Hey, clear this up for me?


Bill Z Bubba

 

Posted

Quote:
Originally Posted by Bin Man View Post
Ah great ok thanks, so would you recommend respeccing out of it later once i have disembowel and head splitter?
I don't recommend dropping Slice & Whirling Sword; they'll give you good service all the way to 50. Single target you have well covered with Hack, Disembowel and Headsplitter; Parry is just way too useful for the extra defense and Slice and Whirling Sword are your AOE potential.

Both of my Broadsword scrappers have and use the following attacks at 50:
  • Hack
  • Slice
  • Parry
  • Whirling Sword
  • Disembowel
  • Headsplitter
I know that Headsplitter is technically another AOE but it's such a narrow cone that I almost never use it as one... if I happen to get an extra mob in it it's just a bonus. Build Up, Whirling and Slice will take most of the starch out of a group of minions; focus on the boss/LT and simply add Slice & Whirling into your chain... by the time the boss/LT's are down the minions will be long dead.

On my current BS/Regen build I've ended up with 45% melee defense, 28% ranged and 20% AOE on top of ~560% full time regen giving me roughly 50 hit points per second of regen with Dull Pain active.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
On my current BS/Regen build I've ended up with 45% melee defense, 28% ranged and 20% AOE on top of ~560% full time regen giving me roughly 50 hit points per second of regen with Dull Pain active.
Do you mind posting your build? I am interested to see it on mids. Just so i can get an idea as to the best slotting technique. (came back after a long break so inventions are all new still :P)


 

Posted

Quote:
Originally Posted by je_saist View Post
It's not that fast. It doesn't jump that high. It's not a replacement for a real travel power. It's a toy.
Apparently, Super Speed must not be a real travel power in your opinion. Because you can use Ninja Run with other run speed buffs to hit the run speed cap.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Bin Man View Post
Do you mind posting your build? I am interested to see it on mids. Just so i can get an idea as to the best slotting technique. (came back after a long break so inventions are all new still :P)
Here's the build as it currently sits; there's room for a few improvements still but it works pretty well. Keep in mind that this IS a level 50 respec build and it was moderately expensive... although the power order is pretty close to how I'd do a leveling build. It sacrifices an APP to build defenses so there's no ranged attack. On the other hand, as a Regen it has no difficulty at all running the toggles and attacking full bore for extended periods of time.

Eventually I'd think about swapping in a few Numina's for the regen & HP bonuses; right now this is actually my second build. It would have taken too much work and too many respecs to clear the 50+ Hami-O's on the main build. (The character was 50 in issue 5, and I was raiding Hami 3 times a week from issue 4 until issue 9. HO's I have in abundance)

