Invul/EM Tanker: Am I doing this wrong?


Airhammer

 

Posted

So...I've had this guy since my day one. He was the first Hero I made, and the first 50.
God alone knows how. I've struggled with his build since the first days, respecced him more times than I care to remember, and I really dunno if it's all been a waste of time.

Here's his build as it stands, with the IOs I've managed to afford in it;

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Chief Centurion Z1: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Aegis - Psionic/Status Resistance
  • (3) Steadfast Protection - Resistance/+Def 3%
Level 1: Barrage
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (43) Crushing Impact - Damage/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Endurance
  • (50) Crushing Impact - Damage/Endurance/Recharge
Level 2: Temp Invulnerability
  • (A) Resist Damage IO
  • (3) Resist Damage IO
  • (11) Resist Damage IO
  • (11) Endurance Reduction IO
  • (19) Endurance Reduction IO
  • (25) Impervium Armor - Psionic Resistance
Level 4: Dull Pain
  • (A) Healing IO
  • (5) Healing IO
  • (5) Healing IO
  • (13) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 6: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 8: Unyielding
  • (A) Resist Damage IO
  • (9) Resist Damage IO
  • (9) Resist Damage IO
  • (15) Endurance Reduction IO
  • (25) Endurance Reduction IO
  • (27) Impervium Armor - Psionic Resistance
Level 10: Swift
  • (A) Flight Speed IO
Level 12: Air Superiority
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (34) Crushing Impact - Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Health
  • (A) Healing IO
  • (17) Healing IO
  • (17) Healing IO
Level 18: Invincibility
  • (A) Endurance Reduction IO
  • (19) Endurance Reduction IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Whirling Hands
  • (A) Damage Increase IO
  • (23) Damage Increase IO
  • (23) Damage Increase IO
  • (31) Accuracy IO
  • (31) Accuracy IO
  • (33) Endurance Reduction IO
Level 24: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 26: Tough Hide
  • (A) Defense Buff IO
  • (27) Defense Buff IO
Level 28: Resist Elements
  • (A) Resist Damage IO
  • (29) Resist Damage IO
Level 30: Resist Energies
  • (A) Resist Damage IO
  • (31) Resist Damage IO
Level 32: Unstoppable
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 35: Energy Transfer
  • (A) Crushing Impact - Accuracy/Damage
  • (36) Crushing Impact - Damage/Endurance
  • (36) Crushing Impact - Damage/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
Level 38: Boxing
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
Level 41: Tough
  • (A) Resist Damage IO
  • (42) Resist Damage IO
  • (42) Resist Damage IO
  • (42) Endurance Reduction IO
  • (43) Endurance Reduction IO
  • (43) Impervium Armor - Psionic Resistance
Level 44: Weave
  • (A) Defense Buff IO
  • (45) Defense Buff IO
  • (45) Defense Buff IO
  • (45) Endurance Reduction IO
  • (46) Endurance Reduction IO
  • (46) Luck of the Gambler - Defense/Recharge
Level 47: Hover
  • (A) Defense Buff IO
  • (48) Flight Speed IO
Level 49: Build Up
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet



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Now, I was aiming to finish slotting Impervium armour (ye gods that stuff is expensive...) and all things like Numina's in Dull pain and stuff...
Slow going. And I dunno wether I'd be better off waiting till I get my Empath to 50 (for the sake of having a 50) and then, hurt though it would, re-rolling him. Maybe Invul/Elec, or Invul/SS.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Well, first of all, the toggles are all overslotted for end reduction. None of Invul's or the Fighting Pool toggles require more than one level 50 common end red IO, their end costs are just not that high.

Also, I never slot for Psi resist on my Invul, pure Psi damage isn't common enough to justify it, IMO. If you do run into a Psi damage, Dull Pain is your best friend. (Speaking of DP, it could use another slot of Recharge Reduction.) But if you think slotting for Psi resist is essential, go for it.

What's the point of the LotG Res/Rchg in Weave? Did you mean to slot a +Recharge? As it is, it's way overslotted for defense.

But most importantly, you're not slotting Invinc for Defense, a very bad idea. Pull some of the extraneous end red slots from your other toggles and slot it 3 defense, 1 end red.

I took Total Focus on my Invul/EM, which you could fit in if you dropped either Air Sup or Hover. (Not sure why you need both.) Are you planning to use Boxing? You have a lot of low level attacks with it, Air Sup and the EM attacks. If you're not planning to use it regularly, it certainly doesn't need to be slotted so heavily. Personally, I'd drop Hover, take TF and move the slots in Boxing to it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

For comparison, here is my own Inv/EM build.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Perfect Perry: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(9), S'fstPrt-ResDam/Def+:30(37)
Level 1: Barrage -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(3), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(15), C'ngImp-Dmg/EndRdx/Rchg:40(34)
Level 2: Dull Pain -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(3), Numna-Heal/Rchg:40(11), Numna-Heal/EndRdx/Rchg:40(15)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(5), C'ngImp-Acc/Dmg/Rchg:40(13), C'ngImp-Acc/Dmg/EndRdx:40(21), C'ngImp-Dmg/EndRdx/Rchg:40(34)
Level 6: Boxing -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(7), C'ngImp-Acc/Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/EndRdx:40(13), C'ngImp-Dmg/EndRdx/Rchg:40(34)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam:40(43)
Level 10: Combat Jumping -- Winter-ResSlow:40(A)
Level 12: Hurdle -- Jump-I:40(A)
Level 14: Super Jump -- SprngFt-EndRdx/Jump:40(A)
Level 16: Whirling Hands -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(17), Sciroc-Dmg/Rchg:40(17), Sciroc-Acc/Rchg:40(25), Sciroc-Acc/Dmg/EndRdx:40(40)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(19), LkGmblr-Def:40(19), AdjTgt-ToHit:40(21), AdjTgt-ToHit/EndRdx:40(25), Taunt-I:40(43)
Level 20: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(45), Numna-Heal:40(46), Numna-Regen/Rcvry+:40(50)
Level 22: Stamina -- P'Shift-EndMod:40(A), P'Shift-EndMod/Rchg:40(23), P'Shift-EndMod/Acc:40(23), P'Shift-End%:40(46)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(46)
Level 26: Tough Hide -- GftotA-Def:40(A), GftotA-Run+:40(27), LkGmblr-Def:40(27), LkGmblr-Rchg+:40(29)
Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam:40(31), RctvArm-EndRdx:40(31)
Level 30: Assault -- EndRdx-I:40(A), EndRdx-I:40(31)
Level 32: Build Up -- AdjTgt-ToHit:40(A), AdjTgt-ToHit/Rchg:40(33), AdjTgt-ToHit/EndRdx/Rchg:40(33), AdjTgt-Rchg:40(33)
Level 35: Energy Transfer -- F'dSmite-Acc/EndRdx/Rchg:40(A), F'dSmite-Acc/Dmg/Rchg:40(36), T'Death-Acc/Dmg/EndRdx:40(36), T'Death-Dmg/EndRdx/Rchg:40(36), C'ngImp-Acc/Dmg/Rchg:40(37), C'ngImp-Acc/Dmg/EndRdx:40(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(39), C'ngImp-Acc/Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/EndRdx:40(39), C'ngImp-Dmg/EndRdx/Rchg:40(40)
Level 41: Tactics -- AdjTgt-ToHit:40(A), AdjTgt-ToHit/EndRdx/Rchg:40(42), AdjTgt-EndRdx/Rchg:40(42), AdjTgt-ToHit/EndRdx:40(42)
Level 44: Conserve Power -- RechRdx-I:40(A), RechRdx-I:40(50)
Level 47: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(48)
Level 49: Physical Perfection -- P'Shift-End%:40(A), RgnTis-Regen+:30(50)
------------
Level 1: Brawl -- Acc-I:40(A)
Level 1: Sprint -- Clrty-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 27.5% Enhancement(RechargeTime)
  • 55% Enhancement(Accuracy)
  • 5% FlySpeed
  • 140.6 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 20.9%
  • 9.5% (0.16 End/sec) Recovery
  • 54% (4.22 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.52% Resistance(Energy)
  • 5.65% Resistance(Negative)
  • 12.5% RunSpeed




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Be Well!
Fireheart


 

Posted

The problems I run into most at the moment is steadily running out of endurance, while also not really being able to deliver enough kick. I know that tanks, EM in particular, are not the best on the damage front, but its still rather galling.

I guess my main problem is not knowing what to slot for. More defence?
(The slot in weave was indeed meant to be the Global Recharge slot. In my joy at getting a LotG piece for the first time ever, I misread the damn name)
Given I tend to fight Rikti a fair bit, Psi res was something I wanted to aim for by shear dint of it being the one gaping hole in my shields.
I put Hover in for the +def, and for fighting things that flew, if I ever had need of it.
At the moment, he seems to do most things ok-ish (surviving, hitting) but doesnt excel unless I get lucky enough to be fighting things with mostly just S/L.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I would say try reading Call me Awesome's guide to the getting softcapped.

Ditch hover, resist elements and unstoppable and pick up char, fireblast and fireball.

Don't get hung up on Psi, smash psi users first.


 

Posted

Quote:
Originally Posted by Star_Seer View Post
I would say try reading Call me Awesome's guide to the getting softcapped.

Ditch hover, resist elements and unstoppable and pick up char, fireblast and fireball.

