Will the "Fighting" power pool make me less squishy?


Ad Astra

 

Posted

Say a blaster wants to be less squishy, should he choose the fighting power pool?
or does it just give more attacks?


Global: @Fire Beam

 

Posted

Quote:
Originally Posted by marc100 View Post
Say a blaster wants to be less squishy, should he choose the fighting power pool?
or does it just give more attacks?
It will make you a "little" less squishy. It will also make your endurance gurgle away a whole lot faster.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
It will make you a "little" less squishy. It will also make your endurance gurgle away a whole lot faster.
ah, ill pass. Not a good trade off imo.
thanks!


Global: @Fire Beam

 

Posted

I like to toughen up my Blasters but I find the Fighting pool of limited use on them. If you want to enhance your survivability, I tend to find the Medicine Pool and Leaping Pool the most useful. Also you can get far better Defence out of IOs than you will out of Weave.

Also the values for Blasters are pretty low so not really worth the trade off in terms of slots and power picks and endurance.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Fighting pool works better when combined with other powers (ie stacking Tough + epic resistance shield and Weave with Hover/CJ and +def set bonuses)


 

Posted

For blasters weave is not worth it. Now on a brute or Scrapper, it can be the difference maker of barely surviving to tanking.

On blasters you kinda have to pick one area range or melee, don't see too many blasters that get the opportunity to be great at both, some opt for S/L defense which could kinda protect you from like 75% of the attacks in the game.

But the fighting pool on a blaster, wouldn't even waste the power pick.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

I took Tough on one of my blasters. Mostly to make use of Steadfast Protection Res/Def. I did end up also slotting 5 pieces of Aegis for the AoE def. I spec'd it out and moved the IO's to the Epic Armor once I was high enough to take it.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Smashing/Lethal defense has become quite popular on blasters - especially those that enjoy soloing x/8 settings on AoE builds. With ice armor already giving a substantial amount of S/L defense, adding to that with sets isn't too difficult.

I went a different route on my fire/nrg blaster - ranged defense. It's a hover blaster with ~45% range defense and the health pool to take care of healing. Tough in that circumstance served only as a mule for a steadfast, while weave stacked another 5% onto my defenses to hit the cap. However, it is a lot easier to build for S/L defense than ranged defense, given the access to the epic ice armor.

I've found it is far better to not get hit on a blaster than to reduce the incoming damage - namely because if you can avoid getting hit, you also avoid getting mezzed.


 

Posted

i've gone for ranged def and s/l def on some of my blasters

when going for s/l def, fighting pool helps a lot

boxing with kinetic combat=3.75
tough with steadfast=3
weave slotted with 3 log's=5.4 with the added bonus of being able to place log 7.5%

add these to the s/l def from frozen armor (16.2 when slotted with 3 log's)

so with 4 powers and 7 extra slots, you get over 28 s/l def

not too difficult then to cap with other set bonuses


 

Posted

Quote:
Originally Posted by Silverado View Post
Fighting pool works better when combined with other powers (ie stacking Tough + epic resistance shield and Weave with Hover/CJ and +def set bonuses)

This. By itself, you'll prolly only really notice the endurance drain. But you start stacking stuff, and it can get noticable. Esspecally the +def. I've heard of some builds that can softcap range, and maybe aoe. At that point, the build is very sturdy. Not sure what's involved in doing that, i haven't tried it myself. I tend to gravitate more towards active defence with my blasters. Having a few control powers to deal with pesky mobs, target priority, ect. Or i team, which in most cases means a tank, debuffs,controls, and buffs are present in some form or another to help keep me alive. Or all 4, in which case, life is good.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

It depends.

If you plan to invest in IOs, I find it worth taking, to stack with +Defense set bonuses. And with IOs, you can cover the END loss from it.

If you're going to go the SO/Generic IO route with your blaster, then no. It's just not enough +Defense to make it worht while.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I just have to ask this to the OP.

marc100: Your join date is Nov 2005. Why do you not know about the Fighting Power Pool powers?


 

Posted

Quote:
Originally Posted by Vitality View Post
I just have to ask this to the OP.

marc100: Your join date is Nov 2005. Why do you not know about the Fighting Power Pool powers?
Perhaps the OP hasn't played a Blaster so doesn't know how that particular AT works with the Fighting pool? To me this sounds the most likely - someone who felt he had enough defense in a Primary or Secondary on a melee character (without the Fighting pool, perhaps) often looks for more defense for a squishier character to try to get closer to that meleer's defenses.

Or perhaps he took an extended break (many do and come back) and now needs to have his memory refreshed about how it works?

Or maybe he never had enough extra power pool picks to take that pool?

Or maybe....

The reg date just means that's when he signed up for a forum account and should not be regarded as an indication he has played continuously since that date - just like a more recent date does not mean that the poster has only been playing only since that recent date and is a newb.

BTW - since I do not min/max, and generally build to concept, I have never taken the Fighting pool, and have no idea of the numbers in it, so I refrained from offering any opinion on the OP itself.


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Originally Posted by SpyralPegacyon

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Posted

Quote:
Originally Posted by Ad Astra View Post
Perhaps the OP hasn't played a Blaster so doesn't know how that particular AT works with the Fighting pool? To me this sounds the most likely - someone who felt he had enough defense in a Primary or Secondary on a melee character (without the Fighting pool, perhaps) often looks for more defense for a squishier character to try to get closer to that meleer's defenses.

Or perhaps he took an extended break (many do and come back) and now needs to have his memory refreshed about how it works?

Or maybe he never had enough extra power pool picks to take that pool?

Or maybe....

The reg date just means that's when he signed up for a forum account and should not be regarded as an indication he has played continuously since that date - just like a more recent date does not mean that the poster has only been playing only since that recent date and is a newb.

BTW - since I do not min/max, and generally build to concept, I have never taken the Fighting pool, and have no idea of the numbers in it, so I refrained from offering any opinion on the OP itself.
This is why I was asking him/her.


 

Posted

It depends on what you are and what you're doing.

On my current project, a WP/DB Tank, Fighting is a cornerstone power. It shoves my standard S/L resistance all the way up to 70%, and pushes my elemental defenses to the softcap. Before I got and slotted Fighting, I was tough, but not tanker tough. Now I've got no less than three defensive abilities, each of which blocks the holes of the others, and all for the net impact of zero on my normal endurance usage.

On a previous project, a Corruptor, it was worthless. The resistance was nowhere near worth the high endurance cost, and the defense was neglible. Worse, it meant I coudl only attack half as often before running out of power.

Think about how much it'll help, then do it or don't.