Epic Archtype for heroes


Adeon Hawkwood

 

Posted

I know we have Peacebringers ans Warshades, but i did some thinking with my friends on Ventrilo and i was thinking what if since Villains can be Widows and Soldiers heroes could go down the Longbow path,

Like Start off as a longbow sergeant or a PPD cop, and when you get to 24 or whatever level and either go down the

Warden Path
Rad and spines and training flight

Spec Ops path
Stealth, Combat training, Rifle, and etc

or Stay a sergeant and have access to the Minigun/Flamethrower/Grenades

thats just me. Tell me what you think of the idea, what could be added, how could you make it more possible for the game.


 

Posted

While I'd like to see it, and other people have suggested the same thing, the devs have said that they don't want to release any more side-specific EATs.

Expect the next Epic to be Praetorian based, and available to both sides. That's the most prevalent theory right now.


@Roderick

 

Posted

My theory? Our next Epic AT will not be an AT at all, but access to the Incarnate Origin. That way, at least ONE of the origins could mean something, and all of the various alignments could get a go at it.



 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
My theory? Our next Epic AT will not be an AT at all, but access to the Incarnate Origin. That way, at least ONE of the origins could mean something, and all of the various alignments could get a go at it.
Which would promptly lead to all other origins becoming obsolete.


 

Posted

Quote:
Originally Posted by Paradigm_Shift View Post
Which would promptly lead to all other origins becoming obsolete.
Right, because it would be impossible for there to be some sort of catch. Especially since it would likely need to be unlocked in some way.



 

Posted

Quote:
Originally Posted by TwiztedSpirit View Post
I know we have Peacebringers ans Warshades, but i did some thinking with my friends on Ventrilo and i was thinking what if since Villains can be Widows and Soldiers heroes could go down the Longbow path,

Like Start off as a longbow sergeant or a PPD cop, and when you get to 24 or whatever level and either go down the

Warden Path
Rad and spines and training flight

Spec Ops path
Stealth, Combat training, Rifle, and etc

or Stay a sergeant and have access to the Minigun/Flamethrower/Grenades

thats just me. Tell me what you think of the idea, what could be added, how could you make it more possible for the game.
Longbow are about as bland and generic of an NPC group as you can get IMO.

Just about every single Longbow NPC is already replicable just using basic Archetypes and the powersets available to them.

Wardens don't mix sets is ways that they cannot be mixed on existing archetypes. (There are no Rad/Spines Wardens for example, there are just different Wardens that use either Spines or Radiation.)


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Right, because it would be impossible for there to be some sort of catch. Especially since it would likely need to be unlocked in some way.
I think that Paradigm_Shift has a point. The problem is that canonically Incarnates are just plain better than ordinary heroes. I don't really see a way to make incarnate player characters without changing the lore to make them at the same power level as regular heroes.

Additionally, I don't really see the devs making a new origin that actually has a significant impact on the character. Even if it's a case of it gives some and takes some actually balancing it across all possible power set combinations would be a nightmare. Making them as their own AT would be a lot easier to balance.

Out of curiosity, how would you implement an Incarnate origin? I don't really see a way to give it both good and bad that works with all powersets without making something that is either pathetically useless or horribly overpowered.


 

Posted

Quote:
Originally Posted by Oathbound View Post
Longbow are about as bland and generic of an NPC group as you can get IMO.

Just about every single Longbow NPC is already replicable just using basic Archetypes and the powersets available to them.

Wardens don't mix sets is ways that they cannot be mixed on existing archetypes. (There are no Rad/Spines Wardens for example, there are just different Wardens that use either Spines or Radiation.)
Yeah, if you go to AE and look at all the unlockable Longbow wardens, they're all identified as basic Hero ATs. Same if you roll a villain and go to Breakout, where they're actually called "Longbow [AT]", though you can't fight them there.


 

Posted

Hmm, for weaknesses they could always go the Kheldian route and have enemies spawn specially for incarnates that are extra effective against them. Malta has such a weapon in the LRSF, I believe - you steal it to beat up Ms. Liberty.


