What if "Kheldian" was just the AT and 2 primary and 2 secondaries?


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Posted

EDIT: Looking back on it, my subject line doesn't really make any sense... Not exactly sure what I was thinking, if anything at all.

What I mean to ask is what if there weren't two different Kheldian ATs? Imagine if the AT was Kheldian, and then you picked Luminous Blast or Umbral Blast and paired it with either Luminous Aura or Umbral Aura. We already have ice/fire blasters and mind control/thermal controllers, and people have justified how those powers became entwined. Why would it be so hard to conceptualize a blended kheldian?

For argument's sake, let's say that the inherents depend on which secondary you pick. e.g. If you pick Luminous Aura, you'll fly and have Cosmic Balance.

Assuming it were possible, would you make a Peaceshade? Or a Warbringer?

Personally, I think Luminous Blast packs a little more punch and can do better burst damage than Umbral Blast. In a high recharge build Umbral Aura can eclipse anything (pardon the pun) that Luminous Aura has to offer. I guess I'd be a Peaceshade, but warbringer has a better ring to it...


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Posted

Fluff-wise it doesn't make a whole lot of sense to have them be half-and-half though. The variation theoretically comes from the fact that Khelds have more power selections than any one character could possibly take.

I'd much rather see them get the power customization working so we can have Kheldians whose appearances run the whole spectrum.

Going beyond that, I'd rather see them add new powers to each of the Kheld sets than allow them to be mixed and matched. Perhaps some additional melee attacks for a full melee attack chain for PB's, more controller-y powers for WS's, and maybe some alternate forms based on the other AT's. Nova is pocket-blaster, dwarf is pocket-tank, so maybe a pocket-scrapper (lower resist/mez than dwarf, but with a better melee attack chain), pocket-controller (like nova, but single target mezs like a low-level controller), or a pocket-defender (able to provide their allies with buffing and healing).

Obviously, given the slot requirements no single Kheld would be able to take more than two (maybe three if they minimally slotted one of them) of those forms, but it would create a LOT more variety among the existing AT's.


 

Posted

Quote:
Originally Posted by Titan_III View Post
Fluff-wise it doesn't make a whole lot of sense to have them be half-and-half though. The variation theoretically comes from the fact that Khelds have more power selections than any one character could possibly take.
Come on, work with me here. I'm playing a game of what if. Sky's the limit. No holds barred. Go for the gold.

Quote:
Originally Posted by Titan_III View Post
I'd much rather see them get the power customization working so we can have Kheldians whose appearances run the whole spectrum.
Don't get me wrong, I'd love customization. In fact, my topic kind of necessitates customization. You'd look pretty funny in light form popping a quasar.

Quote:
Originally Posted by Titan_III View Post
Going beyond that, I'd rather see them add new powers to each of the Kheld sets than allow them to be mixed and matched. Perhaps some additional ...
You're missing my point. I'm not making a suggestion, I'm saying what if. There's no point to this topic other than to have fun. I don't expect or even want this to become part of the game.


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Posted

Nope, still would make a warshade. Umbral blast is better because of sunless mire and the pets. Umbral aura is better because of eclipse. The option of fly instead of tp would be nice, but I don't mind the tp; I would also like to take the pb's inherent, but not enough to take luminous aura. Would also prefer the -def debuff instead of the slow, but none of this would make up for losing eclipse, sunless mire, or dark extraction.


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Quote:
Originally Posted by Microcosm View Post
Nope, still would make a warshade. Umbral blast is better because of sunless mire and the pets. Umbral aura is better because of eclipse. The option of fly instead of tp would be nice, but I don't mind the tp; I would also like to take the pb's inherent, but not enough to take luminous aura. Would also prefer the -def debuff instead of the slow, but none of this would make up for losing eclipse, sunless mire, or dark extraction.
My feelings. Now if I could mix and match powers I would to get some powers to damage CoT nerva and ghosts.


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I think the warshade still wins on both its powersets, you can keep peaceshades and warbringers. mires, fluffy pets, eclipse, stygian circle all > peacebringer stuff.


 

Posted

Wouldn't mind replacing taking Stygian (Elysian?) Circle in place of Group Energy Flight, but otherwise I'd probably keep my PBs and WSs the same.


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Posted

I would still play a full Warshade too, not many of the PB powers would get in my build, even if I could mix and match individual powers.


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Originally Posted by Dechs Kaison View Post
Come on, work with me here. I'm playing a game of what if. Sky's the limit. No holds barred. Go for the gold.
You said nothing about this not being something you'd want in your initial post and I find nothing partiucularly appealing about your 'what-if' scenario.

Frankly, I think the synergy between primary and secondary would be horrible (melee attacks without even lightform for mez protection? No thanks). There's nothing in the WS sets that I can think of wanting for my PB (other than a real pet to replace the photon seekers) and nothing in the PB sets I'd want for my WS (other than maybe human form flight).

Which is why I proposed what I feel would be a much better idea... adding new powers to both AT's primaries and secondaries that fit the existing themes and have some synergy with them. New alternate forms (Scrapper-lite, Defender-lite, and/or Controller-lite) to make Khelds even more of a shape-shifter would probably be my preference.

