Stronger lvl 50's thread


Aura_Familia

 

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More slots would be nice.


 

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Originally Posted by Dispari View Post
I seriously don't get this. Who keeps insisting this? Why do people think it's still true?

Villain accolades require less GMs, less AVs, less task forces, and less kills. CoH requires 7 task forces, 13 AVs, 3 GMs (or more, I forget, but it's at least 3), and more kills. Not only that, the kills are on insanely irritating things like Sorcerers and decoys.

I've earned every single villain accolade at least twice. All the HP/end ones can be earned in just a few hours (I have the full set of HP/end on 5 toons). I've never once earned Eye of the Magus or Task Force Commander, and Portal Jockey only once. You'd be hard-pressed to earn Task Force Commander in any reasonable amount of time. And enjoy doing 6 TFs that are just 10+ kill-alls of the same gang in a row. On every character.

The only annoying one redside is Force of Nature since it requires so many kills of Longbow and PPD, and the arson badge is buggy. But considering the blueside equivalent is Geas which requires over 1600 kills on enemies that only exist in one zone, a TF, and 2 GMs, I'd say that's about even. And the only one I'd say is easier or faster on a hero is Atlas Medallion. And only because you have to get a team of 8 to do half of the LRSF to get Marshall.

If GR lets me mix-and-match for accolades, I'll be getting EVERY accolade except Atlas redside.
I've seen this posted before. I think the problem lies not in the actual requirements for the badges, but the difficulty in putting a team together red side to do them. Even on freedom its hard to put together teams for things that aren't tf/sf or farming related.


 

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Originally Posted by LuxunS View Post
I've seen this posted before. I think the problem lies not in the actual requirements for the badges, but the difficulty in putting a team together red side to do them. Even on freedom its hard to put together teams for things that aren't tf/sf or farming related.
The only things you need a team for are to do the LRSF and to fight Scrapyard. In comparison there are several things you need a team for blueside. 3 GMs, 13 AVs, 7 TFs... That's at least 10 teams just for the GMs and TFs.

I can't speak for every server, but I have a nice VG full of people who are happy to help kill Scrapyard. LRSF is less frequent, which is why it's the only one I'd do blueside.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Quote:
Originally Posted by Dispari View Post
I seriously don't get this. Who keeps insisting this? Why do people think it's still true?
Speaking for my server, I think they're easier to get because Blueside content is run so much more often then Redside. So much that I can get a ton of merits in a few days, along with most of the accolades. I got the Atlas Medallion and Freedom Phalanx Reserve accolades with relative ease while leveling up, and the only thing keeping me from Task Force Commander is the fact that I'm always doing another TF when a Numina is forming.


 

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Originally Posted by Dispari View Post
The only things you need a team for are to do the LRSF and to fight Scrapyard. In comparison there are several things you need a team for blueside. 3 GMs, 13 AVs, 7 TFs... That's at least 10 teams just for the GMs and TFs.

I can't speak for every server, but I have a nice VG full of people who are happy to help kill Scrapyard. LRSF is less frequent, which is why it's the only one I'd do blueside.
Don't get the last sentence. Do you mean STF?

And as other's have said and you've alluded to the issue is less folks run LESS villainside content on some servers. On some servers you'd be hard pressed to get a team as easily as villainside as you can heroside. Depending on time of day if you're working on villain accolades on some servers you're usually doing it solo, unlike for blue side where you can more easily get teams.

It's also why many folks complain about the BM, there are just more folks playing blueside at any given time of day on some servers.

It's not that the villside accolade requirments are hard (though some of them ARE retarded when compared to heroside--I really don't agree that mayhems should have ANYTHING to do with accolades when I'm pretty sure safeguards don't for heroes.), it's that many folks don't enjoy working on them solo.

Ofcourse if you are on Freedom, Virtue that's not an issue.

EDIT: And I completely disagree with attaching the Badge system to lvl 50 advancement. They just LOWERED the requirements of many badges related to accolades due to the whole "aberrant play" idea. As someone else already stated this would not remove the grind it would simply shift the badge system back to what many folks disliked about it.

I'd rather it be a series of missions or tfs, or special encounters like WL or the Rikiti mothership raid. (NOT like Hamidon.)


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Quote:
Originally Posted by Dispari View Post
The only things you need a team for are to do the LRSF and to fight Scrapyard. In comparison there are several things you need a team for blueside. 3 GMs, 13 AVs, 7 TFs... That's at least 10 teams just for the GMs and TFs.

