Hey, clear this up for me?


Bill Z Bubba

 

Posted

How did we switch so fast from the OP being a story-based soloer to an AV soloing AoE machine ?

Anyway, just chiming in as another person who uses NR as a travel power. Claiming it isn't one is ludicrous seeing as once you add Hurdle (or Swift + Sprint maybe, never tried the running route) it is faster than Fly, which is the most used travel power per datamining statistics from the devs.


 

Posted

Yeah my kins love ninja run and it allows me to delay or skip travel powers for certain builds.


 

Posted

Thanks alot for your replies, really appreciate it. After reading that quote from BaB im positive i will go for BS / Regen. It has taken me 4 days to decide this.. (my job isn't the most thought intensive lol) so hopefully no one will come up with any more facts to sway me otherwise .

Although as Nihilii said yes, this is primarily a toon for learning the story and doing all the arcs but how well does a BS/Regen cope with soloing an AV? I think i would be pretty proud of myself when that day comes around lol!

And although yes i realise AoE can be pretty swift for leveling i do have a 50 spines/dark Scrapper allready.

So thanks again and i'll be back shortly when i have other questions


 

Posted

Quote:
Originally Posted by Silverado View Post
Given the new difficulty options, your best bet for a fast leveling toon is actually something with lots of AoE damage. I suggest Spines as a primary and Invuln as a secondary, so you can melt mobs without them running away from you thanks to Invincibility's taunt effect
That would be a powerhouse, and he would need to drive a station wagon full of end insp just to walk and breathe at the same time.

Well, not that bad. And you would pick up other insp...

/macro SEnd "inspcombine insight catch_a_breath$$inspcombine luck catch_a_breath$$inspcombine enrage catch_a_breath$$inspcombine respite catch_a_breath$$inspcombine sturdy catch_a_breath$$inspcombine break_free catch_a_breath"

Edited to add: My NR+Hurdle [w 1 SO] = 58 mph jump. Sprint doesn't kick it like Hurdle and another jump SO there does nothing. NR+sprint[w SO] = 43, I think. I have a raptor pack, for chatting, and I still get there faster than those who will go level on a non-power level. And if they try buying or selling, when I think they are as we all wait, I Recall Friend.


 

Posted

Another vote for Kat/WP.

My Kat/WP was fun and nonstop from 1-50 and the only one of my non /sr characters I have who has no debt badges.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Respeced my claws/sr scrapper again on a whim. He has no true travel power. Ninja Run, Sprint, Swift, Quickness, Combat Jumping. CJ is 4 slotted with the three zephyrs and a LotG +recharge. The others are single slotted with a basic run IO. (Yes, I am aware that CJ detoggles when NR is enabled.) Just under super speed MPH. It works perfectly well as a replacement for a standard travel power for me.

It also allowed me to break 1930 HP mark and I now regen at 30HP/sec while retaining my fu, slash, focus, strike, repeat attack chain with no pauses and no hasten.

It is true that it won't function on master runs, but I don't care about those.

To the OP, WP is a much smoother ride than regen. Regen does cause redraw, which sucks and diminishes your damage output.

My bet is that you'll have more fun going sword/wp.
Post it BillyZ!!!! I'd like to see if I should tweak.


 

Posted

Quote:
Originally Posted by Bin Man View Post
Thanks alot for your replies, really appreciate it. After reading that quote from BaB im positive i will go for BS / Regen. It has taken me 4 days to decide this.. (my job isn't the most thought intensive lol) so hopefully no one will come up with any more facts to sway me otherwise .

Although as Nihilii said yes, this is primarily a toon for learning the story and doing all the arcs but how well does a BS/Regen cope with soloing an AV?
As long as you don't get annoyed by the active role you need to take to stay alive (Regen clicks and Parry) and it being a school of hard knocks, Broad Sword/Regeneration should be great choice for a low to moderate number of enemies. And if it ever comes to it, you can kit it out to solo AVs with no temps or inspirations.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

There, i now present you with

Star Scythe!



Master of time and space, Star Scythe is a very renowned Hero in Paragon City. His name was originated from his ability to rip enemies out of the fabric of existence with his signature weapon.

