allows the direct conversion to equal rarity.
- Allows the player to choose arcane or tech with a premium price.
- Allows up-converting to higher rarity with patience.
- Uses an existing system - Brainstorms.
- No need for failure checks.
- No need for a new, complicated system.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I'm not a fan of the Brainstorm idea, mainly because I would like to see this implemented hand-in-hand with Recipe combining; both utilizing similar player interfacing. Unless, of course, they put Recipe Rolls into the Brainstorm system.
[If we were going to go with a Brainstorm system, then I'd be for allowing non-IO Enhancements, Salvage and Recipes to be Brainstorm fodder in return for rolls for Salvage and Recipes]
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Allowing players the additional option of obtaining random Salvage by combining salvage they already have:
C+C = random U [or C; whichever is more feasible]
C+U = random U
U+U = random U
C+R = random R
U+R = random R
R+R = random R
Just like combining Enhancements on the Enhancement Management screen, there would be a percentile chance for success:
[95]% for like rarity (ie. C+C, U+U or R+R)
75% for rarities of one rank difference (ie. C+U or U+R)
50% for rarities of more than one rank difference (ie. C+R)
[Optionally: Salvage type could also be calced in:
T+T = Tech
M+M = Magic
M+T (of same rarity rank) = 50/50 chance of either Tech or Magic
M+T (of different rarity rank) = the salvage type of the higher ranked salvage component]
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[A similar system could also be worked in same fashion for combining Recipes - although it would have to take into account level differences and possibly pool differences]
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars