Epic Archtype for heroes
While I'd like to see it, and other people have suggested the same thing, the devs have said that they don't want to release any more side-specific EATs.
Expect the next Epic to be Praetorian based, and available to both sides. That's the most prevalent theory right now.
@Roderick
I know we have Peacebringers ans Warshades, but i did some thinking with my friends on Ventrilo and i was thinking what if since Villains can be Widows and Soldiers heroes could go down the Longbow path,
Like Start off as a longbow sergeant or a PPD cop, and when you get to 24 or whatever level and either go down the Warden Path Rad and spines and training flight Spec Ops path Stealth, Combat training, Rifle, and etc or Stay a sergeant and have access to the Minigun/Flamethrower/Grenades thats just me. Tell me what you think of the idea, what could be added, how could you make it more possible for the game. |
Just about every single Longbow NPC is already replicable just using basic Archetypes and the powersets available to them.
Wardens don't mix sets is ways that they cannot be mixed on existing archetypes. (There are no Rad/Spines Wardens for example, there are just different Wardens that use either Spines or Radiation.)
Right, because it would be impossible for there to be some sort of catch. Especially since it would likely need to be unlocked in some way.
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Additionally, I don't really see the devs making a new origin that actually has a significant impact on the character. Even if it's a case of it gives some and takes some actually balancing it across all possible power set combinations would be a nightmare. Making them as their own AT would be a lot easier to balance.
Out of curiosity, how would you implement an Incarnate origin? I don't really see a way to give it both good and bad that works with all powersets without making something that is either pathetically useless or horribly overpowered.
Longbow are about as bland and generic of an NPC group as you can get IMO.
Just about every single Longbow NPC is already replicable just using basic Archetypes and the powersets available to them. Wardens don't mix sets is ways that they cannot be mixed on existing archetypes. (There are no Rad/Spines Wardens for example, there are just different Wardens that use either Spines or Radiation.) |
Hmm, for weaknesses they could always go the Kheldian route and have enemies spawn specially for incarnates that are extra effective against them. Malta has such a weapon in the LRSF, I believe - you steal it to beat up Ms. Liberty.
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Longbow are about as bland and generic of an NPC group as you can get IMO.
Just about every single Longbow NPC is already replicable just using basic Archetypes and the powersets available to them. Wardens don't mix sets is ways that they cannot be mixed on existing archetypes. (There are no Rad/Spines Wardens for example, there are just different Wardens that use either Spines or Radiation.) |
Powersets are close but they can't replicate a few things
for one
The eagle jetpack.
The spec ops rifle
The Warden helmets
and other things.
Hmm, for weaknesses they could always go the Kheldian route and have enemies spawn specially for incarnates that are extra effective against them. Malta has such a weapon in the LRSF, I believe - you steal it to beat up Ms. Liberty.
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Additionally if having an incarnate on a team results in harder enemies you end up with the same problem Kheldians occasionally get in that no one wants them on a team (I don't care myself, but I've seen it happen). The only way I could see it working is if you basically separated Incarnates into their own game so Incarnates could only team with other incarnates.
IF they're bland then giving players the option to have this person would maybe broaden there horizons, i mean im sure people were excited when they released i13 when you could be soldiers and Widows. Why not try it out?
Powersets are close but they can't replicate a few things for one The eagle jetpack. The spec ops rifle The Warden helmets and other things. |
Now then as for Longbow EAT powers wise just about everything they have can be replicated using current AT's. as for the Jetpack,Rifles and helemts, those could easily be made into unlockable costume items(except maybe the jetpack, but that's because of problems with back items in general.)
PPD on the other hand could easily provide a nice way for heroes to gain a branching EAT. At the same time you could make Nictus available to villains and then more people will be happy.
IF they're bland then giving players the option to have this person would maybe broaden there horizons, i mean im sure people were excited when they released i13 when you could be soldiers and Widows. Why not try it out?
Powersets are close but they can't replicate a few things for one The eagle jetpack. The spec ops rifle The Warden helmets and other things. |
Generaly the things we can't replicate are costume related. Costume items are not a good reason for new Archetypes. They're a good reason for new costumes.
Arachnos Soldiers and Widows provided new powers, and new combinations of powers that could not be replicated using existing Archetypes within the game.
PPD on the other hand could easily provide a nice way for heroes to gain a branching EAT. At the same time you could make Nictus available to villains and then more people will be happy.
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PPD would be good since they have a lot of interesting story hooks, but I think would be hard to really make an interesting AT using them.
The SWAT troops and low level cops/detectives are basically AR/Dev Blasters with the Leadership pool. Similarly the PSI Division are basically Psi/MM Blasters while Awakened are Peacebringers without the forms. Drones are out for obvious reasons.
