Just getting back...explain new SK rules please?
Thanks
I was just thinking...one of the things I'm wanting to know is isit necessarry for a lowbie to stay with the mentor now, odr is there a difference in xp if he does/doesn't?
The auto SK levelling is determined by the leader and/or the level the selected mission. AFAIK the team member location range no longer affects it. Unless I'm misunderstanding the question.
Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile
So is levelling up a toon on a second account harder or easier nowadays?
Please don't flame me for "runining the game with powerlevelling." Minus several hiatuses, I've been around a long time (I3). I just don't want to spend alot of time going through the same wearly-level gwoign pains everytime I make a new toon...or spend all that time to figure out the toon's not goign to work the way I had envisioned.
With the Mission Architect system it seems to be a lot easier from what I can tell from people's postings. Everything is in one spot, no travelling to diff locations etc. The devs seem to do a pretty good job at nixing exploits but the nature of the MA system seems to lend itself to quick levelling in a fairly convenient manner.
Also with the new difficulty controls you can specify whether you are considered a group on your own, what types of mobs you want to see etc. So regardless of the MA system there is a mechanism for faster levelling in normal missions with this in mind.
Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile
Any suggestions for which missions / arcs would be optimal for this?
I don't use the MA system so I really couldn't help in that regard.
Even before the new difficulty settings were in place, challenge 3 and up was more than enough of a boost for increased experience. Now there's even more variations to what you can do with it. If you are going to group your toons together, have the leader set the mission to always consider you a group and set the + level of the mobs and you'll definitely see an increase in the XP rewards for normal missions at any rate.
These are the new difficulty options accessible through the npcs:
Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile
hmmm...out of all that stuff, I'm wondering what the best recipe for success is.
So is levelling up a toon on a second account harder or easier nowadays?
Please don't flame me for "runining the game with powerlevelling." Minus several hiatuses, I've been around a long time (I3). I just don't want to spend alot of time going through the same wearly-level gwoign pains everytime I make a new toon...or spend all that time to figure out the toon's not goign to work the way I had envisioned. |
The DEVs have been going the distance of nixing out ways to PL characters. So unless I'm wrong (and I'm sure plenty of people would say that I am), PL'ing is considered an exploit. If it is an exploit then methods to do it should be reported and this thread should be removed as posting exploits on the forums is against the rules.
As far as faster character progression goes, over the years there has been quite a bit of complaining about the extra tactics, strategies, travel time and recovery time needed at lower levels.
To this end the DEVs set up the SSK system which helps on various levels especially when traveling through higher level zones as "the leash" is gone. XP progress up to level 20 (or is it 25?) has been greatly increased, so characters level faster than they did a while ago and way faster than they did back in I1.
The Hazard Gates are down so characters can travel to most zones regardless of level (the Ouroboros and Cimerora are still technically level restricted). This mean you can go to PI at level one, walk into Firebase Zulu, and buy raptor pack from the friendly Flight Pack dealer for 10k; therefore, flying at level 1 with a fair amount of speed.
If playing the game is a drag, then I suggest finding something else to do. This is a great game and it's fun to play without rushing through it.
There are character building tools out there and players discuss builds on these forums all the time. If you just want to mini-max, there is really no excuse to need to PL as people will help you make your build as intended.
Also there is now a dual build system to allow you to switch over to a second version of your character that you can set-up any way you want with the same power sets from level one the same way a respec works. However, you can switch builds once every 1/2 hour or something. Once the second build is set up, it works like the first build aka it requires a respec to switch up your powers again.
If you want the God-mode buttons, they are in the AE testing system. You can make your character invulnerable, invisible, tp to the next enemy, and kill enemies at the touch of a button. However, you don't get xp.
Have fun, and ..oh yeah... you missed the PL train. That was going on back when the AE first came out.
No need to go into my feelings in regard to that; it is over and done with now.
PLing is not considered an exploit. PLing is not against any rules in the game.
Utilizing exploits is against the rules. Utilizing imbalances in the game to further PLing is against the rules.
PLing is not against the rules. Farming is not against the rules.
Please note: I am not a farmer or PLer. So don't start that tripe with me.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I asked for help...not criticism. If you're not willing to offer the first, I'd appreciate it if you would take the same approach for the latter.
|
In my previous post, I did criticize you as well as give you information that was purely to help you.
Scarlet Shocker, on the other hand, posted a very helpful post. It says nothing critical about your position.
We like to be helpful and friendly here. SS simply pointed out to enjoy the game by enjoying the stories and that seems like friendly, helpful advice to me.
PLing is not considered an exploit. PLing is not against any rules in the game.