I can't speak for every server, but I have a nice VG full of people who are happy to help kill Scrapyard. LRSF is less frequent, which is why it's the only one I'd do blueside.
On Freedom, I'll see at least 1-2 STFs a night being formed in various global channels but I rarely see a RSF being formed (maybe 1-2 a week, and that's being generous).


 

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Originally Posted by Border View Post
Speaking for my server, I think they're easier to get because Blueside content is run so much more often then Redside.
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Originally Posted by Aura_Familia View Post
And as other's have said and you've alluded to the issue is less folks run LESS villainside content on some servers.
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Originally Posted by Clouded View Post
On Freedom, I'll see at least 1-2 STFs a night being formed in various global channels but I rarely see a RSF being formed (maybe 1-2 a week, and that's being generous).
I will admit (and think I already did) that I'd rather earn the Atlas Medallion than Marshall. If that was an option, there'd be a whopping one thing (unless I'm forgetting something) that you'd have to team for to get accolades redside, compared to at least 10 blueside. I can't say how hard it is to form a villain team to do stuff on various servers, but I'd be willing to bet you could form one villain team of 6-8 people to kill Scapyard once before you could complete 7 task forces and kill the GMs blueside.

Though if it's just coming down to personal taste of "I don't want to solo them," that's a totally different argument than ease of attaining. I tend to solo through most of it fairly quickly, possibly teaming for cold demons and Family bosses (usually with 1-3 friends tops).

And... I have a great VG, great SG, good global channels, and a lot of friends. So I have no issues getting people together for Scrapyard or LRSF, even if I have to schedule a night for it (can't usually do a PUG LRSF).


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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I don't think this game needs more powerful lvl 50's. It needs new zones and new enemies with new powers and new strategies required to beat them. I don't care if its on the moon, deep within the earth or in the ocean somewhere, we need new stuff to do. No more rehashing the old stuff. We've already repainted all our powers. Now we need some unique enemies that take some thought to beat. Doesn't have to be lvl 50. Make it a new zone, where a completely new character is required to enter. At least the first time through, no vet powers work there. No ice crystal access. A place for new characters only.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

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Originally Posted by Dispari View Post
I seriously don't get this. Who keeps insisting this? Why do people think it's still true?
It's in all honesty just the Mayhem missions.
It's fairly easy to forget to stop everything that my toon might be doing ("Hmm, I have an hour of time to play...well, I see an ITF is going to start, I think I'll get on that as soon as possible") to make sure I get that range's badge...because otherwise it's a pain in the *** to acquire. If I could get a hold of the missions by my own power later on, it wouldn't be an issue. But yet, I can't.

All I'm saying is no arbitrary level-based limit on the badges. Ouroboros can solve the issues of any other mishaps except those particular badges, so it's irritating. Admittedly, being that my villains are purely Virtue-based, I would doubt it would take more than a single night to get all 9 badges if I wanted to, it just feels like it is imposing on the people I would be using to get them.

As for the other requirements... The only other old requirements I found particularly aggravating were the PvP badges and Unbreakable. With those gone, it's just the one issue that is more or less a "necessary evil" based on a limitation of how the Mayhem missions are designed. My point is not that it should be changed further (more or less ambivalent on that--I may not like it but I don't demand a change) but that it shouldn't be done again for a power-granting Accolade.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

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1. ShredMonkey said it well enough, but still why run one tough ITF for 1.5 bonus when I can do 2 speed ITF's.
2. More slots? Sure, why not- diversity is great, but if #1 isn't addressed whats the point of an even faster Speed ITF at -1 baddies?
3. Any sort of advantages post-50 should be earned through combos of the tougher badges to get: "Master of the 3TF's" + taskforce commander + stout hearted + 1yr vet = optional perma-dayjob bonus or to inherent stats, for example. None of this should be lightly. Otherwise you're saying wanna be uber here's some slots... you're uber... now go farm some more purples.
4. New content and (challenges?) are comming, I'm patient, so I can't comment there.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Dispari View Post
I seriously don't get this. Who keeps insisting this? Why do people think it's still true?

Villain accolades require less GMs, less AVs, less task forces, and less kills. CoH requires 7 task forces, 13 AVs, 3 GMs (or more, I forget, but it's at least 3), and more kills. Not only that, the kills are on insanely irritating things like Sorcerers and decoys.

I've earned every single villain accolade at least twice. All the HP/end ones can be earned in just a few hours (I have the full set of HP/end on 5 toons). I've never once earned Eye of the Magus or Task Force Commander, and Portal Jockey only once. You'd be hard-pressed to earn Task Force Commander in any reasonable amount of time. And enjoy doing 6 TFs that are just 10+ kill-alls of the same gang in a row. On every character.

The only annoying one redside is Force of Nature since it requires so many kills of Longbow and PPD, and the arson badge is buggy. But considering the blueside equivalent is Geas which requires over 1600 kills on enemies that only exist in one zone, a TF, and 2 GMs, I'd say that's about even. And the only one I'd say is easier or faster on a hero is Atlas Medallion. And only because you have to get a team of 8 to do half of the LRSF to get Marshall.

If GR lets me mix-and-match for accolades, I'll be getting EVERY accolade except Atlas redside.
What about hero slayer badge? While you could do it with no avs it would take alot longer grinding all those mayhem missions. Its just easier to farm LRSF all day to get it. I still say villains overall have it harder. Specifically due to the mayhems being level locked and not in Ouroboros yet. I have to slow down my leveling in villains to ensure mayhems get done first otherwise I end up having to pay someone inf just to go in their mission for the badge. Not something I want to be doing all the time. I will admit things got easier once they knocked a few zero's off the badge totals on the defeat badges but villains still got it alot harder.


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Originally Posted by LostHalo View Post
It's in all honesty just the Mayhem missions.
It's fairly easy to forget to stop everything that my toon might be doing ("Hmm, I have an hour of time to play...well, I see an ITF is going to start, I think I'll get on that as soon as possible") to make sure I get that range's badge...because otherwise it's a pain in the *** to acquire. If I could get a hold of the missions by my own power later on, it wouldn't be an issue. But yet, I can't.
The thing is, we're comparing Invader (get a bunch of exploration badges in mayhems) to the equivalent blueside, which is Task Force Commander. Maybe stopping to do mayhems is inconvenient, but is it more inconvenient than doing six entire task forces? TFs aren't something you can "get a hold of" and do of "your own power later on." Most of the TFs aren't something you can do during your hour before starting an ITF. And they're definitely a pain in the behind to obtain.

I don't think Invader is the best implementation of an accolade. It can be a bother sometimes. I have about 20 redside toons so I have something in just about every range, and a lot of friends, who can help me get the badges. But even if I had to stand around in zones asking for people to invite me, it'd still be far more convenient than doing six entire task forces.

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Originally Posted by EvilRyu View Post
What about hero slayer badge?
Like I said, Force of Nature is an annoying badge to get redside. But its equivalent is Geas of the Kind Ones, which requires no less than three things that are IMPOSSIBLE to do without a team. Everything in Force of Nature can be done without a team, even if it takes a while. Geas also requires over 1600 kills on enemies that only exist in one zone. Over 300 of which only come out at night. Then there's the 2 GMs, Sally (twice), and a task force.

Hero Slayer isn't even that hard anymore. The real painful ones are 1000 PPD and 10 arsons (and only because it's buggy). You only need 25 "heroes" to get Hero Slayer, and if you do one LRSF (for Marshall) and have done your other 10 mayhems, you should have Hero Slayer already. That's without fighting even one other hero through your entire career, which is unlikely. Back when Hero Slayer was 100 kills, you might've had a point.

All the accolades save Marshall I would say are easier redside. Atlas is easier than Marshall. Demonic Aura is FAR easier than Eye of the Magus. Geas of the Kind Ones/Force of Nature is about even, because both are grindy and require a bunch of crap. But I'd still give the point to FoN because it doesn't force you to team.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
The thing is, we're comparing Invader (get a bunch of exploration badges in mayhems) to the equivalent blueside, which is Task Force Commander. Maybe stopping to do mayhems is inconvenient, but is it more inconvenient than doing six entire task forces? TFs aren't something you can "get a hold of" and do of "your own power later on." Most of the TFs aren't something you can do during your hour before starting an ITF. And they're definitely a pain in the behind to obtain.
I don't dispute that. But you can get people to do them without a ton of tertiary coaxing because they get something explicitly from it.

Getting the Mayhem(s) you missed requires you either have a friend with a toon at the right levels, a generous global channel member, or some random person out there you don't mind bugging about it, which was one of my specific issues with it. I find it less troublesome to get a TF going blue-side but hey, whatever. At this point, we're not going to convince each other.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~