Plant/Storm or Earth/Storm
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Plant/Storm - it comes off more as a one trick pony, but what a trick! With recharge bonuses, Seeds of Confusion can easily be stacked to neuter anything in its path that isnt resistant to confuse. Roots does 2x the damage of other AoE immobilizes (stone cages included), so that, combined with creepers, great AoE damage can be had even before figuring in lightning storm and tornado. The downside? Aside from SoC, plant really does not offer much AoE control, there are times you wish you had it. Vines pales insignificantly next to Volcanic Gases.
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To the OP:
Plant/Storm if you plan to solo at all before lvl 35ish. This build is actually great for both teams and solo, but of the two choices, Plant/Storm can solo well by lvl 10, Earth/Storm doesn't do damage till the mid to late 30s.
Earth/Storm if you team. After lvl 35, Earth/Storm becomes easily soloable, but before that, even with Veteran attacks and tons of procs it is marginal. On teams it is AMAZING.
On Stalagmites: Not even marginally mediocre. Stalagmites is a true gem of a control.
When I was playing my Fire/Rad regularly (several years ago) Flash Fires did often provoke an alpha strike during the animation. I was able to mitigate it a good deal by casting it at maximum range and using Smoke first. I don't know if it's changed since I was using it regularly.
Flashfire will sometimes cause aggro if you activate it within a mob's perception range and they're looking at you when you cast it.
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To the OP:
When I was playing my Fire/Rad regularly (several years ago) Flash Fires did often provoke an alpha strike during the animation. I was able to mitigate it a good deal by casting it at maximum range and using Smoke first. I don't know if it's changed since I was using it regularly. |
With Flash Fire however the ground starts to flicker during the animation and the mob reacts, sometimes they start to run but occasionaly I've taken damage.
Could be partly down to slopiness on my part by getting a little too close but as I said never had it with Stalagmites - certainly the better stun of the two.
Wormhole..hhhhhmmmm......fun but poor for general use!!
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
This pretty much ties in with my experience; I've never taken any damage during the animation with Stalagmites.
With Flash Fire however the ground starts to flicker during the animation and the mob reacts, sometimes they start to run but occasionaly I've taken damage. Could be partly down to slopiness on my part by getting a little too close but as I said never had it with Stalagmites - certainly the better stun of the two. Wormhole..hhhhhmmmm......fun but poor for general use!! |
This pretty much ties in with my experience; I've never taken any damage during the animation with Stalagmites.
With Flash Fire however the ground starts to flicker during the animation and the mob reacts, sometimes they start to run but occasionaly I've taken damage. Could be partly down to slopiness on my part by getting a little too close but as I said never had it with Stalagmites - certainly the better stun of the two. Wormhole..hhhhhmmmm......fun but poor for general use!! |
But Stalagmites is overall a slightly better power. Faster animation, and the -20% Defense is better than the slightly more damage from Flashfire.
(By the way, the power name is "Flashfire" not "Flash Fires" or "Flashfires." No "s.")
Wormhole is a fun power, but I find it far more useful solo than on teams. Optimum use requires a few seconds set-up time. I like to target a foe, then find something to hide behind to prevent the attacks from the foes notified. Then I throw them into a wall or corner if one is handy. However, I wish Wormhole would add falling damage if you wormhole the foes straight up into the air -- it just makes sense.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
However, I wish Wormhole would add falling damage if you wormhole the foes straight up into the air -- it just makes sense.
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Wormhole gets very popular with teams when looking at rooms with multiple platforms stacked with Nemesis troops. Make sure and put some Range enhancements in Wormhole, and you should be able to stand just outside the door and snatch the Nems from the platform and dump them, stunned, into the hallway. The other option is to have a Tank charge in and get shot by every Nem on every level all at once. Some Tanks have no problem with it, but most conclude that Wormholing the foes to the hallway is faster and healthier, and teams love it at that point.
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La-la-la...I am not listening...la-la-la...need to get my current toon to 50 before I create yet another alt....
One-trick pony? I'd describe plant/storm as "always one more trick up your sleeve". SoC not yet recharged? You've got Vines and Spore Burst for hard control, Carrion Creepers and Fly Trap to tank for you, Freezing Rain to knock them on their backs, and Gale and Tornado to send them flying. Once you've disrupted the alpha strike, you've got Snow Storm to prevent them from attacking as often, Hurricane to keep them away from you (and provide a hefty to-hit debuff if you can corner them), and Strangler to lock down any particularly problematic opponents.
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I have one of each in the 30's. Both with pet on the plant and earth side.
I like them both for different play styles.
When I'm in a back of the room sort of mood, I can play my earth/storm.
Up front and zooming around the room, my plant/storm.
They each perform very well in the circumstances that they're built for.
If I had to choose and delete one (a gun at my head would really be the only reason :P ) I'd have to get rid of my earth/storm and only because I have an earth/kin that I love more.
YMMV
Justice
Everwood
Triumph
The Trust
I'll check though to make sure its not just old age settting in
Wormhole is the only one of the lot with a specific "Wait for a bit" clause added to it's stun but like I said there could be animation issues with Flashfire. I've had them with several Trick Arrow powers.