Grav/FF solo?
similar to Mind's Levitate, but less damage from some unknown reason |
Solo I'd still go for Propel though. More amusing and better against tough targets.
I thought this had been remedied an issue or two back?
Solo I'd still go for Propel though. More amusing and better against tough targets. |
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
*Edit : Actually I'm not sure if it was raised to Levitate levels or to Crush levels, but I'm fairly sure it did go up.
City of Data is unfortunately out of date at the moment (go look at Electric Armor for Brutes). I'm pretty sure Lift was raised to do the same damage as Levitate in or around i16.
*Edit : Actually I'm not sure if it was raised to Levitate levels or to Crush levels, but I'm fairly sure it did go up. |
Anyway, yes, Grav/FF is slow-but-safe solo. And I do mean slow. However, it feels just as safe as a scrapper most of the time.
If your concept works with Sonic, I'd say that's a better pairing, as you get the -res in sonic, some +res for yourself, and the same mez protection.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Anyway, yes, Grav/FF is slow-but-safe solo. And I do mean slow. However, it feels just as safe as a scrapper most of the time.
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Now, it's not like a Fire/Kin, but it's comparable to other controllers. I can easily solo +0/x2, and could probably crank it up to +0/x4 without much trouble. But it's kind of pointless since it does take time to defeat mobs. Once I get all my ranged defense IOs slotted I'm guessing I'll be able to tank pretty effectively (because of the mez protection to all but sleep), and if I get Force Bubble not much will be able to touch me.
But again, the DPS issue would prevent this from being an über farming build. That doesn't bother me, though, as long as it's fun. And I still get a kick out of Propel.
If you want rare try Ice/FF, I can't remember seeing one at all.
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Spirit of Freyja
I have her at L 23 right now. Concept is to bubble, hold and push out a wicked Arctic Air if you get close to her. I may have the build on this computer. Only reason she isn't higher is because I read Local Man's Ill/Rad guide and...well....I gotz to get me one to 50!
EDIT: Found it (early version of the build - finished one is at home)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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How about my first blaster, the AR/Elec. I won't say no one has ever rolled one, but I will wager few keep them. I got him to 50, tried to make it work, and just deleted him for my Fire/EM blaster.
I run solo almost all the time. I have had a lot of experience with controllers and have played every primary / secondary set. I've always scripted out my builds on Mid's and most of the time, have done real well with the build. Here is my level 43 Grav / Force build. He's never teamed once and I've run on -1 / 3 settings No AV's. Some bosses are easier than others, and if you want, you can turn off bosses when you solo run.
I always like using the invention system where I can, but I don't start really building sets until my toon reaches 50. I will, however, insert set items I know I will be using down the road that prove to be rare and hard to get (Numina's +Regen +Recovery is my favorite).
I hope it helps.
Here is the build I've been running:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Gravity Force: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Crush -- Acc-I(A), Dmg-I(5), Dmg-I(11), Dmg-I(15), Immob-I(34)
Level 1: Personal Force Field -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(43)
Level 2: Gravity Distortion -- Acc-I(A), RechRdx-I(3), Dmg-I(3), Dmg-I(7), Dmg-I(29), EndRdx-I(34)
Level 4: Lift -- Acc-I(A), RechRdx-I(5), Dmg-I(9), Dmg-I(17), Dmg-I(17)
Level 6: Propel -- Acc-I(A), RechRdx-I(7), Dmg-I(9), Dmg-I(15), Dmg-I(29)
Level 8: Fly -- Flight-I(A), Flight-I(33)
Level 10: Crushing Field -- Acc-I(A), RechRdx-I(11), Immob-I(13), Acc-I(46), Immob-I(46)
Level 12: Hover -- EndRdx-I(A), DefBuff-I(13)
Level 14: Swift -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Gravity Distortion Field -- Acc-I(A), RechRdx-I(19), RechRdx-I(19), Hold-I(40), Hold-I(40)
Level 20: Dispersion Bubble -- EndRdx-I(A), DefBuff-I(21), DefBuff-I(21), DefBuff-I(25)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Deflection Shield -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(37)
Level 26: Wormhole -- Acc-I(A), RechRdx-I(27), RechRdx-I(27), Dsrnt-I(46)
Level 28: Insulation Shield -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(37)
Level 30: Repulsion Field -- RechRdx-I(A), RechRdx-I(31)
Level 32: Singularity -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(34), Hold-I(36), Immob-I(40)
Level 35: Repulsion Bomb -- Acc-I(A), RechRdx-I(36), RechRdx-I(36), Dsrnt-I(37)
Level 38: Force Bolt -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), DefBuff-I(42), DefBuff-I(43), DefBuff-I(43)
Level 44: Mind Over Body -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: World of Confusion -- Acc-I(A), EndRdx-I(48), Conf-I(48), Conf-I(48)
Level 49: Psionic Tornado -- Acc-I(A), Dmg-I(50), Dmg-I(50), RechRdx-I(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
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Demonfest - 50 - Demon / Thermal Mastermind
Covered Shadow - 50 - Dark Melee / Shield Scrapper
I was under the impression that you can only queue one thing at a time.
Can you queue up more if each is on a different target. And you queue the same attack on two different targets? If not then I'm not sure I understand this. I'm in the habit of always queuing my next attack as soon as the last one I queued goes off. (Although sometimes I queue before I switch targets when my clicking finger gets ahead of my tabbing finger )
On Lift: the damage on Lift (similar to Mind's Levitate, but less damage from some unknown reason) does not come until the end of the animation. However, even if the foe is held (Grav. Dist.), you will still get the damage at the same time as if the foe had been thrown into the air -- you get the damage but not the knockdown. If the foe is held or immobilized (or slept or stunned), then you get Containment doubling the damage. If the foe is held, you shouldn't care about the knockdown since it provides no benefit. One of Gravity's unique aspects is that the immobilize powers, Crush and Crushing Field, do not stop knockdown, so you can still get Lift's knock-up with immob on the foes.
However, if you don't have it, I suggest Propel over Lift for solo play. Get it at level 6 and love both the huge damage (doubled with Containment) and the fun animation. There is something satisfying about clobbering a foe with a forklift or a stone gargoyle. With Grav/FF and skipping the ally shields, you should be able to fit in both Propel and Lift, plus Crush and Grav. Dist. quite easily.
(By the way, the items you see being thrown at the foes from Propel are created by your computer, so others on your team will see different items. All the items do the exact same damage, which seems a bit odd. A roll of pink insulation does the same damage as a junked-out car.)
On my Grav/Storm, I skipped Lift -- my attack chain is GD-Crush-Propel. It would be nice to fit in Lift, but I have too many good powers from the Storm secondary.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control