Grav/FF solo?
Hi,
I'm new to CoX and so far I've tried out Tanks and Scrappers and thought I'd give a controller a try. I like to build characters based on concept and not really on putting to together things just to make the best character I can. I looked over what is available and thought that a Gravity/Force Field controller would be something I'd like. (I'm sure that I'm not the first and doubt I'll be the last) Hopefully this has not been asked and answered. I looked over the guides and did some searches but did not find anything that helped. Anyway, hears the thing. While I like teams, I also play solo, allot, and I need my characters to be able to survive on their own as well as part of a team. The question is, can this combo survive solo. I've only done the tutorial with this character and one mission from the first contact and I've found this extremely difficult and extremely slow. Is there anything that I can do to make this a solo friendly character? Does it get better as the character matures? If I was going to build this character strictly for solo play what type of choices should I make as far as powers are concerned? |
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Hi,
I'm new to CoX and so far I've tried out Tanks and Scrappers and thought I'd give a controller a try. I like to build characters based on concept and not really on putting to together things just to make the best character I can. I looked over what is available and thought that a Gravity/Force Field controller would be something I'd like. (I'm sure that I'm not the first and doubt I'll be the last) Hopefully this has not been asked and answered. I looked over the guides and did some searches but did not find anything that helped. Anyway, hears the thing. While I like teams, I also play solo, allot, and I need my characters to be able to survive on their own as well as part of a team. The question is, can this combo survive solo. I've only done the tutorial with this character and one mission from the first contact and I've found this extremely difficult and extremely slow. Is there anything that I can do to make this a solo friendly character? Does it get better as the character matures? If I was going to build this character strictly for solo play what type of choices should I make as far as powers are concerned? |
Forcefield is generally viewed as a weak secondary for solo. The best powers are Personal Force Field, one of the best "panic button" powers in the game, and Dispersion Bubble which gives you partial mez protection and some defense. You also get some knockback powers, but nothing to make your primary better. The two ally-only shields are great for teaming, however.
The combo of Grav/FF has two Phase powers -- but since I hate Phase powers, that doesn't exactly make it appealing to me. I have a Grav/Storm in the 40's that I like very much, but Grav/FF is not a combo I would play, and it's a pretty rare combo. It certainly can be played effectively if you really want to for concept reasons, but it will be slow.
Now my Grav/Storm is a great character who has been mostly solo'ed, but I have a lot of experience with Controllers and especially with Storm. I generally suggest an Illusion/Radiation Controller as a first controller, as it works great solo or teamed, is easy to play fairly well but is complex enough for advance strategies later on. See my guide, linked in my sig, if you want to try it.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I had a feeling. This one does okay solo as long as there are no more than 2 enemies to deal with (at level 3, so 2 attacks). Throw in a third enemy and by the time one of the attacks recharges it's too late and I'm hitting the personal FF and running or taking quite a bit of damage.
I wanted to check before I got too attached after I did that first mission. I don't mind taking a little extra time, but it was basically a one room mission (in the sewer with one main pipe leading up to one main room) and it took me between 20 an 30 minutes to complete. After that I thought, "wow, I don't know if I can deal with this". It was quite tedious, mostly due to the fact that there is no really effective shielding of any kind with FF.
Would've been better if the PFF was a little less effective and would let your attacks out rather than completely impenetrable in both directions. Not to mention that it is not actually completely impenetrable, some attacts do get through it, so not allowing attacks to get out is rather... umm... what's the word... stupid?
In a making sense type of way, manipulating gravity kinda goes nicely with manipulating force fields from a science point of view.
Like I said, I like teams okay (in my own way), but the idea of never being able to take a character out solo is just not very appealing to me. When I like teams is when there heroes working together for mutual support to get through a tough spot. what I don't like is being part of an 8 person team just so that the team can be full and it doesn't really matter who or what I am as long as I'm filling a slot. I like big teams for events and GM's but as a general rule I like smaller groups. What I have are a few friends so far that enjoy the same type of play. Most seem to count on full teams and finding those that are happy with just 2 to 4 on a team is difficult. So the idea of searching for that type of player every time I play a character....
