Costume Macros


GhoulSlayer

 

Posted

Is there a macro that will combine a costume change and a Costume Change Emote?


 

Posted

Quote:
Originally Posted by Lord_Asguard View Post
Is there a macro that will combine a costume change and a Costume Change Emote?


Yes.

/macro <name> "cce <slot#> <ccemote>"
Clicky the Wiki for the names of the emotes


--Rad


/whereami:

 

Posted

That's exactly what the Costume Change Emotes are for..

/cce # CCemote


 

Posted

Quote:
Originally Posted by Master-Blade View Post
That's exactly what the Costume Change Emotes are for..

/cce # CCemote
# being a number from 0-4 (5 on veats due to how they get their first extra costume)

For the most part, the names from the drop down menu are the same you need for the slash command - the ninjajump is the only exception, I think (as I recall the drop down menu shows "Ninja Leap" which is a power name).


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Minor threadjack for a few related questions:

1- Did they ever add a way to do the CC emotes without changing costumes?

2- If not, would a bind or macro of "cce 0 ccspin$$cce 1 ccspin" (on a character with identical costume 0 and 1) have the same apparent effect?

I'd check the latter myself, but I can't log in at work.


@Roderick

 

Posted

You can only change costumes every 30 sec, so that bind would actually change you to the other, and after the 30 sec wait. pretty cool bind.

If you are making a themed costume change, you may want to remember that the change is based on the costume you are going to. This seems obvious, and is, but messes with one of my toon's things.

She drinks potion to turn into a zombie version of herself and inject serum to turn into her normal self. And now, she does the cast animation to turn into her Xmas self. But, getting back from Xmas requires the injection. Ah, inconsistancy.

But yeah, /macro Xms "cce 2 Cast"

It may not be called cast, and remember that they start from zero.


 

Posted

Quote:
Originally Posted by Roderick View Post
would a bind or macro of "cce 0 ccspin$$cce 1 ccspin" (on a character with identical costume 0 and 1) have the same apparent effect?
As mentioned, except for the fact that you could only do it once every 30 seconds, yes, that's a cool workaround.

The main reason I posted, though, is I had to give kudos for your sig. I fell out of my chair laughing. And it's even funnier because in Korean chess there IS a piece that moves like that.


 

Posted

Here's a neat little tip that I like to use. Try adding a funny tagline to use with your costume change emote. Here's the full macro that I use on Sourpuss when she changes from her catwoman costume to a "huge" male version wearing the same costume which always elicits huge laughs from my team: macro 1 "say Kitty Kat needs some milk$$cce 2 ccsuperserum"