Blaster changes?
DR....
Not that much has changed since I13, except defense being mostly useless again. So you'll definitely want /cold instead of /force.
Not sure if you've been out for THIS long but:
Most AoE attacks are garbage due to the new activation/recharge time rule that came with garbo i13 pvp, with the exception of ball lightning for corr's iirc that does PvE dmg in PvP and PvP dmg in PvE, You wanna shoot for around 25% dmg, capped HP with accos, 50-80% recharge, the more the better, minimum 41 pts of KB with acro and have enough acc to hit loldefense toons. <<If you knew all of this before hand then you've pretty much got it covered.
edit: think you have played since the new pvp then. my bad.
@Psycho Jas
Welcome back proj.... Send me a tell @barrier and I'll give you a quick breakdown on what I'd change on your fire/em/force.
Just as a warning, it's probably going to be hella expensive to bring your build(s) up to date, since the market has been wonky more or less since I13/I14. (I spent 600 mil on a Stalker yesterday night, and that factored in me pulling the Miracle, Numina, 2 LotGs, and 2 Nucs out of base storage instead of buying them on the market).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Just as a warning, it's probably going to be hella expensive to bring your build(s) up to date, since the market has been wonky more or less since I13/I14. (I spent 600 mil on a Stalker yesterday night, and that factored in me pulling the Miracle, Numina, 2 LotGs, and 2 Nucs out of base storage instead of buying them on the market).
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apart from pulling 9 ios from my psi/em during a respec and putting them into my rad/ice, the overall cost of a 1500 hp + 40% recharge build was about 750 mill. 750 is about a week's worth of pve while spending most of the time pvping.
Will I need to replace the epics, like Apocolypse, Devastation, etc?
Are you asking if there are better sets out now? I know there was a decent amount of sets/IOs that I had to swap out for my emp respec. You should look at a good mids build to figure out what you'd like to do.
@Psycho Jas
This is what my Fire/EM/Cold build looks like... you could probably swap out Assault for Maneuvers and pick up a LotG, but I've got Assault as more of a personal preference (don't need more -KB and I'm too cheap to slot another LotG )
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Apoc-Dam%(5), GJ-Dam%(46)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/Dmg/KB(11)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(11), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-Rchg(34), AdjTgt-ToHit/EndRdx(36), Rec'dRet-Pcptn(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(37), LkGmblr-Rchg+(42)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-Rchg(27), AdjTgt-ToHit/EndRdx(27)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), QckFt-EndRdx/RunSpd(17)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21), Range-I(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 22: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40), SprngFt-EndRdx/Jump(42)
Level 24: Acrobatics -- EndRdx-I(A), KBDist-I(40)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31)
Level 30: Vengeance -- Krma-ResKB(A)
Level 32: Blazing Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(33), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(33), IntRdx-I(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36), EndRdx-I(43)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Snow Storm -- RechRdx-I(A), EndRdx-I(43)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), Krma-ResKB(46), S'fstPrt-ResKB(46)
Level 47: Hoarfrost -- Numna-Heal(A), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), RechRdx-I(50), S'fstPrt-ResKB(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 6.25% Defense(Ranged)
- 2.25% Max End
- 43% Enhancement(Accuracy)
- 41.3% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 167.2 HP (13.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -35)
- Knockup (Mag -35)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 4.95%
- 20% Perception
- 2.5% (0.04 End/sec) Recovery
- 76% (3.82 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
- 8% RunSpeed
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Aight heres the build I use to run around with before I joined the herd of sheeps and rolled a Psy/EM - I didn't take TF because it's a piece of **** and you've got issues if you're keeping it in your tray, by the time it finishes animating you can probably spam flares 3 times. replace dmg procs that you can't afford/general IO's you can't afford accordingly.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Long neck leik giraffe: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares
- (A) Devastation - Chance of Hold
- (39) Devastation - Accuracy/Damage
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Accuracy/Damage/Recharge
- (40) Apocalypse - Chance of Damage(Negative)
- (43) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Kinetic Crash - Damage/Knockback
- (43) Kinetic Crash - Accuracy/Knockback
- (46) Kinetic Crash - Recharge/Knockback
- (46) Kinetic Crash - Recharge/Endurance
- (46) Kinetic Crash - Accuracy/Damage/Knockback
- (50) Kinetic Crash - Damage/Endurance/Knockback
- (A) Gladiator's Javelin - Chance of Damage(Toxic)
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (3) Devastation - Accuracy/Damage
- (37) Devastation - Accuracy/Damage/Recharge
- (37) Devastation - Damage/Recharge
- (39) Gladiator's Javelin - Accuracy/Damage
- (A) Adjusted Targeting - To Hit Buff
- (5) Adjusted Targeting - To Hit Buff/Recharge
- (5) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (7) Adjusted Targeting - Endurance/Recharge
- (7) Adjusted Targeting - Recharge
- (A) Jumping IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (11) Karma - Knockback Protection
