Plant/Storm or Earth/Storm


Amy_Amp

 

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Originally Posted by Psiphon View Post
I'll check, it's been a while since I've played one of my Fire trollers, I'm pretty certain they are notified as I can remember being surprised by them looking at me or running during the activation.

I'll check though to make sure its not just old age settting in
It could be server and/or animation issues too. I've had some weird happenings with Stuns sometimes, things doing the high-speed shuffle and stuff (my Stone/Fire Brute for example has all sorts of weirdness from combos of Fault and Tremor).

Wormhole is the only one of the lot with a specific "Wait for a bit" clause added to it's stun but like I said there could be animation issues with Flashfire. I've had them with several Trick Arrow powers.


 

Posted

Quote:
Originally Posted by Psiphon View Post
I'll check, it's been a while since I've played one of my Fire trollers, I'm pretty certain they are notified as I can remember being surprised by them looking at me or running during the activation.

I'll check though to make sure its not just old age settting in
I pulled out my Fire/Rad yesterday to run a couple of missions to see how well he could handle +8 spawns. I'm pretty sure that the foes did not get notified from Flashfire . . . they might run around while stunned, sometimes pretty fast, but they don't attack unless they are missed or the mag isn't high enough to mez them.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

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Originally Posted by kinaki View Post
Plant/Storm - it comes off more as a one trick pony, but what a trick! With recharge bonuses, Seeds of Confusion can easily be stacked to neuter anything in its path that isnt resistant to confuse. Roots does 2x the damage of other AoE immobilizes (stone cages included), so that, combined with creepers, great AoE damage can be had even before figuring in lightning storm and tornado. The downside? Aside from SoC, plant really does not offer much AoE control, there are times you wish you had it. Vines pales insignificantly next to Volcanic Gases.
One-trick pony? I'd describe plant/storm as "always one more trick up your sleeve". SoC not yet recharged? You've got Vines and Spore Burst for hard control, Carrion Creepers and Fly Trap to tank for you, Freezing Rain to knock them on their backs, and Gale and Tornado to send them flying. Once you've disrupted the alpha strike, you've got Snow Storm to prevent them from attacking as often, Hurricane to keep them away from you (and provide a hefty to-hit debuff if you can corner them), and Strangler to lock down any particularly problematic opponents.


 

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Originally Posted by Local_Man View Post
they might run around while stunned, sometimes pretty fast,
I *loathe* this bug. So damned annoying (especially for my toon it affects the most, a Stone/Fire Brute. No AOE Immob yet ).


 

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To the OP:

Plant/Storm if you plan to solo at all before lvl 35ish. This build is actually great for both teams and solo, but of the two choices, Plant/Storm can solo well by lvl 10, Earth/Storm doesn't do damage till the mid to late 30s.

Earth/Storm if you team. After lvl 35, Earth/Storm becomes easily soloable, but before that, even with Veteran attacks and tons of procs it is marginal. On teams it is AMAZING.

On Stalagmites: Not even marginally mediocre. Stalagmites is a true gem of a control.

When I was playing my Fire/Rad regularly (several years ago) Flash Fires did often provoke an alpha strike during the animation. I was able to mitigate it a good deal by casting it at maximum range and using Smoke first. I don't know if it's changed since I was using it regularly.


 

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Flashfire will sometimes cause aggro if you activate it within a mob's perception range and they're looking at you when you cast it.


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Originally Posted by Sweetmeat View Post
To the OP:

When I was playing my Fire/Rad regularly (several years ago) Flash Fires did often provoke an alpha strike during the animation. I was able to mitigate it a good deal by casting it at maximum range and using Smoke first. I don't know if it's changed since I was using it regularly.
This pretty much ties in with my experience; I've never taken any damage during the animation with Stalagmites.
With Flash Fire however the ground starts to flicker during the animation and the mob reacts, sometimes they start to run but occasionaly I've taken damage.

Could be partly down to slopiness on my part by getting a little too close but as I said never had it with Stalagmites - certainly the better stun of the two.

Wormhole..hhhhhmmmm......fun but poor for general use!!


