Slot my Fluffy
When I did a build for a friend about a month ago, what I did was
dark watchers debuff;debuff/rech;debuff/end;debuff/end/rech
trap of the hunter acc/rech
enfeebled operation acc/rech
enhancement:
53% accuracy
48% endurance
95% recharge
58% to-hit debuff
bonuses:
1.5% hit points
2.5% recovery
5% recharge bonus
I did this in order to maximize the big debuff from chill of the night (I think that's the power)
Its hard to look past 3 acc/mez HO as a starting point.
Buffs the fear hold and immob durations
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
enhancement:
53% accuracy 48% endurance 95% recharge 58% to-hit debuff |
I'd probably go with 3 Endoplasm Exposures and 3 Dark Watcher's Despair (Debuff, Debuff/Rech, Debuff/End). You'd get 95% acc, 95% hold, 95% immob, 54% debuff, 1.5% +hp and 2.5% +recov out of that. Conversely, you could go with 2 Peroxisomes, 2 Touch of the Nictus (Heal, Acc/Heal), and 2 Siphon Insight (Debuff, Acc/Debuff). That combination would net you 53% acc, 66.6% dam, 66.6% hold, 66.6% immob, 69% heal, 41% debuff, and a 1.88% +hp set bonus. Fluffy is just so wonderful it's hard to think of only a way that slots him so as to augment all of his wonderful attributes.
I just looked at your thread title and laughed.
Anyhow, slotting for recharge only matters if you are MM /dark.
Enhancing Fluffy for recharge is pretty redundant since recharging him faster doesn't do anything unless you plan on him dying more often. Endurance is similarly pointless since he costs about .11 end/sec unless he's dying often.
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Nevermind me. Please move on.
Its hard to look past 3 acc/mez HO as a starting point.
Buffs the fear hold and immob durations |
On my most recent Fluffy user i 6-slotted Clouded Senses. i like the set bonuses and Fluffy's tohit debuff is mostly what i use the little smog cloud for anyway.
Dr. Todt's theme.
i make stuff...
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Enhancing Fluffy for recharge is pretty redundant since recharging him faster doesn't do anything unless you plan on him dying more often. Endurance is similarly pointless since he costs about .11 end/sec unless he's dying often.
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- Initial placement: so that he is in range to use Chill of the Night on the target you really want.
- Expiry: if you summoned him in an earlier fight, he may expire during a later one
- Unfortunate AI: sometimes he does really idiotic things that will get him killed. This is often a degenerate case of "initial placement", so you can resummon him somewhere he'll be less likely to die.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
To anser the original post, given six slots I think I would go for four Dark Watcher's Despair and two Endoplasms. It looks like the four DWD I would use are
- ToHitDebuff
- ToHitDebuff/Recharge/Endurance
- Recharge/Endurance
- ToHitDebuff/Endurance
The Endos combine giving him good accuracy and duration on his immobilize and hold. I don't find a lot of value in boosting his healing as he doesn't tend to heal me that much.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If you are looking for more recharge dont forget about the Cloud Senses set which gives you 6.25% recharge as well as a great proc.
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
You can't enhance the damage of Dark Servant.
Wait, Fluffy has a fear power now?
On my most recent Fluffy user i 6-slotted Clouded Senses. i like the set bonuses and Fluffy's tohit debuff is mostly what i use the little smog cloud for anyway. |
Dr. Todt's theme.
i make stuff...
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Unfortunately, around I14 or so they seem to have changed Dark Servant's AI so that he prefers melee instead of range. While this probably seemed like a fantastic idea because of Chill of the Night, in practice it makes him far more fragile. He will frequently switch foes and charge through a cloud of enemies to get to his current one. This exposes him to far more ranged attacks and AoEs than his old AI preference did. As a result he dies far more frequently and thus requires more frequent recasting. I preferred his old AI, because while he would not intelligently place Chill of the Night on his own, you could summon or teleport him where you wanted him, or lead foes on top of him, and he would generally stay there.