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Adjusted Targeting - To Hit Buff
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (15) Adjusted Targeting - Endurance/Recharge
- (17) Adjusted Targeting - Recharge
- (A) HamiO:Microfilament Exposure
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Miracle - +Recovery
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) HamiO:Centriole Exposure
- (19) Devastation - Accuracy/Damage/Recharge
- (19) Devastation - Accuracy/Damage
- (21) Devastation - Accuracy/Damage/Endurance/Recharge
- (21) Devastation - Damage/Recharge
- (25) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (29) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod
- (A) Unbounded Leap - Endurance
- (23) Unbounded Leap - Jumping
- (23) Unbounded Leap - +Stealth
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Knockback Distance IO
- (A) Sting of the Manticore - Damage/Endurance/Recharge
- (34) Sting of the Manticore - Accuracy/Damage
- (34) Sting of the Manticore - Damage/Endurance
- (34) Sting of the Manticore - Accuracy/Interrupt/Range
- (36) Sting of the Manticore - Damage/Interrupt/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Karma - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Recharge Speed
- (33) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Fortunata Hypnosis - Sleep/Endurance
- (42) Fortunata Hypnosis - Chance for Placate
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (43) Fortunata Hypnosis - Accuracy/Recharge
- (A) Numina's Convalescence - Endurance/Recharge
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (50) Steadfast Protection - Knockback Protection
- (50) Karma - Knockback Protection
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 0.94% Defense(Energy)
- 0.94% Defense(Negative)
- 1.88% Defense(Ranged)
- 65% Enhancement(RechargeTime)
- 7.5% Enhancement(Range) (in PvP)
- 42% Enhancement(Accuracy)
- 10% FlySpeed
- 180.7 HP (15%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -39)
- Knockup (Mag -39)
- 20% Perception
- 11.5% (0.19 End/sec) Recovery
- 76% (3.82 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 13% RunSpeed
Think I forgot to export the data chunk
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@Psycho Jas
I agree that having TF in the tray sometimes is a detriment as you get caught trying to follow with melee instead of spamming ranged attacks, however power thrust to total focus makes it worth it in my opinion. Hitting TF and having them hiber only to die when the damage hits from activation is a great feeling.
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic
I agree that having TF in the tray sometimes is a detriment as you get caught trying to follow with melee instead of spamming ranged attacks, however power thrust to total focus makes it worth it in my opinion. Hitting TF and having them hiber only to die when the damage hits from activation is a great feeling.
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@Psycho Jas
So here's the build I'm thinking of switching too. Look ok?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Apoc-Dam%(5), GJ-Dam%(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(11)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(15), GJ-Dam%(15), GJ-Acc/End/Rech(17)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(25)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27), Zephyr-ResKB(27)
Level 10: Maneuvers -- Krma-ResKB(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31)
Level 14: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(31), ULeap-Stlth(33), Zephyr-ResKB(33)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21), GJ-Dam%(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Conserve Power -- RechRdx-I(A)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx/Rchg(37), Mantic-Dam%(37)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39), AdjTgt-Rchg(39), Rec'dRet-Pcptn(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 38: Super Speed -- Run-I(A), Zephyr-ResKB(42)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43), FtnHyp-Plct%(43)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Rchg+(45), Krma-ResKB(46), S'fstPrt-ResKB(46)
Level 47: Hoarfrost -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Hibernate -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Very similar to the build I posted earlier on just put one end red in boost range other then that it looks pretty good.
@Psycho Jas
wb proj! u might want to put a micro if you can find one in ss or at least a quickfoot run/end over just a straight run, you don't need to triple slot boost range with recharge..one will make it perma. That way you can move one to hasten for three recharge and move one to manuvers for one more lotg for +9% acc...just suggestions
also i think with dr anything over 70% recharge bonus is not worth it - you maybe could drop veng, add assault with two end rdx and change the end rdx io in accro to a kb..still gets you 45+ kb resist, better dmg..again all personal choices
I see so many people saying psi is so great. What about it makes it great? Im leveling one up right now so Im curious.
I see so many people saying psi is so great. What about it makes it great? Im leveling one up right now so Im curious.
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1.Broken Placate Proc in a very spammable power
2.delayed damage so you can launch your own mini-spike
3.few people with psi resist
basically thats the only reason..fire/em is still a good combo, but for now is in psi/em's shadow.... thanks to the placate proc psi blasters are great in duels and thanks to delayed damage they are great in just about everything else...
I've been out since about i12-13...I ran with a Fire/EM mainly, had him fully IO'd with about 28% damage and capped health...now I know that Psy/EM is the current best, but as far as IO's and whatnot...has anything really changed? I'd post a build, but I'm nowhere near a computer with Mids.