What is the actual number of AT/Prim/Sec Combos?
A few people worked it out a while back it was in the 500-600 range IIRC. Try using the search feature to dig up the thread.
If I'm accounting for everything, 684. 686 if you want to count the powersets the VEATs start with, though I don't since I'm reasonably sure you can't stay with just them through to 50. Entirely possible I missed something in there, though.
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By my count, there are 682 possible combinations, counting four for Arachnos as eventually you need to pick one of the four branches, and the starting set is still there for branched characters. In more detail:
54 Blasters (9 primaries x 6 secondaries)
63 Controllers (7 primaries x 9 secondaries)
90 Defenders (10 primaries x 9 secondaries)
68 Scrappers (9 primaries x 7 secondaries, plus 5 primaries that can go with Shields)
79 Tankers (7 primaries x 10 secondaries, plus 9 secondaries that can go with Shields)
87 Brutes (10 primaries x 8 secondaries, plus 8 primaries that can go with Shields, minus 1 for Claws/Stone)
90 Corruptors (9 primaries x 10 secondaries)
42 Dominators (6 primaries x 7 secondaries)
40 Masterminds (5 primaries x 8 secondaries)
63 Stalkers (9 primaries x 7 secondaries)
And for epic archetypes, 2 for Kheldians, and 4 for Arachnos, reasons stated above.
Here's a post where I even break it down historically by how many sets were available at different times!
(PS: Here's a list of all the combinations.)
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yeah maybe 6 months from now
And if you consider all the different ways you can slot and enhance powers to your personal play preferences, i.e. Reduce cool down, increase damage, increase duration (holds, stuns, sleeps, etc.), increase accuracy, reduce endurance cost, etc. I estimate there are over 67,000 completely unique power configurations available.
That means that I can make new unique characters, if I create one a day, for the next 183 years.
And people make comments about how since CoX is a class based game your choices are limited?
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By my count, there are 682 possible combinations, counting four for Arachnos as eventually you need to pick one of the four branches, and the starting set is still there for branched characters. In more detail:
54 Blasters (9 primaries x 6 secondaries) 63 Controllers (7 primaries x 9 secondaries) 90 Defenders (10 primaries x 9 secondaries) 68 Scrappers (9 primaries x 7 secondaries, plus 5 primaries that can go with Shields) 79 Tankers (7 primaries x 10 secondaries, plus 9 secondaries that can go with Shields) 87 Brutes (10 primaries x 8 secondaries, plus 8 primaries that can go with Shields, minus 1 for Claws/Stone) 90 Corruptors (9 primaries x 10 secondaries) 42 Dominators (6 primaries x 7 secondaries) 40 Masterminds (5 primaries x 8 secondaries) 63 Stalkers (9 primaries x 7 secondaries) And for epic archetypes, 2 for Kheldians, and 4 for Arachnos, reasons stated above. Here's a post where I even break it down historically by how many sets were available at different times! (PS: Here's a list of all the combinations.) |
684
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Shouldn't Electricty control be added as well? I heard of a mention it was coming also.
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I am wondering how many combinations of AT and Primary/Secondary powers there are? Not including Power Pool variants.
Has someone figured this out or is it time to break out the calculator?