Issue 17 Overview - Animated character tails ;]


Acemace

 

Posted


Quote:

"For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known."
With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™ and the Rogue Isles™ have never looked better.
In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.
Other Issue 17: Dark Mirror features include:
  • Epic archetypes are now unlocked at level 20.
  • Animated character tails.
  • New missions, new badges, and new player emotes.
  • Quality of life enhancements to the UI and game systems.
  • Improvements and additions to Mission Architect.
Features

Ultra Mode
Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).
Epic Archetypes Unlocked at Level 20
Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.
Animated Tails
No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
Content

New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.
Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.
Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.
New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.
New Player Emotes: We'll let you know more about the new emotes soon.
Quality of Life Improvements

Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.
Increased Mission Count: You can now have seven active missions (previously three).
Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.
Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.
In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)
Mission Architect Improvements

Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).
New Maps: We have added approximately 20 new unique maps.
Giant Monsters: You can now add giant monsters to some outdoor maps.
Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.
Escort Missions: "Lead to place" technology allows you more control over escort objectives.







Fun times.

"In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy"
I like it. =B


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Originally Posted by Acemace View Post

Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.
In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)

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I'll buy twelve!


 

Posted

*Reads architect changes*

*Does happy Seldom jig*

The other changes are cool too. Hm.
Auction changes...
*wonders if they will 'tweak' the nonexistent/no longer existant item bids*


 

Posted

There should be some more Going Rogue details released this week or next, in addition to this i17 promo, as part of the incentive package to pre-order before 2xp weekend.

Bout time some info spilled.


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There's really nothing that I don't like about this issue so far. *thumbs up*


 

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They had me at 750 badges badge.


The 1000 badges badge just made me their *censored*.


In the Arena of Logic, I fight unarmed.

 

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Originally Posted by Seldom View Post
*wonders if they will 'tweak' the nonexistent/no longer existant item bids*
I hope not. I've got more than a few billion tied up in bids on nonexistent items.


@Demobot

Also on Steam

 

Posted

Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.



Nooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooo

Posi is like a hazing ritual. Leave it be as a brutal test of will.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

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Quote:
Originally Posted by Demobot View Post
I hope not. I've got more than a few billion tied up in bids on nonexistent items.
I'm sure they'd give people a headsup about a change like that. The sound of people running from the game permanently would be thunderous if suddenly they were out several billion inf.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

This issue delivers. *thumbsup*


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Hooray! Positron Task Force update is about three years overdue.

On the other hand, I actually don't like that you'll soon be able to do a Silver Mantis SF without a mission computer. It's the only thing that that blasted SG base item is good for.


@Celestial Lord and @Celestial Lord Too

 

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*Headasplode*




*Noise out of hole in neck* Ohmigosh.


 

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Is the ocean reflected in her boobs?

Not that I really like those, but curious if that's what I'm seeing. >_>

Anyway, where is the information about a Trick Arrows buff? There's going to be one, right? ...Right?


Trickshooter's Characters | @Trickshooter @Brightside

 

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Animated Tails
No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.

w00t!

I don't think I'm a 'cat girl' per say, just a girl that loves kitties and this is ROCKIN!






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~ The Earthguard ~

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
Hooray! Positron Task Force update is about three years overdue.

On the other hand, I actually don't like that you'll soon be able to do a Silver Mantis SF without a mission computer. It's the only thing that that blasted SG base item is good for.
You'll still be able to start one from the computer, if you really want the nostalgia.

I'd rather they make more use of the tech, myself. It would actually fit more with their original idea, where all your missions came from a computer.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

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"Increased Mission Count: You can now have seven active missions (previously three)."

This made me happy as well. 17 is all win so far.


YMMV---IMO
Ice Ember

 

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Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
nice


YMMV---IMO
Ice Ember

 

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Quote:
Originally Posted by NetMinder View Post
Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.



Nooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooo

Posi is like a hazing ritual. Leave it be as a brutal test of will.
I so agree.. I know everyone hates it, but why not add some other low lvl TF/SF for the lowbies


edit... still no squirrel tails for the Nut collectors


Lead Squirrel at Dr. E Spider robotic site #643

Nothing saids its your spot like an ourob. Portal dropped on the ground.

 

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Quote:
Originally Posted by prvtslacker View Post
I so agree.. I know everyone hates it, but why not add some other low lvl TF/SF for the lowbies


edit... still no squirrel tails for the Nut collectors
All we know is that we are getting animated tails.

As to what tails we are getting, we don't know and the only people who know are the Devs, and marketing won't let them talk.


In the Arena of Logic, I fight unarmed.

 

Posted

Quote:
Originally Posted by Demobot View Post
I hope not. I've got more than a few billion tied up in bids on nonexistent items.
/Signed


Space reserved for a super awesome Signature, someday...

 

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Poor, poor Cryptic, to have their new, shiny game outdone (again) by Paragon Studios' simple wish to improve the game experience for its players. Good work, Paragon Studios.


 

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Hmmm, must do some more Speed Posi's until I find out more about this "separated into 2 halves" thing. But I heartily agree it is long overdue for a visual upgrade.


Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury

 

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Quote:
Originally Posted by TFury View Post
But I heartily agree it is long overdue for a visual upgrade.
Quote:
Originally Posted by Silas View Post
Ain't nothin' gonna help yo' ugly mug
Turninng off the monitor always help.


Lead Squirrel at Dr. E Spider robotic site #643

Nothing saids its your spot like an ourob. Portal dropped on the ground.