And yet another question....


4shes

 

Posted

with the cost of items on the market, it doesnt feel like a lot

honestly it doesnt really matter too much to me because most of my toons rarely see 1 billion (the highest i ever had was about 1.3 billion), and as soon as i get enough i usually spend it on IOs and stuff (trying to purple out like 15 toons is VERY expensive and takes forever to make that much)

i know originally the reason that the limit was 2 billion was due to just the size of the memory needed for the variable, when the game was made the largest size variable could be about 2.3 billion, but they cut it off at 2 billion to avoid issues and provide a round number, although i dont know if they even plan to increase it (since tech has gotten better in the last 6 years)


 

Posted

There's really nothing to discuss, with how much money floats around this game now days a 2 bil cap is utterly ridiculous. I don't run a lot of characters now days and usually delete old ones so I have to make mule toons that just sit at Wents with money. It's very annoying.


Space reserved for a super awesome Signature, someday...

 

Posted

The cap definitely needs to be raised... inflation and wentworths has really made 2billion seem very low. Like most I rarely see 1 billion but can say after PERC that most of you do need the cap raised!!!


[IMG]http://www.go123design.com/brandon/SIGS/dazzsig.jpg[/IMG]
[URL="http://www.kjsr.net"]Host of KJSR.net's The Marvelous Mix (Friday at 11pm EST)[/URL] [B]l[/B] [URL="http://dazzmarvelous.blogspot.com"]The Dazz Blog[/URL]

 

Posted

I personally think it's a godsend for us mortals. Yes yes I know you epeen marketeers and uberfarmers need an easier way to stash your horde but really you own everything already anyways. Raising the influence cap only puts greater distance between the masses and the elite.

i think a comprimise would be to have a global bank account in which one could have access to all hero influence or villain infamy while on a particiular account. The cap would stay at 2 billion that could be carried on a toon at any one time. and perhaps a cool accolade power would be a portable atm (much like the portable workbench) once a character earns the Leader badge (500 million inf) which gives you access to your global bank account for 5 minutes and recharges every 30 minutes.

This is a win for everyone as logging in multiple accounts to transfer or pool influence to large purchases deters many from bidding on WW items. so mortals like me would be more likely to purchase bigger ticket items from WWs/BMs making you eliteists even richer. When you make influence easier to access it is more readliy spent. That is a proven fact of capitolism.

so to summarize Keep the cap Globalize influence/infamy, everyone wins.


Your PvP host with the most.

4shes and Enigma 2v2 PvP

Open your Eyes to I13 PvP

An Introduction to I14 PvP

 

Posted

and heck since there is already an engine in place to split rewards (level pacting and XP debt) they could even place a setting that directly deposits funds earned from kills/farming/TFs into the global bank or split it between the toon and the global account. man i am on fire


Your PvP host with the most.

4shes and Enigma 2v2 PvP

Open your Eyes to I13 PvP

An Introduction to I14 PvP

 

Posted

Yep, the 2 billion infamy / influence cap is actually a programming limitation. It's something that the programming language can't go beyond.


@Celestial Lord and @Celestial Lord Too

 

Posted

If i may quote Wu-Tang investments, "Diversify your bonds, *******"

and we all know Wu-Tang clan aint nuthin to **** with...


 

Posted

If you've got inf burning a hole in your pocket, overpay for stuff in the market. You're not using it anyway, so why not let someone else have something nice?


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

I'll hold on to some of that for you.


For a small fee.


In the Arena of Logic, I fight unarmed.

 

Posted

Quote:
Originally Posted by Gulver View Post
I'll hold on to some of that for you.


For a small fee.
Well, that's the core of banking


@Golden Girl

City of Heroes comics and artwork

 

Posted

100%


100 sound smaller compared to 2,000,000,000, right?


In the Arena of Logic, I fight unarmed.

 

Posted

Quote:
Originally Posted by Beetle_King View Post
If i may quote Wu-Tang investments, "Diversify your bonds, *******"

and we all know Wu-Tang clan aint nuthin to **** with...
LMAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Another Dave chappele fan awesome!!!


Global@SteelDominator

 

Posted

To elaborate on this technical issue some have mentioned.

Currently the inf amounts are stored in a 32-bit signed integer, which can hold anywhere from -2,147,483,648 to 2,147,483,648 (2^31 bits plus one "flip bit" to show positive or negative). The could theoretically drop the ability to deal with negative numbers and push it to hold 0 to 4,294,967,296 (2^32) and not have to increase the storage size, but its hard to say what kind of technical implications this would have in other areas.

If they were to increase the inf amount to a 64-bit integer, it could hold -9,223,372,036,854,775,808 to 9,223,372,036,854,775,808 or 0 to 18,446,744,073,709,551,615, but this poses a problem with storage (as well as the problems involved in changing the system to use this size of a number).

In layman's terms, it would require them to double the storage space required for the inf amount, as well as the extra server processing power that is required to do 64-bit integer math. Not to mention the programming work required may be a ridiculous amount depending on how many systems would have to be changed in order to deal with these new numbers.


 

Posted

Having recently had to find ways around the influence cap, I agree that it's lame, but I think players with 2+ billion inf on a single character are probably the extreme minority. I'd like to see it raised, but I don't expect to see that happen.


@Demobot

Also on Steam

 

Posted

You can still store way more than 2bil on a toon. Go to went's, find a lvl 53 IO (all over the place) and bid 2billion. Then do that however many times you need to. If you don't want to waste a slot, just do this on a toon that you don't ebil marketeer on. It's still not as good as having the inf cap raised (which will never happen) but it allows you to store 34bil on a single toon instead of 2bil.

I think there are some badges that give you more slots so you could go beyond that but I am not sure how many attainable slots there are and the work required to get them.

