Reeeeeeiiiiiiiichsmaaaaan!


AlienOne

 

Posted

So...failed my first Barracuda Strike Force on Sunday.

Not really bitter since it's simply a part of life like taxes or puberty. My question is, what tips are there to get the final battle to go more smoothly? Also, I'm curious if some servers run it more than others.


 

Posted

Failed it twice already I hate that ******* strike force.


 

Posted

I've run it about a half dozen times now (redside Justice), and having debuff along helps a lot. My bots/dark MM was there primarily for that (as at the time, the MM power for taking him down wasn't working). I threw every debuffing temp power at him I could manage (including Ace of Spades, which is a GODSEND), and we took Reichsman down in no time flat.

As for managing the wall-to-wall 5th Column, our personal tactic (my friends and I) is to have 1 person pull them, while the other 7 of us are waaaaaay off in the bottom righthand corner of the map, in the dead end area. Person 1 usually gets killed, but we Recall Friend him to us, rez him, and by the time he's up and ready to go, the Column is on its way. They can't come up behind us, and it's a narrow defile to get into the dead end. Tar Patch, Glue Arrow, Caltrops, Mines, whatever... and we just hammer away at them.

Other favored tactic - anyone who has Nectar (or any other Confuse power) gets close enough to toss it in at the mob o' Fifth and we watch them tear themselves apart.

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Posted

I don't know if it is run much anywhere. IMO, the villain version of the Reichsman battle is way more annoying in many ways than the hero version.

One of the most universal benefits you can have, for both Reichsman himself and the army of 5thC ambushes, is high-order +defense buffs. Cold Domination Corrs, /FF MMs and any variant of SoA who takes their team buffs are all good for this, as is Vengeance on most anyone.

Both a Stalker and a MM are very helpful to bring, as a Stalker can clear large swaths of ambushes using the glowies in the laser guarded rooms and a MM gets a temp power that can suppress some of Reichsman's more obnoxious powers.


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Posted

Are you looking for advice on defeating Reichsman only or all the AVs too?

Just my personal experience, but overwhelming DeBuffs and Damage drop Reichsman (and the other AVs) fairly quick.

Last we ran this (on Triumph heroside) we had the following team;

1 Tank
1 Scrapper
2 Blasters
3 Defenders (2 RAD/* and 1 Dark/Dark)
1 Controller (Ice/RAD)

When we run the Cuda SF, we usually try for a similar Villain AT team makeup;

2 Brutes (1 Brute can tackle Reichsman while the second helps aggro ambushes)
1 Stalker
4 Corruptors (w/ strong Debuffs)
1 MM or Dom

Again, just personal experience here so YMMV.


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Posted

Now that I'm done AFK farming for my friggin' damage badges, I've got a level 50 Stalker available for the SF if you need him.

I ran the SF a few weeks back with some friends, and it went fairly smoothly... but even with some very experienced players and well-built characters, there were more than a few deaths. (Of course, quite a few of those were from when Masque convinced me to go into the laser room before the patrons had been defeated... then they kept rezzing me to get insta-fragged again for laughs. )


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Posted

The BSF is quite fun. Did you run it with a PuG? The SF seems to be dependent on a good team. As long as there's 2-3 capable debuffers, it shouldn't be a problem.

If you're on Freedom or Virtue, I'd be glad to run one tonight if you'd like to give it another go.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Also, I'm curious if some servers run it more than others.
Minos runs MoBSFs on regular basis on Justice, at least few every week.


 

Posted

I wouldn't attempt it without a MM (who knows how to get the temp power from their powers window into their tray). Suppressing Reichsmanns uber defense mode is a must, IMO.

As mentioned above, pull to the alley on the right side of the platform. Stay together. Don't let team members start to pop their heads up out of the alley, then all the 5th stop at a distance and shoot and then you can't AoE them to death.


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Posted

I ran my first ever Reichsman SF this past Sunday on my Bots/Traps. If I hadn't heard that this SF was such a pain in the behind, I would think it's one of the easiest things I've ever done.

