Fire/Kinetic - Help on IO?
Also, how does the slotting work in Hot Feet? Does it haves 20% chance of doing each of the damage everytime Hot Feet would hit? If so, how does it compare to a typical Dmg+End slotting? Is it way faster?
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The damage proc's allow you to effectively go over the cap when they go off. Every 10 secs each proc will roll its chance to hit on every enemy in range. With War's slotting there is about a 70% chance that at least one of the procs will land (assuming they all tick at the same time) on an individual enemy.
Unfortunately, I couldn't tell you how it compares DPS-wise. That's a bit over my head. If you have good global accuracy bonuses and can manage your FS and endurance recovery well then slotting the procs will net you more damage in the end. That's generally the preferred slotting for farm builds. In general game play, I like to throw a bit of acc/end in there though.
My guess is that Stupefy is in Flashfire because it is indeed cheap and gives out decent recharge and HP bonus. Procs do not work the same in toggle powers compared to attacks, only every 10 seconds the proc checks and it has a 20% chance to go off, or whatever the specific proc is. And as for Stamina, 3 slotting does add to the recovery, I'm assuming War Admiral left only the base slot because of the amount of global recharge the build has, Transference will be up a lot.
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I don't see the need in slotting up stamina when you have maybe the best end recovery power in the game at your disposal.
Just slot for def, +rech and enough HP that Earths Embrace caps your HP.
War Admiral, would it workout the same to swap combat-jump and SJ with Hover and fly? Or close enough to make no difference?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
War Admiral, would it workout the same to swap combat-jump and SJ with Hover and fly? Or close enough to make no difference?
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You could put the LoTG Proc + the Red Fortune set in hover and the BotZ KB proc in fly. However, I'm not sure how that would play in a farm.....flying that is.
I've always used CJ/SJ.
Here is what I came up with so far :
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Humpty Dumpty: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(3), NrncSD-Acc/EndRdx(3), NrncSD-Hold/Rng(5), NrncSD-Acc/Hold/Rchg(5), NrncSD-Dam%(50)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(13)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(13), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(15), GravAnch-Acc/Immob/Rchg(17), EndRdx-I(46)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(17), Oblit-%Dam(19), Armgdn-Dam%(19), ImpSwft-Dam%(21)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(25), EndRdx-I(29)
Level 14: Siphon Speed -- RechRdx-I(A)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(50)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(33), Numna-Regen/Rcvry+(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), Efficacy-EndMod(33)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(39)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(31)
Level 26: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(46), BasGaze-Acc/Hold(46)
Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Build%(37), BldM'dt-Acc/Dmg(40), BldM'dt-Acc(40), HO:Nucle(40), HO:Nucle(50)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
If I look at the numbers on the program, I've got a 15s recharge FS which is enough for me.I also hit the softcap for S/L along with a decent Endurance Recovery Bonus. I ''KNOW'' there is room for more improvement but I can't seem to figure out WHERE I could improve?! Different slotting in Fire Imps? Add +Heal to Earth's Embrace? Also, do Hasten stack? It has a 110s recharge but a 120s effect :-P
If you have any advices, please let me know :-)
P.S : Do the numbers in the program reflect the real thing?
Here is what I came up with so far :
Hero Plan by Mids' Hero Designer 1,601 http://www.cohplanner.com/ Click this DataLink to open the build! Humpty Dumpty: Level 50 Mutation Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Fitness Power Pool: Leaping Power Pool: Speed Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(3), NrncSD-Acc/EndRdx(3), NrncSD-Hold/Rng(5), NrncSD-Acc/Hold/Rchg(5), NrncSD-Dam%(50) Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(13) Level 2: Siphon Power -- Acc-I(A) Level 4: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(13), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(15), GravAnch-Acc/Immob/Rchg(17), EndRdx-I(46) Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9) Level 8: Hurdle -- Jump-I(A) Level 10: Hot Feet -- Erad-%Dam(A), Sciroc-Dam%(17), Oblit-%Dam(19), Armgdn-Dam%(19), ImpSwft-Dam%(21) Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(25), EndRdx-I(29) Level 14: Siphon Speed -- RechRdx-I(A) Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(50) Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(33), Numna-Regen/Rcvry+(34) Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), Efficacy-EndMod(33) Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(39) Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(31) Level 26: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(39) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 30: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(46), BasGaze-Acc/Hold(46) Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Build%(37), BldM'dt-Acc/Dmg(40), BldM'dt-Acc(40), HO:Nucle(40), HO:Nucle(50) Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37) Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39) Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(43) Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45) Level 47: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48) Level 49: Earth's Embrace -- RechRdx-I(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Containment If I look at the numbers on the program, I've got a 15s recharge FS which is enough for me.I also hit the softcap for S/L along with a decent Endurance Recovery Bonus. I ''KNOW'' there is room for more improvement but I can't seem to figure out WHERE I could improve?! Different slotting in Fire Imps? Add +Heal to Earth's Embrace? Also, do Hasten stack? It has a 110s recharge but a 120s effect :-P If you have any advices, please let me know :-) P.S : Do the numbers in the program reflect the real thing? |
Edit: Oh and on the imps I got the Call to arms set on it, all except the def IO.
And on hasten, back in like when dr first came out, they changed it so that hasten couldn't stack, and you couldn't perma it....( until IOs came out).
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Still looking for suggestions :-P
My guess is that Stupefy is in Flashfire because it is indeed cheap and gives out decent recharge and HP bonus. Procs do not work the same in toggle powers compared to attacks, only every 10 seconds the proc checks and it has a 20% chance to go off, or whatever the specific proc is. And as for Stamina, 3 slotting does add to the recovery, I'm assuming War Admiral left only the base slot because of the amount of global recharge the build has, Transference will be up a lot.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]