Achilles' Heel in Rad/MM


Airhammer

 

Posted

I am working on my Rad/MM today and after examining many builds already posted I am wondering about working in several of the Achilles' Heel proc to make a debuff machine. This will only be the second full build I have tried to do, and I have never really tried any active procs in a build, just the health and Stamina passive procs, so I have some questions.

  • Since Proton Volley, if I take it, has 4 packets of damage would the proc check 4 times? If so, would the effects stack or just replace each other? What about procs in other DOT powers in general?
  • Is Proton Volley just a really rotten snipe, since the target gets to resist 4 times and if moving perhaps even evade? Or, if the Proc triggers only once and on the First packet, do the 2nd, 3rd and 4th packets get the -Res benefit? For that matter do the 2nd, 3rd and 4th packets get the benefit of the built in -Def? If so does that mean Proton Volley is actually Greatness?
  • Re Stacking: If I have 5-6 powers that all use Achilles' Heel, easy to do in Rad, would the effect stack if I got 2 or more hits from different powers that successfully trigger in less than the first trigger's duration. Or, once again, do they replace each other? If the effect will stack from different powers this becomes a lot stronger idea.
  • Re Duration: Is there any way to lengthen the duration of the -Res effect. Mids is showing 10.3 seconds in green as if it was modified in some way, but the Wiki says 10 seconds flat. In addition the Wiki main entry show a flat 20% debuff, but the list of special IO's page shows a variable % debuff and Mids is showing 21%. The only thing consistant is the 20% chance to trigger at all.
So I need some basic game mechanics clarified with regard to procs in general and Achilles' Heel in particular.

Here is the build, if it matters. Note that this is a work in progress and has had the powers and slots move willy-nilly by the dynamic option so only the totals make sense right now. If I try the Achilles' Heel I still have to decide on whether to emphazie single target powers for boss killing or the AoE. Is Irradiate or Psychic Shockwave more important/useful?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Petra Zevatron SPEAR 1 - V6 needs reorder: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(5), GJ-Acc/Dmg:50(7), GJ-Dam/Rech:50(9), Achilles-ResDeb%:20(21)
Level 1: Subdual -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/Immob:50(39), Enf'dOp-Acc/Rchg:50(39), Enf'dOp-Acc/EndRdx:50(39), Enf'dOp-EndRdx/Immob:50(40), Enf'dOp-Immob/Rng:50(46)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(3), GJ-Acc/Dmg:50(3), GJ-Dam/Rech:50(7), Achilles-ResDeb%:20(27)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx:35(31)
Level 6: Hover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(9)
Level 8: Swift -- HO:Micro(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(11), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(17)
Level 12: Proton Volley -- Mantic-Dmg/ActRdx/Rchg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Acc/Dmg:50(13), Mantic-Dmg/EndRdx:50(15), Mantic-Dmg/EndRdx/Rchg:50(15), Achilles-ResDeb%:20(46)
Level 14: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(36)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(23), RechRdx-I:50(23)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(19), HO:Centri(19), HO:Centri(25), HO:Centri(25), Achilles-ResDeb%:20(33)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21)
Level 22: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(29), RechRdx-I:50(37)
Level 24: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg:50(A), Nictus-Acc/Heal:50(29), P'Shift-EndMod/Acc/Rchg:50(33), P'Shift-EndMod/Acc:50(37), Nictus-Heal:50(37)
Level 26: Neutron Bomb -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rchg:50(31), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rng:50(34), Achilles-ResDeb%:20(34)
Level 28: Boxing -- Acc-I:35(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Atomic Blast -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Dmg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Rchg:50(43), Oblit-%Dam:50(43)
Level 35: Weave -- LkGmblr-Rchg+:30(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 38: Electron Haze -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(40), Posi-Dmg/Rng:50(40), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(46)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep:50(A)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 47: Irradiate -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-Dmg/Rchg:50(48), Oblit-%Dam:50(48), Oblit-Dmg:50(50), Oblit-Acc/Rchg:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance

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Thanks
Jak
PS: First real try at a Smash/Lethal only build, any tips gladly accepted.


 

Posted

As I understand it the -res from the proc will not stack from the same caster.

Proton Volley I believe only checks for the proc when the power is activated not with each little DoT from the attack. The target does not get to resist 4 times nor does it get a chance to avoid the attack after the initial to hit roll.

You cannot change the duration of the proc.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

You'd be best off just putting an Achilles -res proc in Irradiate. Its not really worth the slot in any of the ST attacks since it doesn't stack from the same caster. If you want to proc out your ST attacks the Lady Grey proc is a good option.

As for Irradiate/PSW, I'd take both. They're both fantasic PBAoE powers and you'll be in melee range anyway for Drain Psyche. BU -> Aim -> Drain Psyche -> Irradiate -> PSW -> cackle insanely.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Well, got my first 3 month Vet badge this morning, it seems like I have been playing longer.

Ok the Achilles' Heel effect will not stack from the same caster. Does the effect constantly replace itself with a new 10 sec duration if you keep getting triggers. The build below has 3 powers with the Achilles' Heel proc in an extremely fast ST chain (Nutrino Bolt-X Ray Beam-Cosmic Burst.) The idea would be to try and keep a single target constantly debuffed.

Irridiate will take the Fury of the Gladiator proc that has the same effect (20% chance for a 20% -Res All debuff with a 10 sec duration.) Will that effect STACK from the same caster? It is from a different Proc in a different IO family (ie: a PBAoE Melee proc vs the Achilles' Heel which is a Defense Debuff set proc.) I have Irradiate slotted for max recharge below.

Really I would like opinions as to whether this idea has any merit at all. I can scavenge three of the 4 slots commited to procs, and return the Irradiate to a full Oblit set and put this build back at the soft cap quite easily (current 40% S/L.)

Thanks,
Jak

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Petra Zevatron SPEAR 1 - V7-2 40% 2 dif procs needs tuning : Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(5), GJ-Acc/Dmg:50(7), GJ-Dam/Rech:50(9), Achilles-ResDeb%:20(34)
Level 1: Subdual -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/Immob:50(46), Enf'dOp-Acc/Rchg:50(46), Enf'dOp-Immob/Rng:50(50), Enf'dOp-Acc/EndRdx:50(50), Enf'dOp-EndRdx/Immob:50(50)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(3), GJ-Acc/Dmg:50(3), GJ-Dam/Rech:50(7), Achilles-ResDeb%:20(21)
Level 4: Irradiate -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Rchg:50(34), Sciroc-Dmg/Rchg:50(39), FotG-ResDeb%:50(39)
Level 6: Electron Haze -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(29), Posi-Dmg/EndRdx:50(33)
Level 8: Hover -- Zephyr-ResKB:50(A), LkGmblr-Rchg+:50(40)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(29), Posi-Dmg/EndRdx:50(31)
Level 12: Proton Volley -- Mantic-Dmg/ActRdx/Rchg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Acc/Dmg:50(13), Mantic-Dmg/EndRdx:50(15), Mantic-Dmg/EndRdx/Rchg:50(15)
Level 14: Swift -- HO:Micro(A)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(27), RechRdx-I:50(39)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(23), HO:Centri(31), Achilles-ResDeb%:20(31)
Level 20: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(21), Mrcl-Rcvry+:40(40)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23)
Level 24: Drain Psyche -- Nictus-Acc/Heal:50(A), Nictus-Heal:50(25), Nictus-Acc/EndRdx/Heal/HP/Regen:50(25), P'Shift-EndMod/Acc:50(37), P'Shift-EndMod/Acc/Rchg:50(37)
Level 26: Neutron Bomb -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(36), Posi-Dmg/EndRdx:50(37)
Level 28: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(33), RechRdx-I:50(40)
Level 30: Boxing -- Acc(A)
Level 32: Atomic Blast -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Dmg:50(33), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-Dmg/Rchg:50(43), Oblit-Dmg:50(43), Oblit-Acc/Rchg:50(45), Oblit-%Dam:50(45)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(46)
Level 44: Flash Freeze -- LgcRps-Acc/Sleep/Rchg:50(A)
Level 47: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Acc-I:35(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance

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Posted

Proc effects from separate procs will stack, so the -res from the PvP proc will stack with the the AH proc, providing they both fire off at the same time.

Proton Volley is a single attack with a DoT effect. It is not 4 separate attacks chained in one, so it only checks against defense one time, and resists are applied against the total damage as soon as it successfully hits. No worries about one tick missing while others hit, or one tick doing more damage than the others. All of this is decided by the engine before you even begin to see the animation.

Procs have set durations. One iteration will replace the previous iteration if they do not stack. In theory you could keep one foe permanently affected by the AH proc, but that would require the proc to fire every 10s at least, which is highly unlikely for a proc with only 20% chance to fire off, even if used in Neutrino Bolt.

So really, Irradiate is the best place for it. Multiple targets increases the chances that it'll proc at least once when you use it, though you won't be able to choose who it procs against. Neutrino Bolt is another nice place for it if you are dedicating yourself to focusing on taking down single targets one at a time, or if you need the extra damage ability for Bosses, Elite Bosses, and AVs, all three of which can be very long fights without significant offensive debuffs. Combined with the -regen from Drain Psyche, you could be a very big help for some teams running AV missions, as well as TFs and such.

As far as the PvP -res proc goes, good luck. It is extremely expensive, providing anyone even has one they are willing to part with. It is very rare and very useful, so chances are that if anyone has gotten one, they found a character of their own that can use it. So don't count on getting one immediately. It may be quite a while before that happens if you aren't a dedicated PvPer.


Just my opinion, feel free to disregard...

 

Posted

It doesn't self-stack, but it also doesn't go off every time. If you can afford it I'd say it's worth putting the proc in multiple attacks just to make sure it's on whatever you're trying to kill for as much of the time as possible, but it may not be worth it at current AH proc prices. (I kitted out my kin/rad with them when the proc was much cheaper.)


 

Posted

Quote:
Originally Posted by Silas View Post
You'd be best off just putting an Achilles -res proc in Irradiate. Its not really worth the slot in any of the ST attacks since it doesn't stack from the same caster. If you want to proc out your ST attacks the Lady Grey proc is a good option.
Pretty much this.

The Achilles Heel proc is great in AoE attacks or in builds (like scrappers, brutes) where it can manifest itself against targets with large amount of hitponts.

Blasters are, for the most part, a burst damage AT. Either something is dead or it isn't. Yes, against AVs or similar, the proc will make a substantial difference in DPS, but in almost all other situations, it's pretty much equivalent to background noise.


 

Posted

Thanks for the guidance everyone. Since I am interested in helping wreck AVs, Elite bosses etc., I would like to put the spurs to this dead horse one last time before moving on. By tuning the build somewhat it is possible to produce the following attack chain. In the example NB is Neutrino Bolt, XR is X-Ray, and CB is Cosmic Burst. The build will confirm recharge times of 1.67 sec NB, 3.67 sec XR, and 3.72 sec CB. R means recharged and available, x means used and begining recharge.

  1. Power --- Cast --- NB ---- XR ---- CB -- Cumulative -- Cumulative
  2. Used ---- Time -- state -- state - state -- time ------- endurance
  3. NB ------ 1.00 ---- x ------ R ----- R ---- 1.00 --------- 4.29
  4. XR ------ 1.67 ---- R ------ x ----- R ---- 2.67 --------- 9.34
  5. NB ------ 1.00 ---- x ----- 1.00 --- R ---- 3.67 -------- 13.63
  6. CB ------ 2.07 ---- R ----- 3.07 --- x ---- 5.74 -------- 20.93
  7. NB ------ 1.00 ---- x ------ R ---- 1.00 -- 6.74 -------- 25.22
  8. XR ------ 1.67 ---- R ------ x ---- 2.67 -- 9.41 -------- 30.27
  9. NB ------ 1.00 ---- x ----- 1.00 -- 3.67 -- 10.41 ------- 34.56
  10. wait ----- 0.05 -- 0.05 --- 1.05 ---- R --- 10.46 ------- 34.56
  11. CB ------ 2.07 ---- R ----- 3.12 --- x ---- 12.53 ------- 41.86
  12. NB ------ 1.00 ---- x ------ R ---- 1.00 -- 13.53 ------- 46.15
  13. XR ------ 1.67 ---- R ------ x ---- 2.67 -- 15.20 ------- 51.20
  14. NB ------ 1.00 ---- x ----- 1.00 -- 3.67 -- 16.20 ------- 55.49
  15. wait 0000 0.05 -- 0.05 ---- 1.05 --- R ---- 16.25 ------- 55.49
That should make the pattern clear. Carried out for 29.9 sec it yeilds 20 shots. 10 Neutrino, and 5 each X-Ray and Cosmic Burst. Total damage should be 3,716.5 with a DPS of 124.3 if I did the arithmetic correctly. Endurance total for the 20 shot string was 104.65. I just have not used my limited compound probability skills in so long that I won't even attempt to give the probable effect of the Achilles' Heel, but it should be on and stay on after the first 6-7 shots. Would the streak breaker effect I seem to have heard about guarantee an activation on shot 6 if the first 5 all fail to triggger the proc?

