Looking for a suggestion
Okay ... so, when I post stuff in WW or the BM, I just throw it up there at 10 inf and hope for the best. I usually get a good selling price, but not all the time. The only time I post for the going price is when I have something worth a lot, ie: purple crafted enhancements. I was wondering if you post your items for sale for the going price, or something else?
|
Sometimes, though, if it's a high-value item on a character I don't use much, I'll list high and be contented to wait for as long as it takes to sell.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
There are about three categories for me- and the numbers will change for different people, but the idea is probably still valid. "Basically zero" (anything under 5-10K), "nice but not a big deal" (under a million or two) and "Well worth paying attention to". I guess there is a fourth category, "Wow that's a lot of money," but I don't deal in that category much.
For "nice but not a big deal"- let's say a rare salvage drops on me- I'm not going to worry too much about whether I get the BEST deal (2 million) or the near-best (1.6 million.) I'm not going to list it for 10, because random stuff happens, but I'm going to go well under the max possible price because the difference just isn't that big.
For "well worth paying attention to"- I look at the last 5 at a bunch of different levels- my level, the nearest few neighbor levels (if mine is a 31, I'll look at 30-35), the minimum level and maximum level of the recipe. Also, I'll look at the crafted prices.
The max level always has higher prices for two reasons.
1) Some people want THE BEST. (Some have good reasons. Others, not so much.)
2) Some people want it NOW. There's almost always some for sale at max level.
So, if people want it NOW they might buy yours at a much higher price than the "last 5" show. If they want THE BEST they won't.
For Midlevel Crisis (trying to provide some supply for levels other than maximum) I got a couple of Celerity:Stealths around level 30 and a couple of Impervium Armor: Resistance around level 30. The Stealths had "last 5" of 20 million or something in many cases. I listed them for 60 or 80 million and they sold fast. Why? Because it works just as well- better even, cause you can exemp- at level 32 than at level 50 . It's just that people with a ton of money and no patience never saw one for sale at 32. The Imperviums were a harder thing to decide. Top level was like 50 million or something, last 5 were under 10 million. The top level is considerably better than one at, say, level 28. I went with a little above "last 5" but nowhere near "top level".
If I'm doing something that IS top level, or that has a healthy market (valuable pool A's, which move through the market at 2 or 5 or 10 a day) then the price you see is usually about what you'll get. For those I list slightly above the "next lowest even number." If it's selling for 5 million, I'll list at 4.2 or something. If it's selling for 12 million I'll list for 10.6 . Most people who DO bid creep will go "1 million, 5 million, 10 million, 12 million" and so I will underbid the people listing for 11,999,999 but not, usually, get caught by someone bidding 10,700,000 .Even if I do get caught, I still make an acceptable amount of money or I don't do the deal.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
For recipes, I look at various nearby levels. I can usually get a pretty good idea on the price. I don't usually post stuffs for 10, as I would just sell them to the vendor if they really only worth 10 inf.
In general, it's not really a big deal how much you list them. If you're selling something that have a high demand, you'll get good money from it because there are so much competition between the buyers. I think the main concern is the medium priced recipes, like a mil to 10 mil, there are many people trying to low-ball them. Very often, there can be 10+ bids, but if you post it for 10, you really sell it for 10. If you won't want to "lose" inf but also don't want to spend too much thought, you can just sell everything at vendor price.
Aahhh very good points and suggestions. Thank you guys. I'll have to change up my posting technique and see if there's a difference.
If there are 35 bidding and zero for sale, the last five were about the same price and spread across a week, you can post whatever low number you'd like and it will sell for about the price of the last five.
If there are 35 for sale and no bidding, and the last one sold in November, regardless that it sold for 40m, you're screwed. Nobody wants it. It hurts to NPC an alledged 40m recipe.
Fulmens is straight on, though I'm a little more wasteful. I type 123 in half the time and 90% of the time I get approx what the average of the last five is. 10% of the time I don't, maybe 5% I get screwed, but not for much.
[off topic rant]
That said, the worst I've been screwed in this game, money wise, is merits...I dont' understand why/how you guys love them so much. I've only wasted a few 100 merits on junk [bronze 35-40, as everyone suggests] and I get crap.
[off topic rant]
That said, the worst I've been screwed in this game, money wise, is merits...I dont' understand why/how you guys love them so much. I've only wasted a few 100 merits on junk [bronze 35-40, as everyone suggests] and I get crap. |
Tickets are easy to get so it's not as big a deal if I waste a few hundred on junk rolls.
A couple other random thoughts I'll throw out there.
Factor in (ballpark at least), time in transaction slot before selling, sold dates
on the previous 5, and how much you really care about getting the "best" price.
Also, consider "best" price in the context of your current bankroll. If you have
50M on hand, and you could get 100K for a piece of salvage - is it really worth
taking a slot for a day or so (possibly) to sell it - or would 5K now and an
empty re-usable slot be a better plan?
For anything you crafted - *always* build in a profit margin.... You should
never take a loss on that item (if you did, you either don't care, or you
didn't do your homework and due diligence before crafting it).
Finally, there is always a tradeoff between price and time-in-slot. In general,
the faster your transaction slots turn-over, the more influence you make,
but the higher you price items, the longer they sit. The lower you price them,
the less you make per individual transaction, but the faster they sell.