I had a feeling. This one does okay solo as long as there are no more than 2 enemies to deal with (at level 3, so 2 attacks). Throw in a third enemy and by the time one of the attacks recharges it's too late and I'm hitting the personal FF and running or taking quite a bit of damage.
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Because Lift, Force Bolt and Propel all take the mob out of commission for some period of time due to knockup/knockback, you can "juggle" your enemies. By constantly switching targets you keep them held or knocked down and whittle away at their hit points. Your single-target hold (Gravitational Distortion) is also very useful, as it does some damage. (I often slot my holds for damage for this reason.)
Controllers get a big damage boost from Containment (your damage is increased when you attack a held foe). Generally, when I play a character like this I'll hold one mob, hit another one with Force Bolt to take him out of commission for a time, hit another with Lift, then hit the held one with Propel (which does a lot of damage because of Containment), then by that time the hold is recharged and you can hold the one that's getting up from being knocked back from Force Bolt, then you can slam the third one with Lift again.
You cycle through them, eventually applying your hold to each one so you get the Containment damage bonus. Propel will eventually do a lot of damage when it's fully slotted, so you can take mobs down at a fairly decent clip.
When you learn to play this way you'll be able to solo missions easily at normal difficulty. You'll even be able to hold bosses in with a combination of your hold, a knockback/knockup power to keep them busy while your hold is recharging, and then another hold. Obviously you want to have high recharge, so you may want to take Hasten and put recharge enhancements in your hold.
You can also take Air Superiority, which is a very nice attack that damages enemies as well as knocking them up. It's easy to make the recharge on AS low enough so that you can keep bosses permanently out of commission by constant application of AS.
But the damage on this set is all Smashing, and since a lot of enemies are more resistant to Smashing it will generally take you longer to put them down than certain other sets.
I had a feeling. This one does okay solo as long as there are no more than 2 enemies to deal with (at level 3, so 2 attacks). Throw in a third enemy and by the time one of the attacks recharges it's too late and I'm hitting the personal FF and running or taking quite a bit of damage.
I wanted to check before I got too attached after I did that first mission. I don't mind taking a little extra time, but it was basically a one room mission (in the sewer with one main pipe leading up to one main room) and it took me between 20 an 30 minutes to complete. After that I thought, "wow, I don't know if I can deal with this". It was quite tedious, mostly due to the fact that there is no really effective shielding of any kind with FF. Would've been better if the PFF was a little less effective and would let your attacks out rather than completely impenetrable in both directions. Not to mention that it is not actually completely impenetrable, some attacts do get through it, so not allowing attacks to get out is rather... umm... what's the word... stupid? In a making sense type of way, manipulating gravity kinda goes nicely with manipulating force fields from a science point of view. Like I said, I like teams okay (in my own way), but the idea of never being able to take a character out solo is just not very appealing to me. When I like teams is when there heroes working together for mutual support to get through a tough spot. what I don't like is being part of an 8 person team just so that the team can be full and it doesn't really matter who or what I am as long as I'm filling a slot. I like big teams for events and GM's but as a general rule I like smaller groups. What I have are a few friends so far that enjoy the same type of play. Most seem to count on full teams and finding those that are happy with just 2 to 4 on a team is difficult. So the idea of searching for that type of player every time I play a character.... |
Then at 26, you can get Wormhole. Combine it with Thunderclap at 28 to stack stuns and even stun bosses. Then at 35 and 38, you get damage powers that really help a lot.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
@Rodion, I appreciate the pointers, and I have been experimenting. Realized right away that I needed to be constantly switching targets, but right now (like I said, level 3) I've only got 2 powers on Grav. So, I hit one with the fist and then switch targets and hit with the second. Now if there are three I'm waiting for one of these to recharge while the third guy charges me and I've got nothing I can do but either run or hit him with brawl. (Actually, when I'm in a team with my tank I constantly switch targets, when I play a tank in a team I'm not there to take the enemy down, I'm there to keep the focus on me... I love being the center of attention and I'm jealous when an enemy attacks anyone else. It's about me, my, I
To be honest, I haven't completely given up on the idea. I had planned on taking filght, so there is hover, which gives some protection and helps get out of reach plus AS for a decent attack and will knock them away. Not sure what other pools would be affective....