Utilizing exploits is against the rules. Utilizing imbalances in the game to further PLing is against the rules. PLing is not against the rules. Farming is not against the rules. Please note: I am not a farmer or PLer. So don't start that tripe with me. |
If you read my post, It clearly points out that I know that some people disagree with me.
Calling my view "tripe" is disrespectful.
I'm not here to argue. I'm stating my point. I'm not getting into any conflict in the forums in regards to this situation. It has been hashed out too many times before. The DEVs never step in to make the situation clear. On many levels, they really can't as it will disenfranchise players on one-or-the-other sides-of-the-fence. They have, however, made changes to the game that clearly express a certain intent to these two mechanisms that you are pointing out...
...one of which I did not bring up at all in this thread.
The numbers about how many subscribers COX has is highly misleading, because many of those are from people hacing MULTIPLE accounts. The chief reason for multiple accounts is that it facilitates PL'ng. If PL'ng were comepletely erradicated, a truckload of accounts would vanish and this game would either die off or be SEVERELY crippled in terms of new content, improvements, etc. because of a vastly reduced revenue stream. Most people (assuming they don't just play the same old toons all the time) simply do not have the time it would take to level every character up from scratch (and no...I'm not necessarily advocating PL'ng a toon all the way to 50). For someone to have THAT much time on their hands would be pretty sad actually because his/ her life is missing something...a job...girlfirend...attending to their family...etc.
Don't get me wrong, I'm not in favor of 50s runnign around with people that have no clue how to play them, but I do not feel I owe anyone an apology because I don't want to play through the same early-level growing pains every time I make something new. Doing so would be monotonus (I probably spelled that wrong, but oh well). That kind of monotony would also drive people away from the game.
What really kills me when the whole farming/PL'ng issue comes up is that You never (or atleast I never have) see people who PL/farm telling those who don't how to play the game because the feeling largely is that, if they don't want to handle it that way, that's their choice. It's the Anti-PL'ers / Anti-farmers who are the ones consistently trying to shove their viewpoint down someone else's throat. Some of the last few posts are a case in point...I asked a question about how to expedite teh leveling of toons on my second account. If someone is unable or unwilling to offer good advice on the subject, that's all well and good, but when someone stops and takes the time to give me *&%# for a playstyle that's different than thiers, THAT is disrespectful...and really freakin' pathetic.
hmmm...out of all that stuff, I'm wondering what the best recipe for success is.
|
If you're looking for regular drops, +0/x8 will allow you the fastest kills while still allowing you to get level 50 recipes.
If you're looking for purples, -1/x8 will let you kill faster at the expense of getting level 49 recipes, but still be able to get purples.
If you're looking for influence or AE tickets, +2/x8 is a fast kill speed. The tickets are tied to enemy level.
If you're looking for experience, +2/x8 is again a fast kill speed. In running some teams I noticed that we could occasionally bump up to +3/x8 if we had enough support and damage. But +4/x8 just slowed us down because it took so long to kill the badguys.
If you're someone like a Stalker who excels against single enemies but not in groups, you may consider doing stuff like +3/x2 or +4/x1.
Since most of us grew up in the "heroic to invincible" era, I tend to shoot for +2/x1 and let team size control the number of foes. +2 is a fine setting that most teams can and should be able to handle.
I also just realized: how long until people don't know what I'm talking about when I say "heroic" or "relentless" ?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
I saw no criticism in Scarlet Shockers post, but merely stated that playing the game and having fun will offer you the success you had asked about.
Welcome back to the game.
Here's a helpful recommendation, check the attitude at the door because if you expect criticism, you'll likely see it even where none was intended.
The DEVs have been going the distance of nixing out ways to PL characters. So unless I'm wrong (and I'm sure plenty of people would say that I am), PL'ing is considered an exploit.
|
If you read my post, It clearly points out that I know that some people disagree with me.
|
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Depends a lot on what you're shooting for.
If you're looking for regular drops, +0/x8 will allow you the fastest kills while still allowing you to get level 50 recipes. If you're looking for purples, -1/x8 will let you kill faster at the expense of getting level 49 recipes, but still be able to get purples. If you're looking for influence or AE tickets, +2/x8 is a fast kill speed. The tickets are tied to enemy level. If you're looking for experience, +2/x8 is again a fast kill speed. In running some teams I noticed that we could occasionally bump up to +3/x8 if we had enough support and damage. But +4/x8 just slowed us down because it took so long to kill the badguys. If you're someone like a Stalker who excels against single enemies but not in groups, you may consider doing stuff like +3/x2 or +4/x1. Since most of us grew up in the "heroic to invincible" era, I tend to shoot for +2/x1 and let team size control the number of foes. +2 is a fine setting that most teams can and should be able to handle. I also just realized: how long until people don't know what I'm talking about when I say "heroic" or "relentless" ? |
Perhaps the smilies are not working on your screen...