For example... I could see the Scrapper-lite form being placed in the offensive set. It would look like a smaller, sleeker, and more predatory-looking dwarf (that could use the huge model as a base for it's emotes and movement). They'd have scrapper-level mez protection, a moderate hp boost (about half that of dwarf), and a base 20% or so resistance to all but psi. They'd have four melee attacks (light, medium, heavy, and a medium cone) that could be chained indefinitely using a light, medium, light, heavy, light, medium, light, medium cone pattern. Instead of a self-heal I'd give the form enough +regen to make give it decent survivability. For movement they'd have enhanced speed and leaping (think ninja run).

I could then see a Controller-lite form being placed in the defensive set. It would look rather spider-like and use the Arachnobot animations. It would have a single-target ranged immobilize, stun, and hold (with non-containment controller-level damage) as it's attacks and no defenses like the nova form. For movement it would have a great deal of ground speed.

The Defender-lite form would look rather wasp-like and could use the Nova-form animations. It would move by flying and have no special defenses (like Nova). It would have a rapid-fire light damage single target ranged attack, a single-target heal, a PBAoE heal, and a PBAOE buff to defense and endurance recovery (for the Bright variety) or to damage and resistance (for the Dark variety). This power too would probably go into the defensive set.

While this would, no doubt, require a LOT of work to bring about, but if the sky's the limit then I'd much rather see something like that.


 

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Quote:
For example... I could see the Scrapper-lite form being placed in the offensive set. It would look like a smaller, sleeker, and more predatory-looking dwarf (that could use the huge model as a base for it's emotes and movement). They'd have scrapper-level mez protection, a moderate hp boost (about half that of dwarf), and a base 20% or so resistance to all but psi. They'd have four melee attacks (light, medium, heavy, and a medium cone) that could be chained indefinitely using a light, medium, light, heavy, light, medium, light, medium cone pattern. Instead of a self-heal I'd give the form enough +regen to make give it decent survivability. For movement they'd have enhanced speed and leaping (think ninja run).

I could then see a Controller-lite form being placed in the defensive set. It would look rather spider-like and use the Arachnobot animations. It would have a single-target ranged immobilize, stun, and hold (with non-containment controller-level damage) as it's attacks and no defenses like the nova form. For movement it would have a great deal of ground speed.

The Defender-lite form would look rather wasp-like and could use the Nova-form animations. It would move by flying and have no special defenses (like Nova). It would have a rapid-fire light damage single target ranged attack, a single-target heal, a PBAoE heal, and a PBAOE buff to defense and endurance recovery (for the Bright variety) or to damage and resistance (for the Dark variety). This power too would probably go into the defensive set.
I like that a lot. All for new forms (and those sound really cool, especially the first) as long as they give us more slots, maybe that can only be slotted in those forms.


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Posted

I have been slow to weigh in on this subject because I know what will happen but...

I don't believe a large overhaul (or even a small one) is the answer.

Let me remind you what happened on the last large overhaul to something a small percentage of the population enjoyed in an attempt to draw in the larger percentage of the population who didn't like it to begin with.

It not only didn't draw in that larger percentage of the population but it also made the smaller percentage so unhappy with the results they lost them as well.

Just pointing this out as the reason I dislike changes of this nature.

It's dangerous and i'll always take the devil I already know.


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Posted

Quote:
Originally Posted by Obsidian_Force2 View Post
I have been slow to weigh in on this subject because I know what will happen but... I don't believe a large overhaul (or even a small one) is the answer.
Agreed. And I think the devs learned their lesson on this when they tried to overhaul the epic pools. Instead of taking away the "subpar" powers they ended up adding a fifth power instead (which I like a LOT because it means no toon will ever have all the powers of their epic set).

That's why I think any significant change we get to the Khelds will likely be additive (adding more available powers) rather transformational (replacing or severely changing the way existing powers work). Photon seekers will always be a pseudo-pet power that blows up on impact. If they wanted to give us something more akin to the WS "fluffy" it will likely be a brand NEW power that could be taken instead of (or alongside) photon seekers.


 

Posted

Quote:
Originally Posted by Titan_III View Post
Agreed. And I think the devs learned their lesson on this when they tried to overhaul the epic pools. Instead of taking away the "subpar" powers they ended up adding a fifth power instead (which I like a LOT because it means no toon will ever have all the powers of their epic set).

That's why I think any significant change we get to the Khelds will likely be additive (adding more available powers) rather transformational (replacing or severely changing the way existing powers work). Photon seekers will always be a pseudo-pet power that blows up on impact. If they wanted to give us something more akin to the WS "fluffy" it will likely be a brand NEW power that could be taken instead of (or alongside) photon seekers.
I actually wouldn't mind seeing a Kheldian Epic Power pool. The Epic pool could actually be quite a large one with a variety of powers to pick to better flesh out ones build.


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Posted

Quote:
Originally Posted by RiverOcean View Post
I actually wouldn't mind seeing a Kheldian Epic Power pool. The Epic pool could actually be quite a large one with a variety of powers to pick to better flesh out ones build.
oh lord you want moar powers to have to pass up because of a tight build?!
nah I agree.
Kheldians ftw


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