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Gortak: Level 50 Science Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Hack -- Mako-Dam%:35(A), Mako-Dmg/EndRdx:35(3), Mako-Acc/Dmg/EndRdx/Rchg:35(3), Mako-Acc/Dmg:35(5), Mako-Dmg/Rchg:35(5), Mako-Acc/EndRdx/Rchg:35(7)
Level 1: Fast Healing -- Heal-I:35(A), Heal-I:35(42), Heal-I:35(43)
Level 2: Slice -- Oblit-Acc/Dmg/EndRdx/Rchg:35(A), Oblit-%Dam:35(7), Oblit-Dmg:35(9), Oblit-Acc/Rchg:35(9), Oblit-Dmg/Rchg:35(11), Oblit-Acc/Dmg/Rchg:35(46)
Level 4: Quick Recovery -- EndMod-I:35(A), EndMod-I:35(11), EndMod-I:35(13)
Level 6: Reconstruction -- Dct'dW-Heal:35(A), Dct'dW-Rchg:35(13), Dct'dW-Heal/EndRdx:35(15), Dct'dW-Heal/Rchg:35(15), Dct'dW-Heal/EndRdx/Rchg:35(17)
Level 8: Parry -- DefBuff-I:35(A), DefBuff-I:35(17), HO:Nucle(19), HO:Nucle(19), HO:Nucle(21), RechRdx-I:35(21)
Level 10: Dull Pain -- Dct'dW-Heal:35(A), Dct'dW-Rchg:35(23), Dct'dW-Heal/EndRdx:35(23), Dct'dW-Heal/Rchg:35(25), Dct'dW-Heal/EndRdx/Rchg:35(25)
Level 12: Combat Jumping -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(46)
Level 14: Super Jump -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(43)
Level 16: Integration -- Heal-I:35(A), Heal-I:35(27), Heal-I:35(27)
Level 18: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg:35(A), Oblit-%Dam:35(29), Oblit-Dmg:35(29), Oblit-Acc/Rchg:35(31), Oblit-Dmg/Rchg:35(31), Oblit-Acc/Dmg/Rchg:35(31)
Level 20: Hurdle -- Jump-I:35(A)
Level 22: Health -- Heal-I:35(A), Heal-I:35(43)
Level 24: Build Up -- AdjTgt-Rchg:35(A), AdjTgt-ToHit/Rchg:35(33), RechRdx-I:35(33)
Level 26: Disembowel -- Mako-Dam%:35(A), Mako-Acc/Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg:35(34), Mako-Dmg/EndRdx:35(34), Mako-Dmg/Rchg:35(34), Mako-Acc/EndRdx/Rchg:35(36)
Level 28: Instant Healing -- Dct'dW-Heal:35(A), Dct'dW-Rchg:35(36), Dct'dW-Heal/EndRdx:35(36), Dct'dW-Heal/Rchg:35(37), Dct'dW-Heal/EndRdx/Rchg:35(37)
Level 30: Stamina -- EndMod-I:35(A), EndMod-I:35(37), EndMod-I:35(39)
Level 32: Head Splitter -- M'Strk-Dmg/Rchg:35(A), M'Strk-Acc/EndRdx:35(39), M'Strk-Acc/Dmg:35(39), M'Strk-Dmg/EndRdx:35(40), M'Strk-Dmg/EndRdx/Rchg:35(40), M'Strk-Acc/Dmg/EndRdx:35(40)
Level 35: Resilience -- S'fstPrt-ResDam/Def+:30(A)
Level 38: Moment of Glory -- RechRdx-I:35(A), RechRdx-I:35(42), RechRdx-I:35(42)
Level 41: Boxing -- HO:Nucle(A)
Level 44: Tough -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(45), Aegis-ResDam/Rchg:35(45), Aegis-ResDam/EndRdx/Rchg:35(45), Aegis-EndRdx/Rchg:35(46)
Level 47: Weave -- GftotA-Def:35(A), GftotA-Def/EndRdx/Rchg:35(48), GftotA-Def/Rchg:35(48), GftotA-Def/EndRdx:35(48)
Level 49: Maneuvers -- GftotA-Def/EndRdx/Rchg:35(A), GftotA-Def:35(50), GftotA-Def/EndRdx:35(50), GftotA-Def/Rchg:35(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited to add the data chunk since the links seem to go bad at random.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Great thanks alot man! Can't tell you how much this has helped, i've never been good at slotting or anything so to get some background on it helps a heap xD.


Be back later when i have yet more questions haha.

(datalink isnt working i think, might be a problem at my end not sure :P)


 

Posted

Quote:
Originally Posted by Bin Man View Post
Great thanks alot man! Can't tell you how much this has helped, i've never been good at slotting or anything so to get some background on it helps a heap xD.


Be back later when i have yet more questions haha.

(datalink isnt working i think, might be a problem at my end not sure :P)
The datalinks seem to die frequently, it worked when I posted the build. I've added the data chunk to the earlier post.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Haha! Great, thanks again, just been out badge finding, 137 badges so far at level 20 :P.

Also, although yes this is regen and we would already have stamina and quick recovery, would it be worth taking physical perfection and conserve power? Instead of maybe maneuvers and weave. Also is there any particular reason as to why not take hasten? Would have thought it might go nicely with Broad Sword's signature slow recharge rates and regens for the matter.