He became widely recognised in 1962 when he defeated a Cosmic Being that was bent on destorying the universe. Although, in the process he had to sacrifice the one thing which gave him true power, his Quantum Scythe. Now wielding a high tech energy sword, Star Scythe has gone on a mission to find a true replacement for his lost weapon.


(That was the best i could come up with, i think its better than "He'z a Warriorz wiv a Sword!")


 

Posted

I'm very fond of "he's a warrior with a sword" as a backstory, but yours is alright too.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I'm very fond of "he's a warrior with a sword" as a backstory, but yours is alright too.
haha, you cant please everyone! :P


 

Posted

Quote:
Originally Posted by Nihilii View Post
I'm very fond of "he's a warrior with a sword" as a backstory, but yours is alright too.
My AR/Dev is "Just a big ol' bear with a gun" and my Katana/Regen is "Just a big ol' bear with a sword". My Spines/Dark is "Big hairy demon". I pulled out ALL the stops for Alexei, "Just a tattooed Russian bear with a Talsorian Katana, channeling dark energy from the Netherworld through his cutting-edge cyborg body." I guess I'll never be a novelist or role-player.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

hmmm, what do I have?

Devil with claws
Devil with blood magic
Devil with fire
Devil with fire
Lady devil with dark fire
Chick in armor
Sorceress
Werewolf

See? Everything can have a simple explanation.

I could turn around and call the first one: magically created physical manifestation of Beelzebub held together through magical manipulation of matter while focusing on lethal outbursts of magic focused on his talons here in Paragon to send more souls to Hell to fill the ranks for the upcoming confrontation with Heaven.

but he's still just a dead sexy devil with claws.

And Bin Man, that's a pretty groovy costume. I like how the various pieces came together.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
And Bin Man, that's a pretty groovy costume. I like how the various pieces came together.
Cheers man, i love creating costumes

Oh also is slash worth taking for broad sword? I picked hack as my first power in the hero creator. I just picked slash because i thought it would speed things up in low levels xD.

(Hope they give broad sword scythes now haha)


 

Posted

Quote:
Originally Posted by je_saist View Post
and it doesn't work on Master Runs.

I stand by my statements. It's not that fast. It doesn't jump that high. It's not a replacement for a real travel power. It's a toy.
You want a "real" travel power on Master Runs?

On the STF, there is 1 of 5 doors that involves any sort of travel.
The Kahn TF is the same.
The ITF is in Cimerora, an itty, bitty zone.
I've only run Barracuda and LRSF once, I don't remember what they are like for travel.

NR is fast, you jump plenty high, you can stick to slight inclines to ride up walls as high as you want, and it is a fabulous travel power unto itself. I am glad to see travel is continuously being moved from a power selection to a costume option.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Hey guys, me again . I have another question for you Broad Swordplayers.

Okay so im getting on a bit now and ive realised not to take Slash, instead take parry, also i was thinking, do the majority of people take slice (cone attack) and whirling sword? (aoe attack) or forget slice and just go with the AoE?

Appreciate the help :P


 

Posted

Quote:
Originally Posted by Bin Man View Post
Hey guys, me again . I have another question for you Broad Swordplayers.

Okay so im getting on a bit now and ive realised not to take Slash, instead take parry, also i was thinking, do the majority of people take slice (cone attack) and whirling sword? (aoe attack) or forget slice and just go with the AoE?

Appreciate the help :P
Well, both Slice and Whirling Sword are AoE powers specifically because they affect an area and can hit multiple targets (which is actually a better descriptor of AoE than "affects an area" because even hitting a single target is affecting an area, albeit a small one). Personally, I'd get both Slice and Whirling Sword while leveling up, if only because it's a more efficient leveling mechanism to kill more targets at once. Of course, the fact that you're running at a low level (and pre-IOs to boot) and don't have much in the way of +rech to let you have a fully rounded attack string without a large number of attacks is a big reason to have more attacks.


 

Posted

Ah great ok thanks, so would you recommend respeccing out of it later once i have disembowel and head splitter?


