QLI: Document Merit Awards with Mission Tittles


Ad Astra

 

Posted

This is a Quality Of Life Suggestion...

So yes, I can go to outside sources to try to figure in advance how many merits a TF, Oro Arc, or contact mission thread gives.

But as QLI, why not have this information provided with the basic mission information content, such as wehn you click on a contact and it says, "it takes 6 people between levels 40-45 to do this TF, and when you completed you get 32 Merits"

It just makes it easy on us, who may be looking at an Oro arc to gain merits to supplement what we have to get a specific recipe we want, it also assurs us to be correct and up to date, where outside sources may not do this as well, etc.

As I said, its a QLI, if you don't care for this information is or not provided to you as a courtesy, you do not need to comment for this QLI is inconsequential to you.

Stormy


 

Posted

What the hell is QLI?

Also, I don't really see why "number of merits awarded" is very useful information. If you're playing through the game, it doesn't matter. If you're trying to farm merit rewards, number of merits per arc isn't what you care about anyway. You want to know number of merits per minute.

The way the merit system is designed, the merits-per-minute is approximately constant for each type of content (story arcs and task forces have different target MPMs, but theoretically all story arcs have approximately the same MPM). In practice, there are differences, of course. But if you're farming merits, you don't look at "what gives me the most merits at once?", but rather "what can I do the fastest?"

For example, when I was working on my Ouroboros badges, I found that the story arc I could finish the fastest was The Strange Case of Benjamin A. Decker (11m 27s):

If I were going to try and farm merits from story arcs, I would be running that one over and over.

Of course, Task Forces have a higher target MPM than story arcs, so if I were going to start merit farming, I'd try and find which TF I can do the fastest.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
What the hell is QLI?
Quality of Life. Usually, it's abbreviated as QoL.

Quote:
Originally Posted by Fleeting Whisper View Post
Also, I don't really see why "number of merits awarded" is very useful information. If you're playing through the game, it doesn't matter. If you're trying to farm merit rewards, number of merits per arc isn't what you care about anyway. You want to know number of merits per minute.
Probably just want to know how many merits. And it gives a feeling how long a tf will take.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
What the hell is QLI?

Also, I don't really see why "number of merits awarded" is very useful information. If you're playing through the game, it doesn't matter. If you're trying to farm merit rewards, number of merits per arc isn't what you care about anyway. You want to know number of merits per minute.

The way the merit system is designed, the merits-per-minute is approximately constant for each type of content (story arcs and task forces have different target MPMs, but theoretically all story arcs have approximately the same MPM). In practice, there are differences, of course. But if you're farming merits, you don't look at "what gives me the most merits at once?", but rather "what can I do the fastest?"

For example, when I was working on my Ouroboros badges, I found that the story arc I could finish the fastest was The Strange Case of Benjamin A. Decker (11m 27s):

If I were going to try and farm merits from story arcs, I would be running that one over and over.

Of course, Task Forces have a higher target MPM than story arcs, so if I were going to start merit farming, I'd try and find which TF I can do the fastest.
It meant Quality of Life Improvement, same as QoL, but it is good that you used good respectful means to convey your inquiry, its a sign of maturity.

Your number of merits per hour, is actually not accurate. The developers data mine each Oro Arc, mission contact thread, and TF/SF, and use a median time value to determine how long the event takes and thus determine the merits these activities yield. And in the case of oro arcs, they throw a further 60% penalty modifier of 60%, so in reality the earnings are 1 merit per 12.5 minutes based on the median time it takes to complete the event.

All of my alts, all 30 of them are level 50 so gaining experience is pointless for me, my experience of going out there and getting recipe drops is ridiculously bad (I suspect the recipe drop rate is bugged), the influece you get from doing activities is comically low versus the cost of the recipies you want at the market. So what is a gal to do, to get the recipies she needs to improve her alts? The answer is simple, get merits, and then redeem them for the recipy you want. So what do you think, I spend my time doing? Thats right merit award hunting or earning. I guess I could try to farm, would be efficient, but frankly playing alone is kinda boring, so not that interested. If I have to do something solo, I really don't want to be tied up for hours upon hours, and then get like 5 merits per hour played either, if lucky. Often I may find myself needing 2 or 7 merits shy of the 250 I need of a recipe and there is o one to group and form a Tf at the moment or time of the day I am on, so I do look towards the Oro arcs for soemthing that could get me those 2 to 7 merits within an hour if possible.

I also have an issue with the metric of merits for time, for it does not allow for good game play, and even more punishing for good team play, in fact it seems it wants to reward the opposite. I believe the reason developers uses the mean time measurement is to mitigate the punishment for superior tactics, etc.

So really, now that you made me think about it, perhaps the information provided at the contact should be the merit award you can get from it and the median time to complete it, how many missions, how many are kill alls, hunts, escorts, etc. This way I can decide if doing this arc is within the time I have available to play or not, I don't like loging-out and returning cause I may need this alt for a TF when i come back, and a sense of personal challenge coming from "Am I good enough to beat the median?"