The Powered Armor Cops would probably work from a powers point of view, their primary could be a mix of ranged and melee attacks with a secondary structured like an armor set (so they'd basically be Assault/Armor). The problem though is costumes. Unlike other ATs where having powers be granted through power armor is only one option amongst many this is an AT where their powers are exclusively granted through armor (and the animations would reflect this). Unlike the Crab Spiders though you can't really just have this as an extra costume piece. You'd need a way to make it so that they can only use the majority of their powers while in their armor but still allow for non-armored costumes to appease the roleplayers. Additionally in a perfect world they'd also be allowed some leeway to customize their armor.
Here's how I'd do it. For every costume slot you designate it as either combat or non-combat, your primary costume slot is always combat but you can change the others at the tailor as part of the costume editor. In a combat slot you get access to a very limited version of the tailor that has a fixed selection of costume parts which form your power armor. It would be impossible to make a costume that isn't power armor similar to the current NPCs but you'd get some flexibility such as color, a few minor variations, or opting not to wear a helmet. In a non-combat slot you get access to the standard costume selections but while wearing a non-combat costume you can't use any powers from your primary or secondary (or possibly you can't use any powers except for walk if the devs are feeling mean).
Now I can't see the devs doing this just because it's an awful lot of work just to add something we can pretty much already do (AR/Energy or Energy/Energy blaster depending on which type of power armored cop you're going for).
Well with Going Rogue just around the corner there isn't a lot of point in adding Nictus (except from a story point) since Warshades and Peacebringers can switch sides to give Villains those ATs.
PPD would be good since they have a lot of interesting story hooks, but I think would be hard to really make an interesting AT using them. The SWAT troops and low level cops/detectives are basically AR/Dev Blasters with the Leadership pool. Similarly the PSI Division are basically Psi/MM Blasters while Awakened are Peacebringers without the forms. Drones are out for obvious reasons. The Powered Armor Cops would probably work from a powers point of view, their primary could be a mix of ranged and melee attacks with a secondary structured like an armor set (so they'd basically be Assault/Armor). The problem though is costumes. Unlike other ATs where having powers be granted through power armor is only one option amongst many this is an AT where their powers are exclusively granted through armor (and the animations would reflect this). Unlike the Crab Spiders though you can't really just have this as an extra costume piece. You'd need a way to make it so that they can only use the majority of their powers while in their armor but still allow for non-armored costumes to appease the roleplayers. Additionally in a perfect world they'd also be allowed some leeway to customize their armor. Here's how I'd do it. For every costume slot you designate it as either combat or non-combat, your primary costume slot is always combat but you can change the others at the tailor as part of the costume editor. In a combat slot you get access to a very limited version of the tailor that has a fixed selection of costume parts which form your power armor. It would be impossible to make a costume that isn't power armor similar to the current NPCs but you'd get some flexibility such as color, a few minor variations, or opting not to wear a helmet. In a non-combat slot you get access to the standard costume selections but while wearing a non-combat costume you can't use any powers from your primary or secondary (or possibly you can't use any powers except for walk if the devs are feeling mean). Now I can't see the devs doing this just because it's an awful lot of work just to add something we can pretty much already do (AR/Energy or Energy/Energy blaster depending on which type of power armored cop you're going for). |
Ooh, careers! Perhaps, building on the day job themes, we will finally have access to additional careers that provide extra bonuses/powers or indeed new AT-types? This is, of course, wild supposition, but think of the possibilities:
Police
Mages
erm...okay, that's all i can think of right now. Who's with me on blindly and wildly speculating?
Longbow / PPD is something I've wanted for heroes for quite awhile now. They learned from their mistakes with khelds when they made soas and widows so I'd expect this new hero type to be powerful, fun to play, and to bring something nice to the team. I'd rather see them fix khelds first though.
I'd kinda like to see PPD be a hero version of the mastermind. Since the PPD have an assault bot and protector bots and such. You would choose different bots or police officers, etc to command.
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I know we have Peacebringers ans Warshades, but i did some thinking with my friends on Ventrilo and i was thinking what if since Villains can be Widows and Soldiers heroes could go down the Longbow path,
Like Start off as a longbow sergeant or a PPD cop, and when you get to 24 or whatever level and either go down the
Warden Path
Rad and spines and training flight
Spec Ops path
Stealth, Combat training, Rifle, and etc
or Stay a sergeant and have access to the Minigun/Flamethrower/Grenades
thats just me. Tell me what you think of the idea, what could be added, how could you make it more possible for the game.