Nemesis?


Aliana Blue

 

Posted

OK, had my first mission fighting Nemesis and WTF? I have kat/sr and got eaten alive. It reminded me of my "introduction" to DE quartz. Anyone have any idea how accurate is "very accurate"? I have capped def and popping a large purple seemed to help a bit, otherwise it was like I had no defense at all. I did find it somewhat interesting that the bosses (fake nemesis) were the easiest to handle (this is the first time I had to take out minions first and save the boss for last)


 

Posted

The toxic patches jaegers and snipers do is auto-hit. Other than that, they have normal accuracy... I think ? It always felt like the jaeger melee attack hit more often than usual, but I never bothered to check.

Of course, there's also Vengeance everytime a lieutenant dies. Let that stack three times and it'll be like you have no defense.

Anytime you wonder about something like that, the easiest way to check is to put tohit rolls in a separate chat tab and look at it closely after the fight is done.


 

Posted

Nemesis, by themselves, aren't any more accurate than other mobs. Their Lieutenants, however, have an exceptionally nasty version of Vengeance. When they die, all mobs within an 80 ft radius get a stacking +30% dmg, +20% def, and +30% tohit buff. Since you have a softcapped build (45% def), a single stack of Vengeance would give you an effective 15% def. Two stacks would be -15%. Three stacks gives them DE Quarts level +tohit (90% vs 100%) and pretty much cap their tohit against you (and deal almost double damage, to boot).

I have not played an SR to the level where I'd face Nemesis, so I'm afraid I can't offer you any advice / tactics for handling them other than "kill Lieutenants last." (You'd still be in a tough spot against multiple Lieutenants, though.)


 

Posted

Quote:
Originally Posted by Sarrate View Post
(You'd still be in a tough spot against multiple Lieutenants, though.)
The trick there is to whittle them all down and then finish them off in quick succession, or with an AoE.

It's also worth noting that Nemesis are the only faction that will spawn snipers in normal missions, so you can get a lot of unexpected aggro that way if you're not careful (or sometimes even if you are).


 

Posted

Quote:
Originally Posted by Wonderslug View Post
The trick there is to whittle them all down and then finish them off in quick succession, or with an AoE.
This.

Save the lieutenants for last. Depending on how much AoE you have, that may mean not cutting loose with it for most of the fight. On my Katana/Dark for instance, I leave my Death Shroud on but don't use The Lotus Drops. When there are nothing but lieutenants left, even out their hit points at some low level, then try to drop them all at the same time (easiest with Build Up + The Lotus Drops). Playing +?x8, sometimes one or two will live, but even with stacked vengeance letting them hit you every time, one or two lieutenants can only kill you so fast. Plus Build Up is still up (and I have Kismet and Tactics) so they usually die almost immediately after. If necessary pop some yellow, but I rarely find it necessary. The result of all this is that I don't find Nemesis more dangerous than other groups, just more annoying because I can't cut loose with AoE.

The snipers are an annoyance. They won't ever move, so you can pull everything else around a corner if desired, or just take the fight to them.

You've probably noticed that a Fake Nemesis will throw up an impenatrable bubble near the end unless you kill him fast enough. Try to kill him fast when he gets near the end. But since that doesn't always work, my attack order generally goes Fake Nemesis until bubble, then start on War Hulk, back to Fake Nemesis when bubble drops, finish up War Hulk, then clean up the minions, then handle the lieutenants as noted above.

Oh, and it can sometimes be worth moving the fight out of the toxic cloud if you end up in one. I'm usually too lazy.


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Posted

I do appreciate the responses, but I have to disagree a little. I specifically remember a room with nothing but a Fake Nemesis and a buttload of Jaegers (so no lt) and I had to make use of the elevator several times to keep from dying (I was getting hit so often I couldn't even use aid self). So at a minimum the Jaegers have some built-in +acc. Of course, I don't have any numbers to back this claim up, so I guess I'll have to put the tohit rolls in a separate chat tab. So now the question is, how do I do that?


 

Posted

The Jaeger machine gun attack has a 15% accuracy bonus, but at the softcap that's not much of a boost. Werfer Jaegers, as noted, create autohit toxic DoT clouds with their gas grenades.

Alternately, sometimes the RNG just hates you.


