Good 2 person team? (BLUE/RED Side)


 

Posted

Hello All,

I am not sure if this has been dealt with before but I am relatively new to forums and my searches have turned up nothing so I am asking here.

I am wondering what a good two person team would be to go through the game? I play at weird hours and the server seems quite quiet at those times except for my Fiance and myself. Now I am not rich but we would like to be able to do all (most) of the storyline missions together as well as Farm and do Task Forces and such when we get to lvl 50. Bascially I am just wondering what the best pair would be.

We're probably going to be doing both BLUE SIDE and eventually RED SIDE so if you could make your suggestions for both that would be great.

I have access to all the AT's and my Fiance has access to the Kheldians but not the Arachnos Vet's yet. Thanks in advance for your help and please if this should be in a different section let me know and I will post there accordingly.

-Artemis


 

Posted

Do you mean like what hero and villain AT would work togther?

if so, when going rouge comes out I think a blaster and a brute work work as long as the blaster doesnt have ice in their combo.

But a group that would absolutely hate eachother is an Ice armor/???? tank and a brute. Cause you know the ice would make fury alot harder to build.


 

Posted

Hello again,

Thanks for the replies. After looking through this forum at a greater length I noticed another thread with a very similiar idea to my own, in that I was trying to build a two person team to go through the game.

What was mentioned a few times in the other thread is a Fire/SD or WP Scrapper paired with a Kin/Sonic Defender. I am just wondering if this duo with reasonable slotting will be able to go through pretty much the whole game on their own.

Ultimately what I would like to do is gain the Accolades, Farm and run TF's and such just as a pair.

The other question I had was why is everyone so insisitent on /Sonic? Is it for the debuffs because when I look at the damage output of the set it seems less than say Ice which has both a few AoE's and higher damage (not taking def debuff from sonic into effect). Also with the slowing effect wouldnt that also lessen the damage the Scrapper had to deal with at any given time?

Thanks again for the help.

-Artemis


 

Posted

I ended up with a whole page of overcomplicated math, but yes. It's the resist debuff.

Resistance debuffs add to the damage that BOTH of you do, with every attack. If you can stack up 60% Resistance Debuff on one target, then BOTH of you are doing 60% more damage with every attack on that target. More math available if desired.

(Ice doesn't really have that much more AOE- the recharge is very long on Ice Storm. )

The "two emp/sonic" combo that gets mentioned a lot is due to a quirk of the powerset. Empathy has all the buff powers to make the person next to you a spectacular, unstoppable monster, but almost none of those tools work on you, yourself. Two empathy defenders is like being able to use those buff powers on yourself. You both end up with the regen rate of a Regeneration scrapper at their peak [more,actually], the defenses of a Super Reflexes scrapper... you're pretty much unkillable. There are also dramatic offensive and utility buffs.

/Sonic is chosen so you can both stack up resistance debuffs and easily get to double damage or more.

The end result should be pretty much like when the original tanks hit the trenches in WWI, with a side order of cheesy Christian parable.

... and the potential to yell at your significant other when they forget to renew your buffs.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Ok sounds good. I figured that it was the def debuff. I'll try it out and see how it goes. I might also have to try a Emp/Sonic duo and see how we like that combo as well. Thanks again for all your help.

-Artemis


 

Posted

A fire/emp controller and a Fiery melee/fiery aura brute. Fortitude makes a FA brute happy. Happy, and nigh-unkillable. Mitigation.... schimitigation...


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

My wife and I always make up a duo to help out each other. The best setup is play whatever you want make up a list of the next 3-4 types you want to make and have her do the same. Then just pair them up to help out each other.

An example would be if you pick a resistance based Scrapper/tank/brute or one with low defense numbers then pair them up with someone that will give them defense shields. Or if playing a end hungry type like dark armor then pair them up with a /kin.

If you’re asking for some of the most fun very good combos then I would go with an elec/shield scrapper and an ill/cold troller. The scrapper will be soft caped very early on and can do great damage, pair that up with some controls great debuffs and Phantom Army for extra agro control. We were running 8-man spawns after level 22 and only had a few problems here and there up to 50.


Freedom Server - Main = Lil Bug & way too many alts to list

 

Posted

My girlfriend and I have a few duos that we run together, when I'm on my WP/SS tank she'll grab her Claws/Regen scrapper and we mow through everything... well she does... I stand there and look stupid whilst getting hit over and over. Another one we have fun with is my fire/rad controller and her assault rifles/devices blaster... we're both kinda squishy but stuff is usually either held or dead before it can even touch us.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Of all the duos I've done:

Two Blasters:
Blasters work okay as a duo. They're squishy, but do high damage and you can focus fire and alternate taking alphas. It takes some expertise though, so not for beginners. It can also get painful in some level ranges though, and eventually you may want to resort to teaming.