Don't get hung up on Psi, smash psi users first.
Ech, Fire epic really doesn't fit the character. I keep looking at Energy Mastery, since thats the only one that fits him...
Also, why drop elements and Unstoppable? Hover I can understand, but the other two? I've used Unstoppable quite a lot in my time.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

H'okay, I went back and had a look over the build, before having a go at re-building it. This is closer to his best build back in the 'Glory Days', when he felt like an absolute titan. I can actually see why, given the numbers. More potential damage output and fairly tight resistances. Back then we didn't have IOs, so this would probably work out better.

I really hate how Physical Perfection and laser-beam eyes are both lvl 44 epic powers, though >_<

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Chief Centurion Z1: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Resist Damage IO
  • (9) Steadfast Protection - Resistance/+Def 3%
Level 1: Barrage
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Kinetic Combat - Knockdown Bonus
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Endurance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Reactive Armor - Resistance
  • (31) Reactive Armor - Endurance
Level 4: Energy Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Kinetic Combat - Knockdown Bonus
Level 6: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Endurance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
  • (40) Reactive Armor - Endurance
Level 10: Bone Smasher
  • (A) Touch of Death - Accuracy/Damage
  • (11) Touch of Death - Damage/Endurance
  • (11) Touch of Death - Damage/Recharge
  • (15) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)
Level 12: Air Superiority
  • (A) Damage Increase IO
  • (13) Damage Increase IO
  • (46) Damage Increase IO
  • (46) Accuracy IO
  • (46) Accuracy IO
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (19) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Invincibility
  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense
  • (33) Red Fortune - Endurance
Level 24: Whirling Hands
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 26: Tough Hide
  • (A) Defense Buff IO
  • (27) Defense Buff IO
Level 28: Taunt
  • (A) Taunt Duration IO
Level 30: Resist Energies
  • (A) Resist Damage IO
  • (31) Resist Damage IO
Level 32: Unstoppable
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 35: Energy Transfer
  • (A) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Damage/Endurance
  • (36) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
Level 38: Resist Elements
  • (A) Resist Damage IO
  • (39) Resist Damage IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Healing IO
  • (45) Regenerative Tissue - +Regeneration
  • (45) Endurance Modification IO
  • (45) Miracle - +Recovery
Level 47: Laser Beam Eyes
  • (A) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 49: Build Up
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Once you get close to the def soft cap Unstoppable becomes pretty pointless.
Resist elements isnt that important - there is virtually nothing that does cold damage except for in pvp and even fire damage is a lot less common than you might think.

I chose fire epic because I think you need more aoe damage (whirling hands is a bit naff) and its a different damage type to energy.


 

Posted

Better, at least you're concentrating on S/L damage rather than Psi!

However, your toggles are still way overslotted. TI, UY, and Invinc just need four slots, drop the End and End/Rchg from each. (That much end reduction is unnecessary, and the set bonuses are achievable in other, better ways.)

I would add another slot each to RPD and Tough Hide so they're fully slotted. If you're going with 3 common IOs in TH they don't have to be 50s, level 30s will do.)

The Kinetic Combat sets are low in accuracy and damage. I'd drop one of the KCs and replace it with and Acc/Dam or Acc/Dam/End from another set. (Preferably the KD proc, but I know the Dam/End/Rchg is very expensive and hard to find.) If you have the slots, you could add a sixth slot instead for that purpose.

Touch of Death, Obliteration, and Mako's Bite are all sets with primarily positional defense bonuses; there are much cheaper and less slot-intensive ways to acheive the same goals. For instance, Smashing Haymaker gives the same amount of S/L def in 4 slots that ToD does in 6 at a fraction of the cost. You can aways add two slots from another set to make sure the attacks are slotted the way you like. (Of course, you can use Kinetic Combat in BS, Air Sup and ET instead, if you have the influence or merits for 5 sets.)

IMO, Eradication is a far better choice for Whirling Hands than Oblit, the E/NE defense bonus is twice as large as Mako's, in three slots instead of six. Again you can use IOs from another set to fill out its slotting.

I'd also recommend that you slot Taunt with either 5 Mocking Beratement or 6 Perfect Zinger; both have nice defense bonuses.

With 5 sets of KC and the Perfect Zinger you'd be within a hair of softcapping S/L def. (Mocking Beratement plus two Rectified Recticle in Build Up would also do it.) Of course, it would be much easier and less expensive if you had Weave, but that's the trade-off.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

A few thoughts on your last build. First, the Touch of Death, Obliteration & Mako's sets offer positional defense, while Invuln already has significant typed defenses... you'll do much better using sets that offer typed def. Things like the (if you can find/afford it) Kinetic Combat or the FAR more affordable and available Smashing Haymaker.

4 slots of Reactive Armor is plenty, it'll ED cap your resist (slotting all the resist IO's in the set) with decent endred. 4 also gets you all the bonuses you want. I generally toss the Steadfast unique into a 5th slot in TI since I grab that at level 1 and RPD in the 20's.

Taunt is an EXCELLENT place to get some really nice and cheap set bonuses; the Mocking Beratement set grants 1.8% additional endurance and 2.5% S/L def along with 7.5% recharge. Perfect Zinger offers 10% regen, 5% recharge, 2.5% damage and 3.13% S/L defense.

Since you're already 50 the best slotting for Invincibility is 3 Cytoskeleton Hamidon enhancements.

Once you approach the defense soft cap Unstoppable is a wasted power... I wasn't sure when I first respec'd into my issue 13 soft cap build and retained it. After 20 STF's, 4 of them MoSTF runs and innumerable ITF's and other TF's I haven't used the power a single time. If Lord Recluse buffed by his towers, Romy and his puffballs of doom and most everything else in the game can't make Unstoppable useful I decided to drop it.

Resist Elements is entirely skippable as has already been mentioned; it's minor protection against a rare damage type.

Tough/Weave are vital parts of your defenses however; I highly recommend getting them if you want to maximize your survivability. I fully understand how tight the build is, but dropping Resist Elements, Unstoppable & Build Up will make room in your build.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
A few thoughts on your last build. First, the Touch of Death, Obliteration & Mako's sets offer positional defense, while Invuln already has significant typed defenses... you'll do much better using sets that offer typed def. Things like the (if you can find/afford it) Kinetic Combat or the FAR more affordable and available Smashing Haymaker.

4 slots of Reactive Armor is plenty, it'll ED cap your resist (slotting all the resist IO's in the set) with decent endred. 4 also gets you all the bonuses you want. I generally toss the Steadfast unique into a 5th slot in TI since I grab that at level 1 and RPD in the 20's.

Taunt is an EXCELLENT place to get some really nice and cheap set bonuses; the Mocking Beratement set grants 1.8% additional endurance and 2.5% S/L def along with 7.5% recharge. Perfect Zinger offers 10% regen, 5% recharge, 2.5% damage and 3.13% S/L defense.

Since you're already 50 the best slotting for Invincibility is 3 Cytoskeleton Hamidon enhancements.

Once you approach the defense soft cap Unstoppable is a wasted power... I wasn't sure when I first respec'd into my issue 13 soft cap build and retained it. After 20 STF's, 4 of them MoSTF runs and innumerable ITF's and other TF's I haven't used the power a single time. If Lord Recluse buffed by his towers, Romy and his puffballs of doom and most everything else in the game can't make Unstoppable useful I decided to drop it.

Resist Elements is entirely skippable as has already been mentioned; it's minor protection against a rare damage type.

Tough/Weave are vital parts of your defenses however; I highly recommend getting them if you want to maximize your survivability. I fully understand how tight the build is, but dropping Resist Elements, Unstoppable & Build Up will make room in your build.
The problem I'm suffering right now is in the build at the top of the page.
People keep telling me to drop end red slots; My build SUCKS for end consumption. Literally. Running Five toggles and trying to attack drains me dry, even faster if I have to fight anything with end drain capabilities.

Can anyone reccomend a build layout? I'm hearing the suggestions, I just cant get my weak Mids-fu to actually make any of it work without my head getting into a knot.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

If you have all that end reduction in your toggles now, and it's not helping, that should tell you something. Invul has no high endurance toggles, and the end cost of the Fighting Pool powers is moderate at most. It's almost certainly your attacks that are causing your endurance problems, not the toggles.

I'd recommend 1) slotting for more +end and +recovery bonuses, and 2) slotting your attacks more heavily for end reduction.

I can modify your most recent posted build to something that would probably work, but have you decided what powers to take? A build with the Fighting Pool will be substantially different than one without.

EDIT: Looking more closely at the first build you posted, I see that the attacks slotted with CI are heavily slotted for end reduction. I'm rather surprised you are having problems with end management--I don't generally have many end issues with my Invul tanks once they're IOd out. But perhaps a build with both the Fighting Pool and CP/PP would work better for you.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This is a fairly quick & dirty build, but it will be functional and you shouldn't have end issues. I would recommend getting the accolades (Atlas Medallion, Portal Jockey) for another 10% to your total endurance.

It's short of the soft cap, but you will have 42% S/L/E/N defense. Getting that last bit is doable, but the easiest way is to drop Air Sup/Fly for CJ/SJ. This is all figured on one foe in Invincibility... such as you'd have facing an AV.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Temp Invulnerability
(A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(3) Reactive Armor - Resistance/Recharge: Level 40
(3) Reactive Armor - Resistance: Level 40
(5) Reactive Armor - Resistance/Endurance: Level 40
(34) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 1: Barrage
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(17) Smashing Haymaker - Damage/Recharge: Level 35
(29) Smashing Haymaker - Damage/Endurance: Level 35
(34) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
(34) Pounding Slugfest - Damage/Endurance: Level 30
(46) Pounding Slugfest - Accuracy/Damage: Level 30


Level 2: Dull Pain
(A) Doctored Wounds - Heal: Level 50
(5) Doctored Wounds - Recharge: Level 50
(7) Doctored Wounds - Heal/Endurance: Level 50
(7) Doctored Wounds - Heal/Recharge: Level 50
(9) Doctored Wounds - Heal/Endurance/Recharge: Level 50


Level 4: Bone Smasher
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(9) Smashing Haymaker - Damage/Endurance: Level 35
(11) Smashing Haymaker - Damage/Recharge: Level 35
(11) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
(13) Pounding Slugfest - Damage/Endurance: Level 30
(13) Pounding Slugfest - Accuracy/Damage: Level 30


Level 6: Swift
(A) Flight Speed IO: Level 50


Level 8: Unyielding
(A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(15) Reactive Armor - Resistance: Level 40
(15) Reactive Armor - Resistance/Endurance: Level 40
(17) Reactive Armor - Resistance/Recharge: Level 40


Level 10: Taunt
(A) Mocking Beratement - Taunt/Recharge/Range: Level 50
(37) Mocking Beratement - Taunt/Recharge: Level 50
(39) Mocking Beratement - Accuracy/Recharge: Level 50
(39) Mocking Beratement - Taunt: Level 50
(39) Mocking Beratement - Recharge: Level 50
(40) Mocking Beratement - Taunt/Range: Level 50


Level 12: Air Superiority
(A) HamiO:Nucleolus Exposure


Level 14: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


Level 16: Health
(A) Healing IO: Level 50


Level 18: Invincibility
(A) HamiO:Cytoskeleton Exposure
(19) HamiO:Cytoskeleton Exposure
(19) HamiO:Cytoskeleton Exposure


Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50


Level 22: Whirling Hands
(A) Eradication - Accuracy/Recharge: Level 30
(23) Eradication - Damage/Recharge: Level 30
(23) Eradication - Accuracy/Damage/Recharge: Level 30
(25) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(25) Scirocco's Dervish - Accuracy/Damage: Level 50
(27) Scirocco's Dervish - Damage/Endurance: Level 50


Level 24: Resist Physical Damage
(A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(40) Reactive Armor - Resistance/Recharge: Level 40
(40) Reactive Armor - Resistance: Level 40
(42) Reactive Armor - Resistance/Endurance: Level 40


Level 26: Tough Hide
(A) Defense Buff IO: Level 50
(27) Defense Buff IO: Level 50
(29) Defense Buff IO: Level 50


Level 28: Boxing
(A) HamiO:Nucleolus Exposure


Level 30: Tough
(A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(31) Reactive Armor - Resistance/Recharge: Level 40
(31) Reactive Armor - Resistance/Endurance: Level 40
(31) Reactive Armor - Resistance: Level 40


Level 32: Weave
(A) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
(33) Gift of the Ancients - Defense: Level 40
(33) Gift of the Ancients - Defense/Recharge: Level 40
(33) Gift of the Ancients - Defense/Endurance: Level 40


Level 35: Energy Transfer
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(36) Smashing Haymaker - Damage/Endurance: Level 35
(36) Smashing Haymaker - Damage/Recharge: Level 35
(36) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
(37) Pounding Slugfest - Damage/Endurance: Level 30
(37) Pounding Slugfest - Accuracy/Damage: Level 30


Level 38: Resist Energies
(A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(42) Reactive Armor - Resistance/Recharge: Level 40
(43) Reactive Armor - Resistance: Level 40
(43) Reactive Armor - Resistance/Endurance: Level 40


Level 41: Conserve Power
(A) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50


Level 44: Laser Beam Eyes
(A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(45) Thunderstrike - Damage/Endurance/Recharge: Level 50
(45) Thunderstrike - Accuracy/Damage: Level 50
(45) Thunderstrike - Damage/Recharge: Level 50
(46) Thunderstrike - Damage/Endurance: Level 50
(46) Thunderstrike - Accuracy/Damage/Recharge: Level 50


Level 47: Energy Torrent
(A) Positron's Blast - Damage/Recharge: Level 50
(48) Positron's Blast - Damage/Endurance: Level 50
(48) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Damage/Range: Level 50
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(50) Recharge Reduction IO: Level 50


Level 49: Physical Perfection
(A) Endurance Modification IO: Level 50
(50) Endurance Modification IO: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet



| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Thanks much for that build, CMA.
I made a few tweaks, mainly since I don't like Energy Torrent. I had re-build it all anyway, since Mids still sometimes thinks Physical Perfection is Adrenaline Boost, somehow. Heh.