The PuG I had was a perfect machine. Two corruptors, one MM, one brute, a dominator, a stalker and two night widows.

Mako took the longest to bring down out of the AVs. I think somewhere around 45 seconds is an accurate guess.

The brute held Reichsman's aggro the whole time. The rest of us just had fun cleaning up spawn after spawn after spawn until there were no more. Then we focused on Reichsman and dropped him in a few minutes. I think we had three deaths throughout the whole SF, none of them while fighting Reichsman or the other AVs.

I'm not sure what made it so successful, but I'm sure it wasn't me.


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Posted

Out of curiosity - do the ambushes purposely agro the stalker, or was I just lucky that time? (Oh look, a kill switch! Oh look, massive number of attacks to break through my defense via Streakbreaker! Guess which takes less time to happen?)


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Out of curiosity - do the ambushes purposely agro the stalker, or was I just lucky that time? (Oh look, a kill switch! Oh look, massive number of attacks to break through my defense via Streakbreaker! Guess which takes less time to happen?)
Actually, if you have anywhere over 30% defense, the streak breaker doesn't do anything.

EDIT: Even if you only have 15% defense, each mob attacking you would need to attack you 6 times before the code actually kicks in, since they have independent "streaks" running. If three hundred mobs attacked you once, the streak breaker could never kick in.


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Posted

i wouldnt mind attempting it again, i think the sf is very fun and that a large majority of teams just give up if they get wiped on the ambushs thinking they spawn unlimitedly.

ive successfully completed the sf about 5 out of 8 times ive been on it (1 of those times was a master run in which we were successful but had to deal with a bugged mm temp AND a bugged master badge, which we had to wait 3-4 days to actually get)

i do advise that having a full team makes dealing with the ambushs easier and will take down reichs faster, pets are also very good for the reichsman fight because its just a ton of added dmg

i think the first time i completed it we were on a full team and the mm temp wasnt working properly (that fight took like 45 min), when the mm temp works properly and you have debuffs/dmg you can take him down between 5 and 20 min


 

Posted

Quote:
Originally Posted by Zamuel View Post
We did well against the 4 Patrons. Plus, I must admit that was cool looking cutscene when he gets released earlier (hey BABs can I have a cutscene? ). The recruitment thread with the team makeup is here: http://boards.cityofheroes.com/showthread.php?t=207333
Yeah the cut scenes in the SF are slick. Personally, I like the SF version more than the TF. It's more of a challenge. You might want to try this next time with more DeBuffs for the Reichsman fight.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Actually, if you have anywhere over 30% defense, the streak breaker doesn't do anything.

EDIT: Even if you only have 15% defense, each mob attacking you would need to attack you 6 times before the code actually kicks in, since they have independent "streaks" running. If three hundred mobs attacked you once, the streak breaker could never kick in.
I know for players Streakbreaker will always kick in... (Just takes a loooong time if you've less than about 70% chance).

But I was WP, and I don't think any of our buffers were FF or Ice... so my defense was about 15%. And even without streakbreaker, there is that 5% chance.


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Posted

Quote:
Originally Posted by Shard_Warrior View Post
Yeah the cut scenes in the SF are slick. Personally, I like the SF version more than the TF. It's more of a challenge. You might want to try this next time with more DeBuffs for the Reichsman fight.
we had a /dark mm and i was using a sonic/rad corr so we were doing fine on debuffs, we were having some issues with reichsman because one of our brutes was having issues (a /elec) and was DCing a lot, the other brute we had was a /EA, which they were basically getting 3 shotted by reichs and without a brute reichs just mauled the squishies.

next attempt we do on this ill bring my stone brute


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
I know for players Streakbreaker will always kick in... (Just takes a loooong time if you've less than about 70% chance).