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Posted

Quote:
Originally Posted by Oathbound View Post
Longbow are about as bland and generic of an NPC group as you can get IMO.

Just about every single Longbow NPC is already replicable just using basic Archetypes and the powersets available to them.

Wardens don't mix sets is ways that they cannot be mixed on existing archetypes. (There are no Rad/Spines Wardens for example, there are just different Wardens that use either Spines or Radiation.)
IF they're bland then giving players the option to have this person would maybe broaden there horizons, i mean im sure people were excited when they released i13 when you could be soldiers and Widows. Why not try it out?

Powersets are close but they can't replicate a few things

for one
The eagle jetpack.
The spec ops rifle
The Warden helmets
and other things.


 

Posted

Quote:
Originally Posted by Rebel_Scum View Post
Hmm, for weaknesses they could always go the Kheldian route and have enemies spawn specially for incarnates that are extra effective against them. Malta has such a weapon in the LRSF, I believe - you steal it to beat up Ms. Liberty.
Honestly, that really didn't work well for Kheldians. The original versions made soloing a Kheldian very tough at low levels and were a joke at higher levels. The current versions are basically a joke at all levels.

Additionally if having an incarnate on a team results in harder enemies you end up with the same problem Kheldians occasionally get in that no one wants them on a team (I don't care myself, but I've seen it happen). The only way I could see it working is if you basically separated Incarnates into their own game so Incarnates could only team with other incarnates.


 

Posted

Quote:
Originally Posted by TwiztedSpirit View Post
IF they're bland then giving players the option to have this person would maybe broaden there horizons, i mean im sure people were excited when they released i13 when you could be soldiers and Widows. Why not try it out?

Powersets are close but they can't replicate a few things

for one
The eagle jetpack.
The spec ops rifle
The Warden helmets
and other things.
People were excited for Soldiers and Widows because it was something new for Villainside. When the VEATs were released CoV hadn't really had any content updates since I7.(To me, and a significant amount of Redsiders, RWZ and Cimerora didn't feel like Villain content.) People also thought we'd be getting a full and engaging storyline to go with those Veats which didn't happen.

Now then as for Longbow EAT powers wise just about everything they have can be replicated using current AT's. as for the Jetpack,Rifles and helemts, those could easily be made into unlockable costume items(except maybe the jetpack, but that's because of problems with back items in general.)

PPD on the other hand could easily provide a nice way for heroes to gain a branching EAT. At the same time you could make Nictus available to villains and then more people will be happy.


 

Posted

Quote:
Originally Posted by TwiztedSpirit View Post
IF they're bland then giving players the option to have this person would maybe broaden there horizons, i mean im sure people were excited when they released i13 when you could be soldiers and Widows. Why not try it out?

Powersets are close but they can't replicate a few things

for one
The eagle jetpack.
The spec ops rifle
The Warden helmets
and other things.
Longbow NPCs are modeled after existing Hero Archetypes. There's absolutely no reason to add any NEW archetypes, that are based on NPCs who already follow existing archetype rules. We aleady have those archetypes.

Generaly the things we can't replicate are costume related. Costume items are not a good reason for new Archetypes. They're a good reason for new costumes.

Arachnos Soldiers and Widows provided new powers, and new combinations of powers that could not be replicated using existing Archetypes within the game.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by DMystic View Post
PPD on the other hand could easily provide a nice way for heroes to gain a branching EAT. At the same time you could make Nictus available to villains and then more people will be happy.
Well with Going Rogue just around the corner there isn't a lot of point in adding Nictus (except from a story point) since Warshades and Peacebringers can switch sides to give Villains those ATs.

PPD would be good since they have a lot of interesting story hooks, but I think would be hard to really make an interesting AT using them.

The SWAT troops and low level cops/detectives are basically AR/Dev Blasters with the Leadership pool. Similarly the PSI Division are basically Psi/MM Blasters while Awakened are Peacebringers without the forms. Drones are out for obvious reasons.