So, questions:
Is a DPS of 124.3 good, bad, or indifferent?

These 3 attack powers all have different -Def debuff percentages. Will they stack, constantly replace each other, or will the highest % stay on (Cosmic Burst -21%?)

This attack chain Burns up endurance. I have 2.29/sec net gain so in 20 shot string as described above, lasting 29.9 sec, I should recover only about 68 endurance. Clearly I could not sustain this chain very long. It appears if I were to hit 3 mobs or more with Drain Psyche I could be endurance positive for 30 sec. Does Drain Psyche give endurance and health for the full 30 second duration based on the number of mobs hit on activation? Or does it vary as mobs are defeated?

In fact this build, in whatever final form it takes, is going to be able to spam a huge number of attacks compared to anything I have played before, so is a basic endurance recovery rate of 2.99/sec (net 2.29), when the build is complete, going to be adequate? What is a good target number for this stat on a well built blaster?
Saturday night I went on my first Imperious Task Force and we had the misfortune (read - major goof) to defeat Romulas out of line of sight of any Nictus Essence, so we had to beat the 3 Nictus Essence individually. The Healing Essence took forever. My team, all vets, had never seen or heard about this before. This is not the first time I have had it brought home that sometimes things go wrong and you just have to be able to blast effectively and continously for many minutes, so I want to be sure I can balance endurance gain and outflow and still be useful.

Finally, in tuning the ST chain for recharge and endurance reduction, I had to sacrifice some accuracy in the frankenslots. Most of the other powers in the build are at or above 150% accuracy, the chain is at 137% - 144%. I have 7 sets that give a 9% accuracy bonus, so the Rule of 5 is jobbing me on global accuracy, but I could probably find a substitute to get a little more. Just how much accuracy is really necessary and is there an optimal number to avoid big swings from debuffs?

Well, that's all, and probably way more than enough.
Thanks,
Jak

Recharge and endurance tuned ST chain build follows.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Petra Zevatron SPEAR 1 - V7-2-RchG tuned with 40% S-L and 2 dif -Res procs: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg:50(5), GJ-Dam/End/Rech:50(7), GJ-Dam/Rech:50(9), Achilles-ResDeb%:20(34)
Level 1: Subdual -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/Immob:50(46), Enf'dOp-Acc/Rchg:50(46), Enf'dOp-Immob/Rng:50(50), Enf'dOp-Acc/EndRdx:50(50), Enf'dOp-EndRdx/Immob:50(50)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx:50(3), GJ-Dam/Rech:50(3), GJ-Dam/End/Rech:50(7), Achilles-ResDeb%:20(21)
Level 4: Irradiate -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-Dmg/Rchg:50(17), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(39), FotG-ResDeb%:50(39)
Level 6: Electron Haze -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(29), Posi-Dmg/EndRdx:50(33)
Level 8: Hover -- Zephyr-ResKB:50(A), LkGmblr-Rchg+:50(40)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(29), Posi-Dmg/EndRdx:50(31)
Level 12: Proton Volley -- Mantic-Dmg/ActRdx/Rchg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Acc/Dmg:50(13), Mantic-Dmg/EndRdx:50(15), Mantic-Dmg/EndRdx/Rchg:50(15)
Level 14: Swift -- HO:Micro(A)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(27), RechRdx-I:50(39)
Level 18: Cosmic Burst -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(19), GJ-Dam/End/Rech:50(19), Apoc-Dmg/Rchg:50(23), Apoc-Acc/Dmg/Rchg:50(31), Achilles-ResDeb%:20(31)
Level 20: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(21), Mrcl-Rcvry+:40(40)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23)
Level 24: Drain Psyche -- Panac-Heal/Rchg:50(A), Panac-Heal/EndRedux/Rchg:50(25), Numna-Heal/Rchg:50(25), P'Shift-EndMod/Acc:50(37), P'Shift-EndMod/Acc/Rchg:50(37)
Level 26: Neutron Bomb -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(36), Posi-Dmg/EndRdx:50(37)
Level 28: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(33), RechRdx-I:50(40)
Level 30: Boxing -- Acc(A)
Level 32: Atomic Blast -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Dmg:50(33), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-Dmg/Rchg:50(43), Oblit-Dmg:50(43), Oblit-Acc/Rchg:50(45), Oblit-%Dam:50(45)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(46)
Level 44: Flash Freeze -- LgcRps-Acc/Sleep/Rchg:50(A)
Level 47: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Acc-I:35(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance

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Posted

I'd just put one in Neutrino Bolt and Irradiate.

Irradiate to hopefully get some more damage out of Psy Shockwave, and Neutrino Bolt to help against AVs and GMs. IMO it's not really worth loading down too many powers with it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I know this isn't exactly the point, but since resists in this game are a percentage, no matter how many times a power hits, if it does the same total damage, it would do the same overall damage.

For example, if an attack does a total of 20 over two hits, and 50% of the damage is resisted, then 20 - 20x.5 = 20 - 10 = 10 = 10 - 10x.5 = 10 - 5 = 5x2.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I'd just put one in Neutrino Bolt and Irradiate.

Irradiate to hopefully get some more damage out of Psy Shockwave, and Neutrino Bolt to help against AVs and GMs. IMO it's not really worth loading down too many powers with it.
I put mine in Neutrino. Irradiate did seem like a good idea at first but then someone told me to go play it and think it over and see if it was still a good idea. I did so and after running several TFs with said character I came to a conclusion. For a blaster is the proc worthwhile in irradiate? No. My BU+Aim+Irradiate+PSW would massacre pretty much everything. Did I really need that proc firing off on minions and lieus that would be dying silly fast anyways? Instead I decided to put mine in Neutrino. When I was in a ST situation (I.E. an AV or GM) I could be more sure the proc would be firing off on the target I wanted as often as possible.
This is just my take on the situation. You may believe otherwise. Just tossing my 2 cent in. GL on the build.


I'll always be a "Champion" at heart. My server away from home.

"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson

"With great moustache comes great responsibility" - Zee Captain

 

Posted

Well, oddly enough I never quit working on Zevatron's build. I'll share what I think is my best current version, V14-1D, below. This or one of the transformational variants included is probably what I will respec to very soon as I am about burned out on this.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Zevatron V14-1D Soft Cap early Haze late Nuke 6 slot Drain: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(17), Achilles-ResDeb%:10(17)
Level 1: Subdual -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-EndRdx/Immob:50(46), Enf'dOp-Acc/Rchg:50(46)
Level 2: X-Ray Beam -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(3), Decim-Dmg/EndRdx:40(7), Decim-Acc/EndRdx/Rchg:40(7)
Level 4: Irradiate -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-Dmg/Rchg:50(5), Oblit-Dmg:50(31), Oblit-Acc/Rchg:50(33), Oblit-%Dam:50(33)
Level 6: Hover -- Krma-ResKB:10(A), LkGmblr-Rchg+:25(33)
Level 8: Electron Haze -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rng:50(31)
Level 10: Swift -- HO:Micro(A)
Level 12: Proton Volley -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15)
Level 14: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:30(37)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(23), RechRdx-I:50(37)
Level 18: Cosmic Burst -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(19), Decim-Dmg/Rchg:40(19), Decim-Dmg/EndRdx:40(21), Decim-Acc/EndRdx/Rchg:40(21)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:21(25)
Level 22: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(29), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rng:50(34)
Level 24: Drain Psyche -- Nictus-Acc/Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(25), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(43)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rng:50(36)
Level 28: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(29), RechRdx-I:50(37)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(50), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx:35(50)
Level 32: Tough -- S'fstPrt-ResDam/Def+:10(A)
Level 35: Weave -- LkGmblr-Rchg+:50(A)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Atomic Blast -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Dmg:50(42), Oblit-Acc/Rchg:50(43), Oblit-%Dam:50(43)
Level 44: Flash Freeze -- LgcRps-Acc/Sleep/Rchg:50(A), LgcRps-Acc/Sleep:50(45), LgcRps-EndRdx/Sleep:50(45), LgcRps-Acc/Rchg:50(45)
Level 47: Frozen Armor -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance

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Notes:
  • Neutrino Bolt has the only Achilles' Heel as allmost all advice is this thread has suggested. NB is slotted with four Thunderstrike for the 7% Accuracy set bonus due to rule of 5 constraint on 6.25% Recharge set bonus from multiple Positron and Decimation sets. Sadly Global accuracy is low as so many necessary sets have a 9% rating (7 in all.) Purple sets solve this (as soon as the Inf Fairy comes) see variant at end.
  • Decimation sets now used in X-Ray and Cosmic Burst for additional global recharge. Apocalypse 5 slot if I ever get a set, probably in Cosmic. Took this Decimation idea from the most recent Rad/MM thread. Thanks very much posters.
  • Four LotG at 7.5% and one 7.5% Recharge bonus from Sting of the Manticore. LotG levels are 2 at 50 and 2 at 25 to exactly meet 45% soft cap while keeping some LotG active for exemplar.
  • Drain Psyche now 6 slotted with a 1037% end gain vs 7 mob for crash proof nuke. Easily adjusted to suit any preference, and a source of a scavenge slot at mulitplle levels if a 5 slot Drain is your druthers. If you want an eighth 9% accuracy bounus that won't count you can 3 slot the Nictus.
  • No Travel power. An early permanent verticle in defensive gem Hover, with Ninja Run and Raptor Packs for all other. Also have mission transporter.
I wanted to use only Ranged, Cone and PBAoE attacks. No Melee at all, as I very much dislike Kinetic Combat, and want to stay at a distance when possible. Zev is now level 33, his current build is somewhat like this except for missing Irradiate and having Fly (I hate losing Fly,) and the 'defeat' them first, 'defeat' them fastest damage mitigation plan is still working with all SO. Does much better on teams with a real tank. This build is front end loaded heavily for damage, with the majority of the defense very late, so the next 10 levels will probably be really painful. Have yet to decide if I will take lower level IO sets in early powers for exemplar work or treat this as late game only toon.

Variants (all shown with 1 slot open and all presented with simple dynamic slot moves. Not optimized.)

Scavenge 1 slot, and preserve the 6 slotted Drain. You can swap the 3 slots in Subdual for a 6th slot in Proton Volley to use Extreme Measures, add a max defense LotG for a 2 slot of Weave. Then remove Combat Jumping and change to Manuvers. All LotG can be level 25. Net gain, you scavenge a slot if you don't mind the increased endurance load and loss of 7.5% global recharge in Sting.
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Perform the same removal of slots in Subdual, put them all in Brawl and slot a 2nd Kinetic combat, change Combat Jumping to Manuvers. You can now re-slot any one power with a 1.88% Smash/Lethal. Example shown changes a 6 slot Obliteration. [You could also slot say Concentration or Aim to Adjusted Targeting, and 4 slot it by adding the scavenged slot to get another wasted 9% accuracy bonus. Combine this with a 3 slot Nictus as cited above and you can be 9X9% for Style Points. I had both Concentration and Aim 5 slotted about version 10-11, can you say 10X9? ;~) .] Anyway net gain - 1 free slot shown with an Armageddon in Irradiate. You retain 7.5% global recharge from Sting, your soft cap and 6 slot drain.
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Finally,ignore Subdual, you can rip the 3 Lethargic Repose out of Flash Freeze and perform similar transformations but get to retain Combat Jumping. A version doing this with Kinetic Combat in Brawl and implementing all three Purple sets is shown. Still with a six slot Drain and a free slot not allocated. Global Haste now at 96.3% and Accuracy at 82% (5 x 9% - no wasted set bonus).
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Of course changing just about any power for Mind Probe and sloting a Kinetic combat will give you at least 1 slot, and huge flexibility in transformations.
Hope this provides some useful ideas to all Rad/MM's.
Jak


 

Posted

Just to complete the thought, it is possible to do a transformation that rips the Subdual and keeps the Flash Freeze 4 slot, and also uses the 3 purple sets. As before the exercise is simply dynamic without optimizing the level up of the slots. The spare slot is shown committed to returning Neutrino Bolt to 5 slot Decimation, taking global recharge over 100%.

There are two obvious ways to hit soft cap.
To keep low end overhead Combat Jumping --- remove the least powerful LotG Defense mod from Frozen Armor (which is in red levels, so minimal impact) making a 3 slot and and move that slot to Weave as a max 25.5% defense making a two slot, make all 3 late LotG's max Lvl 50 (15.94%). Lose 9% Accuracy gain 10% Regeneration. Or...

Remove Combat Jumping replace with Maneuvers. LotG's in Frozen and Hover can be Lvl 25, other two Lvl 50. Retain 9% Accuracy from 4 slot LotG in Frozen Armor. This second version is shown. An advantage of the Maneuvers substitution in all these no travel power build transformations is that Maneuvers may be left on while Ninja Running, where Combat Jumping cannot, meaning you lose both Hover and CJ defense while using Ninja Run. Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Zevatron V14-1E-option-ripSubdual-Manuevers Soft Cap slot Brawl - shown w 3 Purple and reslot NeuBolt: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg:40(A), Decim-Acc/EndRdx/Rchg:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/Dmg/Rchg:40(17), Decim-Dmg/EndRdx:40(17), Achilles-ResDeb%:20(33)
Level 1: Subdual -- Enf'dOp-Acc/Immob/Rchg:50(A)
Level 2: X-Ray Beam -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(3), Decim-Dmg/EndRdx:40(7), Decim-Acc/EndRdx/Rchg:40(7)
Level 4: Irradiate -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/Rchg:50(5), Armgdn-Dmg:50(5), Armgdn-Dmg/EndRdx:50(31), Armgdn-Acc/Rchg:50(33)
Level 6: Hover -- Krma-ResKB:10(A), LkGmblr-Rchg+:25(33)
Level 8: Electron Haze -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/Rchg:50(9), Ragnrk-Dmg:50(9), Ragnrk-Dmg/EndRdx:50(31), Ragnrk-Acc/Rchg:50(31)
Level 10: Swift -- HO:Micro(A)
Level 12: Proton Volley -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15)
Level 14: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:30(37)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(23), RechRdx-I:50(37)
Level 18: Cosmic Burst -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Dmg/EndRdx:50(19), Apoc-Dmg:50(21), Apoc-Acc/Rchg:50(21)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:21(25)
Level 22: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(29), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rng:50(34)
Level 24: Drain Psyche -- Nictus-Acc/Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(25), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(43)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rng:50(36)
Level 28: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(29), RechRdx-I:50(37)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(50), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx:35(50)
Level 32: Tough -- S'fstPrt-ResDam/Def+:10(A)
Level 35: Weave -- LkGmblr-Rchg+:50(A)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Atomic Blast -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Dmg:50(42), Oblit-Acc/Rchg:50(43), Oblit-%Dam:50(43)
Level 44: Flash Freeze -- LgcRps-Acc/Sleep/Rchg:50(A), LgcRps-EndRdx/Sleep:50(46), LgcRps-Acc/Sleep:50(46), LgcRps-Acc/Rchg:50(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(45), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance

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A second Ninja Run idea is to use Hurdle in place of Swift, but the already slow Hover really feels the loss.
Jak