 

Posted

Quote:
Originally Posted by vinque View Post
I'll have to put the tohit rolls in a separate chat tab. So now the question is, how do I do that?
Set up a new tab and add the "Hit Rolls" channel to it.

Pitching in with the folks reporting that Nemesis aren't especially likely to hit outside of Vengeance. I've spent plenty with them on the Liberate Television map using a Night Widow.


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Posted

I think the cloud was the issue, which is good news. I am better informed and, therefore, better prepared for the next battle. Thanks again for all the info.


 

Posted

Also, don't forget. Jaegers explode when they die.


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Posted

Nemesis suck, they eat me a live when I solo +2 x8. I usually kill the bosses first then SC and hope to God there aren't any left lol.


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Posted

Quote:
Originally Posted by Santorican View Post
Nemesis suck, they eat me a live when I solo +2 x8. I usually kill the bosses first then SC and hope to God there aren't any left lol.
this...

they are just nasty things


 

Posted

My SS/Fire eats them alive.


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Posted

It's also a problem that the Jaegers are protected from knockdown and stun. Ice slick, rain, axe attacks, Dragon's Tail, Energy Melee stuns, Cobra Strike, Thunder Clap, all kinds of mitigation powers that depend on stun or knockdown won't help you against the Jaegers.


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Posted

AFAIK, their Vengeance doesn't give any AoE defense (or at least less, my AoEs hit at 95% when attacking vengeanced Nemesis whereas other atacks get a substantial reduction). Not sure how much that'll help with Katana, as you only have one AoE labelled as such, but if you have an AoE from the ancillaries (what's your level again?) it may help.


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Posted

Yeah, I just had this problem last night with Nemesis.

Cheat Code got the "Protect Lady Grey" mission and it had been so long since I had done it that I forgot all the Nemesis spawns as soon as the cutscene was over.

My health dropped faster than the gas gauge of my V8 4 barrel Malibu Classic at a redlight.

I was looking over my combat logs trying to figure out what had done so much damage, and I didn't see a mention of toxic clouds, but those, stacked with Vengence, would be the answer.


 

Posted

Quote:
Originally Posted by Sailboat View Post
It's also a problem that the Jaegers are protected from knockdown and stun. Ice slick, rain, axe attacks, Dragon's Tail, Energy Melee stuns, Cobra Strike, Thunder Clap, all kinds of mitigation powers that depend on stun or knockdown won't help you against the Jaegers.
-HP will disable them permanently if you can stack enough of it. Not like Jaegers are particularly tough kills. Or maybe that's my predominantly smashing damage bias speaking.


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Posted

Another note, if you happen to have only a Fake Nemesis and an Lt or two, taking out an lt will not give the Fake Vengeance. Like everyone else I try to take them out first.

Truthfully that's probably only helpful when street sweeping.


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Posted

It's the LTs vengence that's getting you by buffing the tohit of the remaining spawn (and sometimes the next spawn.) Jeagers aren't going to be a problem for a soft-capped scrapper. Kill LTs last... if needed you can retreat a little and split up the LTs, or at least get them away from the next spawn. Popping purples can help, but multiple stacks of vengence add up fast. All nemisis LTs use vengence, no exceptions.

Here in the scrapper forum we rarely talk about strategy since our builds tend to allow us to just run in and smack stuff.


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Posted

Quote:
Originally Posted by Ozmeth View Post
Another note, if you happen to have only a Fake Nemesis and an Lt or two, taking out an lt will not give the Fake Vengeance. Like everyone else I try to take them out first.

Truthfully that's probably only helpful when street sweeping.
Are you sure this is true? I know that when the Fake is in PFF that Vengeance doesn't effect them, but was fairly sure it would when not in "UNAFFECTED" mode.


 

Posted

After "getting better informed" from replies to this post I did another Nemesis mission with significantly improved results. I still think they're incredibly annoying, but only died once. Thanks again for the help.


 

Posted

Quote:
Originally Posted by Chazzmatazz View Post
Are you sure this is true? I know that when the Fake is in PFF that Vengeance doesn't effect them, but was fairly sure it would when not in "UNAFFECTED" mode.
Yeah, that's what I meant.

That was a stupid moment by me.


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