Here's what I got now;

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Chief Centurion Z1: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
  • (17) Reactive Armor - Endurance
Level 1: Barrage
  • (A) Smashing Haymaker - Accuracy/Damage
  • (5) Smashing Haymaker - Damage/Endurance
  • (37) Smashing Haymaker - Damage/Recharge
  • (40) Smashing Haymaker - Damage/Endurance/Recharge
  • (42) Pounding Slugfest - Accuracy/Damage
  • (43) Pounding Slugfest - Damage/Endurance
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
Level 4: Bone Smasher
  • (A) Smashing Haymaker - Accuracy/Damage
  • (5) Smashing Haymaker - Damage/Endurance
  • (15) Smashing Haymaker - Damage/Recharge
  • (34) Smashing Haymaker - Damage/Endurance/Recharge
  • (40) Pounding Slugfest - Accuracy/Damage
  • (42) Pounding Slugfest - Damage/Endurance
Level 6: Swift
  • (A) Run Speed IO
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (11) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt/Recharge/Range
  • (40) Mocking Beratement - Accuracy/Recharge
  • (43) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Recharge
Level 12: Air Superiority
  • (A) HamiO:Nucleolus Exposure
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Whirling Hands
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 24: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
Level 26: Tough Hide
  • (A) Defense Buff IO
  • (27) Defense Buff IO
Level 28: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
Level 32: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (33) Gift of the Ancients - Defense/Recharge
  • (33) Gift of the Ancients - Defense/Endurance/Recharge
  • (33) Gift of the Ancients - Defense
Level 35: Energy Transfer
  • (A) Smashing Haymaker - Accuracy/Damage
  • (36) Smashing Haymaker - Damage/Endurance
  • (36) Smashing Haymaker - Damage/Recharge
  • (36) Smashing Haymaker - Damage/Endurance/Recharge
  • (37) Pounding Slugfest - Accuracy/Damage
  • (37) Pounding Slugfest - Damage/Endurance
Level 38: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Laser Beam Eyes
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Physical Perfection
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
Level 49: Resist Elements
  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet



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Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Hmm, personally, I think Build Up is more useful than ResEl, (and you can get a two-slot 1.88 S/L bonus with it!) but if you really want ResEl, so be it.

I would recommend that you put another slot in Tough Hide, it'll take you a little closer to the S/L soft-cap.

I see you still have a fifth slot in TI. If you really feel that you must overslot one of the toggles for end red, Tough is a better choice. It doesn't really need that much end red either, but its end cost is a little higher than TI or UY so you'll get more out of it.

IMO, Obliteration is a poor choice for Whirling Hands because six slots have less than 20% end reduction. I really think the Erad slotting that C_M_A had in his build and I mentioned earlier would be better. (Erad is also low in end red, but it can be mitigated by additional slots since you only need 3 Erad for the bonus.)

To make up for the lost S/L def from the Oblit, you have a couple of choices. For instance, BUILD UP! (just kidding) Seriously, though, you could switch one of the SH sets to Kinetic Combat; if you put them in Barrage you don't need to be so picky about the enhancement levels. Or you could scrounge up 3 slots and 4-slot Air Sup with Smashing Haymaker. Less influence, but more slots.

Here's what the "slotting Air Sup" option would look like; it has 44.4% S/L def and 42.8% E/NE. (BTW, switching the Mocking Beratements to Perfect Zinger would put you over the soft-cap.)

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Chief Centurion Z1: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(13), S'fstPrt-ResDam/Def+:30(17)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(37), S'ngH'mkr-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/EndRdx:40(42)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(17)
Level 4: Bone Smasher -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(15), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/EndRdx:30(42)
Level 6: Swift -- Run-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(43)
Level 12: Air Superiority -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(43), S'ngH'mkr-Dmg/Rchg:35(46), S'ngH'mkr-Dmg/EndRdx/Rchg:35(48)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- Numna-Regen/Rcvry+:50(A)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21), P'Shift-End%:50(50)
Level 22: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(23), M'Strk-Dmg/EndRdx:50(29), M'Strk-Acc/EndRdx:50(29), M'Strk-Acc/Dmg/EndRdx:50(34)
Level 24: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(48)
Level 28: Boxing -- HO:Nucle(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31)
Level 32: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:40(33)
Level 35: Energy Transfer -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(36), S'ngH'mkr-Dmg/Rchg:35(36), S'ngH'mkr-Dmg/EndRdx/Rchg:35(36), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/EndRdx:30(37)
Level 38: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(39)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(48)
Level 49: Resist Elements -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
* 19.3% Defense(Smashing)
* 19.3% Defense(Lethal)
* 9.25% Defense(Fire)
* 9.25% Defense(Cold)
* 17.7% Defense(Energy)
* 17.7% Defense(Negative)
* 3% Defense(Psionic)
* 11.1% Defense(Melee)
* 14.6% Defense(Ranged)
* 6.13% Defense(AoE)
* 5.4% Max End
* 12.5% Enhancement(RechargeTime)
* 4% Enhancement(Heal)
* 7% Enhancement(Accuracy)
* 4% FlySpeed
* 84.3 HP (4.5%) HitPoints
* 4% JumpHeight
* 4% JumpSpeed
* MezResist(Held) 2.75%
* MezResist(Immobilize) 14.3%
* MezResist(Sleep) 1.65%
* MezResist(Terrorized) 2.2%
* 4% (0.07 End/sec) Recovery
* 16% (1.25 HP/sec) Regeneration
* 4.71% Resistance(Fire)
* 2.21% Resistance(Cold)
* 9% RunSpeed