Of the two, I find the latter is usually better simply because most buyers will
pay more than you asked, and since your price is lower, they buy your item first.
This is generally easier than trying to squeeze the highest possible price out
of an item without going too high and/or getting undercut by other sellers.
Where you should set that tradeoff is at the cutoff point where you'd say
"that's ok" if someone paid exactly what you asked for your item...
Hope those ideas help.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Okay ... so, when I post stuff in WW or the BM, I just throw it up there at 10 inf and hope for the best. I usually get a good selling price, but not all the time. The only time I post for the going price is when I have something worth a lot, ie: purple crafted enhancements. I was wondering if you post your items for sale for the going price, or something else?
|
If my market slots are full and I've got something like a Crushing Impact that usually sells well but isn't currently (they used to go for 500K to 1M, but you often see them for 100K or less now), I'll underprice it, but never for just 10 inf.
You shouldn't sell things for less than what you can get them for at a vendor, plus 10%. If there are too many for sale or the going price is too low, you should just vendor them yourself. Similarly, to encourage others to post items on the market we should bid at least that same amount. It would be a small price to pay to ensure a steady supply. This kind of "intelligent market behavior" would lead to a stable equilibrium with fewer ups and downs in supply and demand.
( single merit rolls are too random. Rolling 4-5 times will almost always net me a good recipe, if I test roll with tickets first)
|
Emotionally, I agree, you will feel less robbed because as you note with four or five rolls you're probably going to get something good. But all these rolls are statistically independent and the system does not track how well or poorly it has treated you.
Also, your success with the bronze rolls has nothing to do with how well you'll do with merits, because -- again -- the rolls are all independent.
These kinds of superstitions about independent random events are what make the gambling industry able to to milk hundreds of billions of dollars from us every year.
These kinds of superstitions about independent random events are what make the gambling industry able to to milk hundreds of billions of dollars from us every year. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
A couple other random thoughts I'll throw out there.
Factor in (ballpark at least), time in transaction slot before selling, sold dates on the previous 5, and how much you really care about getting the "best" price. Also, consider "best" price in the context of your current bankroll. If you have 50M on hand, and you could get 100K for a piece of salvage - is it really worth taking a slot for a day or so (possibly) to sell it - or would 5K now and an empty re-usable slot be a better plan? For anything you crafted - *always* build in a profit margin.... You should never take a loss on that item (if you did, you either don't care, or you didn't do your homework and due diligence before crafting it). Finally, there is always a tradeoff between price and time-in-slot. In general, the faster your transaction slots turn-over, the more influence you make, but the higher you price items, the longer they sit. The lower you price them, the less you make per individual transaction, but the faster they sell. Of the two, I find the latter is usually better simply because most buyers will pay more than you asked, and since your price is lower, they buy your item first. This is generally easier than trying to squeeze the highest possible price out of an item without going too high and/or getting undercut by other sellers. Where you should set that tradeoff is at the cutoff point where you'd say "that's ok" if someone paid exactly what you asked for your item... Hope those ideas help. Regards, 4 |
Fulmens pretty much said what I was thinking.
I usually post everything 0-1mil inf items for just 1 inf because it really doesn't matter that much anymore. I have quite a bit of influence so another 500k more or less isn't really visible.
1-10mil inf items, I'll usually post at the lowest price I'm willing to take for them.
Anything 10-25mil I'll post at a sensible price, but usually a bit under the last 5 to ensure it gets sold.
Anything 25mil+ I'll post at the highest price I think I'm able to post them at while still ensuring they get sold. Typically this is a tiny bit under the last 5, e.g. if the last 5 all show 50mil, I'll post it at 49mil.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
So basically, I shouldn't post for anything less than my lowest acceptible price.
I usually post everything 0-1mil inf items for just 1 inf because it really doesn't matter that much anymore.
|
If I ever see no bidders on an item, even if it's a 20m inf item, I always bid 1 first. Works great. And speaking of supersticion, 5555 works great to nab stuff. Though my favorites are 777 and 7777 when harvesting for flips. For picking up salvage I love using 666.
Recently, and granted Blood Mandate is the red-headed stepchild of sets [though cheap to craft], I picked up the whole set for 116 inf. 1, 1, 1, 111, 1, 1. Phantasm is happy.
I don't really care much but i'm an odd ball. I'm not trying to reach 100bil. I get recipes so fast, i rarely even craft them unless i place it in a bin to keep. I list EVERYTHING for 222 except purples. If it's a purple, then i list it a few million under the last 5. Other than purples, it goes for 222 and usually i'll hit in the millions, 10's of millions and even 100's of millions. I can make a billion a week listing for 222, just selling my recipes. It really depends on how many recipes you can acquire.
When i farm AE, i do 2 runs, that's 9000 tickets (3k per toon, i have 3). 1 toon does a gold with his 3k, 1 does silvers with his and 1 does bronze with his. Like i said, thats too many to craft so i offload for 222. lol. ToD, Miracle, LotG, Impervs, and the procs sell good crafted or uncrafted so i'm not picky.
But, like i said. I'm an odd one.
Okay ... so, when I post stuff in WW or the BM, I just throw it up there at 10 inf and hope for the best. I usually get a good selling price, but not all the time. The only time I post for the going price is when I have something worth a lot, ie: purple crafted enhancements. I was wondering if you post your items for sale for the going price, or something else?