But I was WP, and I don't think any of our buffers were FF or Ice... so my defense was about 15%. And even without streakbreaker, there is that 5% chance.
The streak breaker works as follows:

Quote:
Originally Posted by Paragonwiki.com
Final to-hit : misses allowed
>.9 : 1
.8-.9 : 2
.6-.8 : 3
.4-.6 : 4
.3-.4 : 6
.2-.3 : 8
0 -.2 : 100
Auto-hit powers are not included in the system.
Critters get the benefits of the system as well.
The system does not track each power individually; instead it tracks every miss you make in a row, regardless of power (or target). Otherwise you could have nine different powers, each with a 0.95 to-hit, and if you executed them all in a row you could miss each attack (note a caveat at the bottom of the post regarding this).
[AoE] attacks are considered distinct sequential attacks on indivudual targets for the purpose of the system (so if you [AoE'ed] two targets and had 0.95 to-hit for both, you be guaranteed to hit one of them).
To determine the to-hit used in the table above, you take either the current to-hit, or the worst to-hit in your current miss series, whichever is lower.
What this means is that if you have at least a 20% chance to hit, it will kick in and force your hit to land after 8 misses. At 70% chance to hit, it kicks in after only three misses. Anything less than 20%, however, and the streakbreaker will allow 100 misses. That's a statistical improbability, and the Law of Averages will kick in first.

Each critter has its own streak counter. Each critter starts at 50% chance to hit you. If you had 15% defense, the final to hit is 35%. This means each critter can miss you six times before the streak breaker kicks in.

I'm not arguing that if you get swarmed by a huge group that you're going to get hit a lot. All I'm trying to say is that sheer probability is what's killing you, not the streakbreaker.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'm not arguing that if you get swarmed by a huge group that you're going to get hit a lot. All I'm trying to say is that sheer probability is what's killing you, not the streakbreaker.
i would agree with him, the fact your getting swarmed with like a total of approx 300 enemies, even with soft capped defense your gonna get hit because if you just look at the fact that with soft cap they have 5% chance to hit you, then 100 guys aiming at you 5 statistically will get through, when you have 300 guys aiming at you, then 15 can get through (not saying that there are chances all can miss or more can hit, since the chances are there)

if you have soft cap defense and heals you will be able you will be able to survive for the most part


 

Posted

Quote:
Originally Posted by Shard_Warrior View Post
...Personally, I like the SF version more than the TF. It's more of a challenge...
Fun SF, but only 30 merits reward makes it highly unpopular.


 

Posted

Quote:
Originally Posted by NordBlast View Post
Fun SF, but only 30 merits reward makes it highly unpopular.
not just that, but the sf has a history of being plagued with bugs preventing the temp powers from working correctly (since i15 they been on-off working with almost every patch)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
we had a /dark mm and i was using a sonic/rad corr so we were doing fine on debuffs, we were having some issues with reichsman because one of our brutes was having issues (a /elec) and was DCing a lot, the other brute we had was a /EA, which they were basically getting 3 shotted by reichs and without a brute reichs just mauled the squishies.

next attempt we do on this ill bring my stone brute
Might not need a stoney since the /elec brute said he was likely to have a different brute available. But hey, moar smash is always good. Hoping for Sunday but gotta check schedule.

Quote:
Originally Posted by NordBlast View Post
Fun SF, but only 30 merits reward makes it highly unpopular.
Didn't it get raised to 35 in response to the noted difficulty?


 

Posted

Quote:
Originally Posted by Zamuel View Post
Didn't it get raised to 35 in response to the noted difficulty?
as far as i know its still 30, but i havent run it much since i16 game out (when i got the master run, and then it was 30, so doubt there were any changes)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
as far as i know its still 30, but i havent run it much since i16 game out (when i got the master run, and then it was 30, so doubt there were any changes)
When I just did it Sunday night I got 30 merits.


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Posted

I would say the SF is more 'fun' than the TF version of it. The TF version is just a boring huge bag of HP...it's 'easier' and only worth 20 merits...SF version at least there is some action and not just wailing on a bag of HP (there is that too but...).


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