Level 50 Content (TaskForces)


brophog02

 

Posted

I’m keeping my post simple so other players can build on the general idea.

I think all TFs should be level 50 content but I would settle with all TFs staying as is with the ability to play as a an all 50 team. I know some of the mobs in the lower level TFs are not fit for level 50 WARFARE so I would even accept the lower level TFs that are played by an all 50 team to be +4/ 8 only with a heavy dose of bosses. I am sick of building my characters just to EX. down and so are many of my SG mates and people I play with.

Note:

One think I liked about the AE Boss farms is that it was played mostly by 8 man teams and for the most part forced you to play smart and have a good team structure. I really wouldn’t mind TFs and Story Arcs being like that. I’d love the challenge to be able to stay at lvl 50 and get my merits or purples.


 

Posted

Not. Gonna. Happen.


 

Posted

This game is designed to be played as you level up, not after you level up. This isn't WoW where the entire game is designed around getting you to the max level and then giving you enjoyable content. It's based around giving you a boatload of content as you level with challenges set up for those of every level. Suggesting that all TFs be restricted to those characters that are presumed (in the context of the game's story) to be at the very end of their heroing careers is stupid within the context of the game.

You're also completely ignoring the fact that the TFs have self contained stories within them. It doesn't make much sense to go back to fighting the Clockwork King or Vahzilok 30 levels after those entities have stopped spawning (except in other dimensions in the case of the Clockwork).

Then, there's also the fact that a number of players used the TFs to level their characters. If you restrict them to the exclusive domain of max level characters, you're removing a rather popular leveling mechanism.

Simply assuming that +4/x8 difficulty is going to balance out the fact that you're fighting enemies that are supposed to be challenging for character with half of the powers and virtually no slotting is simply ignorant. You'd be better off just asking for the devs to create entirely new versions of the enemy groups for higher level players like they did with the Psychic Clockwork.


 

Posted

Sounds to me your main reason for wanting this suggestion is for farming TFs....


 

Posted

/unsigned

I would not mind having more TF's, low and high level TF's for that matter. But changing all the TF's for 2% of the game range is a big no no for me.


 

Posted

Quote:
Originally Posted by ControlFreaks View Post

Note:

One think I liked about the AE Boss farms is that it was played mostly by 8 man teams and for the most part forced you to play smart and have a good team structure. I really wouldn’t mind TFs and Story Arcs being like that. I’d love the challenge to be able to stay at lvl 50 and get my merits or purples.
Right - cause if you didn't play smart against those waves of maniac slammers, you'd have to run those torturous 14 steps from the AE hosp to get back in the mish.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Attempting to hamfistedly recycle old content by tweaking a few things and then shipping it off is not what I'd call "new content".

You also really need to take a look at things like the ITF and Reichsman TF(s). Content in CoX has been steadily progressing towards more challenging, strategy-based encounters.

This is excatly what I want to more level 50 content like the ITF and Barracuda TF/SF where pretty much non stop waves of guys with nasty powers are coming at you, not recyled positron make me /wrist TF.

So sorry OP but no to your idea.


 

Posted

ok, Farming is old so you can save those comments, I want more to do @ level 50 but when I suggest that all current TFs can be played @ level 50 its to make a suggestion for something that can be added right away. to add new features to current content is much easier then adding all new content. your are right though, to change all TFs to level 50 is to drastic but to have a setting where I can play @ level 50 isn’t a drastic change at all.

I really like playing my 50 @ level 50 after all the work I put in to level then and get their sets. don’t get me wrong though I do like the effort they are putting for more content but with all the dead content and zones (hero side), it would not take much to make most of it level 50 so we can have more to do when we hit level 50.

plz post constructive feedback, thank you..


 

Posted

Quote:
Originally Posted by ControlFreaks View Post

plz post constructive feedback, thankyou..
How about you buck the trend on this forum and post a well thought out suggestion based on how this game is structured.

