Dual Pistols! Just curious...
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The big problem with deflecting stuff with pistols with how the game currently works, is that you'd have to have the weapon draw animation and firing animations in response to an attack in order for it to make any sense, which is probably too much animation to reasonably expect as a common reaction.
A dual pistol debuff set, on the other hand, sounds perfectly reasonable.

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The big problem with deflecting stuff with pistols with how the game currently works, is that you'd have to have the weapon draw animation and firing animations in response to an attack in order for it to make any sense, which is probably too much animation to reasonably expect as a common reaction.
A dual pistol debuff set, on the other hand, sounds perfectly reasonable. |
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I don't know about a healing bullet, but it would be funny as hell to have a "put character X out of their misery" bullet. When a player gets down to blinking red, you can give them a shot to the head, Old Yeller style. "Sorry Superman, but we had to put Aquaman down. He got fin-rot and he was suffering. He's in a better place now."
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@Valerika
Why's that? Katana and Broadsword's Divine Avalance/Parry have an animation, but don't actually show the attacks deflecting anything.
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I don't want to slow the game down in such a way. It would be seriously cool, but for the sake of game performance, I'd much rather just have an attack that gave the enemy a -tohit.
BTW: If your concept for a power set requires a healing bullet, then your concept is dumb.

Parry and Divine Avalanche are attacks, and they're melee. The thought that they're supposed to be deflecting something is forgivable since the animation looks like an attack, but could also look like a parry if by some miracle you were being attacked at the right time. In order to make it seem like you're deflecting things with your bullets, first; you'd have to not be aiming at the enemy, because bullets travel in straight lines, and second; you'd have to have to measure the bullets' path to intersect with the incoming projectile's path, animate the angles properly, and have a deflected projectile animation. That's a lot of calculations that, for an MMO, are just unreasonable. In order to make it look right, the calculations would take up too much bandwidth and system resources.
I don't want to slow the game down in such a way. It would be seriously cool, but for the sake of game performance, I'd much rather just have an attack that gave the enemy a -tohit. BTW: If your concept for a power set requires a healing bullet, then your concept is dumb. |

Alternatively, you could get the same net effects, but different flavor with:
Suppressing Fire - You unleash a salvo of bullets at a foe, causing them to duck for cover, hampering their accuracy. -ToHit debuff (and -Rech as well if so inclined) applied to target.
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Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
It would definitely change my interpretation of the Kennedy Assassination.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Is there a comic book or anime cartoon out there that has healing bullets in it? I've never heard of that before, but I'd be really curious to actually see it. It sounds like such a bizzare and counter-intuitive concept to me, but I have no context for it outside of this thread.
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I love the manga! Can't wait to see the anime (I think only the first episode has shown, but not sure).
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Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
Why yes there is!
![]() I love the manga! Can't wait to see the anime (I think only the first episode has shown, but not sure). |
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

While I can't really fault the idea at its root, it doesn't strike me as something that would be as much symbolic of handguns unless you had super speed or super reflexes to count. They're guns, after all, and while you use them in funny ways, they're still guns... That can make bullets rain from the sky...
Basically, one of the usual uses for a sword, at least in fiction, is to parry with, so it makes sense for them to shoehorn a parry in there somewhere, even if it doesn't make sense. A typical use for a handgun, however, is not to shoot down other people's bullets, and I've honestly not seen that outside of Mythbusters or that comical scene in The Shadow. Granted, it's in anime, but even THEN it's fairly rare. You might see ninja hitting each other's throwing knives in mid air, but for bullets, it's fairly rare.
I can't say I'm against something to the effect of suppressing fire, but really - this isn't the domain of handguns. It would be the domain of Assault Rife, if Assault Rifle were anything like an assault rifle. The thing with swords is that when you activate Parry, you parry while doing it, so it can kind of work. If you use a gun to do that, you do what? Shoot off into the air, hurting no-one but being magically protected for the next 10 seconds? And protected from what? Parry stops melee attacks and lethal attacks, which is basically bullets, swords and arrows, plus whatever comes in melee, like fists, clubs and claws. What would bullets stop? They can't stop anything ranged, since it doesn't always make sense, and limiting them to just lethal attacks seems odd, since they ought to be able to stop rocks flung at you, at the very least.
It's an interesting concept, but I just don't see it as applicable.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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While I can't really fault the idea at its root, it doesn't strike me as something that would be as much symbolic of handguns unless you had super speed or super reflexes to count. They're guns, after all, and while you use them in funny ways, they're still guns... That can make bullets rain from the sky... |


While I can't really fault the idea at its root, it doesn't strike me as something that would be as much symbolic of handguns unless you had super speed or super reflexes to count. They're guns, after all, and while you use them in funny ways, they're still guns... That can make bullets rain from the sky...
Basically, one of the usual uses for a sword, at least in fiction, is to parry with, so it makes sense for them to shoehorn a parry in there somewhere, even if it doesn't make sense. A typical use for a handgun, however, is not to shoot down other people's bullets, and I've honestly not seen that outside of Mythbusters or that comical scene in The Shadow. Granted, it's in anime, but even THEN it's fairly rare. You might see ninja hitting each other's throwing knives in mid air, but for bullets, it's fairly rare. I can't say I'm against something to the effect of suppressing fire, but really - this isn't the domain of handguns. It would be the domain of Assault Rife, if Assault Rifle were anything like an assault rifle. The thing with swords is that when you activate Parry, you parry while doing it, so it can kind of work. If you use a gun to do that, you do what? Shoot off into the air, hurting no-one but being magically protected for the next 10 seconds? And protected from what? Parry stops melee attacks and lethal attacks, which is basically bullets, swords and arrows, plus whatever comes in melee, like fists, clubs and claws. What would bullets stop? They can't stop anything ranged, since it doesn't always make sense, and limiting them to just lethal attacks seems odd, since they ought to be able to stop rocks flung at you, at the very least. It's an interesting concept, but I just don't see it as applicable. |
Though, building for alot of defense, I could just say that's what the hero is doing anyways.
My idea was more of a good comicbook superhero trick. And personally that's what I go for in CoH.
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Admittedly, my idea (parring with bullets...not the healing bullet) would not work in the real world. But in a world of superheroes. It could easily.
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Again, I don't dislike the idea, I just don't think there's a good way to implement it into the game. I actually like it a lot as a concept

Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I've only been Spelunking through the boards the last couple of days, and I think there are a lot of neat ideas floating around.
While I'm not sure how well the concept would be explained, as far as "parrying" with Dual Pistols, maybe have a manuver called Dual Full Clip ( Is there already a power called this? It seems really familiar, if so then maybe something along the lines of Blitzkreig...) in which you throw so much lead in the air that incoming attacks are deflected, giving you a bonus to Defense for a short time.
And if people can attach things like grappling hooks to their weapons, I'm sure we could have something like a "Serum Vial" that would be attached the end of your weapon, and shot into the rear of your poor depleted teammate. Of course it would be interuptable. Face it, if you are attacked while attaching this thing, you would end up dropping the vial. You could even have a nice animation similar to the shocked/stunned.... I can just see it now
"Oh, no, my friend is being defeated! I must use my Serum Vial!!!" *twist, twist, twist* (that's you attaching your Vial to the end of your pistol)*FOOM!* (OK, I couldn't come up with a really good sound for firing so that one will have to do...) *BZZZZZZT!* (that's your friend going into convulsions as your Serum Vial is injected into their butt at supersonic speeds. Of course there would be small lightning animations around the injection site) "Ah, another good deed done for today!"
I could see a healing shot working, definitely.
Neat ideas BrandX, thanks for sharing.
...maybe it's the anime/comic book fan in me.
But am I the only one who would love to see a Parry/Divine Avalanche style attack with Dual Pistols?
But it requires being able to shoot people to heal them!
Shoot at the incoming attacks to deflect them away/stop them all together.
I'd also love to see a Dual Pistol buff/debuff set! Oh how I have a concept in mind for that.
But that one I highly doubt happening, so for now, just wondering what people think of a blast set having the ability to have something like Parry/DA. I wouldn't think it would be overpowered, seeing as how Katana/Broadsword have their attacks for +Defense. And I just love the idea of picturing my toon being shot at with say a railgun, and returning fire by shooting down all the incoming bullets.
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