I saw no criticism in Scarlet Shockers post, but merely stated that playing the game and having fun will offer you the success you had asked about. Welcome back to the game. Here's a helpful recommendation, check the attitude at the door because if you expect criticism, you'll likely see it even where none was intended. |
sigh...you'll learn...eventually...hopefully
Wow, didn't take this long to degenerate. You might consider that you have been away for a bit and that, between Patrol XP and the way XP in general has been improved, simply playing the game is now a significantly faster way of progressing than it once was. Since you clearly aren't up on many of the latest developments (SSK system, etc), this isn't an unreasonable thing to point out and certainly doesn't justify jumping down someone's throat.
Personally, I don't PL and likely never will because I find it irksome and boring and I have no problem progressing my characters without resorting to it. I don't much care for the practice in general and I find some of its proponents to be disingenous about how and why they engage in it, but that's neither here nor there. Ultimately it's never going away and honestly any attempt to get rid of it entirely does more harm than good. PL will never be eradicated and it'd be foolish of the Devs even to try, but not because of a concern over revenue (at least, not the way it's presented above - plenty of people have multiple accounts for reasons other than PL). The reason PL will never be eradicated is because the damage to the non-PLing XP system would be devastating. Not only would they anger the PL crowd, but a much larger crowd that's entirely indifferent to the issue.
As for the exploint/not an exploit thing, PL isn't an exploit unless it makes use of a bug for the furtherance of PL (such as any of the various fiascos with abuse of the MA system, to give a recent example). Aggelakis is quite correct. PL is certainly in most cases a twink on the existing systems, a min/max that finds the greatest gain for the least investment and often involves many parties putting forth no investment at all (doorsitting). It is not, however, an exploit or a cheat. It is manipulation within the rules, a critical distinction. It may be unpopular with some, but it's not a violation of game rules or of the EULA. So the Devs will continue to take steps to curb those areas most often targeted for abuse by PLers but won't try to destroy PL itself, which has worked out well as a position for them in the past and is likely to remain their general position on the matter in the future.
If the OP (or whoever) wants to PL then that's their prerogative. If I want to avoid the practice altogether, that's mine.
As to the questions regarding PL and the SK system, the practice known as "bridging" is effectively dead. Whether this is a good thing or not is somewhat subjective. If you have multiple accounts, there should be nothing preventing you from simply setting your difficulty settings for a team of 8, inviting your alts to team, and clearing the selected mission on the PLing character. Essentially the same rules apply for regular maps as they always have - choose something that you can clear quickly that's not much of a threat to the character doing the PLing. No-brainer there.
You can also make use of the MA, but you should take care to observe the recent changes restricting rewards from lopsided custom groups (an anti- "boss farm" measure). As the MA was never supposed to be a farming tool and in fact has been expressly marked "not for farming" at least a dozen times by the Devs, that's no great surprise. That people continue to abuse it anyway is also no great surprise. I bring this up only because, if you plan to PL in the MA, you will want to educate yourself before potentially wasting your time on an MA mission that does not fit the new parameters.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
The numbers about how many subscribers COX has is highly misleading, because many of those are from people hacing MULTIPLE accounts.
|
The chief reason for multiple accounts is that it facilitates PL'ng.
|
For someone to have THAT much time on their hands would be pretty sad actually because his/ her life is missing something...a job...girlfirend...attending to their family...etc.
|
You never (or atleast I never have) see people who PL/farm telling those who don't how to play the game because the feeling largely is that, if they don't want to handle it that way, that's their choice. It's the Anti-PL'ers / Anti-farmers who are the ones consistently trying to shove their viewpoint down someone else's throat.
|
when someone stops and takes the time to give me *&%# for a playstyle that's different than thiers, THAT is disrespectful...and really freakin' pathetic.
|
Remember, kids, it's all pretendy fun time games
http://www.fimfiction.net/story/36641/My-Little-Exalt
I recall on a Double XP weekend I took a new character from 1 to 50 in just 3 days by simply playing on teams. No PLing required. Then there's people with a newfangled thing called "patience" who don't care how long it takes to reach 50. They may only play a couple hours a week, but they don't mind how many months it takes them to reach 50 on a new character.
|
Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile
I've been away for several months, so could someone explain to me how the new SK'ng rules work please?
I decided to open a second account this time around, but I'm wondering if it's even useful (in terms of levelling up toons faster) like it used to be.