Stormy


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
It meant Quality of Life Improvement, same as QoL, but it is good that you used good respectful means to convey your inquiry, its a sign of maturity.

HURRY! We need assistance, stat!



Seriously, you know you could've just answered the question.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Your number of merits per hour, is actually not accurate. The developers data mine each Oro Arc, mission contact thread, and TF/SF, and use a median time value to determine how long the event takes and thus determine the merits these activities yield. And in the case of oro arcs, they throw a further 60% penalty modifier of 60%, so in reality the earnings are 1 merit per 12.5 minutes based on the median time it takes to complete the event.
Err... I believe I already said that Story Arcs, Trials, and Task Forces have different target MPM. Story arcs don't have a 60% penalty to their merit rewards, they have a 0.4 TaskMultiplier for the equation to determine the reward. Yes, that's 60% less than a Task Force (TaskMultiplier of 1.0), but by the same logic, Task Forces have a 16.66% penalty when compared to Trials, or a 33.33% penalty when compared to Raids.

Quote:
Originally Posted by Stormfront_NA View Post
I suspect the recipe drop rate is bugged
Prove it before complaining. I'm not saying it's impossible - we've proved issues with the game's RNG before, specifically in relation to drops on certain specific special maps. But without data to back up such a statement, you're blowing a lot of hot air for what's more likely just your own crappy luck.

Quote:
Originally Posted by Stormfront_NA View Post
the influece you get from doing activities is comically low versus the cost of the recipies you want at the market. So what is a gal to do, to get the recipies she needs to improve her alts? The answer is simple, get merits, and then redeem them for the recipy you want.
I haven't run a TF in at least a month. Possibly two, I don't recall. And yet I recently added three purples and a SHO to my MM's build. I wonder where those came from? Considering neither SHOs nor Purples are obtainable with merits and my MM hasn't run the RSF in almost a year... it's quite puzzling, don't you think? I mean, apparently the only way to get any good enhancements is by splurging on overpriced IO recipes at the merit vendor...

Quote:
Originally Posted by Stormfront_NA View Post
I also have an issue with the metric of merits for time, for it does not allow for good game play, and even more punishing for good team play, in fact it seems it wants to reward the opposite. I believe the reason developers uses the mean time measurement is to mitigate the punishment for superior tactics, etc.
I don't even know what you're talking about any more. The merits over time metric encourages the powergamers to run content as quickly as they can. Unless you equate "fast" with "bad", I don't know what conclusions you're drawing here. I don't even know what you mean by "punishment for superior tactics".


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

A word of advice:

Rather than spending 250 merits to get a single recipe, use random rolls.

At 12.5 rolls per recipe bought the odds are very much in your favour than one of those 30 level 50s can use a particular roll. Even if you only can use a quarter of the ones rolled, thats still going to be getting Pool C's at three times the rate of direct buying.

Direct buying is best used sparingly as:
a) random rolls makes you inf faster.
b) if fitting out a lot of characters gets you more recipes you can use per merit spent.


<edit>

In reply to the orginal post, I think that the proposed addition is simply waste of dev time.
There have been three major chnages in the merit rewards which would have required going through and text editing the reward for every single TF and arc.
Thats a lot of text editing to check for any changes.

Documenting the merits per arc is something most efficiently done by players in things like the wiki.

<edit 2>

In additon the 60% 'penalty' is an outdated number (as well as worng concept). The basic min/merit for claculations is currently set at 3.7 (per synapse).

Issue 16 boosted Story arc rewards (including flashbacks) significantly (IIRC 50% and the reason for the edit delay is I'm trying to source that), which puts the multiplier at 0.6 instead of 0.4.

<edit 3>
Can't find the CoH forum list, it must have been in the I16 test subsections which are now gone.

This wiki difference shows the I16 changes which show an on average 50% boost in the merits per story arc.

There are variations of course, Dark Watchers arc tripled (6 to 18), Serpent Drummers dropped from 9 to 10

So no official cite I am afraid, but that should be enough for folks to accept that arc rewards were significantly buffed as recently as I16.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I don't care what the OP means by QLI, I want to know what tittles are.

Quote:
QLI: Document Merit Awards with Mission Tittles
Sounds dirty.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I don't care what the OP means by QLI, I want to know what tittles are.



Sounds dirty.


I'm glad (in a very creeped out kinda way) that I'm not the only one distracted by the thread title. Every time I scroll thru the threads here, I misread the word "Tittles" assomething very similar in spelling but with a very different meaning.

Get out of my head, Forbin!


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Originally Posted by SpyralPegacyon

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Posted

Quote:
Originally Posted by Ad Astra View Post
Every time I scroll thru the threads here, I misread the word "Tittles" assomething very similar in spelling but with a very different meaning.
I'll take "Famous Tittles" for 100, Alex.[/Sean Connery]


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
I'll take "Famous Tittles" for 100, Alex.[/Sean Connery]
Your chess quote is to funny, ha ha ha

Hugs

Stormy