If you STILL need a way to store more cash monies on a single toon, I think you would have much better luck asking for more slots in WW.


EDIT: For those who need clarification, lvl 53 IOs exist on the market but are never dropped so there is no chance of your bid ever being filled.


 

Posted

Quote:
Originally Posted by Stray Kitten View Post
In layman's terms, it would require them to double the storage space required for the inf amount, as well as the extra server processing power that is required to do 64-bit integer math. Not to mention the programming work required may be a ridiculous amount depending on how many systems would have to be changed in order to deal with these new numbers.
Horse-****.

First, we are talking an increase of 32bits of data (4 bytes). Considering the amount our characters already take, trivial. Even on a massive scale of millions of characters. For every 250M characters, thats 1Gbyte of additional space.

The servers are all fully capable of long double math already. 64-bit int support is already there. The CPUs likely have 64-bit data bus already so no loss on the retrieve and store functions.

You dont have to completly open the inf limit to 2^64. Just define a limit to be 9,999,999,999 if you want to give almost a 5 fold increase to the amount the players can hold. Since everything is already 10 digit capable, you need not modify anything else IF they were smart and have a single API package that handles inf limiting vs in everyone's specific packages.

But lets face it, this isnt a technical issue. Its economy. If the max price for something went up to 9,999,999,999, don't you think the PvP and Ultra's would likely also increase in price accordingly? This is not in the best interest of the majority of the players. The inf cap serves its purpose as keeping the economy within certain levels.



IMHO, the solution to this comes in the form of an SG Bank. Yeah yeah, not everyone wants to be an in SG... make a 1 man one if you want to. Anyways, allow a high inf cap for the SG, like 100B. Adds 64bits to the SG info file size. And there are alot less SGs than players. This allows players to store money in the SG but still retain the cap on transactions via the in-game markets. Yeah yeah, people could loot the SG bank, no different than looting the IO bins. Its not a perfect solution, has some API issues to work on, but its something that has been tossed around for a while anyways.

net


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

Quote:
Originally Posted by NetMinder View Post

But lets face it, this isnt a technical issue. Its economy. If the max price for something went up to 9,999,999,999, don't you think the PvP and Ultra's would likely also increase in price accordingly? This is not in the best interest of the majority of the players. The inf cap serves its purpose as keeping the economy within certain levels.

net
Horseshit.

Sorry, I thought all the cool kids were doing it.

The PvP IOs and purple IO prices being so high is a result of scarcity, thanks to the AE farming boom and the rep timer on PvP recipes. It's also due to the vastly increased spending power of a 50 since the influence fix.

You already can (and people already do) pay more than 2b for pvp IOs via multiple trades. Prices would not raise accordingly simply because the inf cap got raised. People selling pvp IOs for 3-4b would probably still sell them for 3-4b, it would just be easier.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Thats my point. There are ways around the 2B cap, but they require additional steps and really only work from a single server perspective. The devs know the players will find ways around things like that, but from a swapping across servers, this is an acceptable limitation.

Yes you can arrange an elaborate swapping of IOs and money on the side across servers, but the devs figure it would be too much hastle.

The main reason behind my HS call was the ducking out that its a technical limitation. It's not. Not even close.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

Quote:
Originally Posted by Beetle_King View Post
If i may quote Wu-Tang investments, "Diversify your bonds, *******"

and we all know Wu-Tang clan aint nuthin to **** with...
I never had you pegged for a Clan fan, then someone pointed Dave Chapelle. I knew da Clan was too good for you! Heh....


 

Posted

Quote:
Originally Posted by NetMinder View Post
Horse-****.

First, we are talking an increase of 32bits of data (4 bytes). Considering the amount our characters already take, trivial. Even on a massive scale of millions of characters. For every 250M characters, thats 1Gbyte of additional space.

The servers are all fully capable of long double math already. 64-bit int support is already there. The CPUs likely have 64-bit data bus already so no loss on the retrieve and store functions.

You dont have to completly open the inf limit to 2^64. Just define a limit to be 9,999,999,999 if you want to give almost a 5 fold increase to the amount the players can hold. Since everything is already 10 digit capable, you need not modify anything else IF they were smart and have a single API package that handles inf limiting vs in everyone's specific packages.

But lets face it, this isnt a technical issue. Its economy. If the max price for something went up to 9,999,999,999, don't you think the PvP and Ultra's would likely also increase in price accordingly? This is not in the best interest of the majority of the players. The inf cap serves its purpose as keeping the economy within certain levels.



IMHO, the solution to this comes in the form of an SG Bank. Yeah yeah, not everyone wants to be an in SG... make a 1 man one if you want to. Anyways, allow a high inf cap for the SG, like 100B. Adds 64bits to the SG info file size. And there are alot less SGs than players. This allows players to store money in the SG but still retain the cap on transactions via the in-game markets. Yeah yeah, people could loot the SG bank, no different than looting the IO bins. Its not a perfect solution, has some API issues to work on, but its something that has been tossed around for a while anyways.

net
So apparently I offended you some how? I was just trying to shed some light on what people kept referring to as a "technical issue" and demystify that some and I was called a liar.

Maybe I was a bit hasty in pointing out that it would probably cause more overhead, but neither of us truly can say with any certainty what changing from a 32-bit to a 64-bit integer would entail. Yes, you could change to a 34-bit number (the smaller unsigned value that could hold 9,999,999,999) but that would require use of a non-standard data type that we can't say for sure that the language they're using can even handle (I've heard rumor that they use a lot of Python, which I'm unfortunately not familiar enough with to know one way or the other).

Honestly, for all we know, they're using some outdated compiler that doesn't handle large integers.

So either way, we both made a lot of assumptions that probably shouldn't have been made, but I don't appreciate being made out to be a liar.