 

Posted

Quote:
Originally Posted by Bin Man View Post
Haha! Great, thanks again, just been out badge finding, 137 badges so far at level 20 :P.

Also, although yes this is regen and we would already have stamina and quick recovery, would it be worth taking physical perfection and conserve power? Instead of maybe maneuvers and weave. Also is there any particular reason as to why not take hasten? Would have thought it might go nicely with Broad Sword's signature slow recharge rates and regens for the matter.
Hasten's useful sure, and I had it until the last respec. I was looking to maximize my defense on that build however so I didn't have room for it anymore. That's why the Weave & Maneuvers, although admittedly Maneuvers could be dropped without affecting things much.

About Conserve Power... that BS/Regen has been 50 for almost 4 1/2 years now and in that time I've never had CP; I've also never found any need for it. Even on SO/HO enhancements prior to issue 9 I could attack non-stop for over 5 minutes before running low on end and I had zero endred slotting at the time; since IO's and getting basically free endred slotting in attacks my end bar never moves unless I'm facing Malta or Carnies with their end drains. CP is pretty much a waste on a Regen if you're taking QR & Stamina.

There's some logic to Physical Perfection but you're looking at a minor increase in regen, something you already have a ton of. I doubt you'd be able to really tell the difference.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
There's some logic to Physical Perfection but you're looking at a minor increase in regen, something you already have a ton of. I doubt you'd be able to really tell the difference.
Physical Perfection can actually serve as an excellent replacement for Stamina, allowing you to take Hasten by freeing up a power pool choice, if you slot it appropriately. With a Perf Shifter proc, Numina's +regen/+recoc, Miracle +recov, and 2 level 50 End Mod IOs, you'll be granting yourself more endurance than you would with Stamina: ((12.5 + 10 + 15) * 1.8332) = 68.745% +recov from PP; (25 * 1.9908) = 49.77% +recov from 3 slotted Stamina. Of course, you won't have Physical Perfection when you exemp down below 39, but, come on, you're */Regen: QR and MoG (which actually nets you a minimum of 22.45 endurance per application) should be more than enough for anything you need prior to that level. It's not like */Regen has many expensive toggles it runs before the mids 30s.


 

Posted

Quote:
Originally Posted by Umbral View Post
Physical Perfection can actually serve as an excellent replacement for Stamina, allowing you to take Hasten by freeing up a power pool choice, if you slot it appropriately. With a Perf Shifter proc, Numina's +regen/+recoc, Miracle +recov, and 2 level 50 End Mod IOs, you'll be granting yourself more endurance than you would with Stamina: ((12.5 + 10 + 15) * 1.8332) = 68.745% +recov from PP; (25 * 1.9908) = 49.77% +recov from 3 slotted Stamina. Of course, you won't have Physical Perfection when you exemp down below 39, but, come on, you're */Regen: QR and MoG (which actually nets you a minimum of 22.45 endurance per application) should be more than enough for anything you need prior to that level. It's not like */Regen has many expensive toggles it runs before the mids 30s.
You'll loose the considerably greater regen of Health that way, but you're right, it is an option. When I was originally leveling Gortak, my BS/Regen, I started to have to think a little about endurance about the time I got Disembowel; picking up Stamina at 30 totally eliminated any concerns.

Gor was a fun character to play most of the way to 50, I rolled him up as a kind of Conan type character and had a bunch of macros for him, things like "Come back stupid $target, Gor not through talking with you!" and "Gor not talk good, Gor let Sword do talking". I'd pull those type of comments out from time to time on teams.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
You'll loose the considerably greater regen of Health that way, but you're right, it is an option.
"Considerably greater" as in "losing 20% unenhanced +regen"? The fact of the matter is that you would be losing a pittance of regeneration. At a base, the difference between the two is right around 2.24 hp/sec (~4.032 hp/sec at HP cap) when you're already pulling in more than 100 hp/sec. If you really think that getting another 4 hp/sec when you're regenerating more than 25 times as much as a baseline is all that impressive, feel free, but I'm going to be over here facepalming and bringing out the math to demonstrate that every source of +regen in the game that */Regen can get a hold of outside of its own powers is completely redundant because you're already regenerating enough.