 

Posted

Quote:
Originally Posted by Bin Man View Post
Ah great ok thanks, so would you recommend respeccing out of it later once i have disembowel and head splitter?
I would probably keep at least one or the other if possible. Slice is nice to keep, especially if you took it at a low level, because it allows you to have another attack at low exemping levels (re: Positron), but Whirling Sword is the better attack overall, so which to keep is debatable. Once you get enough recharge to actually run a decent attack string though, you can probably bring them both back in thanks to being able to get rid of other powers that you no longer need to use.


 

Posted

I'm with Umbral - both are good to take while leveling, then keep at least one later if possible. My preference is Whirling Sword since I don't exemplar. To me, about the only excuse for dropping them both is if you're going to be a single-target or AV specialist, and really need that extra power pick and slots for something important to support that primary role.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Umbral View Post
I would probably keep at least one or the other if possible. Slice is nice to keep, especially if you took it at a low level, because it allows you to have another attack at low exemping levels (re: Positron), but Whirling Sword is the better attack overall, so which to keep is debatable. Once you get enough recharge to actually run a decent attack string though, you can probably bring them both back in thanks to being able to get rid of other powers that you no longer need to use.
I agree -- I've got them both on my BS/WP and both of them find a place in my ever-changing, situational attack chain. (I've got a habit of holding onto a LOT of attack powers on all my toons for various reasons, including exemping down, or "oh, look -- the blaster just knocked back half the spawn to this boss I'm working over! Forget the single-target chain for a second.... <Headsplitter, Whirling Sword, Disembowel, Slice> Ha! We now return you to pounding on the regularly-scheduled boss!")

And even though my "advice" is now superfluous since you created the toon, good call on the BS/regen choice! While it's not a combination that I'd have picked, nor one I've got in my [smallish] stable of high-level scrappers*, it should be very survivable and fun to play all the way to end of HIS journey to level 50 and beyond.

[*50th kat/regen, DB/WP, kat/WP, BS/WP, WP/DB (it's a tank that plays like a scrapper!), 48th claws/WP, 46th kat/SR.]


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Werner View Post
I'm with Umbral - both are good to take while leveling, then keep at least one later if possible. My preference is Whirling Sword since I don't exemplar. To me, about the only excuse for dropping them both is if you're going to be a single-target or AV specialist, and really need that extra power pick and slots for something important to support that primary role.
You mean having at least one Obliteration set mule isn't one of your top priorities when designing an AV build? But... it's Obliteration. Every build is better with some Obliteration in it.


 

Posted

Heh. I try to avoid set mules as much as possible. They're a useful tool, and I do use them, but at the same time, they always feel like failure to me. I should be getting primary benefit (a useful and enhanced power) as well as a secondary benefit (set bonuses) out of everything. (Except for Boxing. *bleh*) Obliterations are good, but I play so many swords that melee defense isn't usually what I'm short on, and 5% recharge bonuses are usually easy to get.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Boxing
I'm hoping we'll eventually get a "skip-junk-powers" booster pack - ok, maybe with a fancier name. You could also throw in some minmaxing themed costume parts and emotes, such as /e spreadsheet. You hear me devs ? I'm willing to pay real money for this !


 

Posted

Quote:
Originally Posted by Werner View Post
Heh. I try to avoid set mules as much as possible. They're a useful tool, and I do use them, but at the same time, they always feel like failure to me. I should be getting primary benefit (a useful and enhanced power) as well as a secondary benefit (set bonuses) out of everything. (Except for Boxing. *bleh*) Obliterations are good, but I play so many swords that melee defense isn't usually what I'm short on, and 5% recharge bonuses are usually easy to get.
Eh, even on an AV build, I never think of any of the powers that I slot 6 piece Obliteration with as purely set mules. Whirling Sword and Slice will, within the confines of soloing AVs, act purely as set mules, but, within virtually every other situation you can imagine, the power will be quite useful.

I was really just trying to make a joke about the Obliteration set being my absolute favorite set in the game, though. It's got awesome acc, recharge, and damage along with what I consider to be the greatest suite of set bonuses you can find. That's right. I'm admitting it: I'm an Obliteration fanboi, and I'm proud of it.