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Of course, I never played with Dark Miasma before the Dark Servant's AI tweak (though that's not the reason I chose to play Dark Miasma now), so I don't have the experience to compare his current survivability to his past survivability, but I rarely have a problem keeping him alive.
As mentioned, Dark Servant's damage can't be enhanced or buffed, so slotting damage in him is wasted.
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Mine charges around constantly, getting out of places I would have put him to keep him safe.
Of course, I play on things like +2/x6, so when he gets in trouble, it's really bad trouble.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Not directly, but if you slot a Dam/Mez HO, the Dark Servant will receive both resistance and damage enhancement. Unless there is some arcane mechanism that prevents Chill of the Night from receiving enhancement increases without the tag (Dark Servant Resistance already ignores enhancements and buffs), a Peroxisome Exposure will actually increase the damage that the Dark Servant deals. City of Data would support this conclusion.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hm. I seem to recall Tomax showing his damage effects being flagged [Ignores enhancements and buffs]. Either I misremembered that, or it's changed, I'm not sure which. I noted it quite some time back, definitely before I9.
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I tracked a DS's damage with and without a HO: Damage/Mez. The Damage HO had no effect on the amount of damage done by Chill of the Night. But it did affect Tenebrous Tentacles.
Tentacles only does about 18 points of damage. So slotting for damage will bump that to about 35, or 46 if their on a Tar Patch. Since it's a cone that is balanced around hitting 5 foes at once, then that's 130 points of damage if optimally used, or, about 70 if not slotted for damage.
If you're running Assault, then that's 154 points of damage optimally cast and slotted and 83 points without slotting.
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Level 32: Dark Servant Damage Boost
- (A) Cloud Senses - Chance for Negative Energy Damage: Level 30
- (33) Cloud Senses - ToHit Debuff: Level 30
- (33) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
- (33) Cloud Senses - Accuracy/ToHitDebuff: Level 30
- (34) HamiO:Endoplasm Exposure
- (34) HamiO:Peroxisome Exposure
Set Bonus Totals:
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
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Dark Servant Enhancement Stats
- Accuracy: 55.05%
- Damage: 33.3%
- EndDiscount: 17.4%
- Recharge Time: 17.4%
- ToHit Debuff: 43.97% (44.41% pre-ED)
- Hold/Immob: 66.6%
If you have a lot of ACC from elsewhere, then change the Acc/Mez HO to the Dam/Mez HO.
Level 32: Dark Servant Tank
- (A) Dark Watcher's Despair - To Hit Debuff: Level 35
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 35
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 35
- (33) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 35
- (34) HamiO:Endoplasm Exposure
- (34) HamiO:Endoplasm Exposure
Set Bonus Totals:
- 5% Enhancement(RechargeTime)
- 12 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
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Dark Servant Enhancement Stats
- Accuracy: 66.6%
- EndDiscount: 41.29%
- Recharge Time: 41.29%
- ToHit Debuff: 56.08% (60.5% pre-ED)
- Hold/Immob: 66.6%
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Rezzing this thread to ask: If you were going to lock a character at level 33, what's the best way to 3- or 4-slot Dark Servant? Hami-Os are clearly out, of course...
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Rezzing this thread to ask: If you were going to lock a character at level 33, what's the best way to 3- or 4-slot Dark Servant? Hami-Os are clearly out, of course...
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2. Does your build have extra global ACC elsewhere?
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Actually, it's for midlevel crisis- generating merits, and Rare Recipe rolls, at levels below 40. [spam] I buy sub-40 rolls for 15 million inf each, by the way. Any server, any side.[/spam]
I mostly run with a Dark/Sonic, E K Nachtmusic ,who's got some partial Thunderstrike sets [so 14% global acc.]
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
OK, dark gods, with an unlimited bankroll and full access to any sort of enhancement that actually exists, how would you slot Fluffy. Assume you have six slots.