This one wasn't thought out, in the slightest. It won't happen. It can't happen. Nothing is more constructive than shooting down a bad idea at the onset. Some ideas are just not feasible, and this is one of them.


 

Posted

There's also the other major problem with this.

Some mobs simply don't even spawn at the level 50 level range.

Regular old Clockwork are a 1-20 group, however Psi clockwork are a 40-50 group. So if you went back and did the Synapse TF all the enemies would stop at level 20 and con grey. Replacing them with the Psi Clockwork makes no sense whatsoever since the Clockwork with Psi powers are when the Clockwork King is at his full potential or atleast pushed to it (in the dimension where he wiped out everyone non-Clockwork or the LGTF where he's obsessing over protecting Peneople Yin from everything).

There is no real 'mob scaling'. I remember one Malta mission that has two Skulls gang members turn up in it (for comedy and to show the fact that Malta is a wide reaching and influenchal group), they're level 15 because that's the highest they'll go.

Not to mention if they did scale, most foes in the low to middle ranges are...well...pants. They have 1 or 2 attacks for a minion (gangs use revolver + brawl/sledgehammer/baseball bat), most lts are a one trick pony (shotgun, machinegun) and even the bosses don't get a huge amount of attacks.

So there's a shedload of work for not much gain. It would take a lot more work than, as you put it, could be 'added right away' because all the mobs would have to have two versions in order to be balanced to challenge a level 50 not just their native level ranges. This means completely redoing all the TFs except the mission dialogue.


 

Posted

Thx Dr Mech, that’s a good point. even though I have been think about this for a while (broph..blah what ever) I did miss that fact about the game structure.

thx again. Dr Mechano

The thing is I have been playing this game since beta and have had up to 5 accounts at one point (only 3 right now). the potential is there but no matter how many I bring to the game or how big my SGs get we loose people like crazy to other MMOs (like WoW). I have even brought people from WoW to this game just to have them go back.

My core group of SG members get on around the same time and we run TFs and missions to level. Now the problem is that we all have at least hand full of 50s sets and all. I myself have over 20+ 50s and god knows how many characters over 40+ across my accounts and various servers. i want to play at least my favorite characters @ 50 and not EX. down just to play the majority of the content. I know what’s out there for 50s but we need more. I know what my group complain about when they leave and its mostly content at level 50 and i have to agree with them. if being able to play the current content @ level 50 isn’t a good solution to the lvl50 content issue we are having what would be. is the only solution to wait and hope for more issues that may add more level 50 stuff to do because where I’m standing i don’t see that much time left. i only know a hand full of people whiling to pay for the next issue if its not level 50 content.

Just understand I comment as a fan not a fanatic. I’m pretty busy in RL so when I play I play to enjoy the game to the fullest for what it is. I’m pretty hard on Cox because I really love this game (even after play more then half the other MMOs out there WoW and Champions included) . CoX is awesome when it come to teaming and having fun from level 1-50 but after level 50 the content drop is steep. Now from the points that Dr Mech has made I can see now that there may not be a quick solution to the issues that I have with the game in general but I strongly believe this is the core to CoX’s success and future. Give me more to do @ level 50 and I know I can keep the 30+ people I play with happy.

I Don’t know if any of you know this but you do know WoW has made their teaming and leveling more like CoX right. Think About That. And I don’t say that to say we should be more like WoW cause CoX is a deferent beast. But if they start to play like CoX with all that content they have we cant be messing around. The main reason I even came back after AE killed teaming is because a few of my friends begged me to come back, and the only reason they are playing now besides a few new builds they want to make I because they are waiting for the new expansion to WoW to drop, WTF!!!


 

Posted

Quote:
Originally Posted by ControlFreaks View Post
Thx Dr Mech, thats a good point. even tho i have been think about this for a while i did miss that fact about the game structure.

thx again.
Did you skip over the other posts where people said it would not work with the game structure?