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

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Originally Posted by Psiphon View Post
This pretty much ties in with my experience; I've never taken any damage during the animation with Stalagmites.
With Flash Fire however the ground starts to flicker during the animation and the mob reacts, sometimes they start to run but occasionaly I've taken damage.

Could be partly down to slopiness on my part by getting a little too close but as I said never had it with Stalagmites - certainly the better stun of the two.

Wormhole..hhhhhmmmm......fun but poor for general use!!
Wormhole is superb solo imo, but pretty meh on teams. Unless you're playing Fetch with the Scrapper of course. That never gets old (for the Controller). Of course I'm basing that on a Grav/TA where the ability to dump a spawn into a corner (or another spawn) so you can flambe them all is the highlight of the sets.


 

Posted

Quote:
Originally Posted by Psiphon View Post
This pretty much ties in with my experience; I've never taken any damage during the animation with Stalagmites.
With Flash Fire however the ground starts to flicker during the animation and the mob reacts, sometimes they start to run but occasionaly I've taken damage.

Could be partly down to slopiness on my part by getting a little too close but as I said never had it with Stalagmites - certainly the better stun of the two.

Wormhole..hhhhhmmmm......fun but poor for general use!!
Flashfire has a longer animation tha Stalagmites, and the stun comes at the end of the animation. Thus, if you are in perception range the foes might attack. However, that's not the same as the power notifying the foes. A little stealth or taking care to stay out of perception range takes care of the problem. This is another good reason to get a Stealth IO in your controllers.

But Stalagmites is overall a slightly better power. Faster animation, and the -20% Defense is better than the slightly more damage from Flashfire.

(By the way, the power name is "Flashfire" not "Flash Fires" or "Flashfires." No "s.")

Wormhole is a fun power, but I find it far more useful solo than on teams. Optimum use requires a few seconds set-up time. I like to target a foe, then find something to hide behind to prevent the attacks from the foes notified. Then I throw them into a wall or corner if one is handy. However, I wish Wormhole would add falling damage if you wormhole the foes straight up into the air -- it just makes sense.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

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Originally Posted by Local_Man View Post
However, I wish Wormhole would add falling damage if you wormhole the foes straight up into the air -- it just makes sense.
Since the Devs are not the Federal Government, they EVENTUALLY do many things to bring the game in line with Common Sense, so there is still hope. But an appeal that something "just makes sense" usually has no effect in most venues.

Wormhole gets very popular with teams when looking at rooms with multiple platforms stacked with Nemesis troops. Make sure and put some Range enhancements in Wormhole, and you should be able to stand just outside the door and snatch the Nems from the platform and dump them, stunned, into the hallway. The other option is to have a Tank charge in and get shot by every Nem on every level all at once. Some Tanks have no problem with it, but most conclude that Wormholing the foes to the hallway is faster and healthier, and teams love it at that point.


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La-la-la...I am not listening...la-la-la...need to get my current toon to 50 before I create yet another alt....


 

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Originally Posted by Katie V View Post
One-trick pony? I'd describe plant/storm as "always one more trick up your sleeve". SoC not yet recharged? You've got Vines and Spore Burst for hard control, Carrion Creepers and Fly Trap to tank for you, Freezing Rain to knock them on their backs, and Gale and Tornado to send them flying. Once you've disrupted the alpha strike, you've got Snow Storm to prevent them from attacking as often, Hurricane to keep them away from you (and provide a hefty to-hit debuff if you can corner them), and Strangler to lock down any particularly problematic opponents.
I would view Plant as the more one trick pony versus Plant/storm. Seeds is by far the best tool Plant has. Vines is on a long timer. Spore Burst is a sleep, which is only really useful on a real level when soloing. On teams it's fairly mediocre. Fly Trap, oh how you make me forget Plant gets a pet. Creepers are awesome though. I still say /ta is the best match for Plant. Seeds + stacked -res + a lit Oil Slick.


 

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I have one of each in the 30's. Both with pet on the plant and earth side.

I like them both for different play styles.

When I'm in a back of the room sort of mood, I can play my earth/storm.

Up front and zooming around the room, my plant/storm.

They each perform very well in the circumstances that they're built for.

If I had to choose and delete one (a gun at my head would really be the only reason :P ) I'd have to get rid of my earth/storm and only because I have an earth/kin that I love more.

YMMV


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