Obviously you want to have high recharge, so you may want to take Hasten.
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@Local Man
I may end up trying the Grav/Storm or the Illusion/Rad combos. To be honest, I'm just trying new things to see what I like. Like I said, I'm new here. I'd really like to try as many different things as I can and I have planned to give your guides a serious read through.
Is that in the Super Speed pool? Haven't given that much thought, I have thought about taking some of the teleport powers, so that means I'd be juggling trying to take things from at least 3 pools.... I've seen the comment that says I can have up to 4 pools.... does that include ancillary? I was also thinking about a couple of the powers from fitness so that is 4 pools to juggle (super speed, flight, teleport and fitness :S)
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Sounds like it is not working out for you. I am leveling a grav/ff right now and it's going quick and easy, both solo and teaming. I chose to get the 4 single target powers all of which have a hard or soft control element as well as damage (two will set up containment). I also have the personal force field as a panic button when needed (seldom). I've been thinking of myself as a blaster with benefits. That concept guides my gameplay approach and makes me feel sorry for the other blasters. Dunno if this helps but I'm liking it.
Good luck.
I've got one in the mid L20's that I built purely for concept/story.
I solo virtually all of my AT's, and this one is no exception. I agree with the
ST attacks/holds for a solo player though. The AT plays like a weak blaster
to me in some ways.
Still, sensible difficulty setting and reasonable aggro management make it a "fair"
solo toon. It's neither as fast or as durable as many, but it's not the worst, or
even especially problematic if you're reasonably careful and deliberate in your
playstyle.
I've had a pretty good experience with mine (so far). If you like the toon,
I wouldn't worry to much about levelling speed...
That said, you might also want to build something else that you can switch
to periodically if its deliberate pace does begin to bother you...
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Gravity's a really good solo set.
- Propel is the highest damage Controller attack, and also the best damage-per-endurance, which is in many ways your worst enemy. The long activation time isn't a huge issue if you're on your own and the enemy are held.
- Dimension Shift can be used solo since there's no team to piss off.
Gravity Distortion, the single target hold, should be able to keep 2 enemies busy out of the box, and the third one can be dealt with by Lift and Propel (and Force Bolt). Get slotting Gravity Distortion as soon as possible.
Force Field isn't great solo. You get a panic button and mez protection as the big plusses, and nothing to increase your damage. For a Defender, I recommned adding to your Defence as much as possible, for a Controller less so because the enemies are spending a lot of time not attacking.
Together the two sets make a slow and steady blaster with decent defences and awesome controls.
I'm going to disagree a bit with what others have said. Forcefields can offer some very nice benefits to a soloist. There's no doubt that the mez protection is handy. Dispersion Bubble and either the Ice or Stone epic armor will garner 30%+ defense, making it a short trip to the softcap. Also, with few essential powers, forcefields will give you breathing room to take some power pools.
Here's the caveat, though. You want to pair it with a higher damage primary, either Fire or Plant. Just as DrMike noted, forcefields offer nothing to increase your damage so you have to come with what you've got. As a result, I find that fire/ff and plant/ff are very effective against lots of weaker enemies, but have some trouble when it comes to a tough single target.
As far as the gravity side goes, I can't offer much advice there as I'm still leveling my only gravity controller. I find wormhole very amusing, but I have to be reserved with it on teams. I'd imagine solo you could go nuts just throwing things around with it.
Oh yeah, thats the other benefit of Gravity as a solo-ist - no one complains about Wormhole.
Well, up a couple of levels and it is getting a bit better, though still slow, and I'm still getting used to the powers. For instance, Lift doesn't do much good when thrown at a held enemy on the other hand, when it is all I have available to click it's better than just waiting. I need to figure out a good system to organize the icons. I'm too used to clicking whichever one is charged and ready on tanks and scrappers. It would also help if the tab key was a bit smarter. CTRL Tab for the closest, that's useless for quick switching when nothing is moving. Tab is great if there isn't something off in the distance that can be focused on. Clicking is okay unless there are two on top of each other and you can't get the guy in the back. Would be nice if there was a way to tab through only the enemies in the same mob.
After reading the advice here I've decided to ignore most of the ally shield stuff (for now) and focus on the attacks. At 6 I will take hover, which will give a little more protection than nothing at all. Not sure how I'm going to juggle the pools (there are 3 I'm looking at) as taking pool powers will definitely extend the point where I'll feel confident as taking those will mean putting off taking some useful defense. Still not giving up...
I think this will be a really nice character to play once she matures, (I get this mostly from reading the comments). I've just got to get used to the idea that maturity will take a little longer. I'm guessing I won't really know for sure til she gets into her 20's or 30's
Well, up a couple of levels and it is getting a bit better, though still slow, and I'm still getting used to the powers. For instance, Lift doesn't do much good when thrown at a held enemy on the other hand, when it is all I have available to click it's better than just waiting. I need to figure out a good system to organize the icons. I'm too used to clicking whichever one is charged and ready on tanks and scrappers. It would also help if the tab key was a bit smarter. CTRL Tab for the closest, that's useless for quick switching when nothing is moving. Tab is great if there isn't something off in the distance that can be focused on. Clicking is okay unless there are two on top of each other and you can't get the guy in the back. Would be nice if there was a way to tab through only the enemies in the same mob.
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Remember, when you use an attack against a held target you get a 100% damage bonus due to Containment. You therefore want to be attacking held enemies, but your first priority is to get them all held so they can't attack you and subsequent attacks get the Containment bonus. So, using Lift on held targets is definitely worthwhile.
Remember, when you use an attack against a held target you get a 100% damage bonus due to Containment.
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I also queue attacks all the time. It really helps to be able to remember what you've done to each target, so that you know which one needs to be held next.
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Can you queue up more if each is on a different target. And you queue the same attack on two different targets? If not then I'm not sure I understand this. I'm in the habit of always queuing my next attack as soon as the last one I queued goes off. (Although sometimes I queue before I switch targets when my clicking finger gets ahead of my tabbing finger )
OK a couple things:
Grav solo's really well with both Storm and Rad as secondaries, I am more partial to /Storm because Freezing Rain + Crushing Field + Snowstorm neuters a whole pile of bad guys. From lvl 16 onward it's a really powerful opener, so much so that Grav/Storm doesn't really need to use wormhole as an opener like most Grave builds do. The extra damage from Lightning Storm later on is just icing on the cake. Tornado can be used, but usually just on guys you've held with the single target hold, or guys you've pinned in a corner with Hurricane.
Part of the problem with lift may be the queuing you're talking about. Some holds and immobilizes have after the power is applied before they are recognized as contained. Lift activates fast enough that if you have it "queued" immediately after you are probably not getting containment for it, halving the damage you would do. I would try pausing after applying the hold or immobilize and see if it doesn't give you the bigger damage you are looking for.
This sounds like an interesting combo, on reflection.
The better defenses of /FF take some of the sting out of using wormhole, plus the stuns in wormhole and replusion bomb can stack. Also, even if it comes late, having AOE from the /FF secondary makes a grav/FF character a little more versatile. Thematically this combo is also a very nice fit for a mad scientist or a magic-slinging kind of character.
This sounds like an interesting combo, on reflection.
The better defenses of /FF take some of the sting out of using wormhole, plus the stuns in wormhole and replusion bomb can stack. Also, even if it comes late, having AOE from the /FF secondary makes a grav/FF character a little more versatile. Thematically this combo is also a very nice fit for a mad scientist or a magic-slinging kind of character. |
/FF helps but the extra control from /Rad and /Storm work far better and make you feel like a proper controller.