The Powered Armor Cops would probably work from a powers point of view, their primary could be a mix of ranged and melee attacks with a secondary structured like an armor set (so they'd basically be Assault/Armor). The problem though is costumes. Unlike other ATs where having powers be granted through power armor is only one option amongst many this is an AT where their powers are exclusively granted through armor (and the animations would reflect this). Unlike the Crab Spiders though you can't really just have this as an extra costume piece. You'd need a way to make it so that they can only use the majority of their powers while in their armor but still allow for non-armored costumes to appease the roleplayers. Additionally in a perfect world they'd also be allowed some leeway to customize their armor.

Here's how I'd do it. For every costume slot you designate it as either combat or non-combat, your primary costume slot is always combat but you can change the others at the tailor as part of the costume editor. In a combat slot you get access to a very limited version of the tailor that has a fixed selection of costume parts which form your power armor. It would be impossible to make a costume that isn't power armor similar to the current NPCs but you'd get some flexibility such as color, a few minor variations, or opting not to wear a helmet. In a non-combat slot you get access to the standard costume selections but while wearing a non-combat costume you can't use any powers from your primary or secondary (or possibly you can't use any powers except for walk if the devs are feeling mean).

Now I can't see the devs doing this just because it's an awful lot of work just to add something we can pretty much already do (AR/Energy or Energy/Energy blaster depending on which type of power armored cop you're going for).


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well with Going Rogue just around the corner there isn't a lot of point in adding Nictus (except from a story point) since Warshades and Peacebringers can switch sides to give Villains those ATs.

PPD would be good since they have a lot of interesting story hooks, but I think would be hard to really make an interesting AT using them.

The SWAT troops and low level cops/detectives are basically AR/Dev Blasters with the Leadership pool. Similarly the PSI Division are basically Psi/MM Blasters while Awakened are Peacebringers without the forms. Drones are out for obvious reasons.

The Powered Armor Cops would probably work from a powers point of view, their primary could be a mix of ranged and melee attacks with a secondary structured like an armor set (so they'd basically be Assault/Armor). The problem though is costumes. Unlike other ATs where having powers be granted through power armor is only one option amongst many this is an AT where their powers are exclusively granted through armor (and the animations would reflect this). Unlike the Crab Spiders though you can't really just have this as an extra costume piece. You'd need a way to make it so that they can only use the majority of their powers while in their armor but still allow for non-armored costumes to appease the roleplayers. Additionally in a perfect world they'd also be allowed some leeway to customize their armor.

Here's how I'd do it. For every costume slot you designate it as either combat or non-combat, your primary costume slot is always combat but you can change the others at the tailor as part of the costume editor. In a combat slot you get access to a very limited version of the tailor that has a fixed selection of costume parts which form your power armor. It would be impossible to make a costume that isn't power armor similar to the current NPCs but you'd get some flexibility such as color, a few minor variations, or opting not to wear a helmet. In a non-combat slot you get access to the standard costume selections but while wearing a non-combat costume you can't use any powers from your primary or secondary (or possibly you can't use any powers except for walk if the devs are feeling mean).

Now I can't see the devs doing this just because it's an awful lot of work just to add something we can pretty much already do (AR/Energy or Energy/Energy blaster depending on which type of power armored cop you're going for).
Was it the Hero Con '09 video where Mr Miller mentioned, very briefly the police force in Praetoria and the possibility to develop them as a career we could choose? Not just a dayjob but, perhaps, a set of skills or new AT.

Ooh, careers! Perhaps, building on the day job themes, we will finally have access to additional careers that provide extra bonuses/powers or indeed new AT-types? This is, of course, wild supposition, but think of the possibilities:

Police
Mages

erm...okay, that's all i can think of right now. Who's with me on blindly and wildly speculating?


 

Posted

Longbow / PPD is something I've wanted for heroes for quite awhile now. They learned from their mistakes with khelds when they made soas and widows so I'd expect this new hero type to be powerful, fun to play, and to bring something nice to the team. I'd rather see them fix khelds first though.

I'd kinda like to see PPD be a hero version of the mastermind. Since the PPD have an assault bot and protector bots and such. You would choose different bots or police officers, etc to command.


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