How to: clean up the navbar


Clave_Dark_5

 

Posted

Ever wanted a really nice and clean-looking navbar which is easy to read and pleasing for the eye?

I've just discovered that you can use line-breaks in the objective text fields. Of course, putting a line-break after the text will make the automatically added comma end up on the next line, which doesn't look very nice.

If the line-break is added in front of the text, however, everything will look perfect.

Write your objective text like this:

"<br>Your text goes here"
"<br>The next objective"
"<br>The final objective"

This will show up in the navbar thus:

Your text goes here,
The next objective,
The final objective
Instead of:

Your text goes here, The
next objective, The final
objective


As everyone can see the top example is much easier to read and just looks much better. Please use this tiny tutorial to clean up your navbars in order to achieve this new standard of excellence.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
I've just discovered that you can use line-breaks in the objective text fields.[/LEFT]
Nice! I'm gonna have to do that when I get a chance, thanks for the info on it.


 

Posted

For what it's worth, this does not work in dialog (in case no one knew that already). I tried to have an ally you rescue "say two things" and it looked like this

"Help! <BR>Please someone help me!"

instead of this

"Help!"
"Please someone help me!"

with two word balloons.


 

Posted

I'm pretty sure it's working as intended.


One slight problem with this trick that I forgot to mention. If you have an objective with a "plural" text, it won't work to put the "<br>" at the front of that line, because then the automatically added number will end up on the row above the text. But I'm sure everyone figured that out already.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Yep, you cannot put line breaks in NPC dialog.

Also, the character limit for Boss Unaware dialog is greater than what will be displayed in a word bubble. The entire thing will show up in the NPC Dialog channel but the word bubble will cut it off.


 

Posted

Quote:
Originally Posted by Lazarus View Post
Yep, you cannot put line breaks in NPC dialog.

Also, the character limit for Boss Unaware dialog is greater than what will be displayed in a word bubble. The entire thing will show up in the NPC Dialog channel but the word bubble will cut it off.
I've seen that on accepts and clue titles, but they don't show in the chatbox. Found it rather annoying and had to rewrite.


 

Posted

This is a very useful piece of AE info that deserves bumping.

Quote:
Originally Posted by FredrikSvanberg View Post
One slight problem with this trick that I forgot to mention. If you have an objective with a "plural" text, it won't work to put the "<br>" at the front of that line, because then the automatically added number will end up on the row above the text. But I'm sure everyone figured that out already.
Yeah, plural text is quite the annoyance. You can stick the <BR> at the end but unfortunately it puts the comma on the next line.


 

Posted

I just found out about this trick, although some people probably knew about it from a long time ago...

You can combine different objective details in the navbar by using the same Plural Text in each of the details. This way instead of having:

Find the Scanner, Find the crate, Find the GlowyBall, Find the ...

You can cut it down to:

X Objects of Interest to Find

If you insert "Objects of Interest to Find" in the Plural Nav Text field of each of the individual details. The MA will batch them together in the Navbar. This is probably best when you are trying to obscure the kinds of things being looked for (as in a mystery arc) or that there are several details that use identical objects/models but yield different clues or text (such as file cabinets, computers, etc).


"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge

 

Posted

Note that the "combine objectives" trick works even if the objectives are different: such as having a boss, an escort, a captive and a bodybag collection for the 'X scientists to find' objective combo. You can even combine required and optional objectives in this manner. One thing to look out for is that you will NOT get the proper singular objective description for the last objective (ie. if the last scientist is the captive, you will probably have the boss' objective text show up instead), so you need to keep it generic for the single objectives as well, such as "Find the last scientist".

Another related not-so-obvious "trick": if you don't specify a Plural / Singular nav bar text for an *optional* objective (the 'Required' field must not be checked!), it will not appear on the nav bar. This is useful in case you want to set up your spawns manually, want to have 'flavor' or 'decoy' glowies in a mission, want optional 'minibosses' to not show up in the nav bar at all, etcetera.


-- Z.