Combine unwanted recipes into a random one
I'd really rather not have to spend 200milion on a set of Turtles.
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I like it. Take <number> of vendor-trash recipes, toss them into the bucket and see what comes up.
How about a new category...
For 40 Merits You can choose a category... Melee Damage, Range Damage, Hold, Pet Damage, etc.
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I love the idea. I'm so tired of burning merits just to vendor piles and piles of Dark Watcher's Crap and Lady Grey's Chance for Poop.
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That's why all those IOs are brown, probably.
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Might be interesting. I wouldn't mind being able to do it with common recipes, though - you mention an infinite supply, but by the same token, who would buy (say) three Intangibles to convert for a chance for a Damage, as opposed to just buying the Damage recipe straight out?
(I'm thinking of my standard "Oh, look, another Range recipe...." Yes, they're a source of income, but it would be nice to combine them at times, too.)
I like this. I would also help with purples, some sets (i.e. the damage ones) are VERY expensive while those for other powers are about the rpice of some rare recipes.
Not so sure on combining the Set IO recipes. Simply because then some of them would dry up. Period. Combining Vanilla IO recipes sounds like a very good idea, though.
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One thing that I actually liked about Champions was the crafting. Tearing apart stuff to get random material which I could recombine into new stuff. It was addictive and fun. I would love to see something similar in CoX. It made me imagine that I was actually researching and inventing things instead of just following blueprints that other people had created for me.
I wouldn't just stop with recipes either. I'd like to be able to pull apart Enhancements and see what makes them tick, so to speak. And not just IOs either. Let us reverse engineer SOs, DOs, Hami-Os and so on, for salvage. Training enhancements probably shouldn't be included.
If possible they could make enhancements that we find as drops different from the ones we buy in stores, and only let us reverse engineer dropped enhancements. There's already precedent, sort of, in Yin's Store in faultline where we can buy SOs that aren't the same as normal SOs and which can't be sold to other stores.
Finally, when we respec we could choose to get influence from the left-over enhancements, or we could choose to uncraft them.
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I like it. Do it with salvage too.
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Fantastic suggestion!
Inspirations can already be combined to form new ones. Salvage and recipes can be worked the same way.
Be happy!
I love the suggestion, my experience when getting recipes is 99% trash recipies and 1% somewhat useful recipies, at leat having an opportunity to mix and re-roll recipies would at least be another opportunity to get something usefull, but likely it will be another cheap piece of junk, unless a different recipe generator is utilized.
It would be nice, if the present random process would be changed all together and the possibility to get any recipe is kinda leveled by type of recipe, that is melee, ranged, AOE, PBAE, Targeted AOE, etc. The first step on the process of randomness is to determine what category recipie it will be, all categories are equal weighted. So you would have the same chance to get a melee as a slow recipe. I have to wonder how come I get pacing of the turtles so often, only to be interrupted by Ghost Widows, what is the random chart look like? Pacing of the Turtle 1-50, Ghost Widow 51-75, all other recipied between 72 and 100? Ha ha ha
The next roll, is to determine the rarity of the recipe with a bias in favor for common and against purples.
The third roll, is to determine which recipe, within the rarity group, and class.
The fourth and last roll is for the specific recipe within that recipe family.
For example given you get a recipe:
Roll 1: Melee
Roll 2: Rare
Roll 3: Kinetic Combat
Roll 4: Knockback
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Stormy
Using this template above with the suggestion, only roll 2 would not be needed, the rarity isbased on the rarity of the ingredients.
Thus when you combine 3 rares...
Roll 1: determines what class
Roll 2: Type
Roll 4: Specific recipe
A further refinement, which may be cool to think off, could be combining 3 of the same class and rarity, thus steps 1 and 2 are pre-empted.
So if you combine 3 rare melee recipies...
Roll 1: Would be for the specific Recipe Family (rare)
Roll 2: Would be for the specific recipe within the family.
By doing this, the absurde randomness and lieklyhood you gonna end up with the ultra common pacing of the turle drop can be avoided (despite that Pacing of the trutle is alledgedly rare)
Hugs
Stormy
Ps: I would not be adverse at trading say 10 recipes or so and get a choice, based on the ten traded recipe rarity.
Let's be honest here - at least one third of recipes, and I'm probably being generous, is worthless to the players and pretty much cannot be given away on the market, with pre-SO-level recipes getting the shortest end of the stick in the whole deal.
Thus, I propose the ability to use the invention table to consume a number of recipes of same rarity {i.e. uncommon or rare} into another, random recipe. That might help bridge the cost gap between the "wants" and "no not wants" recipes, as unwanted recipes would get an increase in demand, if nothing else then at least as lottery material, while the wanted recipes would increase in supply from being created by the heaps of unwanted recipes.
An additional possibility might be creating a random rare recipe from a certain number of uncommon recipes - the exact number subject to balancing, but presumably in the ballpark of [total number of available uncommon frecipes]/[total number of available rare recipes]
Several caveats;
Store-buyable recipes are obviously exempt from any kind of combining due to their infinite supply.
The level of the received recipe is based on the lowest-level component recipe. Thus, using a Lv10, Lv30 and Lv50 recipe will result in a random Lv10 recipe.
I pretty much thought of this at work so I make no claims of its usability, but offhand, I can't think of any game-breaking faults with it. Any thoughts?