 

Posted

Quote:
Originally Posted by Mylia View Post
Did you skip over the other posts where people said it would not work with the game structure?
No I didn’t but TY. but I’m going to come at the issues I have from a totally deferent angle, my goal isn’t to make everyone happy but to get to the bottom of some issues I have with the game so that CoX can be around for a long time and hit that 2.5 million subscriber mark they should have gotten a long time ago.


 

Posted

If I understand the OP correctly, he's asking for more lvl50 content, especially TFs.

It seems to me the devs have already been working to deliver this type of content lately, what with the i15 TF/SFs, the ITF, LGTF, STF, and LRSF. These are all the most recent TF/SFs, right? And they're all playable at level 50.

Furthermore, I think it's the current plan to add lvl50 content AND revamp the shard TFs. Not sure when this will happen.

So I think what you're asking for is coming along, though maybe not as quickly as you would like.


 

Posted

yes you are right but the original idea was based on taking what we have alrdy and using it but Mr Mech pointed out some facts that made that idea null.

when u have a group of players that run 2-3 TFs on any given night the list is mighty short. a post like this is for more this just the topic at hand, i am also hoping it brings up so key factors that will also help the devs decided the lvl GR with be and how it with affect the flow of the game.


 

Posted

Quote:
Originally Posted by ControlFreaks View Post
ok, Farming is old so you can save those comments, I want more to do @ level 50 but when I suggest that all current TFs can be played @ level 50 its to make a suggestion for something that can be added right away. to add new features to current content is much easier then adding all new content. your are right though, to change all TFs to level 50 is to drastic but to have a setting where I can play @ level 50 isn’t a drastic change at all.

I really like playing my 50 @ level 50 after all the work I put in to level then and get their sets. don’t get me wrong though I do like the effort they are putting for more content but with all the dead content and zones (hero side), it would not take much to make most of it level 50 so we can have more to do when we hit level 50.

plz post constructive feedback, thank you..
Constructive is as constructive does, mama always said. BTW per the Devs at HeroCon (and I am sure repeated somewhere here on the Boards); revamping what already IS in game is more labor intensive and harder than creating new content. This has been pointed out in any event, but just to reiterate it since I read the Threads from Last to First.

And although there was a mention of "end game content"; there was no elaboration on it, and I'm sure you've heard the old saw "it's not the destination; it's the journey." I can understand your desire to play your 50 at 50, but I have a 50 who I love to death, and play him at whatever level and whenever; he's still my favorite. Different strokes, but I doubt that making all TF's workable for lvl50s at lvl50 is even a thought at this point. Especially since before the advent of AE and such, there are more people who play and stay at lower levels due to Altism than there are 50's, even now.

Constructive Feedback is often just turning on the light to expose the sharp edge of truth.

Also, the level for the new Zones of Praetoria have already been announced; further deponent sayeth not.


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Posted

Quote:
Originally Posted by ControlFreaks View Post
a post like this is for more this just the topic at hand, i am also hoping it brings up so key factors that will also help the devs decided the lvl GR with be and how it with affect the flow of the game.

Then it isn't an actual suggestion.

It has been said time and time again, if you want to get actual dev attention then you really have to put in the work to get into the pecking order. Even certain devs have projects that they can't get the appropriate time on from the needed areas, so if you want to actually be taken seriously, you don't waste their time in this forum without putting forth some very serious effort in a suggestion that is well researched and well thought out.


 

Posted

Quote:
Originally Posted by Ninus View Post
And although there was a mention of "end game content"; there was no elaboration on it, and I'm sure you've heard the old saw "it's not the destination; it's the journey." I can understand your desire to play your 50 at 50, but I have a 50 who I love to death, and play him at whatever level and whenever; he's still my favorite. Different strokes, but I doubt that making all TF's workable for lvl50s at lvl50 is even a thought at this point. Especially since before the advent of AE and such, there are more people who play and stay at lower levels due to Altism than there are 50's, even now.
There's a good point: You know about the AE. That's nigh-infinite content, plenty of it built for level 50s and challenging to boot. Do those.


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