Two Controllers:
Two controllers can be great at high levels. You end up with buffs and a lot of mitigation through mez. The problem is, 1-31 and sometimes even 32-40 can be really, really slow. You're safe and all, but you just take forever to kill enemies. You also end up burning blue.

Two Scrappers:
Scrappers can dish out damage and take it. So they can do most content in the game fairly well. In a duo you shouldn't have to worry about crazy stuff most of the time. There are certain gangs and situations that are anti-melee though. But Scrappers are kinda point-and-click.

Two Brutes:
Like two Scrappers, this can go well because they take damage and dish it out. The problem comes when Fury is factored in though, meaning one person is usually struggling to get Fury while the other person has it.

Two Corruptors:
Corrs are great. They do good damage and buffs/debuff. If you get the right mix of sets, you can get a duo that can handle nearly anything. Dark, Rad, Cold, Storm, and Traps would all work well for keeping eachother alive and keeping badguys down.

Brute and Corruptor:
Not much I've seen that outdoes Brute and Corruptor together. The Brute takes all the aggro and protects the Corruptor. Brute gets full Fury and gets to do damage. Corruptor sits in relative safety behind Brute's aggro, buffing, debuffing, and dealing damage. The two together have everything but mez (and you could even have that with the right combos).

Two Dominators:
This one's tricky. It's like two Blasters. You have good damage and the relative ease of locking enemies down, but you're also still squishy and one mistake can have you both dead. Generally Doms fit better in team situations.

Two Masterminds:
Like the Brute and Corruptor duo, this has everything. You can have the safety of hiding behind pets that are buffed by both of you (I'd avoid sets like Thermal and FF though, for sanity reasons). With the right setups you can sit behind pets that are blazing enemies into dust. Traps is a good set to have passive protection for you and everyone's pets while also having stuff to do in combat. Pain is a good choice too. Dark and Storm are also debuff-heavy enough so as to keep the enemies down.

Plenty of other combos out there of course. Those are just the ones I've personally done up to a respectable level, and my personal experiences with them.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Thanks again for the replies everyone.

I am looking at possibilities still and we havent really settled on anything. From what I see it seems that Villains work really well together as a duo such as either the Brute/Corr combo or two MM's, both look fun and we'll have to try them out.

My fiance really has his heart set on a Blaster so I am thinking of a melee type but I guess I could go Fire/Kin for the damage and lockdown while he blows things away. I am somewhat worried of losing Agro with a scrapper (I havent played as a scrapper yet only a tank and I think I will miss taunt) but I guess with the amount of damage they do it could hold the agro mostly.

Anyways thanks again for all of the suggestions.

-Artemis


 

Posted

Quote:
Originally Posted by Artemis_Alencia View Post
My fiance really has his heart set on a Blaster so I am thinking of a melee type but I guess I could go Fire/Kin for the damage and lockdown while he blows things away. I am somewhat worried of losing Agro with a scrapper (I havent played as a scrapper yet only a tank and I think I will miss taunt) but I guess with the amount of damage they do it could hold the agro mostly.
I've heard that Blaster + Tanker is a pretty good combo. The Tanker is durable enough so as to not need much support (if any). And he can hold all the aggro to keep the Blaster safe, who can sit in back and decimate as much as he wants. It should play out similar to the Brute + Corruptor duo.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

There are a number of good duos...

In addition to the pairs Dispari mentioned, some combos mesh well together.

BLUE

Blaster and Rad Defender - debuffs really help mitigate dmg and speed "arresting")
Blaster and Controller - Holds (and Pets)are great mitigation. Pets speed the battles)

Two Kheldians (either flavor) - Lots of damage and tools for the job.


RED

Two Widows - Overlapping defenses and more than enough DPS

Brutes & Corruptors - Damage, Buffs and Debuffs... (Edit: Ewpsie - Dispari covered this one )

Two Stalkers - Excellent first shot spikes and 2 Placates are better than one


The biggest key in my experience is to each play AT's that you like in
terms of playstyle. Typically, you can find synergies in most cases.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

my vote, totally subjective and not based on numbers:

WP/Axe Tank and Fire/Kin Controller.

Lower levels, Fire blaster and an Ice blaster.


 

Posted

One I forgot to mention that my girlfriend and I play is two fire blasters... we're both obviously very squishy... but it's not usually a problem as everything is usually dead before they notice we're burning them down.

Not exactly a safe duo... but tons of fun!


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Thanks again for all of the posts. He has his heart set on an Ice/NRG Blaster so I will have to find something that compliments that. Due to what I have read on the forums Ice is a ST set so I am thinking to possibly go with something that has decent AoE attacks, maybe a spines scrapper?

In any case thank you all very much for your answers I now have a lot of ideas to play with.

-Artemis