Grav/FF can be very frustrating especially in caves and other maps with uneven surfaces where the KB from Wormhole can be problematic - on these occasions I wish I was playing the Grav/Rad or Grav/Storm.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
I'd stay away from FF for soloing, as everyone has said before me, there are better sets for soloing, though FF and grav do seem to go together well.
I'd stay away from FF for soloing, as everyone has said before me, there are better sets for soloing, though FF and grav do seem to go together well.
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Bubbled fire monkeys are very survivable and means you can let them take the alpha without losing one or more.
I find the damage is good and FF keeps you and the pets alot safer.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
As said before, Grav/FF is a rare combonation on this game, but I think I got it beat.
How many FF/Archery Defenders do you see?
1.....ME!
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
You have read enough already so I will try to be brief and to the point.
For what you want I do not recommend Grav/ff, I am sure solo'ing is possible but it would be tremendously slow and probably not much fun.
I love, love bubbles and have a lvl 50 FF/psy defender that i love but I wouldn't use it with a gravity defender.
I have you thought about Gravity/Storm. A long time ago (5 years) I had a lvl 50 grav/ss troller. I decided to remake him recently and boy has it been fun! All controllers are going to be late bloomers and your patience will be rewarded. I usually am bored with tollers until their 30's but this guy has been a blast a whole ride. I don't remember soloing until his 30's but he does a great job at it. I can hold/immob mobs, throw on snow storm to slow them down, dish out freezing rain to keep them off their feet, thrown in my singularity to hold/tear at them, reposition them with wormhole and hurricane and they are dead in no time. I cant wait till i get thunder cloud to put above their heads and tear at them. YOu should give it a try.
If you really want to try out force field why dont you make a defender. FF/Energy blast would be fun!
Hope this helps and good luck.
I am gonna respond a little differently than the majority of folks here and say that concept trumps everything. If your character makes the most sense as a Grav-FF, then you should stick with it and discover the subtle gems that will present themselves in the set. My personal experience with Gravity control is limited, but I have tried this combination as well as played FF on MANY defenders. Here are a couple of things that come to mind when I think about this combination;
1) Status protection for Blasters/Controllers/Defenders is a very rare commodity, so even though Grav/FF would have very little in the way of DPS boosting goodness that can be found in other sets, its Defensive nature means you will be quite safe after you get into your 20s and slot dispersion bubble up a bit.
2) Gravity has a little less overall control than some other sets, and may have to wait till level 26 to get one of its nicer powers (wormhole), but look at the Knockback abilities of FF as a form of control and you can see that you have more survival tools than just Holds/Immobs. You have buffs and area management tools. The Stun aspect of Wormhole seems pretty solid in combination with repulsion bomb. Scattering mobs may not be your thing, but its a visceral enjoyment I never get tired of on my Energy Blast characters.
3) Finally, Propel is a pretty solid attack, one of the top ST attacks available to controllers. Plus you get an attack in your secondary. That is also uncommon.
So, although your damage may not seem stellar next to other combinations, thats more because you have no means of cranking it up with your secondary powers than a lack of ways to deal damage. With IOs and practice, you will be able to do quite well with this combo and SURVIVE status effects better than most squishy toons.
Good Luck
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Hi,
I'm new to CoX and so far I've tried out Tanks and Scrappers and thought I'd give a controller a try. I like to build characters based on concept and not really on putting to together things just to make the best character I can. I looked over what is available and thought that a Gravity/Force Field controller would be something I'd like. (I'm sure that I'm not the first and doubt I'll be the last)
Hopefully this has not been asked and answered. I looked over the guides and did some searches but did not find anything that helped.
Anyway, hears the thing. While I like teams, I also play solo, allot, and I need my characters to be able to survive on their own as well as part of a team. The question is, can this combo survive solo.
I've only done the tutorial with this character and one mission from the first contact and I've found this extremely difficult and extremely slow.
Is there anything that I can do to make this a solo friendly character? Does it get better as the character matures? If I was going to build this character strictly for solo play what type of choices should I make as far as powers are concerned?