experience in AE missions
Any mission with only standard enemies in it (i.e., any one with enemies that you'd find in the 'real' world of CoH) give standard XP. Any custom enemies with a full range of powers will give standard XP. It is only those enemies in the AE where they either have few powers, or do not have all basic ranks of enemies (minion, lieut, and boss) represented that will give reduced XP, AFAIK.
But I'm likely wrong.
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the only way to tell if something is giving normal xp is to play the arc.
if you load into a map with a custom group that is ONLY minions or leutenants, or bosses, then automatically the xp will be 25% normal xp, if 2 of those 3 are present then the xp will be 75% of normal.
on a final note, try to see the average xp you get from killing a normal enemy and then compare it because if a custom enemy is less than standard/standard they will not give any xp and if they are standard/standard, they will give 75% of normal, if they are hard/hard or higher they will give normal xp
what im saying is the only way to find out is to play the arc and if its giving less xp, any of those things could be contributing to that.
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
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XP is nerfed if enemy groups do not consist of minions, bosses and lieutenants.
www.paragonwiki.com is a great source of information for this game.
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Unfortunately, it is true that some of the Dev's Choices give less than full XP these days. I don't remember which one I tried- I think it was chosen before the XP nerf went in- but we were getting much less than standard XP. 25% sounds plausible.
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Unfortunately, it is true that some of the Dev's Choices give less than full XP these days. I don't remember which one I tried- I think it was chosen before the XP nerf went in- but we were getting much less than standard XP. 25% sounds plausible.
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This makes me wonder... coding issues aside (because I'm sure if it were easy they'd probably have already done it) is it possible to have it set up to where all AE enemies followed certain templates so the devs could have direct control over their strength basically leaving the player in charge of what they look like and say and make them pick between different power sets in terms of what abilities they would have? Does that make sense?
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
That's very sad and the reason I didn't get into AE for the longest time.
This makes me wonder... coding issues aside (because I'm sure if it were easy they'd probably have already done it) is it possible to have it set up to where all AE enemies followed certain templates so the devs could have direct control over their strength basically leaving the player in charge of what they look like and say and make them pick between different power sets in terms of what abilities they would have? Does that make sense? |
That's very sad and the reason I didn't get into AE for the longest time.
This makes me wonder... coding issues aside (because I'm sure if it were easy they'd probably have already done it) is it possible to have it set up to where all AE enemies followed certain templates so the devs could have direct control over their strength basically leaving the player in charge of what they look like and say and make them pick between different power sets in terms of what abilities they would have? Does that make sense? |
... If nothing else at least it's a safe assumption that if it's rated highly with numerous ratings (as LOLBAT is) it's entertaining regardless of xp.
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Not the case.
A high number of plays isn't an assurance of anything other than the arc having been played many times.
The high rating are only a matter of many players giving the arc high ratings and few players giving low ratings. Some players simply give everything they play a 5 star rating.
I'm not sure that Dev's Choice, Hall of Fame, or Guest Author arcs can have less than 5 stars - once they have achieved that status. That is to say Dev's Choice and Hall of Fame arcs have to have been 5 starred to be selected for that status; I'm not sure that they can lose that status or slip in the ratings once they have achieved that status.
LOLBAT was done by a Guest Author I believe, so it didn't need to get any plays to be where it is in the listings. Guest Author arcs are automatically at the top of the list.
Check out the intro text on arcs. If it looks like a cool story worth playing, then you have a higher chance of enjoying the arc.
Use of the Search option for key words helps me a lot as well.
Watch out! for the red warnings at the bottom and pick your arcs accordingly. Extreme is just that - be careful.
Also, watch for missions that are set for levels 1-54 with custom critters.
Normal enemies are supposed to scale properly across the level ranges that they are part of.
Custom critters don't change powers to match their level (as far as I can tell). So what is a challenging for a level 50 is pretty much impossible for a level 10. Also what is do-able for a level 10 is a push over for a level 50.
Experiences can be both very good and very bad. It can take some digging to find a good one, but I find that finding that good one is worth the digging.
LOLBAT was done by Scott Kurtz of the webcomic PvPonline.
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The nice thing about AE missions, is that if you aren't enjoying it, you can drop it. It doesn't follow the normal mission rules that restrict how often you can drop a mission. You only risk a few minutes before you figure out that you aren't getting appropriate XP.
Unfortunately you get a lot of people who highly rate arcs that they can farm and downrate any arc that they feel isn't giving them enough xp regardless of how good the arc itself is. This results in some pretty terrible farms being ranked highly and some pretty good stories being griefed out of deserved spots. It's an unfortunate but not unexpected consequence of the rating system.
On the flip side, as previously mentioned, you have some people who blindly 5-star everything they play.
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I asked this in the AE forum and I hate reposting things but I fear my original thread was not forward enough.
I found an AE arc that I really liked (LOLBAT it's one of the first ones when you go, I recommend checking it out if you haven't!) and it seemed to give out "standard" xp whereas some only give a %. If I understand correctly the % was a nerf to keep people from farming but if I'm looking for new missions to do how can I tell which ones will give normal xp versus the smaller percentage?
Any clarification on this is appreciated... I had a very negative opinion on AE missions (because of the xp nerf) until last night when my gf and I were playing and decided to check one out and aside from getting normal xp it was so much more intriguing than the standard missions that I've seen in the game IMO. Prior to last night I assumed all AE missions were probably boring and that most were probably an attempt to create a farm.
Edit: In my attempt at a more straightforward question I still rambled for two paragraphs...
TLDR: How can I tell which mobs will give me normal xp in AE?
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute