how good is AR really and what 2ndary?
A poster mentiond Full Auto every 30 sec's...my build does it every 6 secs. |
Realistically, on your own, 70% from hasten, 95% from slotting, and 91.25 from bonuses = 60/2.5025 = 23.98 seconds.
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You ARE aware that's (6 sec recharge time for Auto Fire) impossible right Filcher? |
Still shootin' Romy on an ITF every 20 sec's or so w/Auto Fire from relative safety outside of the Healing Nic's range is pretty awesome!
Yes silly me I forgot to add the 100% base. However my initial post still holds true, you'll never reach a 6 second recharge on it, its impossible. And yes during hami raids at the recharge cap from all the AMs 12 seconds is the limit.
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Also as mentioned in this post, I wouldn't bother with Ignite on an EM. I'd suggest switching it to either Beanbag or Sniper rifle, or even repulsion bomb. That way you'd still keep your 6.25% recharge bonus with beanbag or repulsion bomb, or even gain a little more in sniper rifle. Sniper rifle with boost range for random fun, repulsion bomb to start your aoe attacks to knock the enemies down and deal damage as well, or beanbag for a ST control that'll stack with total focus/bone smasher for bosses, still granting great bonuses in the stupefy set as well.
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Oh Ignite...How I love Thee. Even after the Nerf it's sick. Before the Nerf I only needed to use three powers...Flamethrower,Ignite and Full Auto...Yum!
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Indeed I was mostly Referring to teams with a dom or troller but a lot of Times Due to the little "Dance" Animation that Full Auto Delivers You are able to keep them in the patch for a few seconds.
Or if you're a filthy ***** you can Afford Ragnarok: Chance for Kd which knocks them on their bum and sets them up for them roasting in the patch a bit.
Also on Team and Solo you can keep them in patch for a few seconds if you are fighting a baddy that is Melee. What you do "much like caltrops" is cast Ignite right in front of you...wala instead shield for a few seconds.
the "dance" is just an animation, it in no way inhibits an enemies ability to move around or fight back.
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Alright point taken my friend, but dance or not you can catch them for a few seconds with Ignite but not long enough for the full affect granted.
I think one still should take ignite it's great for protection when the kb in Slug, buckshot or M30 just doesn't cut it.
Alright point taken my friend, but dance or not you can catch them for a few seconds with Ignite but not long enough for the full affect granted.
I think one still should take ignite it's great for protection when the kb in Slug, buckshot or M30 just doesn't cut it. |
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LOL, I thought of it more as..."Ouch! That really hurt! Maybe if I move this way this time instead of...curses! I was burned again! Now I'm getting Angry! Wait it's been 30 seconds let me run away to a part of the map he cannot find me!"
Ok, now I see your point haha.
Reading this reminds me how much I love my AR/Devs. I think I'll break it out tonight. I just love setting up all the little traps (while invis) and watching the chaos that results.
Meh, i'm quite sour about the whole issue lol Its very, un-blastery and plays off the enemies ai being stupid which kinda takes away from the game a little. "I'm going to go run up to this guy who just put a fire under his own feet, ouch, it burns... *2 seconds later* hmm i'm going to go try that again!" lol
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As my AR/EM blaster has been through several iterations and I have, at one time or another, used Sniper, Beanbag and Repulsion Bomb I can, from personal experience, say that I prefer Ignite.
I am not saying that the other powers don't have thier uses or that Ignite isn't limited in it's application. What I am saying is that Ignite fits my style of play and gives me a certain utility I find occasional use for that I did not find in those other powers.
How I use Ignite:
Keeps spawns bottled up in rooms and tight passages.
Placed under certain "hard to kill" foes that do not flee the Burn or are somehow otherwise immobilized.
For foes stuck in walls that you can't target.
Placed under my own feet, when overrun, for getting melee mobs to back off.
When teamed with a toon that has area immob or hold.
Ability to place graphic under "freindly" toons for fun!
I always loved Ignite, a much more powerful attack than it seems at first. I think they nerfed it since I last played (been a few months).
My experience with AR/Dev was that is was more powerful than most people think. Most of the damage is lethal which can be resisted, but a lot of the damage is fire. If you really use Flamethrower and Ignite, you can dish out good fire damage.
The fact that Full Auto is not a typical nuke makes for fun play too. You get to use it all the time.
2012 -- 35 years on the Net
Ah! Thank you I thought so! I remember being held by the "dance as well"
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It USED to |
Plasmic's Guide to Sonic/Mental
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Plasmic Fire - 50 Fire/Rad Victory Server
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Side note; dont ever take AR into PvP.
Ever. Its not worth the pain you will endure.