Enhancement slotting Options


Adeon Hawkwood

 

Posted

Currently we have the options to Place Enhancement in powers, Remove enhancement and place them in a trash bin and combine SO's.

I would like a fourth option and that is the ability to remove enhancements from your build and place them in your enhancement tray. This would make Respecing only necessary if you want to choose new powers or change how many enhancement slots you have in a power. Also this would keep you from losing enhancements that you would rather keep when replacing them.

This would also help to alleviate much headaches when you want to transfer one IO from build1 to build 2 without having to use a respec.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
The ability to keep 10 enhancements with a respec has been called "generous" by Positron. As it stands, enhancements are meant to be semi-permanent, and the need to craft new ones is likely seen as a viable influence sink.
This. It's supposed to cost you something to take them out.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
The ability to keep 10 enhancements with a respec has been called "generous" by Positron. As it stands, enhancements are meant to be semi-permanent, and the need to craft new ones is likely seen as a viable influence sink.
Was this said for pre or post IOs? Cause that's ridiculous if we are talking about entire IO sets. Keep in mind nothing like this was needed with SO's. This only become problematic when we have sets and set bonuses.


 

Posted

Yeah, it helps to think of them as being "consumed" when slotted. Currently there are a few limited ways to get them back out, but those are expensive and troublesome, and the number of respecs you get is pretty limited.


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Posted

Quote:
Originally Posted by Sailboat View Post
Yeah, it helps to think of them as being "consumed" when slotted. Currently there are a few limited ways to get them back out, but those are expensive and troublesome, and the number of respecs you get is pretty limited.
Then despite what positron has said, I'd say this would be a nice QOL feature and it should be considered.


 

Posted

Quote:
Originally Posted by Tokyo View Post
Was this said for pre or post IOs? Cause that's ridiculous if we are talking about entire IO sets. Keep in mind nothing like this was needed with SO's. This only become problematic when we have sets and set bonuses.
To the best of my knowledge it was said both pre and post IOs.


 

Posted

Quote:
Originally Posted by Tokyo View Post
Then despite what positron has said, I'd say this would be a nice QOL feature and it should be considered.
Except this wouldn't strictly be a QoL issue. It's a serious economy/balance issue.

As for when he said it, if it wasn't post IOs, it was likely close enough before they were released that he knew of their looming existence. I honestly can't say for sure though, since my memory of the I7-I9 period has grown hazy.


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Posted

Quote:
Originally Posted by Tokyo View Post
Then despite what positron has said, I'd say this would be a nice QOL feature and it should be considered.
The problem is that there are significant long term economic effects caused by never removing enhancements form the game. Basically this would mean that whenever someone upgrades an enhancement they will place the old one on the market to alleviate the cost. Long term this means that the market value of most common/uncommon enhancements drop virtually nothing since most players will simply maintain several sets of them for the use of new alts and then take them out when they either start IO'ing the alt seriously or tire of them. Conversely the IOs that are expensive now (especially purples) will increase in price since people will have a larger store on inf available to spend on them.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Except this wouldn't strictly be a QoL issue. It's a serious economy/balance issue.

As for when he said it, if it wasn't post IOs, it was likely close enough before they were released that he knew of their looming existence. I honestly can't say for sure though, since my memory of the I7-I9 period has grown hazy.
Then worst case economy/balance market scenerio is that we have more pre-made set enhancements being sold on the market. Market prices tend to fall as supply increases.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
The problem is that there are significant long term economic effects caused by never removing enhancements form the game. Basically this would mean that whenever someone upgrades an enhancement they will place the old one on the market to alleviate the cost. Long term this means that the market value of most common/uncommon enhancements drop virtually nothing since most players will simply maintain several sets of them for the use of new alts and then take them out when they either start IO'ing the alt seriously or tire of them. Conversely the IOs that are expensive now (especially purples) will increase in price since people will have a larger store on inf available to spend on them.
Purple prices rise and fall despite people already having a large store of inf in game. I really don't see this crippling the market in anyway Merits or AE tickets have.


 

Posted

Tokyo, you may want to read this current thread in relation to your suggestion.


 

Posted

Quote:
Originally Posted by PennyPA View Post
Tokyo, you may want to read this current thread in relation to your suggestion.

Not really the same thing but thanks for the link.


 

Posted

Quote:
Originally Posted by Tokyo View Post
Not really the same thing but thanks for the link.
You should read more of the thread. It does get there.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
The ability to keep 10 enhancements with a respec has been called "generous" by Positron. As it stands, enhancements are meant to be semi-permanent, and the need to craft new ones is likely seen as a viable influence sink.
In my opinion the devs generosity was a bad idea. They should never have allowed us to be able to recover any enhancements. I wish they'd remove this feature from the game, and I use respecs to recover enhancements all the time.

So /unsigned to the OP's idea.


 

Posted

While I also disagree with the suggestion, I have long been an advocate of a "clear slot" enhancement. It would be a special IO that, when slotted, clears the slot of any existing enhancement, and puts the enhancement that was there in your tray. Essentially, an alternative to respec recipes for people who just want to change/move enhancements around.


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Posted

I like FW's idea and wish to expand on it slightly.

The ability to gain some kind of item or just give us the option to go into a mini-respec mode. Basically you don't get to reselect any powers or change your slot order, but you get to swap enhancements around. You get to swap them around from 1 power or another, or move them from your powers back to your tray, keeping the 10 enhancement limit. This would give players the ability to slightly alter builds without going through the trouble of earning a respec, buying one with real money or in-game, or just going through the process of a whole respec just to move a few things.


 

Posted

That sounds like a sensible idea (the mini-respec that is, not the original suggestion).

Also, while we are at it, I would at the very least like the ability to shuffle enhancements around within the power they are slotted in, just for the sake of tidiness.