Here's a quick rule of thumb for the point at which it becomes redundant to take more regeneration: 500% +regen. If you're trying to decide whether it's worth it to get another +regen set bonus or grab Health when you don't need to, just look at how much regen you've already got. If you're over 500%, don't bother. The comparative advantage isn't going to be enough to outweigh what you could get elsewhere.

Quote:
When I was originally leveling Gortak, my BS/Regen, I started to have to think a little about endurance about the time I got Disembowel; picking up Stamina at 30 totally eliminated any concerns.
First off, that's leveling. This is IOs. It's pretty much assumed that you're going to have some amount of end redux slotted into your attacks and, at the very least, the 2 +end accolades (which are insanely easy to get). Those attributes will stay with you no matter what level you exemp down to. With just tangential amounts of end redux, QR, and 110 endurance, I can assure you that you're going to be fine on endurance. The only times you should actually need it are when you're running a boatload of expensive toggles, which, considering the rather tight nature of a BS/Regen build in the early game, isn't likely to happen when you're below level 39.


 

Posted

So what you are saying (in lamence terms) if regen is high, dont bother with other regen powers that aren't included in /regen?.

(Correct me if i'm wrong of course and thankyou for the replies)


 

Posted

Quote:
Originally Posted by Bin Man View Post
So what you are saying (in lamence terms) if regen is high, dont bother with other regen powers that aren't included in /regen?.

(Correct me if i'm wrong of course and thankyou for the replies)

I think you mean "lay men's terms" rather than "lamence terms" ("lay men" referring to a person that is not a member of a specific profession, such as the clergy, law, or medicine, all of which are known for using advanced thought concepts and terminology).

And yes, if you've got a lot of regeneration or other damage recovery (this means self heals), don't bother with straight regen powers or regen set bonuses.


 

Posted

Quote:
Originally Posted by Umbral View Post
I think you mean "lay men's terms" rather than "lamence terms" ("lay men" referring to a person that is not a member of a specific profession, such as the clergy, law, or medicine, all of which are known for using advanced thought concepts and terminology).

And yes, if you've got a lot of regeneration or other damage recovery (this means self heals), don't bother with straight regen powers or regen set bonuses.

Well you learn something new everyday! And thanks ok i get you.

Okay i have a quick question, just editing from my last post to save a space and what not.

Right as far as travel powers go, i have picked recall friend and teleport. Now atm i am still level 20 and after doing the cape mish and teleporting around to the various contacts, it is very end heavy. My character is supposed to be a sort of space/galactic theme. Now teleport seemed to fit this theme well. Unforutnately it isn't very practical for scrappers from what i can tell. I mean i could pick super speed or sj to get by, like every other scrapper around or i could remain with TP and stay slightly more original.

However, with SS or SJ if you are entering combat there is no delay you can run in and attack with no set backs (probably why they are the most prefered choice)... but with teleport, you hover above the ground for a second and cant really move for the duration. (very annoying if the NPC just runs away and gets out of range).

I suppose i could use TP for geting around outside of missions, and then switch to ninja run inside but whenever i am on the way to a mission in the higher levels i usually have an Oro portal to teleport me or base ones for that matter.

So i am asking on your opinon whether i shoould stay more original and go with TP on my scrapper, or just be a sheep and follow the heard. Although staying with my theme would be nice, i don't want it to become an irritant of my gameplay.

Do you have any experiences playing as a scrapper with Teleport? Any thoughts would be appreciated, thanks in advance!

P.S.
I will probably take hasten from the super speed power pool later on too regardless of what travel power i take


 

Posted

Well i edited my previous post to save me adding another reply but i dont know if anyone will see this now its way down at the bottom. Sorry for the bump lol.


 

Posted

My very first travel power on my very first character was teleport.

I got rid of it as soon as I could. If there was a way to kill the damned inherent hover and it had a shorter activation period, I would give it another shot.


Be well, people of CoH.