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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Not bad, but I've a couple suggestions interspersed.

Quote:
Originally Posted by Techbot Alpha View Post
Thanks much for that build, CMA.
I made a few tweaks, mainly since I don't like Energy Torrent. I had re-build it all anyway, since Mids still sometimes thinks Physical Perfection is Adrenaline Boost, somehow. Heh.

Here's what I got now;

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Chief Centurion Z1: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
  • (17) Reactive Armor - Endurance
I'd really suggest dropping the Reactive - Endurance and tossing the Steadfast unique there... you'll have it early for exemplar reasons and the extra endred in TI is really negligible.

Quote:
Level 1: Barrage
  • (A) Smashing Haymaker - Accuracy/Damage
  • (5) Smashing Haymaker - Damage/Endurance
  • (37) Smashing Haymaker - Damage/Recharge
  • (40) Smashing Haymaker - Damage/Endurance/Recharge
  • (42) Pounding Slugfest - Accuracy/Damage
  • (43) Pounding Slugfest - Damage/Endurance
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
Level 4: Bone Smasher
  • (A) Smashing Haymaker - Accuracy/Damage
  • (5) Smashing Haymaker - Damage/Endurance
  • (15) Smashing Haymaker - Damage/Recharge
  • (34) Smashing Haymaker - Damage/Endurance/Recharge
  • (40) Pounding Slugfest - Accuracy/Damage
  • (42) Pounding Slugfest - Damage/Endurance
Level 6: Swift
  • (A) Run Speed IO
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (11) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt/Recharge/Range
  • (40) Mocking Beratement - Accuracy/Recharge
  • (43) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Recharge
Level 12: Air Superiority
  • (A) HamiO:Nucleolus Exposure
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Whirling Hands
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
As Finduilas mentioned you're getting considerably less endred with this slotting; and it'll be MUCH more expensive. I really like mixed Eradication/Scirocco slotting; more endred and better bonuses... including 1.8% bonus endurance.

Quote:
Level 24: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
Level 26: Tough Hide
  • (A) Defense Buff IO
  • (27) Defense Buff IO
If at all possible the third def helps here.

Quote:
Level 28: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
Level 32: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (33) Gift of the Ancients - Defense/Recharge
  • (33) Gift of the Ancients - Defense/Endurance/Recharge
  • (33) Gift of the Ancients - Defense
Level 35: Energy Transfer
  • (A) Smashing Haymaker - Accuracy/Damage
  • (36) Smashing Haymaker - Damage/Endurance
  • (36) Smashing Haymaker - Damage/Recharge
  • (36) Smashing Haymaker - Damage/Endurance/Recharge
  • (37) Pounding Slugfest - Accuracy/Damage
  • (37) Pounding Slugfest - Damage/Endurance
Level 38: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Laser Beam Eyes
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Physical Perfection
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
Level 49: Resist Elements
  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet



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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Is the +chance for End slot in stamina worth it? I've never been too sure that that proc actually does.
Also, does Steadfast +def still trigger in a toggle even if the toggle isnt switched on? That was my reasoning behind putting it in an Autopower.
BU I honestly forget to use most of the time. I'd rather have steady survival and steady offense then have a bit more burst damage when I remember it, with a bit less survival.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Is the +chance for End slot in stamina worth it? I've never been too sure that that proc actually does.
Also, does Steadfast +def still trigger in a toggle even if the toggle isnt switched on? That was my reasoning behind putting it in an Autopower.
BU I honestly forget to use most of the time. I'd rather have steady survival and steady offense then have a bit more burst damage when I remember it, with a bit less survival.
I guess I was wrong on how the steadfast worked, I thought the power had to be available.

Temp. Invuln should be an "always on" toggle so the power being on is a moot point; I toggle on all my armors when I log in and never turn them off.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Finduilas View Post
The Steadfast +Def is a global, it's always on, no matter what power you put it in. I think you can lose its effect if you exempt a number of levels below the enhancement level, but I forget what the exact rule is.
I believe the rule for IO and Set bonuses state that they will work up to 3 levels below the IO's. So a lvl 20 Steadfast unique will still give you the bonus at lvl 17, but not at lvl 16.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I guess I was wrong on how the steadfast worked, I thought the power had to be available.

Temp. Invuln should be an "always on" toggle so the power being on is a moot point; I toggle on all my armors when I log in and never turn them off.
True, but if end crashing ever occurs (More likely against certain mobs, like Arachnos and Carnies, but still possible) then it's even more a kick in the teeth to lose that +3% as well as the resistance.

And what about the +end proc, how does that work, and, more importantly, is it worth it? (Since I know they are pretty expensive blueside)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Yes the chance for +End proc is worth it. Stick it in Stamina and it will check every ten seconds.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
True, but if end crashing ever occurs (More likely against certain mobs, like Arachnos and Carnies, but still possible) then it's even more a kick in the teeth to lose that +3% as well as the resistance.
The Steadfast unique is always on, even if the power isn't active. You could place it in Unstoppable and the bonus would persist even if you never used the power - so don't worry about it dropping. It works the same way for all IOs that function like set bonuses (show up in your bonus window, ex: kb protection).

I believe that it will work when exemped below the level of the power so long as you don't exemplar more than three levels below the enhancement.


 

Posted

Alright, this looks like a winner. Shuffled the slots around a tiny bit, went for the slotting in Air Supe and all that. Added in the other two +regen and +rec procs for future ref, if I ever get to afford them.

Lost about 0.7% on S/L res somewhere along the line, but gained more in Melee and elemental defence, so it seems worth it in total.
Thanks a lot for the help, guys, shows me just how little I know about Mids and IO builds ^^;

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Chief Centurion Z1: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Endurance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 1: Barrage
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
Level 4: Bone Smasher
  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 6: Swift
  • (A) Run Speed IO
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (11) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt/Recharge/Range
  • (40) Mocking Beratement - Accuracy/Recharge
  • (43) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Recharge
Level 12: Air Superiority
  • (A) Smashing Haymaker - Accuracy/Damage
  • (46) Smashing Haymaker - Damage/Endurance
  • (48) Smashing Haymaker - Damage/Recharge
  • (48) Smashing Haymaker - Damage/Endurance/Recharge
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
  • (40) Performance Shifter - Chance for +End
Level 22: Whirling Hands
  • (A) Eradication - Damage
  • (23) Eradication - Damage/Recharge
  • (23) Eradication - Accuracy/Damage/Recharge
  • (29) Multi Strike - Damage/Endurance
  • (29) Multi Strike - Accuracy/Endurance
  • (34) Multi Strike - Accuracy/Damage/Endurance
Level 24: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
Level 26: Tough Hide
  • (A) Defense Buff IO
  • (27) Defense Buff IO
  • (43) Defense Buff IO
Level 28: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
  • (50) Reactive Armor - Endurance
Level 32: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (33) Gift of the Ancients - Defense/Recharge
  • (33) Gift of the Ancients - Defense/Endurance/Recharge
  • (33) Gift of the Ancients - Defense
Level 35: Energy Transfer
  • (A) Smashing Haymaker - Accuracy/Damage
  • (36) Smashing Haymaker - Damage/Endurance
  • (36) Smashing Haymaker - Damage/Recharge
  • (36) Smashing Haymaker - Damage/Endurance/Recharge
  • (37) Pounding Slugfest - Accuracy/Damage
  • (37) Pounding Slugfest - Damage/Endurance
Level 38: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Laser Beam Eyes
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Physical Perfection
  • (A) Regenerative Tissue - +Regeneration
  • (48) Miracle - +Recovery
Level 49: Resist Elements
  • (A) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Recharge
  • (50) Aegis - Resistance
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet



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|-------------------------------------------------------------------|


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Alright, this looks like a winner. Shuffled the slots around a tiny bit, went for the slotting in Air Supe and all that. Added in the other two +regen and +rec procs for future ref, if I ever get to afford them.

Lost about 0.7% on S/L res somewhere along the line, but gained more in Melee and elemental defence, so it seems worth it in total.
Thanks a lot for the help, guys, shows me just how little I know about Mids and IO builds ^^;

Level 4: Bone Smasher
  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Remember the ToD is Melee defense, it only gives half the amount of S/L def. I'd suggest the Smashing Haymaker/Pounding Slugfest combo here for more defense and considerably less $$. Other that that it looks pretty solid.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes