Ok...im gonna ask..


DrMike2000

 

Posted

What does it mean when i hear someone say a Defender does 0.65% modifier for damage?

What does that even mean?Could someone exsplain it to me like im a 5th Grader please?(Not a 5th Grader from "are you smarter then" show...those kids are frickin mutants!)

Does it mean like a % of the acctual whole number for the damage listed for the attack?

Lil help here?


 

Posted

All attacks in the game are rated on a scale value that equalizes them against their End cost and recharge time. So, for instance, Power Slice from Dual Blades has the exact same stats (for the most part) whether it is on a Tanker, Scrapper, Brute or Stalker. It will recharge in the same time, cost the same End, animate in the same time, and do the same "scale" amount of damage.

When the damage is applied to the foe, though, the AT's modifiers come into play. So a Tanker does less damage than a Scrapper because he has a 0.8 modifier and the Scrapper has a 1.125 modifier. The Tanker will do 0.8/1.125 = 71.11% of the damage the Scrapper will do with the exact same attack. This keeps the damage ratio between the ATs constant no matter what the differences in their attacks are. (And while the modifier could be considered a percent, like 65% for a Defender, that's only relevant compared TO something else. So a Defender does 0.65/1.125 = 57.78% the damage of a Blaster)

Here's a listing of the modifiers:

Blaster = 1.125 Ranged / 1.0 Melee
Scrapper = 1.125 Melee (the same for Ranged since their ranged attacks just count as Melee)
Tanker = 0.8 Melee (again same for Ranged)
Defender = 0.65 Ranged / 0.55 Melee
Controller = 0.55 Ranged and Melee (Containment really increases this, though)

Dominator = 1.05 Melee / 0.95 Ranged
Stalker = 1.0 Melee
Brute = 0.75 Melee (Fury can raise this higher than a Scrapper though)
Corruptor = 0.75 Ranged and Melee
Mastermind = 0.55 Ranged and Melee (they have so few attacks their damage is reduced even more - but their Henchmen deal damage independent of this)

Corruptors, Defenders, Controllers and Masterminds usually have some power in their Buff/Debuff set that allows them to increase damage. This can get a Corruptor's damage close to 0.9, or a Defender's to 0.85. Note that when you're talking about these base modifiers, though, any special powers the AT has to increase his damage usually isn't counted. This can make the gap between the damage dealers and the "weaker" classes smaller than it appears.

Blasters and Dominators also usually have special melee attacks that do more damage than the Scrapper/Tanker/Brute versions, but take longer to recharge. Doms can have slightly better/slower ranged attacks, as well. (Their Snipes, for instance, do about the same damage as a Blaster despite the 0.95/1.125 difference, but they recharge slower to compensate)


 

Posted

It's just a comparison of how much damage an AT does relative to the others.

http://wiki.cohtitan.com/wiki/Damage_Scale

Everything is relative to a Blaster at level 50.

So for ranged attacks in a power set like Energy Blast, which is shared by the two ATs, I know that with identical slotting and no buffs the Defender will to only 65% of the damage of a blaster.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Scrapper = 1.125 Melee (the same for Ranged since their ranged attacks just count as Melee)
Not always.

Some Scraper ranged attacks use (incorrectly so) the melee damage mod and some don't. Laser Beam Eyes and both Shurikens are examples of ranged attacks that correctly use the damage modifier (0.5) while Fire Blast and Fire Ball are using the melee modifiers (I think)


 

Posted

Quote:
Originally Posted by Silverado View Post
Not always.

Some Scraper ranged attacks use (incorrectly so) the melee damage mod and some don't. Laser Beam Eyes and both Shurikens are examples of ranged attacks that correctly use the damage modifier (0.5) while Fire Blast and Fire Ball are using the melee modifiers (I think)
The devs seem to treat it as if it is the other way around, it is the melee modifier which is supposed to be used for ranged attacks, and not the ranged one. I suspect the reason for this is so ranged attacks in the Melee set, such as Hurl, are as useful as similar attacks in the same set.

Why the devs go around their own rules in such a way, and apply them inconsistently to the Epic attacks I don't know, when they could just make the Ranged modifier equal the Melee one. (Or at the very least make it about 5-10% less)

And note that Temp powers are independent of these tables, and so they do the same damage for meleers when they are ranged attacks as well.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
What does it mean when i hear someone say a Defender does 0.65% modifier for damage?

What does that even mean?Could someone exsplain it to me like im a 5th Grader please?(Not a 5th Grader from "are you smarter then" show...those kids are frickin mutants!)

Does it mean like a % of the acctual whole number for the damage listed for the attack?

Lil help here?
A Defender does about 2/3 of the damage that a Blaster would with the same attack.

That's not exact, but if you're looking for rough ballpark figures instead of hard numbers, thats what you need to know.


 

Posted

Every power in the game will do a set amount of damage across all ATs. X-ray beam eyes does x dmg, Cosmic Burst does y.

Every AT has a modifier that those attacks are multiplied by. Defenders have .65 and blasters have 1.125.

To figure out how much dmg the attack will actually do, you multiply the AT modifier by the attack's scale dmg.

Defender:
x * .65 = x-ray beam eyes
y * .65 = cosmic burst

Blaster:
x * 1.125 = x-ray beam eyes
y * 1.125 = cosmic burst


 

Posted

Quote:
Originally Posted by Oldeb View Post
It's just a comparison of how much damage an AT does relative to the others.

http://wiki.cohtitan.com/wiki/Damage_Scale

Everything is relative to a Blaster at level 50.

So for ranged attacks in a power set like Energy Blast, which is shared by the two ATs, I know that with identical slotting and no buffs the Defender will to only 65% of the damage of a blaster.
Everything's relative to 55.61.
55.61 is the amount of damage you'd do if you did 1.0 scale damage and had a Damage Mod of 1.0.

It used to be said that everything was relative to a 50 Blaster, because a 50 Blaster used to have Damage Mods of 1.0 for both Ranged and Melee.

Also, since the Blaster's Ranged Damage Mod is now 1.125, a Defender (0.65) would only do ~51.7% the damage of a Blaster.


EDIT: And just to cut ahead: the 55.61 value is at level 50.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Fulmens View Post
Well NOW how am I supposed to boost my postcount?
Hrm... maybe you can post saying you can't post?

Nah, that'd never work.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
Also, since the Blaster's Ranged Damage Mod is now 1.125, a Defender (0.65) would only do ~51.7% the damage of a Blaster.
Just to muddy the waters, a Blaster's melee damage scale is 1.0 and a Defender's is 0.55, so the Defender deals 55% as much damage in melee with the same attacks. Of course, that "with the same attacks" rarely comes up. About the only melee attacks they can get in common are in Power Pools (like Air Superiority) and Defender Epic Pools (like Total Focus).


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA